Searched refs:a2X (Results 1 – 1 of 1) sorted by relevance
93 basegfx::B2DVector a2X, a2Y; in impCreate3DDecomposition() local116 a2X = a2Candidate - a2N; in impCreate3DDecomposition()120 … else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate)) in impCreate3DDecomposition()124 const double fCross(a2X.cross(a2Y)); in impCreate3DDecomposition()212 a2D.set(0, 0, a2X.getX()); in impCreate3DDecomposition()213 a2D.set(1, 0, a2X.getY()); in impCreate3DDecomposition()
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