Searched refs:SDRATTR_3DSCENE_SHADOW_SLANT (Results 1 – 7 of 7) sorted by relevance
190 …{ return ((const Svx3DShadowSlantItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetVa… in GetShadowSlant()
286 #define SDRATTR_3DSCENE_SHADOW_SLANT (SDRATTR_3DSCENE_FIRST + 29) /* 1312 V4+++*/ macro
459 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_SHADOW_SLANT), SDRATTR_3DSCENE_SHADOW_SLANT , &::getCppuType((…
262 : SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal) in Svx3DShadowSlantItem()
1002 eState = rAttrs.GetItemState(SDRATTR_3DSCENE_SHADOW_SLANT); in Update()1005 …sal_uInt16 nValue = ((const Svx3DShadowSlantItem&)rAttrs.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetVal… in Update()1968 rAttrs.InvalidateItem(SDRATTR_3DSCENE_SHADOW_SLANT); in GetAttr()
885 …fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetVa… in createNewSdrSceneAttribute()
285 mppLocalPoolDefaults[ SDRATTR_3DSCENE_SHADOW_SLANT - SDRATTR_START ] = new Svx3DShadowSlantItem; in SdrItemPool()
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