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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
30*cdf0e10cSrcweir #include <basegfx/curve/b2dbeziertools.hxx>
31*cdf0e10cSrcweir #include <basegfx/curve/b2dcubicbezier.hxx>
32*cdf0e10cSrcweir #include <algorithm>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir namespace basegfx
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir 	B2DCubicBezierHelper::B2DCubicBezierHelper(const B2DCubicBezier& rBase, sal_uInt32 nDivisions)
39*cdf0e10cSrcweir 	:	maLengthArray(),
40*cdf0e10cSrcweir 		mnEdgeCount(0)
41*cdf0e10cSrcweir 	{
42*cdf0e10cSrcweir 		const bool bIsBezier(rBase.isBezier());
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir 		if(bIsBezier)
45*cdf0e10cSrcweir 		{
46*cdf0e10cSrcweir 			// check nDivisions; at least one is needed, but also prevent too big values
47*cdf0e10cSrcweir 			if(nDivisions < 1)
48*cdf0e10cSrcweir 			{
49*cdf0e10cSrcweir 				nDivisions = 1;
50*cdf0e10cSrcweir 			}
51*cdf0e10cSrcweir 			else if(nDivisions > 1000)
52*cdf0e10cSrcweir 			{
53*cdf0e10cSrcweir 				nDivisions = 1000;
54*cdf0e10cSrcweir 			}
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir 			// set nEdgeCount
57*cdf0e10cSrcweir 			mnEdgeCount = nDivisions + 1;
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 			// fill in maLengthArray
60*cdf0e10cSrcweir 			maLengthArray.clear();
61*cdf0e10cSrcweir 			maLengthArray.reserve(mnEdgeCount);
62*cdf0e10cSrcweir 			B2DPoint aCurrent(rBase.getStartPoint());
63*cdf0e10cSrcweir 			double fLength(0.0);
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir 			for(sal_uInt32 a(1);;)
66*cdf0e10cSrcweir 			{
67*cdf0e10cSrcweir 				const B2DPoint aNext(rBase.interpolatePoint((double)a / (double)mnEdgeCount));
68*cdf0e10cSrcweir 				const B2DVector aEdge(aNext - aCurrent);
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir 				fLength += aEdge.getLength();
71*cdf0e10cSrcweir 				maLengthArray.push_back(fLength);
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 				if(++a < mnEdgeCount)
74*cdf0e10cSrcweir 				{
75*cdf0e10cSrcweir 					aCurrent = aNext;
76*cdf0e10cSrcweir 				}
77*cdf0e10cSrcweir 				else
78*cdf0e10cSrcweir 				{
79*cdf0e10cSrcweir 					const B2DPoint aLastNext(rBase.getEndPoint());
80*cdf0e10cSrcweir 					const B2DVector aLastEdge(aLastNext - aNext);
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir 					fLength += aLastEdge.getLength();
83*cdf0e10cSrcweir 					maLengthArray.push_back(fLength);
84*cdf0e10cSrcweir 					break;
85*cdf0e10cSrcweir 				}
86*cdf0e10cSrcweir 			}
87*cdf0e10cSrcweir 		}
88*cdf0e10cSrcweir 		else
89*cdf0e10cSrcweir 		{
90*cdf0e10cSrcweir 			maLengthArray.clear();
91*cdf0e10cSrcweir 			maLengthArray.push_back(rBase.getEdgeLength());
92*cdf0e10cSrcweir 			mnEdgeCount = 1;
93*cdf0e10cSrcweir 		}
94*cdf0e10cSrcweir 	}
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 	double B2DCubicBezierHelper::distanceToRelative(double fDistance) const
97*cdf0e10cSrcweir 	{
98*cdf0e10cSrcweir 		if(fDistance <= 0.0)
99*cdf0e10cSrcweir 		{
100*cdf0e10cSrcweir 			return 0.0;
101*cdf0e10cSrcweir 		}
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir 		const double fLength(getLength());
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 		if(fTools::moreOrEqual(fDistance, fLength))
106*cdf0e10cSrcweir 		{
107*cdf0e10cSrcweir 			return 1.0;
108*cdf0e10cSrcweir 		}
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir 		// fDistance is in ]0.0 .. fLength[
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir 		if(1 == mnEdgeCount)
113*cdf0e10cSrcweir 		{
114*cdf0e10cSrcweir 			// not a bezier, linear edge
115*cdf0e10cSrcweir 			return fDistance / fLength;
116*cdf0e10cSrcweir 		}
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir 		// it is a bezier
119*cdf0e10cSrcweir 		::std::vector< double >::const_iterator aIter = ::std::lower_bound(maLengthArray.begin(), maLengthArray.end(), fDistance);
120*cdf0e10cSrcweir 		const sal_uInt32 nIndex(aIter - maLengthArray.begin());
121*cdf0e10cSrcweir 		const double fHighBound(maLengthArray[nIndex]);
122*cdf0e10cSrcweir 		const double fLowBound(nIndex ?  maLengthArray[nIndex - 1] : 0.0);
123*cdf0e10cSrcweir 		const double fLinearInterpolatedLength((fDistance - fLowBound) / (fHighBound - fLowBound));
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir 		return (static_cast< double >(nIndex) + fLinearInterpolatedLength) / static_cast< double >(mnEdgeCount);
126*cdf0e10cSrcweir 	}
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir 	double B2DCubicBezierHelper::relativeToDistance(double fRelative) const
129*cdf0e10cSrcweir 	{
130*cdf0e10cSrcweir 		if(fRelative <= 0.0)
131*cdf0e10cSrcweir 		{
132*cdf0e10cSrcweir 			return 0.0;
133*cdf0e10cSrcweir 		}
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 		const double fLength(getLength());
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir 		if(fTools::moreOrEqual(fRelative, 1.0))
138*cdf0e10cSrcweir 		{
139*cdf0e10cSrcweir 			return fLength;
140*cdf0e10cSrcweir 		}
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir 		// fRelative is in ]0.0 .. 1.0[
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir 		if(1 == mnEdgeCount)
145*cdf0e10cSrcweir 		{
146*cdf0e10cSrcweir 			// not a bezier, linear edge
147*cdf0e10cSrcweir 			return fRelative * fLength;
148*cdf0e10cSrcweir 		}
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir 		// fRelative is in ]0.0 .. 1.0[
151*cdf0e10cSrcweir 		const double fIndex(fRelative * static_cast< double >(mnEdgeCount));
152*cdf0e10cSrcweir 		double fIntIndex;
153*cdf0e10cSrcweir 		const double fFractIndex(modf(fIndex, &fIntIndex));
154*cdf0e10cSrcweir 		const sal_uInt32 nIntIndex(static_cast< sal_uInt32 >(fIntIndex));
155*cdf0e10cSrcweir 		const double fStartDistance(nIntIndex ? maLengthArray[nIntIndex - 1] : 0.0);
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir 		return fStartDistance + ((maLengthArray[nIntIndex] - fStartDistance) * fFractIndex);
158*cdf0e10cSrcweir 	}
159*cdf0e10cSrcweir } // end of namespace basegfx
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir // eof
164