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Searched refs:nTol2 (Results 1 – 2 of 2) sorted by relevance

/aoo42x/main/svx/source/svdraw/
H A Dsvdmrkv.cxx1682 sal_uInt16 nTol2(nTol); in CheckSingleSdrObjectHit() local
1688 nTol2*=2; in CheckSingleSdrObjectHit()
1691 aRect.Left ()-=nTol2; // Einmal Toleranz drauf fuer alle Objekte in CheckSingleSdrObjectHit()
1692 aRect.Top ()-=nTol2; in CheckSingleSdrObjectHit()
1693 aRect.Right ()+=nTol2; in CheckSingleSdrObjectHit()
1694 aRect.Bottom()+=nTol2; in CheckSingleSdrObjectHit()
1721 pRet = SdrObjectPrimitiveHit(*pObj, rPnt, nTol2, *pPV, &pPV->GetVisibleLayers(), false); in CheckSingleSdrObjectHit()
/aoo42x/main/svx/source/dialog/
H A D_contdlg.cxx688 const long nTol2 = nTol * nTol; in ReducePoints() local
706 if( ( nDistX * nDistX + nDistY * nDistY ) >= nTol2 ) in ReducePoints()

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