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Searched refs:bIndexBUsed (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudeprimitive3d.cxx266 const bool bIndexBUsed(nIndexB != nPointCount); in create3DDecomposition() local
274 else if(bIndexAUsed && bIndexBUsed) in create3DDecomposition()
302 if(bIndexBUsed) in create3DDecomposition()

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