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/aoo42x/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx223 const basegfx::B2DPoint aStandardNull(0.0, 0.0); in create2DDecomposition() local
224 const basegfx::B2DPoint aUnitRangeTopLeft(aObjToUnit * aStandardNull); in create2DDecomposition()
230 …if(!aUnitRangeTopLeft.equal(aStandardNull) || !aUnitRangeXAxis.equal(aStandardXAxis) || !aUnitRang… in create2DDecomposition()

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