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21 
22 
23 
24 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
25 #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
26 
27 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 
32 namespace sdr
33 {
34 	namespace contact
35 	{
36 		class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
37 		{
38 		protected:
39 			// 2d primitive creator
40 			virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
41 
42 		public:
43 			// basic constructor.
44 			ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
45 			virtual ~ViewObjectContactOfE3dScene();
46 
47 			// process this primitive: Eventually also recursively travel an existing hierarchy,
48 			// e.g. for group objects, scenes or pages. This method will test geometrical visibility.
49 			virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
50 		};
51 	} // end of namespace contact
52 } // end of namespace sdr
53 
54 //////////////////////////////////////////////////////////////////////////////
55 
56 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
57 
58 // eof
59