1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx" 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski #include <svx/sdr/overlay/overlayrectangle.hxx> 28*b1cdbd2cSJim Jagielski #include <vcl/outdev.hxx> 29*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx> 30*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygontools.hxx> 31*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b2dpolygon.hxx> 32*b1cdbd2cSJim Jagielski #include <basegfx/numeric/ftools.hxx> 33*b1cdbd2cSJim Jagielski #include <svx/sdr/overlay/overlaytools.hxx> 34*b1cdbd2cSJim Jagielski #include <svx/sdr/overlay/overlaymanager.hxx> 35*b1cdbd2cSJim Jagielski #include <vcl/svapp.hxx> 36*b1cdbd2cSJim Jagielski 37*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 38*b1cdbd2cSJim Jagielski 39*b1cdbd2cSJim Jagielski namespace sdr 40*b1cdbd2cSJim Jagielski { 41*b1cdbd2cSJim Jagielski namespace overlay 42*b1cdbd2cSJim Jagielski { createOverlayObjectPrimitive2DSequence()43*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence() 44*b1cdbd2cSJim Jagielski { 45*b1cdbd2cSJim Jagielski const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition()); 46*b1cdbd2cSJim Jagielski basegfx::BColor aColor(getBaseColor().getBColor()); 47*b1cdbd2cSJim Jagielski static double fChange(0.1); // just small optical change, do not make it annoying 48*b1cdbd2cSJim Jagielski 49*b1cdbd2cSJim Jagielski if(mbOverlayState) 50*b1cdbd2cSJim Jagielski { 51*b1cdbd2cSJim Jagielski aColor += basegfx::B3DTuple(fChange, fChange, fChange); 52*b1cdbd2cSJim Jagielski aColor.clamp(); 53*b1cdbd2cSJim Jagielski } 54*b1cdbd2cSJim Jagielski else 55*b1cdbd2cSJim Jagielski { 56*b1cdbd2cSJim Jagielski aColor -= basegfx::B3DTuple(fChange, fChange, fChange); 57*b1cdbd2cSJim Jagielski aColor.clamp(); 58*b1cdbd2cSJim Jagielski } 59*b1cdbd2cSJim Jagielski 60*b1cdbd2cSJim Jagielski const drawinglayer::primitive2d::Primitive2DReference aReference( 61*b1cdbd2cSJim Jagielski new drawinglayer::primitive2d::OverlayRectanglePrimitive( 62*b1cdbd2cSJim Jagielski aHatchRange, 63*b1cdbd2cSJim Jagielski aColor, 64*b1cdbd2cSJim Jagielski getTransparence(), 65*b1cdbd2cSJim Jagielski getDiscreteGrow(), 66*b1cdbd2cSJim Jagielski getDiscreteShrink(), 67*b1cdbd2cSJim Jagielski getRotation())); 68*b1cdbd2cSJim Jagielski 69*b1cdbd2cSJim Jagielski return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 70*b1cdbd2cSJim Jagielski } 71*b1cdbd2cSJim Jagielski OverlayRectangle(const basegfx::B2DPoint & rBasePosition,const basegfx::B2DPoint & rSecondPosition,const Color & rHatchColor,double fTransparence,double fDiscreteGrow,double fDiscreteShrink,double fRotation,sal_uInt32 nBlinkTime,bool bAnimate)72*b1cdbd2cSJim Jagielski OverlayRectangle::OverlayRectangle( 73*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rBasePosition, 74*b1cdbd2cSJim Jagielski const basegfx::B2DPoint& rSecondPosition, 75*b1cdbd2cSJim Jagielski const Color& rHatchColor, 76*b1cdbd2cSJim Jagielski double fTransparence, 77*b1cdbd2cSJim Jagielski double fDiscreteGrow, 78*b1cdbd2cSJim Jagielski double fDiscreteShrink, 79*b1cdbd2cSJim Jagielski double fRotation, 80*b1cdbd2cSJim Jagielski sal_uInt32 nBlinkTime, 81*b1cdbd2cSJim Jagielski bool bAnimate) 82*b1cdbd2cSJim Jagielski : OverlayObjectWithBasePosition(rBasePosition, rHatchColor), 83*b1cdbd2cSJim Jagielski maSecondPosition(rSecondPosition), 84*b1cdbd2cSJim Jagielski mfTransparence(fTransparence), 85*b1cdbd2cSJim Jagielski mfDiscreteGrow(fDiscreteGrow), 86*b1cdbd2cSJim Jagielski mfDiscreteShrink(fDiscreteShrink), 87*b1cdbd2cSJim Jagielski mfRotation(fRotation), 88*b1cdbd2cSJim Jagielski mnBlinkTime(nBlinkTime), 89*b1cdbd2cSJim Jagielski mbOverlayState(false) 90*b1cdbd2cSJim Jagielski { 91*b1cdbd2cSJim Jagielski if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) 92*b1cdbd2cSJim Jagielski { 93*b1cdbd2cSJim Jagielski // no animation in high contrast mode 94*b1cdbd2cSJim Jagielski bAnimate = false; 95*b1cdbd2cSJim Jagielski } 96*b1cdbd2cSJim Jagielski 97*b1cdbd2cSJim Jagielski // set AllowsAnimation flag to mark this object as animation capable 98*b1cdbd2cSJim Jagielski mbAllowsAnimation = bAnimate; 99*b1cdbd2cSJim Jagielski 100*b1cdbd2cSJim Jagielski // #i53216# check blink time value range 101*b1cdbd2cSJim Jagielski mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 102*b1cdbd2cSJim Jagielski } 103*b1cdbd2cSJim Jagielski setSecondPosition(const basegfx::B2DPoint & rNew)104*b1cdbd2cSJim Jagielski void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew) 105*b1cdbd2cSJim Jagielski { 106*b1cdbd2cSJim Jagielski if(rNew != maSecondPosition) 107*b1cdbd2cSJim Jagielski { 108*b1cdbd2cSJim Jagielski // remember new value 109*b1cdbd2cSJim Jagielski maSecondPosition = rNew; 110*b1cdbd2cSJim Jagielski 111*b1cdbd2cSJim Jagielski // register change (after change) 112*b1cdbd2cSJim Jagielski objectChange(); 113*b1cdbd2cSJim Jagielski } 114*b1cdbd2cSJim Jagielski } 115*b1cdbd2cSJim Jagielski setBlinkTime(sal_uInt32 nNew)116*b1cdbd2cSJim Jagielski void OverlayRectangle::setBlinkTime(sal_uInt32 nNew) 117*b1cdbd2cSJim Jagielski { 118*b1cdbd2cSJim Jagielski if(mnBlinkTime != nNew) 119*b1cdbd2cSJim Jagielski { 120*b1cdbd2cSJim Jagielski // remember new value 121*b1cdbd2cSJim Jagielski mnBlinkTime = nNew; 122*b1cdbd2cSJim Jagielski 123*b1cdbd2cSJim Jagielski // #i53216# check blink time value range 124*b1cdbd2cSJim Jagielski mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 125*b1cdbd2cSJim Jagielski 126*b1cdbd2cSJim Jagielski // register change (after change) 127*b1cdbd2cSJim Jagielski objectChange(); 128*b1cdbd2cSJim Jagielski } 129*b1cdbd2cSJim Jagielski } 130*b1cdbd2cSJim Jagielski Trigger(sal_uInt32 nTime)131*b1cdbd2cSJim Jagielski void OverlayRectangle::Trigger(sal_uInt32 nTime) 132*b1cdbd2cSJim Jagielski { 133*b1cdbd2cSJim Jagielski if(getOverlayManager()) 134*b1cdbd2cSJim Jagielski { 135*b1cdbd2cSJim Jagielski // #i53216# produce event after nTime + x 136*b1cdbd2cSJim Jagielski SetTime(nTime + mnBlinkTime); 137*b1cdbd2cSJim Jagielski 138*b1cdbd2cSJim Jagielski // switch state 139*b1cdbd2cSJim Jagielski if(mbOverlayState) 140*b1cdbd2cSJim Jagielski { 141*b1cdbd2cSJim Jagielski mbOverlayState = false; 142*b1cdbd2cSJim Jagielski } 143*b1cdbd2cSJim Jagielski else 144*b1cdbd2cSJim Jagielski { 145*b1cdbd2cSJim Jagielski mbOverlayState = true; 146*b1cdbd2cSJim Jagielski } 147*b1cdbd2cSJim Jagielski 148*b1cdbd2cSJim Jagielski // re-insert me as event 149*b1cdbd2cSJim Jagielski getOverlayManager()->InsertEvent(this); 150*b1cdbd2cSJim Jagielski 151*b1cdbd2cSJim Jagielski // register change (after change) 152*b1cdbd2cSJim Jagielski objectChange(); 153*b1cdbd2cSJim Jagielski } 154*b1cdbd2cSJim Jagielski } 155*b1cdbd2cSJim Jagielski } // end of namespace overlay 156*b1cdbd2cSJim Jagielski } // end of namespace sdr 157*b1cdbd2cSJim Jagielski 158*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 159*b1cdbd2cSJim Jagielski // eof 160