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Searched refs:fCosFac (Results 1 – 1 of 1) sorted by relevance

/aoo42x/main/drawinglayer/source/attribute/
H A Dsdrlightingattribute3d.cxx189 const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); in solveColorModel() local
191 if(basegfx::fTools::more(fCosFac, 0.0)) in solveColorModel()
193 aRetval += ((rLight.getColor() * rColor) * fCosFac); in solveColorModel()

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