Searched refs:lcl_rotateLights (Results 1 – 1 of 1) sorted by relevance
104 void lcl_rotateLights( const ::basegfx::B3DHomMatrix& rLightRottion, const Reference< beans::XPrope… in lcl_rotateLights() function990 lcl_rotateLights( aInverseRotation, xSceneProperties ); in switchRightAngledAxes()995 lcl_rotateLights( aCompleteRotation, xSceneProperties ); in switchRightAngledAxes()1053 lcl_rotateLights( aNewRotation*aInverseOldRotation, xSceneProperties ); in setRotationAngleToDiagram()
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