Searched refs:nTol2 (Results 1 – 2 of 2) sorted by relevance
1682 sal_uInt16 nTol2(nTol); in CheckSingleSdrObjectHit() local1688 nTol2*=2; in CheckSingleSdrObjectHit()1691 aRect.Left ()-=nTol2; // Einmal Toleranz drauf fuer alle Objekte in CheckSingleSdrObjectHit()1692 aRect.Top ()-=nTol2; in CheckSingleSdrObjectHit()1693 aRect.Right ()+=nTol2; in CheckSingleSdrObjectHit()1694 aRect.Bottom()+=nTol2; in CheckSingleSdrObjectHit()1721 pRet = SdrObjectPrimitiveHit(*pObj, rPnt, nTol2, *pPV, &pPV->GetVisibleLayers(), false); in CheckSingleSdrObjectHit()
688 const long nTol2 = nTol * nTol; in ReducePoints() local706 if( ( nDistX * nDistX + nDistY * nDistY ) >= nTol2 ) in ReducePoints()
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