Searched refs:bOpaque (Results 1 – 8 of 8) sorted by relevance
284 sal_Bool bOpaque(sal_True); in IsOpaque() local290 bOpaque = pItem->GetColor() != COL_TRANSPARENT; in IsOpaque()292 return bOpaque; in IsOpaque()
352 sal_Bool bOpaque(sal_True); in IsOpaque() local359 bOpaque = pItem->GetColor() != COL_TRANSPARENT; in IsOpaque()361 return bOpaque; in IsOpaque()
100 sal_Bool bOpaque; member in SwShapeDescriptor_Impl124 bOpaque(sal_False), in SwShapeDescriptor_Impl()201 return bOpaque; in IsOpaque()205 return bOpaque; in GetOpaque()213 void SetOpaque(sal_Bool bSet){bOpaque = bSet;} in SetOpaque()647 sal_Bool bOpaque = sal_False; in add() local693 bOpaque = pDesc->IsOpaque(); in add()713 pObj->SetLayer( bOpaque ? pDoc->GetInvisibleHeavenId() : pDoc->GetInvisibleHellId() ); in add()1516 sal_Bool bOpaque = in getPropertyValue() local1519 aRet.setValue(&bOpaque, ::getBooleanCppuType()); in getPropertyValue()
224 bool bOpaque; member in writerfilter::dmapper::GraphicImport_Impl288 ,bOpaque( true ) in GraphicImport_Impl()1012 m_pImpl->bOpaque = false; in lcl_attribute()1648 if( !m_pImpl->bOpaque ) in createGraphicObject()1651 uno::makeAny(m_pImpl->bOpaque)); in createGraphicObject()
156 sal_Bool bOpaque = sal_False; in createObject() local157 _xComponent->getPropertyValue(PROPERTY_OPAQUE) >>= bOpaque; in createObject()158 pNewObj->SetLayer(bOpaque ? RPT_LAYER_FRONT : RPT_LAYER_BACK); in createObject()
390 bool bOpaque = getFlag( nFlags, AX_FLAGS_OPAQUE ); in convertAxBackground() local395 … convertColor( rPropMap, PROP_BackgroundColor, bOpaque ? nBackColor : AX_SYSCOLOR_WINDOWBACK ); in convertAxBackground()398 rPropMap.setProperty( PROP_PaintTransparent, !bOpaque ); in convertAxBackground()402 if( bOpaque ) in convertAxBackground()
949 sal_Bool bOpaque = sal_False; in DrawTextOpaque() local1007 bOpaque = sal_True; in DrawTextOpaque()1020 if( !bOpaque ) in DrawTextOpaque()
1722 sal_Bool bOpaque = rOpaque.GetValue(); in GetState() local1756 bSet = nSurround == SURROUND_THROUGHT && bOpaque; in GetState()1763 bSet = nSurround == SURROUND_THROUGHT && !bOpaque; in GetState()
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