Searched refs:nHandleAnimateForm (Results 1 – 3 of 3) sorted by relevance
2302 if( pSet->getPropertyState( nHandleAnimateForm ) != STLPropertyState_AMBIGUOUS ) in CustomAnimationTextAnimTabPage()2305 if( pSet->getPropertyValue( nHandleAnimateForm ) >>= bAnimateForm ) in CustomAnimationTextAnimTabPage()2388 if(mpSet->getPropertyState( nHandleAnimateForm ) != STLPropertyState_AMBIGUOUS) in update()2389 mpSet->getPropertyValue( nHandleAnimateForm ) >>= bOldAnimateForm; in update()2392 pSet->setPropertyValue( nHandleAnimateForm, makeAny( bAnimateForm ) ); in update()2521 pSet->setPropertyDefaultValue( nHandleAnimateForm, makeAny( sal_True ) ); in createDefaultSet()
68 const sal_Int32 nHandleAnimateForm = 24; variable
1402 …addValue( pSet, nHandleAnimateForm, makeAny( pTextGroup.get() ? (sal_Bool)pTextGroup->getAnimateFo… in createSelectionSet()1690 …const bool bHasAnimateForm = pResultSet->getPropertyState( nHandleAnimateForm ) == STLPropertyStat… in changeSelection()1709 pResultSet->getPropertyValue(nHandleAnimateForm) >>= bAnimateForm; in changeSelection()
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