Searched refs:nUpdateFlags (Results 1 – 4 of 4) sorted by relevance
308 int nUpdateFlags, in renderSprite() argument454 bool bRedrawRequired( mbForceUpdate || (nUpdateFlags & FORCE) ); in renderSprite()456 if( mbForceUpdate || (nUpdateFlags & ALPHA) ) in renderSprite()464 if( mbForceUpdate || (nUpdateFlags & CLIP) ) in renderSprite()493 if( mbForceUpdate || (nUpdateFlags & CONTENT) ) in renderSprite()528 int nUpdateFlags, in render() argument549 bool bRedrawRequired( mbForceUpdate || nUpdateFlags != 0 ); in render()551 if( (nUpdateFlags & CONTENT) ) in render()864 int nUpdateFlags, in update() argument877 nUpdateFlags, in update()[all …]
192 bool DrawShape::implRender( int nUpdateFlags ) const in implRender()225 nUpdateFlags, in implRender()244 int nUpdateFlags(ViewShape::NONE); in getUpdateFlags() local248 nUpdateFlags = ViewShape::CONTENT; in getUpdateFlags()268 nUpdateFlags |= ViewShape::CONTENT; in getUpdateFlags()275 nUpdateFlags |= ViewShape::POSITION; in getUpdateFlags()279 nUpdateFlags |= ViewShape::ALPHA; in getUpdateFlags()283 nUpdateFlags |= ViewShape::CLIP; in getUpdateFlags()287 nUpdateFlags |= ViewShape::TRANSFORMATION; in getUpdateFlags()291 nUpdateFlags |= ViewShape::CONTENT; in getUpdateFlags()[all …]
198 int nUpdateFlags,267 int nUpdateFlags,279 int nUpdateFlags,
279 bool implRender( int nUpdateFlags ) const;
Completed in 21 milliseconds