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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include "basebmp/polypolygonrenderer.hxx"
29*cdf0e10cSrcweir 
30*cdf0e10cSrcweir #include <algorithm>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir namespace basebmp
34*cdf0e10cSrcweir {
35*cdf0e10cSrcweir namespace detail
36*cdf0e10cSrcweir {
37*cdf0e10cSrcweir     sal_uInt32 setupGlobalEdgeTable( VectorOfVectorOfVertices&      rGET,
38*cdf0e10cSrcweir                                      basegfx::B2DPolyPolygon const& rPolyPoly,
39*cdf0e10cSrcweir                                      sal_Int32                      nMinY )
40*cdf0e10cSrcweir     {
41*cdf0e10cSrcweir         sal_Int32 const nNumScanlines( (sal_Int32)rGET.size() );
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir         // add all polygons to GET
44*cdf0e10cSrcweir         for( sal_uInt32 i(0), nCount(rPolyPoly.count());
45*cdf0e10cSrcweir              i<nCount;
46*cdf0e10cSrcweir              ++i )
47*cdf0e10cSrcweir         {
48*cdf0e10cSrcweir             // add all vertices to GET
49*cdf0e10cSrcweir             const basegfx::B2DPolygon& rPoly( rPolyPoly.getB2DPolygon(i) );
50*cdf0e10cSrcweir             for( sal_uInt32 k(0), nVertices(rPoly.count());
51*cdf0e10cSrcweir                  k<nVertices;
52*cdf0e10cSrcweir                  ++k )
53*cdf0e10cSrcweir             {
54*cdf0e10cSrcweir                 const basegfx::B2DPoint& rP1( rPoly.getB2DPoint(k) );
55*cdf0e10cSrcweir                 const basegfx::B2DPoint& rP2( rPoly.getB2DPoint( (k + 1) % nVertices ) );
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir                 const sal_Int32 nVertexYP1( basegfx::fround(rP1.getY()) );
58*cdf0e10cSrcweir                 const sal_Int32 nVertexYP2( basegfx::fround(rP2.getY()) );
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir                 // insert only vertices which are not strictly
61*cdf0e10cSrcweir                 // horizontal. Strictly horizontal vertices don't add
62*cdf0e10cSrcweir                 // any information that is not already present - due
63*cdf0e10cSrcweir                 // to their adjacent vertices.
64*cdf0e10cSrcweir                 if(nVertexYP1 != nVertexYP2)
65*cdf0e10cSrcweir                 {
66*cdf0e10cSrcweir                     if( nVertexYP2 < nVertexYP1 )
67*cdf0e10cSrcweir                     {
68*cdf0e10cSrcweir                         const sal_Int32 nStartScanline(nVertexYP2 - nMinY);
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir                         // edge direction is upwards - add with swapped vertices
71*cdf0e10cSrcweir                         if( nStartScanline < nNumScanlines )
72*cdf0e10cSrcweir                             rGET[ nStartScanline ].push_back( Vertex(rP2, rP1, false) );
73*cdf0e10cSrcweir                     }
74*cdf0e10cSrcweir                     else
75*cdf0e10cSrcweir                     {
76*cdf0e10cSrcweir                         const sal_Int32 nStartScanline(nVertexYP1 - nMinY);
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir                         if( nStartScanline < nNumScanlines )
79*cdf0e10cSrcweir                             rGET[ nStartScanline ].push_back( Vertex(rP1, rP2, true) );
80*cdf0e10cSrcweir                     }
81*cdf0e10cSrcweir                 }
82*cdf0e10cSrcweir             }
83*cdf0e10cSrcweir         }
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir         // now sort all scanlines individually, with increasing x
86*cdf0e10cSrcweir         // coordinates
87*cdf0e10cSrcweir         VectorOfVectorOfVertices::iterator       aIter( rGET.begin() );
88*cdf0e10cSrcweir         const VectorOfVectorOfVertices::iterator aEnd( rGET.end() );
89*cdf0e10cSrcweir         sal_uInt32                               nVertexCount(0);
90*cdf0e10cSrcweir         RasterConvertVertexComparator            aComp;
91*cdf0e10cSrcweir         while( aIter != aEnd )
92*cdf0e10cSrcweir         {
93*cdf0e10cSrcweir             std::sort( aIter->begin(),
94*cdf0e10cSrcweir                        aIter->end(),
95*cdf0e10cSrcweir                        aComp );
96*cdf0e10cSrcweir             nVertexCount += aIter->size();
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir             ++aIter;
99*cdf0e10cSrcweir         }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir         return nVertexCount;
102*cdf0e10cSrcweir     }
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir     void sortAET( VectorOfVertexPtr& rAETSrc,
105*cdf0e10cSrcweir                   VectorOfVertexPtr& rAETDest )
106*cdf0e10cSrcweir     {
107*cdf0e10cSrcweir         static RasterConvertVertexComparator aComp;
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir         rAETDest.clear();
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir         // prune AET from ended edges
112*cdf0e10cSrcweir         VectorOfVertexPtr::iterator iter( rAETSrc.begin() );
113*cdf0e10cSrcweir         VectorOfVertexPtr::iterator const end( rAETSrc.end() );
114*cdf0e10cSrcweir         while( iter != end )
115*cdf0e10cSrcweir         {
116*cdf0e10cSrcweir             if( (*iter)->mnYCounter > 0 )
117*cdf0e10cSrcweir                 rAETDest.push_back( *iter );
118*cdf0e10cSrcweir             ++iter;
119*cdf0e10cSrcweir         }
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir         // stable sort is necessary, to avoid segment crossing where
122*cdf0e10cSrcweir         // none was intended.
123*cdf0e10cSrcweir         std::stable_sort( rAETDest.begin(), rAETDest.end(), aComp );
124*cdf0e10cSrcweir     }
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir } // namespace detail
127*cdf0e10cSrcweir } // namespace basebmp
128