1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX 25 #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX 26 27 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx> 28 #include <basegfx/matrix/b2dhommatrix.hxx> 29 30 ////////////////////////////////////////////////////////////////////////////// 31 32 namespace sdr 33 { 34 namespace contact 35 { 36 class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj 37 { 38 protected: 39 // 2d primitive creator 40 virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; 41 42 public: 43 // basic constructor. 44 ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact); 45 virtual ~ViewObjectContactOfE3dScene(); 46 47 // process this primitive: Eventually also recursively travel an existing hierarchy, 48 // e.g. for group objects, scenes or pages. This method will test geometrical visibility. 49 virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const; 50 }; 51 } // end of namespace contact 52 } // end of namespace sdr 53 54 ////////////////////////////////////////////////////////////////////////////// 55 56 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX 57 58 // eof 59