Searched refs:bClosedRotation (Results 1 – 2 of 2) sorted by relevance
59 …const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRot… in create3DDecomposition() local85 …bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation, in create3DDecomposition()147 …t basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); in create3DDecomposition()184 …t basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); in create3DDecomposition()
378 const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI)); in createLatheSlices() local384 if(bClosedRotation) in createLatheSlices()428 if(!bClosedRotation) in createLatheSlices()
Completed in 34 milliseconds