Searched refs:nU1 (Results 1 – 2 of 2) sorted by relevance
698 sal_Int32 nU1 = 2; in exportNode() local706 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()709 nU1 = 1; in exportNode()716 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()1288 sal_Int32 nU1 = 0; in exportAnimEvent() local1390 nU1 = 1; in exportAnimEvent()1400 nU1 = 1; in exportAnimEvent()1411 rStrm << nU1 in exportAnimEvent()2035 sal_uInt32 nU1 = 0; in exportAnimateTransform() local2056 rStrm << nBits << fBy << fFrom << fTo << nU1; in exportAnimateTransform()[all …]
1487 dump( " u1=\"%ld\"", nU1 ); in importTimeContainer()1497 sal_uInt32 nU1, nU2; in importTimeContainer() local1498 mrStCtrl >> nU1 >> nU2; in importTimeContainer()1975 sal_Int32 nU1, nU2; in importAnimateSetContainer() local1976 mrStCtrl >> nU1 >> nU2; in importAnimateSetContainer()1978 dump( " set_1=\"%ld\"", nU1 ), in importAnimateSetContainer()2500 sal_uInt32 nBits, nU1; in importAnimateRotationContainer() local2525 if( nU1 ) in importAnimateRotationContainer()2907 mrStCtrl >> nU1; in importAnimationEvents()3145 sal_Int32 nU1; in importTargetElementContainer() local[all …]
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