Searched refs:SDRATTR_3DSCENE_LIGHTDIRECTION_7 (Results 1 – 9 of 9) sorted by relevance
184 …rn ((const Svx3DLightDirection7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).Get… in GetLightDirection7()
284 #define SDRATTR_3DSCENE_LIGHTDIRECTION_7 (SDRATTR_3DSCENE_FIRST + 27) /* 1310 V4+++*/ macro
448 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_7), SDRATTR_3DSCENE_LIGHTDIRECTION_7 , &::getCpp…
254 : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec) in Svx3DLightDirection7Item()
1409 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTDIRECTION_7); in Update()2157 rAttrs.Put(aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)); in GetAttr()
452 …3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).Get… in IMPL_LINK()
960 …ector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).Get… in createNewSdrLightingAttribute()
974 … return ((const Svx3DLightDirection7Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).Get… in GetLightDirection()
283 …mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_7 - SDRATTR_START ] = new Svx3DLightDirection… in SdrItemPool()
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