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Searched refs:bLastAndNotClosed (Results 1 – 1 of 1) sorted by relevance

/trunk/main/drawinglayer/source/primitive3d/
H A Dsdrextrudelathetools3d.cxx260 const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount); in impCreateInBetweenNormals() local
261 basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()

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