Searched refs:nLightNumber (Results 1 – 4 of 4) sorted by relevance
60 LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber ) in LightButton() argument74 rtl::OUString::valueOf( nLightNumber ) ); in LightButton()394 void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber ) in applyLightSourceToModel() argument398 sal_Int32 nIndex( nLightNumber ); in applyLightSourceToModel()466 sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight(); in IMPL_LINK() local467 if(nLightNumber<8) in IMPL_LINK()469 LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton; in IMPL_LINK()
55 LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber );100 void applyLightSourceToModel( sal_uInt32 nLightNumber );
891 void Svx3DLightControl::SelectLight(sal_uInt32 nLightNumber) in SelectLight() argument893 if(nLightNumber > 7) in SelectLight()895 nLightNumber = NO_LIGHT_SELECTED; in SelectLight()898 if(NO_LIGHT_SELECTED != nLightNumber) in SelectLight()900 if(!GetLightOnOff(nLightNumber)) in SelectLight()902 nLightNumber = NO_LIGHT_SELECTED; in SelectLight()906 if(nLightNumber != maSelectedLight) in SelectLight()908 maSelectedLight = nLightNumber; in SelectLight()
147 void SelectLight(sal_uInt32 nLightNumber);
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