Searched refs:aInverseOrientation (Results 1 – 2 of 2) sorted by relevance
459 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local460 aInverseOrientation.invert(); in MoveSdrDrag()467 aTransMat *= aInverseOrientation; in MoveSdrDrag()623 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local624 aInverseOrientation.invert(); in MoveSdrDrag()625 basegfx::B3DHomMatrix aCompleteTrans(rCandidate.maInvDisplayTransform * aInverseOrientation); in MoveSdrDrag()742 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in MoveSdrDrag() local743 aInverseOrientation.invert(); in MoveSdrDrag()751 aNewTrans *= aInverseOrientation; in MoveSdrDrag()
439 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcResize() local440 aInverseOrientation.invert(); in NbcResize()448 mTrans *= aInverseOrientation; in NbcResize()498 basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation()); in NbcMove() local499 aInverseOrientation.invert(); in NbcMove()500 basegfx::B3DHomMatrix aCompleteTrans(mInvDispTransform * aInverseOrientation); in NbcMove()
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