Searched refs:bObjLocked (Results 1 – 2 of 2) sorted by relevance
1166 …if ( 1 == xObjSh->GetOwnerLockCount() && pImp->bObjLocked && xObjSh->GetCreateMode() == SFX_CREATE… in ReleaseObjectShell_Impl()1172 if ( pImp->bObjLocked ) in ReleaseObjectShell_Impl()1175 pImp->bObjLocked = sal_False; in ReleaseObjectShell_Impl()1490 pImp->bObjLocked = sal_False; in Construct_Impl()1939 if ( !pImp->bObjLocked ) in Show()1974 return pImp->bObjLocked; in IsVisible()1981 if ( pImp->bObjLocked ) in Hide()1988 DBG_ASSERT( pImp->bObjLocked != bLock, "Falscher Locked-Status!" ); in LockObjectShell_Impl()1992 pImp->bObjLocked = bLock; in LockObjectShell_Impl()
51 sal_Bool bObjLocked:1; member
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