Searched refs:FN_TABLE_BOX_TEXTDIRECTION (Results 1 – 4 of 4) sorted by relevance
/trunk/main/sw/source/ui/uiview/ |
H A D | formatclipboard.cxx | 126 FN_TABLE_BOX_TEXTDIRECTION, FN_TABLE_BOX_TEXTDIRECTION, in lcl_CreateEmptyItemSet() 170 rSet.Put(aBoxDirection, FN_TABLE_BOX_TEXTDIRECTION); in lcl_getTableAttributes() 272 if( SFX_ITEM_SET == rSet.GetItemState( FN_TABLE_BOX_TEXTDIRECTION, sal_False, &pItem) ) in lcl_setTableAttributes()
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/trunk/main/sw/source/ui/shells/ |
H A D | tabsh.cxx | 154 FN_TABLE_BOX_TEXTDIRECTION, FN_TABLE_BOX_TEXTDIRECTION, 207 rSet.Put(aBoxDirection, FN_TABLE_BOX_TEXTDIRECTION); in lcl_TableParamToItemSet() 331 …sal_Bool bBoxDirection = SFX_ITEM_SET == rSet.GetItemState( FN_TABLE_BOX_TEXTDIRECTION, sal_False,… in ItemSetToTableParam()
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/trunk/main/sw/source/ui/table/ |
H A D | tabledlg.cxx | 1630 , FN_TABLE_BOX_TEXTDIRECTION)); in FillItemSet() 1804 if ( rSet.GetItemState(FN_TABLE_BOX_TEXTDIRECTION) > SFX_ITEM_AVAILABLE ) in Reset() 1806 …sal_uLong nDirection = ((const SvxFrameDirectionItem&)rSet.Get(FN_TABLE_BOX_TEXTDIRECTION)).GetVal… in Reset()
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/trunk/main/sw/inc/ |
H A D | cmdid.h | 646 #define FN_TABLE_BOX_TEXTDIRECTION (FN_FORMAT + 192) /* text direction of table cells */ macro
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