1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski  *
3*b1cdbd2cSJim Jagielski  * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski  * or more contributor license agreements.  See the NOTICE file
5*b1cdbd2cSJim Jagielski  * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski  * regarding copyright ownership.  The ASF licenses this file
7*b1cdbd2cSJim Jagielski  * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski  * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski  * with the License.  You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski  *
11*b1cdbd2cSJim Jagielski  *   http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski  *
13*b1cdbd2cSJim Jagielski  * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski  * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski  * KIND, either express or implied.  See the License for the
17*b1cdbd2cSJim Jagielski  * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski  * under the License.
19*b1cdbd2cSJim Jagielski  *
20*b1cdbd2cSJim Jagielski  *************************************************************/
21*b1cdbd2cSJim Jagielski 
22*b1cdbd2cSJim Jagielski 
23*b1cdbd2cSJim Jagielski 
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_drawinglayer.hxx"
26*b1cdbd2cSJim Jagielski 
27*b1cdbd2cSJim Jagielski #include <drawinglayer/processor3d/shadow3dextractor.hxx>
28*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
29*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
30*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
31*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
32*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
33*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygontools.hxx>
34*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
36*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolypolygontools.hxx>
37*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39*b1cdbd2cSJim Jagielski 
40*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
41*b1cdbd2cSJim Jagielski 
42*b1cdbd2cSJim Jagielski using namespace com::sun::star;
43*b1cdbd2cSJim Jagielski 
44*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
45*b1cdbd2cSJim Jagielski 
46*b1cdbd2cSJim Jagielski namespace drawinglayer
47*b1cdbd2cSJim Jagielski {
48*b1cdbd2cSJim Jagielski 	namespace processor3d
49*b1cdbd2cSJim Jagielski 	{
50*b1cdbd2cSJim Jagielski         // as tooling, the process() implementation takes over API handling and calls this
51*b1cdbd2cSJim Jagielski 		// virtual render method when the primitive implementation is BasePrimitive3D-based.
processBasePrimitive3D(const primitive3d::BasePrimitive3D & rCandidate)52*b1cdbd2cSJim Jagielski 		void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
53*b1cdbd2cSJim Jagielski 		{
54*b1cdbd2cSJim Jagielski 			// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
55*b1cdbd2cSJim Jagielski 			switch(rCandidate.getPrimitive3DID())
56*b1cdbd2cSJim Jagielski 			{
57*b1cdbd2cSJim Jagielski 				case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
58*b1cdbd2cSJim Jagielski 				{
59*b1cdbd2cSJim Jagielski 					// shadow3d object. Call recursive with content and start conversion
60*b1cdbd2cSJim Jagielski 					const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
61*b1cdbd2cSJim Jagielski 
62*b1cdbd2cSJim Jagielski 					// set new target
63*b1cdbd2cSJim Jagielski 					primitive2d::Primitive2DVector aNewSubList;
64*b1cdbd2cSJim Jagielski 					primitive2d::Primitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
65*b1cdbd2cSJim Jagielski 					mpPrimitive2DSequence = &aNewSubList;
66*b1cdbd2cSJim Jagielski 
67*b1cdbd2cSJim Jagielski 					// activate convert
68*b1cdbd2cSJim Jagielski 					const bool bLastConvert(mbConvert);
69*b1cdbd2cSJim Jagielski 					mbConvert = true;
70*b1cdbd2cSJim Jagielski 
71*b1cdbd2cSJim Jagielski 					// set projection flag
72*b1cdbd2cSJim Jagielski 					const bool bLastUseProjection(mbUseProjection);
73*b1cdbd2cSJim Jagielski 					mbUseProjection = rPrimitive.getShadow3D();
74*b1cdbd2cSJim Jagielski 
75*b1cdbd2cSJim Jagielski 					// process content
76*b1cdbd2cSJim Jagielski 					process(rPrimitive.getChildren());
77*b1cdbd2cSJim Jagielski 
78*b1cdbd2cSJim Jagielski 					// restore values
79*b1cdbd2cSJim Jagielski 					mbUseProjection = bLastUseProjection;
80*b1cdbd2cSJim Jagielski 					mbConvert = bLastConvert;
81*b1cdbd2cSJim Jagielski 					mpPrimitive2DSequence = pLastTargetSequence;
82*b1cdbd2cSJim Jagielski 
83*b1cdbd2cSJim Jagielski 					// create 2d shadow primitive with result. This also fetches all entries
84*b1cdbd2cSJim Jagielski                     // from aNewSubList, so there is no need to delete them
85*b1cdbd2cSJim Jagielski 					primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
86*b1cdbd2cSJim Jagielski                         rPrimitive.getShadowTransform(),
87*b1cdbd2cSJim Jagielski                         rPrimitive.getShadowColor(),
88*b1cdbd2cSJim Jagielski                         primitive2d::Primitive2DVectorToPrimitive2DSequence(aNewSubList));
89*b1cdbd2cSJim Jagielski 
90*b1cdbd2cSJim Jagielski 					if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
91*b1cdbd2cSJim Jagielski 					{
92*b1cdbd2cSJim Jagielski 						// create simpleTransparencePrimitive, add created primitives
93*b1cdbd2cSJim Jagielski     					const primitive2d::Primitive2DReference xRef(pNew);
94*b1cdbd2cSJim Jagielski 						const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
95*b1cdbd2cSJim Jagielski 
96*b1cdbd2cSJim Jagielski                         pNew = new primitive2d::UnifiedTransparencePrimitive2D(
97*b1cdbd2cSJim Jagielski                             aNewTransPrimitiveVector,
98*b1cdbd2cSJim Jagielski                             rPrimitive.getShadowTransparence());
99*b1cdbd2cSJim Jagielski                     }
100*b1cdbd2cSJim Jagielski 
101*b1cdbd2cSJim Jagielski                     mpPrimitive2DSequence->push_back(pNew);
102*b1cdbd2cSJim Jagielski 
103*b1cdbd2cSJim Jagielski 					break;
104*b1cdbd2cSJim Jagielski 				}
105*b1cdbd2cSJim Jagielski 				case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
106*b1cdbd2cSJim Jagielski 				{
107*b1cdbd2cSJim Jagielski 					// transform group. Remember current transformations
108*b1cdbd2cSJim Jagielski 					const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
109*b1cdbd2cSJim Jagielski 					const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
110*b1cdbd2cSJim Jagielski 
111*b1cdbd2cSJim Jagielski 					// create new transformation; add new object transform from right side
112*b1cdbd2cSJim Jagielski 					const geometry::ViewInformation3D aNewViewInformation3D(
113*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
114*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getOrientation(),
115*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getProjection(),
116*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getDeviceToView(),
117*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getViewTime(),
118*b1cdbd2cSJim Jagielski 						aLastViewInformation3D.getExtendedInformationSequence());
119*b1cdbd2cSJim Jagielski 					updateViewInformation(aNewViewInformation3D);
120*b1cdbd2cSJim Jagielski 
121*b1cdbd2cSJim Jagielski 					if(mbShadowProjectionIsValid)
122*b1cdbd2cSJim Jagielski 					{
123*b1cdbd2cSJim Jagielski 						// update buffered WorldToEye and EyeToView
124*b1cdbd2cSJim Jagielski 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
125*b1cdbd2cSJim Jagielski 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
126*b1cdbd2cSJim Jagielski 					}
127*b1cdbd2cSJim Jagielski 
128*b1cdbd2cSJim Jagielski 					// let break down
129*b1cdbd2cSJim Jagielski 					process(rPrimitive.getChildren());
130*b1cdbd2cSJim Jagielski 
131*b1cdbd2cSJim Jagielski 					// restore transformations
132*b1cdbd2cSJim Jagielski 					updateViewInformation(aLastViewInformation3D);
133*b1cdbd2cSJim Jagielski 
134*b1cdbd2cSJim Jagielski 					if(mbShadowProjectionIsValid)
135*b1cdbd2cSJim Jagielski 					{
136*b1cdbd2cSJim Jagielski 						// update buffered WorldToEye and EyeToView
137*b1cdbd2cSJim Jagielski 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
138*b1cdbd2cSJim Jagielski 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
139*b1cdbd2cSJim Jagielski 					}
140*b1cdbd2cSJim Jagielski 					break;
141*b1cdbd2cSJim Jagielski 				}
142*b1cdbd2cSJim Jagielski 				case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
143*b1cdbd2cSJim Jagielski 				{
144*b1cdbd2cSJim Jagielski 					// PolygonHairlinePrimitive3D
145*b1cdbd2cSJim Jagielski 					if(mbConvert)
146*b1cdbd2cSJim Jagielski 					{
147*b1cdbd2cSJim Jagielski 						const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
148*b1cdbd2cSJim Jagielski 						basegfx::B2DPolygon a2DHairline;
149*b1cdbd2cSJim Jagielski 
150*b1cdbd2cSJim Jagielski 						if(mbUseProjection)
151*b1cdbd2cSJim Jagielski 						{
152*b1cdbd2cSJim Jagielski 							if(mbShadowProjectionIsValid)
153*b1cdbd2cSJim Jagielski 							{
154*b1cdbd2cSJim Jagielski 								a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
155*b1cdbd2cSJim Jagielski 							}
156*b1cdbd2cSJim Jagielski 						}
157*b1cdbd2cSJim Jagielski 						else
158*b1cdbd2cSJim Jagielski 						{
159*b1cdbd2cSJim Jagielski 							a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
160*b1cdbd2cSJim Jagielski 						}
161*b1cdbd2cSJim Jagielski 
162*b1cdbd2cSJim Jagielski 						if(a2DHairline.count())
163*b1cdbd2cSJim Jagielski 						{
164*b1cdbd2cSJim Jagielski 							a2DHairline.transform(getObjectTransformation());
165*b1cdbd2cSJim Jagielski                             mpPrimitive2DSequence->push_back(
166*b1cdbd2cSJim Jagielski                                 new primitive2d::PolygonHairlinePrimitive2D(
167*b1cdbd2cSJim Jagielski                                     a2DHairline,
168*b1cdbd2cSJim Jagielski                                     maPrimitiveColor));
169*b1cdbd2cSJim Jagielski 						}
170*b1cdbd2cSJim Jagielski 					}
171*b1cdbd2cSJim Jagielski 					break;
172*b1cdbd2cSJim Jagielski 				}
173*b1cdbd2cSJim Jagielski 				case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
174*b1cdbd2cSJim Jagielski 				{
175*b1cdbd2cSJim Jagielski 					// PolyPolygonMaterialPrimitive3D
176*b1cdbd2cSJim Jagielski 					if(mbConvert)
177*b1cdbd2cSJim Jagielski 					{
178*b1cdbd2cSJim Jagielski 						const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
179*b1cdbd2cSJim Jagielski 						basegfx::B2DPolyPolygon a2DFill;
180*b1cdbd2cSJim Jagielski 
181*b1cdbd2cSJim Jagielski 						if(mbUseProjection)
182*b1cdbd2cSJim Jagielski 						{
183*b1cdbd2cSJim Jagielski 							if(mbShadowProjectionIsValid)
184*b1cdbd2cSJim Jagielski 							{
185*b1cdbd2cSJim Jagielski 								a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
186*b1cdbd2cSJim Jagielski 							}
187*b1cdbd2cSJim Jagielski 						}
188*b1cdbd2cSJim Jagielski 						else
189*b1cdbd2cSJim Jagielski 						{
190*b1cdbd2cSJim Jagielski 							a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
191*b1cdbd2cSJim Jagielski 						}
192*b1cdbd2cSJim Jagielski 
193*b1cdbd2cSJim Jagielski 						if(a2DFill.count())
194*b1cdbd2cSJim Jagielski 						{
195*b1cdbd2cSJim Jagielski 							a2DFill.transform(getObjectTransformation());
196*b1cdbd2cSJim Jagielski                             mpPrimitive2DSequence->push_back(
197*b1cdbd2cSJim Jagielski                                 new primitive2d::PolyPolygonColorPrimitive2D(
198*b1cdbd2cSJim Jagielski                                     a2DFill,
199*b1cdbd2cSJim Jagielski                                     maPrimitiveColor));
200*b1cdbd2cSJim Jagielski 						}
201*b1cdbd2cSJim Jagielski 					}
202*b1cdbd2cSJim Jagielski 					break;
203*b1cdbd2cSJim Jagielski 				}
204*b1cdbd2cSJim Jagielski 				default :
205*b1cdbd2cSJim Jagielski 				{
206*b1cdbd2cSJim Jagielski 					// process recursively
207*b1cdbd2cSJim Jagielski 					process(rCandidate.get3DDecomposition(getViewInformation3D()));
208*b1cdbd2cSJim Jagielski 					break;
209*b1cdbd2cSJim Jagielski 				}
210*b1cdbd2cSJim Jagielski 			}
211*b1cdbd2cSJim Jagielski 		}
212*b1cdbd2cSJim Jagielski 
Shadow3DExtractingProcessor(const geometry::ViewInformation3D & rViewInformation,const basegfx::B2DHomMatrix & rObjectTransformation,const basegfx::B3DVector & rLightNormal,double fShadowSlant,const basegfx::B3DRange & rContained3DRange)213*b1cdbd2cSJim Jagielski 		Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
214*b1cdbd2cSJim Jagielski 			const geometry::ViewInformation3D& rViewInformation,
215*b1cdbd2cSJim Jagielski 			const basegfx::B2DHomMatrix& rObjectTransformation,
216*b1cdbd2cSJim Jagielski 			const basegfx::B3DVector& rLightNormal,
217*b1cdbd2cSJim Jagielski 			double fShadowSlant,
218*b1cdbd2cSJim Jagielski             const basegfx::B3DRange& rContained3DRange)
219*b1cdbd2cSJim Jagielski 		:	BaseProcessor3D(rViewInformation),
220*b1cdbd2cSJim Jagielski 			maPrimitive2DSequence(),
221*b1cdbd2cSJim Jagielski 			mpPrimitive2DSequence(&maPrimitive2DSequence),
222*b1cdbd2cSJim Jagielski 			maObjectTransformation(rObjectTransformation),
223*b1cdbd2cSJim Jagielski 			maWorldToEye(),
224*b1cdbd2cSJim Jagielski 			maEyeToView(),
225*b1cdbd2cSJim Jagielski 			maLightNormal(rLightNormal),
226*b1cdbd2cSJim Jagielski 			maShadowPlaneNormal(),
227*b1cdbd2cSJim Jagielski 			maPlanePoint(),
228*b1cdbd2cSJim Jagielski 			mfLightPlaneScalar(0.0),
229*b1cdbd2cSJim Jagielski 			maPrimitiveColor(),
230*b1cdbd2cSJim Jagielski 			mbShadowProjectionIsValid(false),
231*b1cdbd2cSJim Jagielski 			mbConvert(false),
232*b1cdbd2cSJim Jagielski 			mbUseProjection(false)
233*b1cdbd2cSJim Jagielski 		{
234*b1cdbd2cSJim Jagielski 			// normalize light normal, get and normalize shadow plane normal and calculate scalar from it
235*b1cdbd2cSJim Jagielski 			maLightNormal.normalize();
236*b1cdbd2cSJim Jagielski 			maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
237*b1cdbd2cSJim Jagielski 			maShadowPlaneNormal.normalize();
238*b1cdbd2cSJim Jagielski 			mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
239*b1cdbd2cSJim Jagielski 
240*b1cdbd2cSJim Jagielski 			// use only when scalar is > 0.0, so the light is in front of the object
241*b1cdbd2cSJim Jagielski 			if(basegfx::fTools::more(mfLightPlaneScalar, 0.0))
242*b1cdbd2cSJim Jagielski 			{
243*b1cdbd2cSJim Jagielski 				// prepare buffered WorldToEye and EyeToView
244*b1cdbd2cSJim Jagielski 				maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
245*b1cdbd2cSJim Jagielski 				maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
246*b1cdbd2cSJim Jagielski 
247*b1cdbd2cSJim Jagielski 				// calculate range to get front edge around which to rotate the shadow's projection
248*b1cdbd2cSJim Jagielski 				basegfx::B3DRange aContained3DRange(rContained3DRange);
249*b1cdbd2cSJim Jagielski 				aContained3DRange.transform(getWorldToEye());
250*b1cdbd2cSJim Jagielski 				maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
251*b1cdbd2cSJim Jagielski 				maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
252*b1cdbd2cSJim Jagielski 				maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
253*b1cdbd2cSJim Jagielski 
254*b1cdbd2cSJim Jagielski 				// set flag that shadow projection is prepared and allowed
255*b1cdbd2cSJim Jagielski 				mbShadowProjectionIsValid = true;
256*b1cdbd2cSJim Jagielski 			}
257*b1cdbd2cSJim Jagielski 		}
258*b1cdbd2cSJim Jagielski 
~Shadow3DExtractingProcessor()259*b1cdbd2cSJim Jagielski     	Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
260*b1cdbd2cSJim Jagielski         {
261*b1cdbd2cSJim Jagielski             OSL_ENSURE(0 == maPrimitive2DSequence.size(),
262*b1cdbd2cSJim Jagielski                 "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
263*b1cdbd2cSJim Jagielski             for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
264*b1cdbd2cSJim Jagielski             {
265*b1cdbd2cSJim Jagielski                 delete maPrimitive2DSequence[a];
266*b1cdbd2cSJim Jagielski             }
267*b1cdbd2cSJim Jagielski         }
268*b1cdbd2cSJim Jagielski 
impDoShadowProjection(const basegfx::B3DPolygon & rSource)269*b1cdbd2cSJim Jagielski 		basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
270*b1cdbd2cSJim Jagielski 		{
271*b1cdbd2cSJim Jagielski 			basegfx::B2DPolygon aRetval;
272*b1cdbd2cSJim Jagielski 
273*b1cdbd2cSJim Jagielski 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
274*b1cdbd2cSJim Jagielski 			{
275*b1cdbd2cSJim Jagielski 				// get point, transform to eye coordinate system
276*b1cdbd2cSJim Jagielski 				basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
277*b1cdbd2cSJim Jagielski 				aCandidate *= getWorldToEye();
278*b1cdbd2cSJim Jagielski 
279*b1cdbd2cSJim Jagielski 				// we are in eye coordinates
280*b1cdbd2cSJim Jagielski 				// ray is (aCandidate + fCut * maLightNormal)
281*b1cdbd2cSJim Jagielski 				// plane is (maPlanePoint, maShadowPlaneNormal)
282*b1cdbd2cSJim Jagielski 				// maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
283*b1cdbd2cSJim Jagielski 				// get cut point of ray with shadow plane
284*b1cdbd2cSJim Jagielski 				const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
285*b1cdbd2cSJim Jagielski 				aCandidate += maLightNormal * fCut;
286*b1cdbd2cSJim Jagielski 
287*b1cdbd2cSJim Jagielski 				// transform to view, use 2d coordinates
288*b1cdbd2cSJim Jagielski 				aCandidate *= getEyeToView();
289*b1cdbd2cSJim Jagielski 				aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
290*b1cdbd2cSJim Jagielski 			}
291*b1cdbd2cSJim Jagielski 
292*b1cdbd2cSJim Jagielski 			// copy closed flag
293*b1cdbd2cSJim Jagielski 			aRetval.setClosed(rSource.isClosed());
294*b1cdbd2cSJim Jagielski 
295*b1cdbd2cSJim Jagielski 			return aRetval;
296*b1cdbd2cSJim Jagielski 		}
297*b1cdbd2cSJim Jagielski 
impDoShadowProjection(const basegfx::B3DPolyPolygon & rSource)298*b1cdbd2cSJim Jagielski 		basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
299*b1cdbd2cSJim Jagielski 		{
300*b1cdbd2cSJim Jagielski 			basegfx::B2DPolyPolygon aRetval;
301*b1cdbd2cSJim Jagielski 
302*b1cdbd2cSJim Jagielski 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
303*b1cdbd2cSJim Jagielski 			{
304*b1cdbd2cSJim Jagielski 				aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
305*b1cdbd2cSJim Jagielski 			}
306*b1cdbd2cSJim Jagielski 
307*b1cdbd2cSJim Jagielski 			return aRetval;
308*b1cdbd2cSJim Jagielski 		}
309*b1cdbd2cSJim Jagielski 
getPrimitive2DSequence() const310*b1cdbd2cSJim Jagielski         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
311*b1cdbd2cSJim Jagielski         {
312*b1cdbd2cSJim Jagielski             return Primitive2DVectorToPrimitive2DSequence(maPrimitive2DSequence);
313*b1cdbd2cSJim Jagielski         }
314*b1cdbd2cSJim Jagielski 
315*b1cdbd2cSJim Jagielski     } // end of namespace processor3d
316*b1cdbd2cSJim Jagielski } // end of namespace drawinglayer
317*b1cdbd2cSJim Jagielski 
318*b1cdbd2cSJim Jagielski //////////////////////////////////////////////////////////////////////////////
319*b1cdbd2cSJim Jagielski // eof
320