Searched refs:nAmbientColor (Results 1 – 3 of 3) sorted by relevance
222 sal_Int32 nAmbientColor = 0; in convertFromModel() local234 nAmbientColor = 0xB3B3B3; in convertFromModel()247 nAmbientColor = 0xCCCCCC; in convertFromModel()272 aPropSet.setProperty( PROP_D3DSceneAmbientColor, nAmbientColor ); in convertFromModel()
717 sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 ); in Create3DObject() local718 if ( nAmbientColor > 255 ) in Create3DObject()719 nAmbientColor = 255; in Create3DObject()720 …Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbient… in Create3DObject()
173 sal_Int32 nAmbientColor = 0; in lcl_isLightScheme() local174 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ) ) >>= nAmbientColor; in lcl_isLightScheme()175 …if( nAmbientColor != ::chart::ChartTypeHelper::getDefaultAmbientLightColor( !bRealistic, xChartTyp… in lcl_isLightScheme()248 …sal_Int32 nAmbientColor = ::chart::ChartTypeHelper::getDefaultAmbientLightColor( rScheme==ThreeDLo… in lcl_setLightsForScheme() local249 …ramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_AMBIENTCOLOR ), uno::makeAny( nAmbientColor ) ); in lcl_setLightsForScheme()
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