Searched refs:aSlotId (Results 1 – 2 of 2) sorted by relevance
84 if( nMask & 0x02 ) rStm >> aSlotId; in Load()100 if( aSlotId.IsSet() ) nMask |= 0x2; in Save()111 if( nMask & 0x2 ) rStm << aSlotId; in Save()138 if( aSlotId.IsSet() || !GetRef() ) return aSlotId; in GetSlotId()376 aSlotId.ReadSvIdl( rBase, rInStm ); in ReadSvIdl()413 if( aSlotId.IsSet() ) in WriteSvIdl()414 rOutStm << ' ' << aSlotId.GetBuffer(); in WriteSvIdl()432 aSlotId.ReadSvIdl( rBase, SvHash_SlotId(), rInStm ); in ReadAttributesSvIdl()
40 SvNumberIdentifier aSlotId; member in SvMetaAttribute74 { aSlotId = rId; } in SetSlotId()
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