Searched refs:fChange (Results 1 – 2 of 2) sorted by relevance
47 static double fChange(0.1); // just small optical change, do not make it annoying in createOverlayObjectPrimitive2DSequence() local51 aColor += basegfx::B3DTuple(fChange, fChange, fChange); in createOverlayObjectPrimitive2DSequence()56 aColor -= basegfx::B3DTuple(fChange, fChange, fChange); in createOverlayObjectPrimitive2DSequence()
44 const double fChange(fHalfStep - fmod(v + fHalfStep, fStep)); in snapToNearestMultiple() local46 if(basegfx::fTools::equal(fabs(v), fabs(fChange))) in snapToNearestMultiple()52 return v + fChange; in snapToNearestMultiple()
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