Searched refs:nConcurrent (Results 1 – 2 of 2) sorted by relevance
3001 sal_Int32 nConcurrent, nNextAction, nEndSync, nU4, nU5; in importAnimationActions() local3002 mrStCtrl >> nConcurrent; in importAnimationActions()3012 …dump( " concurrent=\"%s\"", nConcurrent == 0 ? "disabled" : (nConcurrent == 1 ? "enabled" : "unkno… in importAnimationActions()
1260 sal_Int32 nConcurrent = 1; in exportAnimAction() local1272 rStrm << nConcurrent in exportAnimAction()
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