Searched refs:PUSH_TEXTLANGUAGE (Results 1 – 6 of 6) sorted by relevance
163 #define PUSH_TEXTLANGUAGE ((sal_uInt16)0x1000) macro165 …PUSH_TEXTLINECOLOR | PUSH_OVERLINECOLOR | PUSH_TEXTALIGN | PUSH_TEXTLAYOUTMODE | PUSH_TEXTLANGUAGE)
2534 if( nFlags & PUSH_TEXTLANGUAGE ) in Push()2630 if( pData->mnFlags & PUSH_TEXTLANGUAGE ) in Pop()
451 pOut->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in Play()
690 GetRefDevice()->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in CreateLines()2284 GetRefDevice()->Push( PUSH_TEXTLANGUAGE ); in SplitTextPortion()3059 pOutDev->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in Paint()
3274 GetRefDevice()->Push( PUSH_TEXTLAYOUTMODE|PUSH_TEXTLANGUAGE ); in CalcLineWidth()
335 if(!(nPushFlags & PUSH_TEXTLANGUAGE )) in Pop()
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