1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_canvas.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <canvas/debug.hxx> 32*cdf0e10cSrcweir #include <tools/diagnose_ex.h> 33*cdf0e10cSrcweir #include <canvas/spriteredrawmanager.hxx> 34*cdf0e10cSrcweir 35*cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx> 36*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 37*cdf0e10cSrcweir #include <basegfx/vector/b2dsize.hxx> 38*cdf0e10cSrcweir #include <basegfx/range/rangeexpander.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #include <algorithm> 41*cdf0e10cSrcweir #include <functional> 42*cdf0e10cSrcweir #include <boost/bind.hpp> 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir namespace canvas 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir namespace 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir /** Helper class to condense sprite updates into a single action 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir This class tracks the sprite changes over the recorded 52*cdf0e10cSrcweir change list, and generates a single update action from 53*cdf0e10cSrcweir that (note that per screen update, several moves, 54*cdf0e10cSrcweir visibility changes and content updates might happen) 55*cdf0e10cSrcweir */ 56*cdf0e10cSrcweir class SpriteTracer 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir public: 59*cdf0e10cSrcweir SpriteTracer( const Sprite::Reference& rAffectedSprite ) : 60*cdf0e10cSrcweir mpAffectedSprite(rAffectedSprite), 61*cdf0e10cSrcweir maMoveStartArea(), 62*cdf0e10cSrcweir maMoveEndArea(), 63*cdf0e10cSrcweir mbIsMove( false ), 64*cdf0e10cSrcweir mbIsGenericUpdate( false ) 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir } 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir void operator()( const SpriteRedrawManager::SpriteChangeRecord& rSpriteRecord ) 69*cdf0e10cSrcweir { 70*cdf0e10cSrcweir // only deal with change events from the currently 71*cdf0e10cSrcweir // affected sprite 72*cdf0e10cSrcweir if( rSpriteRecord.mpAffectedSprite == mpAffectedSprite ) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir switch( rSpriteRecord.meChangeType ) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir case SpriteRedrawManager::SpriteChangeRecord::move: 77*cdf0e10cSrcweir if( !mbIsMove ) 78*cdf0e10cSrcweir { 79*cdf0e10cSrcweir // no move yet - this must be the first one 80*cdf0e10cSrcweir maMoveStartArea = ::basegfx::B2DRectangle( 81*cdf0e10cSrcweir rSpriteRecord.maOldPos, 82*cdf0e10cSrcweir rSpriteRecord.maOldPos + rSpriteRecord.maUpdateArea.getRange() ); 83*cdf0e10cSrcweir mbIsMove = true; 84*cdf0e10cSrcweir } 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir maMoveEndArea = rSpriteRecord.maUpdateArea; 87*cdf0e10cSrcweir break; 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir case SpriteRedrawManager::SpriteChangeRecord::update: 90*cdf0e10cSrcweir // update end update area of the 91*cdf0e10cSrcweir // sprite. Thus, every update() action 92*cdf0e10cSrcweir // _after_ the last move will correctly 93*cdf0e10cSrcweir // update the final repaint area. And this 94*cdf0e10cSrcweir // does not interfere with subsequent 95*cdf0e10cSrcweir // moves, because moves always perform a 96*cdf0e10cSrcweir // hard set of maMoveEndArea to their 97*cdf0e10cSrcweir // stored value 98*cdf0e10cSrcweir maMoveEndArea.expand( rSpriteRecord.maUpdateArea ); 99*cdf0e10cSrcweir mbIsGenericUpdate = true; 100*cdf0e10cSrcweir break; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir default: 103*cdf0e10cSrcweir ENSURE_OR_THROW( false, 104*cdf0e10cSrcweir "Unexpected case in SpriteUpdater::operator()" ); 105*cdf0e10cSrcweir break; 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir 110*cdf0e10cSrcweir void commit( SpriteRedrawManager::SpriteConnectedRanges& rUpdateCollector ) const 111*cdf0e10cSrcweir { 112*cdf0e10cSrcweir if( mbIsMove ) 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir if( !maMoveStartArea.isEmpty() || 115*cdf0e10cSrcweir !maMoveEndArea.isEmpty() ) 116*cdf0e10cSrcweir { 117*cdf0e10cSrcweir // if mbIsGenericUpdate is false, this is a 118*cdf0e10cSrcweir // pure move (i.e. no other update 119*cdf0e10cSrcweir // operations). Pass that information on to 120*cdf0e10cSrcweir // the SpriteInfo 121*cdf0e10cSrcweir const bool bIsPureMove( !mbIsGenericUpdate ); 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir // ignore the case that start and end update 124*cdf0e10cSrcweir // area overlap - the b2dconnectedranges 125*cdf0e10cSrcweir // handle that, anyway. doing it this way 126*cdf0e10cSrcweir // ensures that we have both old and new area 127*cdf0e10cSrcweir // stored 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir // round all given range up to enclosing 130*cdf0e10cSrcweir // integer rectangle - since the whole thing 131*cdf0e10cSrcweir // here is about 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir // first, draw the new sprite position 134*cdf0e10cSrcweir rUpdateCollector.addRange( 135*cdf0e10cSrcweir ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ), 136*cdf0e10cSrcweir SpriteRedrawManager::SpriteInfo( 137*cdf0e10cSrcweir mpAffectedSprite, 138*cdf0e10cSrcweir maMoveEndArea, 139*cdf0e10cSrcweir true, 140*cdf0e10cSrcweir bIsPureMove ) ); 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir // then, clear the old place (looks smoother 143*cdf0e10cSrcweir // this way) 144*cdf0e10cSrcweir rUpdateCollector.addRange( 145*cdf0e10cSrcweir ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveStartArea ), 146*cdf0e10cSrcweir SpriteRedrawManager::SpriteInfo( 147*cdf0e10cSrcweir Sprite::Reference(), 148*cdf0e10cSrcweir maMoveStartArea, 149*cdf0e10cSrcweir true, 150*cdf0e10cSrcweir bIsPureMove ) ); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir else if( mbIsGenericUpdate && 154*cdf0e10cSrcweir !maMoveEndArea.isEmpty() ) 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir rUpdateCollector.addRange( 157*cdf0e10cSrcweir ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( maMoveEndArea ), 158*cdf0e10cSrcweir SpriteRedrawManager::SpriteInfo( 159*cdf0e10cSrcweir mpAffectedSprite, 160*cdf0e10cSrcweir maMoveEndArea, 161*cdf0e10cSrcweir true ) ); 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir } 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir private: 166*cdf0e10cSrcweir Sprite::Reference mpAffectedSprite; 167*cdf0e10cSrcweir ::basegfx::B2DRectangle maMoveStartArea; 168*cdf0e10cSrcweir ::basegfx::B2DRectangle maMoveEndArea; 169*cdf0e10cSrcweir 170*cdf0e10cSrcweir /// True, if at least one move was encountered 171*cdf0e10cSrcweir bool mbIsMove; 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir /// True, if at least one generic update was encountered 174*cdf0e10cSrcweir bool mbIsGenericUpdate; 175*cdf0e10cSrcweir }; 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir /** SpriteChecker functor, which for every sprite checks the 179*cdf0e10cSrcweir given update vector for necessary screen updates 180*cdf0e10cSrcweir */ 181*cdf0e10cSrcweir class SpriteUpdater 182*cdf0e10cSrcweir { 183*cdf0e10cSrcweir public: 184*cdf0e10cSrcweir /** Generate update area list 185*cdf0e10cSrcweir 186*cdf0e10cSrcweir @param rUpdater 187*cdf0e10cSrcweir Reference to an updater object, which will receive the 188*cdf0e10cSrcweir update areas. 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir @param rChangeContainer 191*cdf0e10cSrcweir Container with all sprite change requests 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir */ 194*cdf0e10cSrcweir SpriteUpdater( SpriteRedrawManager::SpriteConnectedRanges& rUpdater, 195*cdf0e10cSrcweir const SpriteRedrawManager::VectorOfChangeRecords& rChangeContainer ) : 196*cdf0e10cSrcweir mrUpdater( rUpdater ), 197*cdf0e10cSrcweir mrChangeContainer( rChangeContainer ) 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir /** Call this method for every sprite on your screen 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir This method scans the change container, collecting all 204*cdf0e10cSrcweir update info for the given sprite into one or two 205*cdf0e10cSrcweir update operations, which in turn are inserted into the 206*cdf0e10cSrcweir connected ranges processor. 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir @param rSprite 209*cdf0e10cSrcweir Current sprite to collect update info for. 210*cdf0e10cSrcweir */ 211*cdf0e10cSrcweir void operator()( const Sprite::Reference& rSprite ) 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir const SpriteTracer aSpriteTracer( 214*cdf0e10cSrcweir ::std::for_each( mrChangeContainer.begin(), 215*cdf0e10cSrcweir mrChangeContainer.end(), 216*cdf0e10cSrcweir SpriteTracer( rSprite ) ) ); 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir aSpriteTracer.commit( mrUpdater ); 219*cdf0e10cSrcweir } 220*cdf0e10cSrcweir 221*cdf0e10cSrcweir private: 222*cdf0e10cSrcweir SpriteRedrawManager::SpriteConnectedRanges& mrUpdater; 223*cdf0e10cSrcweir const SpriteRedrawManager::VectorOfChangeRecords& mrChangeContainer; 224*cdf0e10cSrcweir }; 225*cdf0e10cSrcweir } 226*cdf0e10cSrcweir 227*cdf0e10cSrcweir void SpriteRedrawManager::setupUpdateAreas( SpriteConnectedRanges& rUpdateAreas ) const 228*cdf0e10cSrcweir { 229*cdf0e10cSrcweir // TODO(T3): This is NOT thread safe at all. This only works 230*cdf0e10cSrcweir // under the assumption that NOBODY changes ANYTHING 231*cdf0e10cSrcweir // concurrently, while this method is on the stack. We should 232*cdf0e10cSrcweir // really rework the canvas::Sprite interface, in such a way 233*cdf0e10cSrcweir // that it dumps ALL its state with a single, atomic 234*cdf0e10cSrcweir // call. Then, we store that state locally. This prolly goes 235*cdf0e10cSrcweir // in line with the problem of having sprite state available 236*cdf0e10cSrcweir // for the frame before the last frame; plus, it avoids 237*cdf0e10cSrcweir // frequent locks of the object mutices 238*cdf0e10cSrcweir SpriteComparator aSpriteComparator; 239*cdf0e10cSrcweir 240*cdf0e10cSrcweir // put all sprites that have changed content into update areas 241*cdf0e10cSrcweir ListOfSprites::const_iterator aCurrSprite( maSprites.begin() ); 242*cdf0e10cSrcweir const ListOfSprites::const_iterator aEndSprite ( maSprites.end() ); 243*cdf0e10cSrcweir while( aCurrSprite != aEndSprite ) 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir if( (*aCurrSprite)->isContentChanged() ) 246*cdf0e10cSrcweir const_cast<SpriteRedrawManager*>(this)->updateSprite( *aCurrSprite, 247*cdf0e10cSrcweir (*aCurrSprite)->getPosPixel(), 248*cdf0e10cSrcweir (*aCurrSprite)->getUpdateArea() ); 249*cdf0e10cSrcweir ++aCurrSprite; 250*cdf0e10cSrcweir } 251*cdf0e10cSrcweir 252*cdf0e10cSrcweir // sort sprites after prio 253*cdf0e10cSrcweir VectorOfSprites aSortedSpriteVector; 254*cdf0e10cSrcweir ::std::copy( maSprites.begin(), 255*cdf0e10cSrcweir maSprites.end(), 256*cdf0e10cSrcweir ::std::back_insert_iterator< VectorOfSprites >(aSortedSpriteVector) ); 257*cdf0e10cSrcweir ::std::sort( aSortedSpriteVector.begin(), 258*cdf0e10cSrcweir aSortedSpriteVector.end(), 259*cdf0e10cSrcweir aSpriteComparator ); 260*cdf0e10cSrcweir 261*cdf0e10cSrcweir // extract all referenced sprites from the maChangeRecords 262*cdf0e10cSrcweir // (copy sprites, make the list unique, regarding the 263*cdf0e10cSrcweir // sprite pointer). This assumes that, until this scope 264*cdf0e10cSrcweir // ends, nobody changes the maChangeRecords vector! 265*cdf0e10cSrcweir VectorOfSprites aUpdatableSprites; 266*cdf0e10cSrcweir VectorOfChangeRecords::const_iterator aCurrRecord( maChangeRecords.begin() ); 267*cdf0e10cSrcweir const VectorOfChangeRecords::const_iterator aEndRecords( maChangeRecords.end() ); 268*cdf0e10cSrcweir while( aCurrRecord != aEndRecords ) 269*cdf0e10cSrcweir { 270*cdf0e10cSrcweir const Sprite::Reference& rSprite( aCurrRecord->getSprite() ); 271*cdf0e10cSrcweir if( rSprite.is() ) 272*cdf0e10cSrcweir aUpdatableSprites.push_back( rSprite ); 273*cdf0e10cSrcweir ++aCurrRecord; 274*cdf0e10cSrcweir } 275*cdf0e10cSrcweir 276*cdf0e10cSrcweir VectorOfSprites::iterator aBegin( aUpdatableSprites.begin() ); 277*cdf0e10cSrcweir VectorOfSprites::iterator aEnd ( aUpdatableSprites.end() ); 278*cdf0e10cSrcweir ::std::sort( aBegin, 279*cdf0e10cSrcweir aEnd, 280*cdf0e10cSrcweir aSpriteComparator ); 281*cdf0e10cSrcweir 282*cdf0e10cSrcweir aEnd = ::std::unique( aBegin, aEnd ); 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir // for each unique sprite, check the change event vector, 285*cdf0e10cSrcweir // calculate the update operation from that, and add the 286*cdf0e10cSrcweir // result to the aUpdateArea. 287*cdf0e10cSrcweir ::std::for_each( aBegin, 288*cdf0e10cSrcweir aEnd, 289*cdf0e10cSrcweir SpriteUpdater( rUpdateAreas, 290*cdf0e10cSrcweir maChangeRecords) ); 291*cdf0e10cSrcweir 292*cdf0e10cSrcweir // TODO(P2): Implement your own output iterator adapter, to 293*cdf0e10cSrcweir // avoid that totally superfluous temp aUnchangedSprites 294*cdf0e10cSrcweir // vector. 295*cdf0e10cSrcweir 296*cdf0e10cSrcweir // add all sprites to rUpdateAreas, that are _not_ already 297*cdf0e10cSrcweir // contained in the uniquified vector of changed ones 298*cdf0e10cSrcweir // (i.e. the difference between aSortedSpriteVector and 299*cdf0e10cSrcweir // aUpdatableSprites). 300*cdf0e10cSrcweir VectorOfSprites aUnchangedSprites; 301*cdf0e10cSrcweir ::std::set_difference( aSortedSpriteVector.begin(), 302*cdf0e10cSrcweir aSortedSpriteVector.end(), 303*cdf0e10cSrcweir aBegin, aEnd, 304*cdf0e10cSrcweir ::std::back_insert_iterator< VectorOfSprites >(aUnchangedSprites) ); 305*cdf0e10cSrcweir 306*cdf0e10cSrcweir // add each remaining unchanged sprite to connected ranges, 307*cdf0e10cSrcweir // marked as "don't need update" 308*cdf0e10cSrcweir VectorOfSprites::const_iterator aCurr( aUnchangedSprites.begin() ); 309*cdf0e10cSrcweir const VectorOfSprites::const_iterator aEnd2( aUnchangedSprites.end() ); 310*cdf0e10cSrcweir while( aCurr != aEnd2 ) 311*cdf0e10cSrcweir { 312*cdf0e10cSrcweir const ::basegfx::B2DRange& rUpdateArea( (*aCurr)->getUpdateArea() ); 313*cdf0e10cSrcweir rUpdateAreas.addRange( 314*cdf0e10cSrcweir ::basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange( rUpdateArea ), 315*cdf0e10cSrcweir SpriteInfo(*aCurr, 316*cdf0e10cSrcweir rUpdateArea, 317*cdf0e10cSrcweir false) ); 318*cdf0e10cSrcweir ++aCurr; 319*cdf0e10cSrcweir } 320*cdf0e10cSrcweir } 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir #if OSL_DEBUG_LEVEL > 0 323*cdf0e10cSrcweir bool impIsEqualB2DRange(const basegfx::B2DRange& rRangeA, const basegfx::B2DRange& rRangeB, double fSmallValue) 324*cdf0e10cSrcweir { 325*cdf0e10cSrcweir return fabs(rRangeB.getMinX() - rRangeA.getMinX()) <= fSmallValue 326*cdf0e10cSrcweir && fabs(rRangeB.getMinY() - rRangeA.getMinY()) <= fSmallValue 327*cdf0e10cSrcweir && fabs(rRangeB.getMaxX() - rRangeA.getMaxX()) <= fSmallValue 328*cdf0e10cSrcweir && fabs(rRangeB.getMaxY() - rRangeA.getMaxY()) <= fSmallValue; 329*cdf0e10cSrcweir } 330*cdf0e10cSrcweir 331*cdf0e10cSrcweir bool impIsEqualB2DVector(const basegfx::B2DVector& rVecA, const basegfx::B2DVector& rVecB, double fSmallValue) 332*cdf0e10cSrcweir { 333*cdf0e10cSrcweir return fabs(rVecB.getX() - rVecA.getX()) <= fSmallValue 334*cdf0e10cSrcweir && fabs(rVecB.getY() - rVecA.getY()) <= fSmallValue; 335*cdf0e10cSrcweir } 336*cdf0e10cSrcweir #endif 337*cdf0e10cSrcweir 338*cdf0e10cSrcweir bool SpriteRedrawManager::isAreaUpdateScroll( ::basegfx::B2DRectangle& o_rMoveStart, 339*cdf0e10cSrcweir ::basegfx::B2DRectangle& o_rMoveEnd, 340*cdf0e10cSrcweir const UpdateArea& rUpdateArea, 341*cdf0e10cSrcweir ::std::size_t nNumSprites ) const 342*cdf0e10cSrcweir { 343*cdf0e10cSrcweir // check for a solitary move, which consists of exactly two 344*cdf0e10cSrcweir // pure-move entries, the first with valid, the second with 345*cdf0e10cSrcweir // invalid sprite (see SpriteTracer::commit()). Note that we 346*cdf0e10cSrcweir // cannot simply store some flag in SpriteTracer::commit() 347*cdf0e10cSrcweir // above and just check that here, since during the connected 348*cdf0e10cSrcweir // range calculations, other sprites might get merged into the 349*cdf0e10cSrcweir // same region (thus spoiling the scrolling move 350*cdf0e10cSrcweir // optimization). 351*cdf0e10cSrcweir if( nNumSprites != 2 ) 352*cdf0e10cSrcweir return false; 353*cdf0e10cSrcweir 354*cdf0e10cSrcweir const SpriteConnectedRanges::ComponentListType::const_iterator aFirst( 355*cdf0e10cSrcweir rUpdateArea.maComponentList.begin() ); 356*cdf0e10cSrcweir SpriteConnectedRanges::ComponentListType::const_iterator aSecond( 357*cdf0e10cSrcweir aFirst ); ++aSecond; 358*cdf0e10cSrcweir 359*cdf0e10cSrcweir if( !aFirst->second.isPureMove() || 360*cdf0e10cSrcweir !aSecond->second.isPureMove() || 361*cdf0e10cSrcweir !aFirst->second.getSprite().is() || 362*cdf0e10cSrcweir // use _true_ update area, not the rounded version 363*cdf0e10cSrcweir !aFirst->second.getSprite()->isAreaUpdateOpaque( aFirst->second.getUpdateArea() ) || 364*cdf0e10cSrcweir aSecond->second.getSprite().is() ) 365*cdf0e10cSrcweir { 366*cdf0e10cSrcweir // either no move update, or incorrect sprite, or sprite 367*cdf0e10cSrcweir // content not fully opaque over update region. 368*cdf0e10cSrcweir return false; 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir o_rMoveStart = aSecond->second.getUpdateArea(); 372*cdf0e10cSrcweir o_rMoveEnd = aFirst->second.getUpdateArea(); 373*cdf0e10cSrcweir 374*cdf0e10cSrcweir #if OSL_DEBUG_LEVEL > 0 375*cdf0e10cSrcweir ::basegfx::B2DRectangle aTotalBounds( o_rMoveStart ); 376*cdf0e10cSrcweir aTotalBounds.expand( o_rMoveEnd ); 377*cdf0e10cSrcweir 378*cdf0e10cSrcweir OSL_POSTCOND(impIsEqualB2DRange(rUpdateArea.maTotalBounds, basegfx::unotools::b2DSurroundingIntegerRangeFromB2DRange(aTotalBounds), 0.5), 379*cdf0e10cSrcweir "SpriteRedrawManager::isAreaUpdateScroll(): sprite area and total area mismatch"); 380*cdf0e10cSrcweir OSL_POSTCOND(impIsEqualB2DVector(o_rMoveStart.getRange(), o_rMoveEnd.getRange(), 0.5), 381*cdf0e10cSrcweir "SpriteRedrawManager::isAreaUpdateScroll(): scroll start and end area have mismatching size"); 382*cdf0e10cSrcweir #endif 383*cdf0e10cSrcweir 384*cdf0e10cSrcweir return true; 385*cdf0e10cSrcweir } 386*cdf0e10cSrcweir 387*cdf0e10cSrcweir bool SpriteRedrawManager::isAreaUpdateNotOpaque( const ::basegfx::B2DRectangle& rUpdateRect, 388*cdf0e10cSrcweir const AreaComponent& rComponent ) const 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir const Sprite::Reference& pAffectedSprite( rComponent.second.getSprite() ); 391*cdf0e10cSrcweir 392*cdf0e10cSrcweir if( !pAffectedSprite.is() ) 393*cdf0e10cSrcweir return true; // no sprite, no opaque update! 394*cdf0e10cSrcweir 395*cdf0e10cSrcweir return !pAffectedSprite->isAreaUpdateOpaque( rUpdateRect ); 396*cdf0e10cSrcweir } 397*cdf0e10cSrcweir 398*cdf0e10cSrcweir bool SpriteRedrawManager::isAreaUpdateOpaque( const UpdateArea& rUpdateArea, 399*cdf0e10cSrcweir ::std::size_t nNumSprites ) const 400*cdf0e10cSrcweir { 401*cdf0e10cSrcweir // check whether the sprites in the update area's list will 402*cdf0e10cSrcweir // fully cover the given area _and_ do that in an opaque way 403*cdf0e10cSrcweir // (i.e. no alpha, no non-rectangular sprite content). 404*cdf0e10cSrcweir 405*cdf0e10cSrcweir // TODO(P1): Come up with a smarter early-exit criterion here 406*cdf0e10cSrcweir // (though, I think, the case that _lots_ of sprites _fully_ 407*cdf0e10cSrcweir // cover a rectangular area _without_ any holes is extremely 408*cdf0e10cSrcweir // improbable) 409*cdf0e10cSrcweir 410*cdf0e10cSrcweir // avoid checking large number of sprites (and probably fail, 411*cdf0e10cSrcweir // anyway). Note: the case nNumSprites < 1 should normally not 412*cdf0e10cSrcweir // happen, as handleArea() calls backgroundPaint() then. 413*cdf0e10cSrcweir if( nNumSprites > 3 || nNumSprites < 1 ) 414*cdf0e10cSrcweir return false; 415*cdf0e10cSrcweir 416*cdf0e10cSrcweir const SpriteConnectedRanges::ComponentListType::const_iterator aBegin( 417*cdf0e10cSrcweir rUpdateArea.maComponentList.begin() ); 418*cdf0e10cSrcweir const SpriteConnectedRanges::ComponentListType::const_iterator aEnd( 419*cdf0e10cSrcweir rUpdateArea.maComponentList.end() ); 420*cdf0e10cSrcweir 421*cdf0e10cSrcweir // now, calc the _true_ update area, by merging all sprite's 422*cdf0e10cSrcweir // true update areas into one rectangle 423*cdf0e10cSrcweir ::basegfx::B2DRange aTrueArea( aBegin->second.getUpdateArea() ); 424*cdf0e10cSrcweir ::std::for_each( aBegin, 425*cdf0e10cSrcweir aEnd, 426*cdf0e10cSrcweir ::boost::bind( ::basegfx::B2DRangeExpander(aTrueArea), 427*cdf0e10cSrcweir ::boost::bind( &SpriteInfo::getUpdateArea, 428*cdf0e10cSrcweir ::boost::bind( ::std::select2nd<AreaComponent>(), 429*cdf0e10cSrcweir _1 ) ) ) ); 430*cdf0e10cSrcweir 431*cdf0e10cSrcweir // and check whether _any_ of the sprites tells that its area 432*cdf0e10cSrcweir // update will not be opaque. 433*cdf0e10cSrcweir return (::std::find_if( aBegin, 434*cdf0e10cSrcweir aEnd, 435*cdf0e10cSrcweir ::boost::bind( &SpriteRedrawManager::isAreaUpdateNotOpaque, 436*cdf0e10cSrcweir this, 437*cdf0e10cSrcweir ::boost::cref(aTrueArea), 438*cdf0e10cSrcweir _1 ) ) == aEnd ); 439*cdf0e10cSrcweir } 440*cdf0e10cSrcweir 441*cdf0e10cSrcweir bool SpriteRedrawManager::areSpritesChanged( const UpdateArea& rUpdateArea ) const 442*cdf0e10cSrcweir { 443*cdf0e10cSrcweir // check whether SpriteInfo::needsUpdate returns false for 444*cdf0e10cSrcweir // all elements of this area's contained sprites 445*cdf0e10cSrcweir // 446*cdf0e10cSrcweir // if not a single changed sprite found - just ignore this 447*cdf0e10cSrcweir // component (return false) 448*cdf0e10cSrcweir const SpriteConnectedRanges::ComponentListType::const_iterator aEnd( 449*cdf0e10cSrcweir rUpdateArea.maComponentList.end() ); 450*cdf0e10cSrcweir return (::std::find_if( rUpdateArea.maComponentList.begin(), 451*cdf0e10cSrcweir aEnd, 452*cdf0e10cSrcweir ::boost::bind( &SpriteInfo::needsUpdate, 453*cdf0e10cSrcweir ::boost::bind( 454*cdf0e10cSrcweir ::std::select2nd<SpriteConnectedRanges::ComponentType>(), 455*cdf0e10cSrcweir _1 ) ) ) != aEnd ); 456*cdf0e10cSrcweir } 457*cdf0e10cSrcweir 458*cdf0e10cSrcweir SpriteRedrawManager::SpriteRedrawManager() : 459*cdf0e10cSrcweir maSprites(), 460*cdf0e10cSrcweir maChangeRecords() 461*cdf0e10cSrcweir { 462*cdf0e10cSrcweir } 463*cdf0e10cSrcweir 464*cdf0e10cSrcweir void SpriteRedrawManager::disposing() 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir // drop all references 467*cdf0e10cSrcweir maChangeRecords.clear(); 468*cdf0e10cSrcweir 469*cdf0e10cSrcweir // dispose all sprites - the spritecanvas, and by delegation, 470*cdf0e10cSrcweir // this object, is the owner of the sprites. After all, a 471*cdf0e10cSrcweir // sprite without a canvas to render into makes not terribly 472*cdf0e10cSrcweir // much sense. 473*cdf0e10cSrcweir 474*cdf0e10cSrcweir // TODO(Q3): Once boost 1.33 is in, change back to for_each 475*cdf0e10cSrcweir // with ::boost::mem_fn. For the time being, explicit loop due 476*cdf0e10cSrcweir // to cdecl declaration of all UNO methods. 477*cdf0e10cSrcweir ListOfSprites::reverse_iterator aCurr( maSprites.rbegin() ); 478*cdf0e10cSrcweir ListOfSprites::reverse_iterator aEnd( maSprites.rend() ); 479*cdf0e10cSrcweir while( aCurr != aEnd ) 480*cdf0e10cSrcweir (*aCurr++)->dispose(); 481*cdf0e10cSrcweir 482*cdf0e10cSrcweir maSprites.clear(); 483*cdf0e10cSrcweir } 484*cdf0e10cSrcweir 485*cdf0e10cSrcweir void SpriteRedrawManager::clearChangeRecords() 486*cdf0e10cSrcweir { 487*cdf0e10cSrcweir maChangeRecords.clear(); 488*cdf0e10cSrcweir } 489*cdf0e10cSrcweir 490*cdf0e10cSrcweir void SpriteRedrawManager::showSprite( const Sprite::Reference& rSprite ) 491*cdf0e10cSrcweir { 492*cdf0e10cSrcweir maSprites.push_back( rSprite ); 493*cdf0e10cSrcweir } 494*cdf0e10cSrcweir 495*cdf0e10cSrcweir void SpriteRedrawManager::hideSprite( const Sprite::Reference& rSprite ) 496*cdf0e10cSrcweir { 497*cdf0e10cSrcweir maSprites.remove( rSprite ); 498*cdf0e10cSrcweir } 499*cdf0e10cSrcweir 500*cdf0e10cSrcweir void SpriteRedrawManager::moveSprite( const Sprite::Reference& rSprite, 501*cdf0e10cSrcweir const ::basegfx::B2DPoint& rOldPos, 502*cdf0e10cSrcweir const ::basegfx::B2DPoint& rNewPos, 503*cdf0e10cSrcweir const ::basegfx::B2DVector& rSpriteSize ) 504*cdf0e10cSrcweir { 505*cdf0e10cSrcweir maChangeRecords.push_back( SpriteChangeRecord( rSprite, 506*cdf0e10cSrcweir rOldPos, 507*cdf0e10cSrcweir rNewPos, 508*cdf0e10cSrcweir rSpriteSize ) ); 509*cdf0e10cSrcweir } 510*cdf0e10cSrcweir 511*cdf0e10cSrcweir void SpriteRedrawManager::updateSprite( const Sprite::Reference& rSprite, 512*cdf0e10cSrcweir const ::basegfx::B2DPoint& rPos, 513*cdf0e10cSrcweir const ::basegfx::B2DRange& rUpdateArea ) 514*cdf0e10cSrcweir { 515*cdf0e10cSrcweir maChangeRecords.push_back( SpriteChangeRecord( rSprite, 516*cdf0e10cSrcweir rPos, 517*cdf0e10cSrcweir rUpdateArea ) ); 518*cdf0e10cSrcweir } 519*cdf0e10cSrcweir 520*cdf0e10cSrcweir } 521