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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _POLYGON_TEMPLATE_HXX
29*cdf0e10cSrcweir #define _POLYGON_TEMPLATE_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <vector>
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir template < class Point > class ImplSimplePointEntry
36*cdf0e10cSrcweir {
37*cdf0e10cSrcweir 	Point											maPoint;
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir public:
40*cdf0e10cSrcweir 	ImplSimplePointEntry()
41*cdf0e10cSrcweir 	:	maPoint(Point::getEmptyPoint())
42*cdf0e10cSrcweir 	{
43*cdf0e10cSrcweir 	}
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir 	ImplSimplePointEntry(const Point& rInitPoint)
46*cdf0e10cSrcweir 	:	maPoint(rInitPoint)
47*cdf0e10cSrcweir 	{
48*cdf0e10cSrcweir 	}
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir 	const Point& getPoint() const
51*cdf0e10cSrcweir 	{
52*cdf0e10cSrcweir 		return maPoint;
53*cdf0e10cSrcweir 	}
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 	void setPoint(const Point& rValue)
56*cdf0e10cSrcweir 	{
57*cdf0e10cSrcweir 		maPoint = rValue;
58*cdf0e10cSrcweir 	}
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir 	bool operator==(const ImplSimplePointEntry& rEntry) const
61*cdf0e10cSrcweir 	{
62*cdf0e10cSrcweir 		return (maPoint == rEntry.maPoint);
63*cdf0e10cSrcweir 	}
64*cdf0e10cSrcweir };
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir template < class Vector > class ImplSimpleBezierEntry
69*cdf0e10cSrcweir {
70*cdf0e10cSrcweir 	Vector											maBackward;
71*cdf0e10cSrcweir 	Vector											maForward;
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir public:
74*cdf0e10cSrcweir 	ImplSimpleBezierEntry()
75*cdf0e10cSrcweir 	:	maBackward(Vector::getEmptyVector()),
76*cdf0e10cSrcweir 		maForward(Vector::getEmptyVector())
77*cdf0e10cSrcweir 	{
78*cdf0e10cSrcweir 	}
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 	ImplSimpleBezierEntry(const Vector& rInitBackward, const Vector& rInitForward)
81*cdf0e10cSrcweir 	:	maBackward(rInitBackward),
82*cdf0e10cSrcweir 		maForward(rInitForward)
83*cdf0e10cSrcweir 	{
84*cdf0e10cSrcweir 	}
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 	const Vector& getBackwardVector() const
87*cdf0e10cSrcweir 	{
88*cdf0e10cSrcweir 		return maBackward;
89*cdf0e10cSrcweir 	}
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir 	void setBackwardVector(const Vector& rValue)
92*cdf0e10cSrcweir 	{
93*cdf0e10cSrcweir 		maBackward = rValue;
94*cdf0e10cSrcweir 	}
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 	const Vector& getForwardVector() const
97*cdf0e10cSrcweir 	{
98*cdf0e10cSrcweir 		return maForward;
99*cdf0e10cSrcweir 	}
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir 	void setForwardVector(const Vector& rValue)
102*cdf0e10cSrcweir 	{
103*cdf0e10cSrcweir 		maForward = rValue;
104*cdf0e10cSrcweir 	}
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir 	bool isBezierNeeded()
107*cdf0e10cSrcweir 	{
108*cdf0e10cSrcweir 		if(!maBackward.equalZero() || !maForward.equalZero())
109*cdf0e10cSrcweir 			return true;
110*cdf0e10cSrcweir 		return false;
111*cdf0e10cSrcweir 	}
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 	bool operator==(const ImplSimpleBezierEntry& rEntry) const
114*cdf0e10cSrcweir 	{
115*cdf0e10cSrcweir 		return ((maBackward == rEntry.maBackward) && (maForward == rEntry.maForward));
116*cdf0e10cSrcweir 	}
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir 	void doInvertForFlip()
119*cdf0e10cSrcweir 	{
120*cdf0e10cSrcweir 		maBackward = -maBackward;
121*cdf0e10cSrcweir 		maForward = -maForward;
122*cdf0e10cSrcweir 	}
123*cdf0e10cSrcweir };
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir template < class Point, class Vector > class ImplPolygonTemplate
128*cdf0e10cSrcweir {
129*cdf0e10cSrcweir 	typedef ImplSimplePointEntry< Point > LocalImplSimplePointEntry;
130*cdf0e10cSrcweir 	typedef ImplSimpleBezierEntry< Vector > LocalImplSimpleBezierEntry;
131*cdf0e10cSrcweir 	typedef ::std::vector< LocalImplSimplePointEntry > SimplePointVector;
132*cdf0e10cSrcweir 	typedef ::std::vector< LocalImplSimpleBezierEntry > SimpleBezierVector;
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir 	sal_uInt32										mnBezierCount;
135*cdf0e10cSrcweir 	SimplePointVector								maPoints;
136*cdf0e10cSrcweir 	SimpleBezierVector*								mpVectors;
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir 	unsigned										mbIsClosed : 1;
139*cdf0e10cSrcweir 
140*cdf0e10cSrcweir 	void implTryToReduceToPointVector()
141*cdf0e10cSrcweir 	{
142*cdf0e10cSrcweir 		if(!mnBezierCount && mpVectors)
143*cdf0e10cSrcweir 		{
144*cdf0e10cSrcweir 			delete mpVectors;
145*cdf0e10cSrcweir 			mpVectors = 0L;
146*cdf0e10cSrcweir 		}
147*cdf0e10cSrcweir 	}
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir public:
150*cdf0e10cSrcweir 	bool isBezier() const
151*cdf0e10cSrcweir 	{
152*cdf0e10cSrcweir 		return bool(mnBezierCount);
153*cdf0e10cSrcweir 	}
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir 	bool isClosed() const
156*cdf0e10cSrcweir 	{
157*cdf0e10cSrcweir 		return bool(mbIsClosed);
158*cdf0e10cSrcweir 	}
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir 	void setClosed(bool bNew)
161*cdf0e10cSrcweir 	{
162*cdf0e10cSrcweir 		mbIsClosed = bNew;
163*cdf0e10cSrcweir 	}
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir 	sal_uInt32 count() const
166*cdf0e10cSrcweir 	{
167*cdf0e10cSrcweir 		return maPoints.size();
168*cdf0e10cSrcweir 	}
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir 	ImplPolygonTemplate()
171*cdf0e10cSrcweir 	:	mnBezierCount(0L),
172*cdf0e10cSrcweir 		mpVectors(0L),
173*cdf0e10cSrcweir 		mbIsClosed(false)
174*cdf0e10cSrcweir 	{
175*cdf0e10cSrcweir 		// complete initialization with defaults
176*cdf0e10cSrcweir 	}
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir 	ImplPolygonTemplate(const ImplPolygonTemplate& rSource)
179*cdf0e10cSrcweir 	:	mnBezierCount(0L),
180*cdf0e10cSrcweir 		maPoints(rSource.maPoints),
181*cdf0e10cSrcweir 		mpVectors(0L),
182*cdf0e10cSrcweir 		mbIsClosed(rSource.mbIsClosed)
183*cdf0e10cSrcweir 	{
184*cdf0e10cSrcweir 		// complete initialization using copy
185*cdf0e10cSrcweir 		if(rSource.mpVectors && rSource.mnBezierCount)
186*cdf0e10cSrcweir 		{
187*cdf0e10cSrcweir 			mpVectors = new SimpleBezierVector(*rSource.mpVectors);
188*cdf0e10cSrcweir 			mnBezierCount = rSource.mnBezierCount;
189*cdf0e10cSrcweir 		}
190*cdf0e10cSrcweir 	}
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 	ImplPolygonTemplate(const ImplPolygonTemplate& rSource, sal_uInt32 nIndex, sal_uInt32 nCount)
193*cdf0e10cSrcweir 	:	mnBezierCount(0L),
194*cdf0e10cSrcweir 		maPoints(nCount),
195*cdf0e10cSrcweir 		mpVectors(0L),
196*cdf0e10cSrcweir 		mbIsClosed(rSource.mbIsClosed)
197*cdf0e10cSrcweir 	{
198*cdf0e10cSrcweir 		// complete initialization using partly copy
199*cdf0e10cSrcweir 		if(nCount)
200*cdf0e10cSrcweir 		{
201*cdf0e10cSrcweir 			// copy point data
202*cdf0e10cSrcweir 			{
203*cdf0e10cSrcweir 				SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
204*cdf0e10cSrcweir 				aStart += nIndex;
205*cdf0e10cSrcweir 				SimplePointVector::const_iterator aEnd(aStart);
206*cdf0e10cSrcweir 				aEnd += nCount;
207*cdf0e10cSrcweir 				maPoints.insert(0L, aStart, aEnd);
208*cdf0e10cSrcweir 			}
209*cdf0e10cSrcweir 
210*cdf0e10cSrcweir 			// copy bezier data
211*cdf0e10cSrcweir 			if(rSource.mpVectors && rSource.mnBezierCount)
212*cdf0e10cSrcweir 			{
213*cdf0e10cSrcweir 				mpVectors = new SimpleBezierVector();
214*cdf0e10cSrcweir 				mpVectors->reserve(nCount);
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir 				SimpleBezierVector::iterator aStart(mpVectors->begin());
217*cdf0e10cSrcweir 				aStart += nIndex;
218*cdf0e10cSrcweir 				SimpleBezierVector::iterator aEnd(aStart);
219*cdf0e10cSrcweir 				aEnd += nCount;
220*cdf0e10cSrcweir 
221*cdf0e10cSrcweir 				for( ; aStart != aEnd; ++aStart )
222*cdf0e10cSrcweir 				{
223*cdf0e10cSrcweir 					if(aStart->isBezierNeeded())
224*cdf0e10cSrcweir 					{
225*cdf0e10cSrcweir 						mnBezierCount++;
226*cdf0e10cSrcweir 					}
227*cdf0e10cSrcweir 
228*cdf0e10cSrcweir 					mpVectors->push_back(*aStart);
229*cdf0e10cSrcweir 				}
230*cdf0e10cSrcweir 
231*cdf0e10cSrcweir 				// maybe vectors are not needed anymore, try to reduce memory footprint
232*cdf0e10cSrcweir 				implTryToReduceToPointVector();
233*cdf0e10cSrcweir 			}
234*cdf0e10cSrcweir 		}
235*cdf0e10cSrcweir 	}
236*cdf0e10cSrcweir 
237*cdf0e10cSrcweir 	~ImplPolygonTemplate()
238*cdf0e10cSrcweir 	{
239*cdf0e10cSrcweir 		if(mpVectors)
240*cdf0e10cSrcweir 		{
241*cdf0e10cSrcweir 			delete mpVectors;
242*cdf0e10cSrcweir 		}
243*cdf0e10cSrcweir 	}
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir 	bool isEqual(const ImplPolygonTemplate& rPointList) const
246*cdf0e10cSrcweir 	{
247*cdf0e10cSrcweir 		// same point count?
248*cdf0e10cSrcweir 		if(maPoints.size() != rPointList.maPoints.size())
249*cdf0e10cSrcweir 			return false;
250*cdf0e10cSrcweir 
251*cdf0e10cSrcweir 		// if zero points the polys are equal
252*cdf0e10cSrcweir 		if(!maPoints.size())
253*cdf0e10cSrcweir 			return true;
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir 		// if bezier count used it needs to be equal
256*cdf0e10cSrcweir 		if(mnBezierCount != rPointList.mnBezierCount)
257*cdf0e10cSrcweir 			return false;
258*cdf0e10cSrcweir 
259*cdf0e10cSrcweir 		// compare point content
260*cdf0e10cSrcweir 		if(maPoints != rPointList.maPoints)
261*cdf0e10cSrcweir 			return false;
262*cdf0e10cSrcweir 
263*cdf0e10cSrcweir 		// beziercounts are equal: if it's zero, we are done
264*cdf0e10cSrcweir 		if(!mnBezierCount)
265*cdf0e10cSrcweir 			return true;
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir 		// beziercounts are equal and not zero; compare them
268*cdf0e10cSrcweir 		OSL_ENSURE(0L != mpVectors, "Error: Bezier list needs to exist here(!)");
269*cdf0e10cSrcweir 		OSL_ENSURE(0L != rPointList.mpVectors, "Error: Bezier list needs to exist here(!)");
270*cdf0e10cSrcweir 
271*cdf0e10cSrcweir 		return (*mpVectors == *rPointList.mpVectors);
272*cdf0e10cSrcweir 	}
273*cdf0e10cSrcweir 
274*cdf0e10cSrcweir 	const Point& getPoint(sal_uInt32 nIndex) const
275*cdf0e10cSrcweir 	{
276*cdf0e10cSrcweir 		return maPoints[nIndex].getPoint();
277*cdf0e10cSrcweir 	}
278*cdf0e10cSrcweir 
279*cdf0e10cSrcweir 	void setPoint(sal_uInt32 nIndex, const Point& rValue)
280*cdf0e10cSrcweir 	{
281*cdf0e10cSrcweir 		maPoints[nIndex].setPoint(rValue);
282*cdf0e10cSrcweir 	}
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir 	const Vector& getBackwardVector(sal_uInt32 nIndex) const
285*cdf0e10cSrcweir 	{
286*cdf0e10cSrcweir 		if(mpVectors)
287*cdf0e10cSrcweir 			return ((*mpVectors)[nIndex]).getBackwardVector();
288*cdf0e10cSrcweir 		else
289*cdf0e10cSrcweir 			return Vector::getEmptyVector();
290*cdf0e10cSrcweir 	}
291*cdf0e10cSrcweir 
292*cdf0e10cSrcweir 	void setBackwardVector(sal_uInt32 nIndex, const Vector& rValue)
293*cdf0e10cSrcweir 	{
294*cdf0e10cSrcweir 		if(mpVectors)
295*cdf0e10cSrcweir 		{
296*cdf0e10cSrcweir 			LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
297*cdf0e10cSrcweir 			bool bBezierNeededBefore(rDest.isBezierNeeded());
298*cdf0e10cSrcweir 			((*mpVectors)[nIndex]).setBackwardVector(rValue);
299*cdf0e10cSrcweir 			bool bBezierNeededAfter(rDest.isBezierNeeded());
300*cdf0e10cSrcweir 
301*cdf0e10cSrcweir 			if(bBezierNeededBefore != bBezierNeededAfter)
302*cdf0e10cSrcweir 			{
303*cdf0e10cSrcweir 				if(bBezierNeededAfter)
304*cdf0e10cSrcweir 					mnBezierCount++;
305*cdf0e10cSrcweir 				else
306*cdf0e10cSrcweir 					mnBezierCount--;
307*cdf0e10cSrcweir 			}
308*cdf0e10cSrcweir 		}
309*cdf0e10cSrcweir 		else
310*cdf0e10cSrcweir 		{
311*cdf0e10cSrcweir 			bool bEmptyVector(rValue.equalZero());
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir 			if(bEmptyVector)
314*cdf0e10cSrcweir 				return;
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir 			mpVectors = new SimpleBezierVector(maPoints.size());
317*cdf0e10cSrcweir 			((*mpVectors)[nIndex]).setBackwardVector(rValue);
318*cdf0e10cSrcweir 			mnBezierCount++;
319*cdf0e10cSrcweir 		}
320*cdf0e10cSrcweir 	}
321*cdf0e10cSrcweir 
322*cdf0e10cSrcweir 	const Vector& getForwardVector(sal_uInt32 nIndex) const
323*cdf0e10cSrcweir 	{
324*cdf0e10cSrcweir 		if(mpVectors)
325*cdf0e10cSrcweir 			return ((*mpVectors)[nIndex]).getForwardVector();
326*cdf0e10cSrcweir 		else
327*cdf0e10cSrcweir 			return Vector::getEmptyVector();
328*cdf0e10cSrcweir 	}
329*cdf0e10cSrcweir 
330*cdf0e10cSrcweir 	void setForwardVector(sal_uInt32 nIndex, const Vector& rValue)
331*cdf0e10cSrcweir 	{
332*cdf0e10cSrcweir 		if(mpVectors)
333*cdf0e10cSrcweir 		{
334*cdf0e10cSrcweir 			LocalImplSimpleBezierEntry& rDest = (*mpVectors)[nIndex];
335*cdf0e10cSrcweir 			bool bBezierNeededBefore(rDest.isBezierNeeded());
336*cdf0e10cSrcweir 			((*mpVectors)[nIndex]).setForwardVector(rValue);
337*cdf0e10cSrcweir 			bool bBezierNeededAfter(rDest.isBezierNeeded());
338*cdf0e10cSrcweir 
339*cdf0e10cSrcweir 			if(bBezierNeededBefore != bBezierNeededAfter)
340*cdf0e10cSrcweir 			{
341*cdf0e10cSrcweir 				if(bBezierNeededAfter)
342*cdf0e10cSrcweir 					mnBezierCount++;
343*cdf0e10cSrcweir 				else
344*cdf0e10cSrcweir 					mnBezierCount--;
345*cdf0e10cSrcweir 			}
346*cdf0e10cSrcweir 		}
347*cdf0e10cSrcweir 		else
348*cdf0e10cSrcweir 		{
349*cdf0e10cSrcweir 			bool bEmptyVector(rValue.equalZero());
350*cdf0e10cSrcweir 
351*cdf0e10cSrcweir 			if(bEmptyVector)
352*cdf0e10cSrcweir 				return;
353*cdf0e10cSrcweir 
354*cdf0e10cSrcweir 			mpVectors = new SimpleBezierVector(maPoints.size());
355*cdf0e10cSrcweir 			((*mpVectors)[nIndex]).setForwardVector(rValue);
356*cdf0e10cSrcweir 			mnBezierCount++;
357*cdf0e10cSrcweir 		}
358*cdf0e10cSrcweir 	}
359*cdf0e10cSrcweir 
360*cdf0e10cSrcweir 	void insert(sal_uInt32 nIndex, const Point& rPoint, sal_uInt32 nCount)
361*cdf0e10cSrcweir 	{
362*cdf0e10cSrcweir 		if(nCount)
363*cdf0e10cSrcweir 		{
364*cdf0e10cSrcweir 			// maybe vectors are not needed anymore, try to reduce memory footprint
365*cdf0e10cSrcweir 			implTryToReduceToPointVector();
366*cdf0e10cSrcweir 
367*cdf0e10cSrcweir 			// add nCount copies of rPoint
368*cdf0e10cSrcweir 			{
369*cdf0e10cSrcweir 				LocalImplSimplePointEntry aNode(rPoint);
370*cdf0e10cSrcweir 				SimplePointVector::iterator aIndex(maPoints.begin());
371*cdf0e10cSrcweir 				aIndex += nIndex;
372*cdf0e10cSrcweir 				maPoints.insert(aIndex, nCount, aNode);
373*cdf0e10cSrcweir 			}
374*cdf0e10cSrcweir 
375*cdf0e10cSrcweir 			// add nCount empty entries to keep indices synchronized
376*cdf0e10cSrcweir 			if(mpVectors)
377*cdf0e10cSrcweir 			{
378*cdf0e10cSrcweir 				LocalImplSimpleBezierEntry aNode;
379*cdf0e10cSrcweir 				SimpleBezierVector::iterator aIndex(mpVectors->begin());
380*cdf0e10cSrcweir 				aIndex += nIndex;
381*cdf0e10cSrcweir 				mpVectors->insert(aIndex, nCount, aNode);
382*cdf0e10cSrcweir 			}
383*cdf0e10cSrcweir 		}
384*cdf0e10cSrcweir 	}
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir 	void insert(sal_uInt32 nIndex, const ImplPolygonTemplate& rSource)
387*cdf0e10cSrcweir 	{
388*cdf0e10cSrcweir 		const sal_uInt32 nCount(rSource.maPoints.size());
389*cdf0e10cSrcweir 
390*cdf0e10cSrcweir 		if(nCount)
391*cdf0e10cSrcweir 		{
392*cdf0e10cSrcweir 			// instert point data
393*cdf0e10cSrcweir 			{
394*cdf0e10cSrcweir 				SimplePointVector::iterator aIndex(maPoints.begin());
395*cdf0e10cSrcweir 				aIndex += nIndex;
396*cdf0e10cSrcweir 
397*cdf0e10cSrcweir 				SimplePointVector::const_iterator aStart(rSource.maPoints.begin());
398*cdf0e10cSrcweir 				SimplePointVector::const_iterator aEnd(rSource.maPoints.end());
399*cdf0e10cSrcweir 
400*cdf0e10cSrcweir 				maPoints.insert(aIndex, aStart, aEnd);
401*cdf0e10cSrcweir 			}
402*cdf0e10cSrcweir 
403*cdf0e10cSrcweir 			// insert bezier data
404*cdf0e10cSrcweir 			if(rSource.mpVectors && rSource.mnBezierCount)
405*cdf0e10cSrcweir 			{
406*cdf0e10cSrcweir 				SimpleBezierVector::iterator aIndex(mpVectors->begin());
407*cdf0e10cSrcweir 				aIndex += nIndex;
408*cdf0e10cSrcweir 
409*cdf0e10cSrcweir 				SimpleBezierVector::iterator aStart(rSource.mpVectors->begin());
410*cdf0e10cSrcweir 				SimpleBezierVector::iterator aEnd(rSource.mpVectors->end());
411*cdf0e10cSrcweir 
412*cdf0e10cSrcweir 				if(!mpVectors)
413*cdf0e10cSrcweir 				{
414*cdf0e10cSrcweir 					mpVectors = new SimpleBezierVector(maPoints.size() - nCount);
415*cdf0e10cSrcweir 				}
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir 				mpVectors->insert(aIndex, aStart, aEnd);
418*cdf0e10cSrcweir 
419*cdf0e10cSrcweir 				mnBezierCount += rSource.mnBezierCount;
420*cdf0e10cSrcweir 			}
421*cdf0e10cSrcweir 			else
422*cdf0e10cSrcweir 			{
423*cdf0e10cSrcweir 				// maybe vectors are not needed anymore, try to reduce memory footprint
424*cdf0e10cSrcweir 				implTryToReduceToPointVector();
425*cdf0e10cSrcweir 
426*cdf0e10cSrcweir 				// add nCount empty entries to keep indices synchronized
427*cdf0e10cSrcweir 				if(mpVectors)
428*cdf0e10cSrcweir 				{
429*cdf0e10cSrcweir 					LocalImplSimpleBezierEntry aNode;
430*cdf0e10cSrcweir 					SimpleBezierVector::iterator aIndex(mpVectors->begin());
431*cdf0e10cSrcweir 					aIndex += nIndex;
432*cdf0e10cSrcweir 					mpVectors->insert(aIndex, nCount, aNode);
433*cdf0e10cSrcweir 				}
434*cdf0e10cSrcweir 			}
435*cdf0e10cSrcweir 		}
436*cdf0e10cSrcweir 	}
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir 	void remove(sal_uInt32 nIndex, sal_uInt32 nCount)
439*cdf0e10cSrcweir 	{
440*cdf0e10cSrcweir 		if(nCount)
441*cdf0e10cSrcweir 		{
442*cdf0e10cSrcweir 			// maybe vectors are not needed anymore, try to reduce memory footprint
443*cdf0e10cSrcweir 			implTryToReduceToPointVector();
444*cdf0e10cSrcweir 
445*cdf0e10cSrcweir 			// remove point data
446*cdf0e10cSrcweir 			{
447*cdf0e10cSrcweir 				SimplePointVector::iterator aStart(maPoints.begin());
448*cdf0e10cSrcweir 				aStart += nIndex;
449*cdf0e10cSrcweir 				const SimplePointVector::iterator aEnd(aStart + nCount);
450*cdf0e10cSrcweir 
451*cdf0e10cSrcweir 				maPoints.erase(aStart, aEnd);
452*cdf0e10cSrcweir 			}
453*cdf0e10cSrcweir 
454*cdf0e10cSrcweir 			// remove bezier data
455*cdf0e10cSrcweir 			if(mpVectors)
456*cdf0e10cSrcweir 			{
457*cdf0e10cSrcweir 				SimpleBezierVector::iterator aStart(mpVectors->begin());
458*cdf0e10cSrcweir 				aStart += nIndex;
459*cdf0e10cSrcweir 				const SimpleBezierVector::iterator aEnd(aStart + nCount);
460*cdf0e10cSrcweir 
461*cdf0e10cSrcweir 				// take care for correct mnBezierCount BEFORE erase
462*cdf0e10cSrcweir 				if(mnBezierCount)
463*cdf0e10cSrcweir 				{
464*cdf0e10cSrcweir 					SimpleBezierVector::iterator aTestIter(aStart);
465*cdf0e10cSrcweir 
466*cdf0e10cSrcweir 					for( ; mnBezierCount && aTestIter != aEnd; ++aTestIter)
467*cdf0e10cSrcweir 					{
468*cdf0e10cSrcweir 						if(aTestIter->isBezierNeeded())
469*cdf0e10cSrcweir 							mnBezierCount--;
470*cdf0e10cSrcweir 					}
471*cdf0e10cSrcweir 				}
472*cdf0e10cSrcweir 
473*cdf0e10cSrcweir 				if(mnBezierCount)
474*cdf0e10cSrcweir 				{
475*cdf0e10cSrcweir 					// erase nodes
476*cdf0e10cSrcweir 					mpVectors->erase(aStart, aEnd);
477*cdf0e10cSrcweir 				}
478*cdf0e10cSrcweir 				else
479*cdf0e10cSrcweir 				{
480*cdf0e10cSrcweir 					// try to reduce, maybe 0L == mnBezierCount
481*cdf0e10cSrcweir 					implTryToReduceToPointVector();
482*cdf0e10cSrcweir 				}
483*cdf0e10cSrcweir 			}
484*cdf0e10cSrcweir 		}
485*cdf0e10cSrcweir 	}
486*cdf0e10cSrcweir 
487*cdf0e10cSrcweir 	void flip()
488*cdf0e10cSrcweir 	{
489*cdf0e10cSrcweir 		if(maPoints.size() > 1)
490*cdf0e10cSrcweir 		{
491*cdf0e10cSrcweir 			// maybe vectors are not needed anymore, try to reduce memory footprint
492*cdf0e10cSrcweir 			implTryToReduceToPointVector();
493*cdf0e10cSrcweir 
494*cdf0e10cSrcweir 			// calculate half size
495*cdf0e10cSrcweir 			const sal_uInt32 nHalfSize(maPoints.size() >> 1L);
496*cdf0e10cSrcweir 
497*cdf0e10cSrcweir 			// flip point data
498*cdf0e10cSrcweir 			{
499*cdf0e10cSrcweir 				SimplePointVector::iterator aStart(maPoints.begin());
500*cdf0e10cSrcweir 				SimplePointVector::iterator aEnd(maPoints.end());
501*cdf0e10cSrcweir 
502*cdf0e10cSrcweir 				for(sal_uInt32 a(0); a < nHalfSize; a++)
503*cdf0e10cSrcweir 				{
504*cdf0e10cSrcweir 					LocalImplSimplePointEntry aTemp = *aStart;
505*cdf0e10cSrcweir 					*aStart++ = *aEnd;
506*cdf0e10cSrcweir 					*aEnd-- = aTemp;
507*cdf0e10cSrcweir 				}
508*cdf0e10cSrcweir 			}
509*cdf0e10cSrcweir 
510*cdf0e10cSrcweir 			// flip bezier data
511*cdf0e10cSrcweir 			if(mpVectors)
512*cdf0e10cSrcweir 			{
513*cdf0e10cSrcweir 				SimpleBezierVector::iterator aStart(mpVectors->begin());
514*cdf0e10cSrcweir 				SimpleBezierVector::iterator aEnd(mpVectors->end());
515*cdf0e10cSrcweir 
516*cdf0e10cSrcweir 				for(sal_uInt32 a(0); a < nHalfSize; a++)
517*cdf0e10cSrcweir 				{
518*cdf0e10cSrcweir 					LocalImplSimpleBezierEntry aTemp = *aStart;
519*cdf0e10cSrcweir 					aTemp.doInvertForFlip();
520*cdf0e10cSrcweir 					*aStart = *aEnd;
521*cdf0e10cSrcweir 					aStart->doInvertForFlip();
522*cdf0e10cSrcweir 					aStart++;
523*cdf0e10cSrcweir 					*aEnd-- = aTemp;
524*cdf0e10cSrcweir 				}
525*cdf0e10cSrcweir 
526*cdf0e10cSrcweir 				// also flip vectors of middle point (if existing)
527*cdf0e10cSrcweir 				if(maPoints.size() % 2)
528*cdf0e10cSrcweir 				{
529*cdf0e10cSrcweir 					(*mpVectors)[nHalfSize].doInvertForFlip();
530*cdf0e10cSrcweir 				}
531*cdf0e10cSrcweir 			}
532*cdf0e10cSrcweir 		}
533*cdf0e10cSrcweir 	}
534*cdf0e10cSrcweir };
535*cdf0e10cSrcweir 
536*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
537*cdf0e10cSrcweir 
538*cdf0e10cSrcweir #endif _POLYGON_TEMPLATE_HXX
539