xref: /aoo41x/main/canvas/source/vcl/spritecanvas.hxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _VCLCANVAS_SPRITECANVAS_HXX_
29*cdf0e10cSrcweir #define _VCLCANVAS_SPRITECANVAS_HXX_
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <rtl/ref.hxx>
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <com/sun/star/uno/XComponentContext.hpp>
34*cdf0e10cSrcweir #include <com/sun/star/beans/XPropertySet.hpp>
35*cdf0e10cSrcweir #include <com/sun/star/lang/XServiceName.hpp>
36*cdf0e10cSrcweir #include <com/sun/star/awt/XWindowListener.hpp>
37*cdf0e10cSrcweir #include <com/sun/star/util/XUpdatable.hpp>
38*cdf0e10cSrcweir #include <com/sun/star/rendering/XSpriteCanvas.hpp>
39*cdf0e10cSrcweir #include <com/sun/star/rendering/XIntegerBitmap.hpp>
40*cdf0e10cSrcweir #include <com/sun/star/rendering/XGraphicDevice.hpp>
41*cdf0e10cSrcweir #include <com/sun/star/rendering/XBufferController.hpp>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir #include <cppuhelper/compbase9.hxx>
44*cdf0e10cSrcweir #include <comphelper/uno3.hxx>
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir #include <canvas/base/spritecanvasbase.hxx>
47*cdf0e10cSrcweir #include <canvas/base/basemutexhelper.hxx>
48*cdf0e10cSrcweir #include <canvas/base/bufferedgraphicdevicebase.hxx>
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir #include "spritecanvashelper.hxx"
51*cdf0e10cSrcweir #include "impltools.hxx"
52*cdf0e10cSrcweir #include "spritedevicehelper.hxx"
53*cdf0e10cSrcweir #include "repainttarget.hxx"
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir #define SPRITECANVAS_SERVICE_NAME        "com.sun.star.rendering.SpriteCanvas.VCL"
57*cdf0e10cSrcweir #define SPRITECANVAS_IMPLEMENTATION_NAME "com.sun.star.comp.rendering.SpriteCanvas.VCL"
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir namespace vclcanvas
60*cdf0e10cSrcweir {
61*cdf0e10cSrcweir     typedef ::cppu::WeakComponentImplHelper9< ::com::sun::star::rendering::XSpriteCanvas,
62*cdf0e10cSrcweir                                               ::com::sun::star::rendering::XIntegerBitmap,
63*cdf0e10cSrcweir                                               ::com::sun::star::rendering::XGraphicDevice,
64*cdf0e10cSrcweir                                               ::com::sun::star::lang::XMultiServiceFactory,
65*cdf0e10cSrcweir                                               ::com::sun::star::rendering::XBufferController,
66*cdf0e10cSrcweir                                               ::com::sun::star::awt::XWindowListener,
67*cdf0e10cSrcweir                                               ::com::sun::star::util::XUpdatable,
68*cdf0e10cSrcweir                                               ::com::sun::star::beans::XPropertySet,
69*cdf0e10cSrcweir                                               ::com::sun::star::lang::XServiceName >	WindowGraphicDeviceBase_Base;
70*cdf0e10cSrcweir     typedef ::canvas::BufferedGraphicDeviceBase< ::canvas::BaseMutexHelper< WindowGraphicDeviceBase_Base >,
71*cdf0e10cSrcweir                                                  SpriteDeviceHelper,
72*cdf0e10cSrcweir                                                  tools::LocalGuard,
73*cdf0e10cSrcweir                                                  ::cppu::OWeakObject > 	SpriteCanvasBase_Base;
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir 	/** Mixin SpriteSurface
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir     	Have to mixin the SpriteSurface before deriving from
78*cdf0e10cSrcweir     	::canvas::SpriteCanvasBase, as this template should already
79*cdf0e10cSrcweir     	implement some of those interface methods.
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir         The reason why this appears kinda convoluted is the fact that
82*cdf0e10cSrcweir         we cannot specify non-IDL types as WeakComponentImplHelperN
83*cdf0e10cSrcweir         template args, and furthermore, don't want to derive
84*cdf0e10cSrcweir         ::canvas::SpriteCanvasBase directly from
85*cdf0e10cSrcweir         ::canvas::SpriteSurface (because derivees of
86*cdf0e10cSrcweir         ::canvas::SpriteCanvasBase have to explicitely forward the
87*cdf0e10cSrcweir         XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
88*cdf0e10cSrcweir         anyway). Basically, ::canvas::CanvasCustomSpriteBase should
89*cdf0e10cSrcweir         remain a base class that provides implementation, not to
90*cdf0e10cSrcweir         enforce any specific interface on its derivees.
91*cdf0e10cSrcweir      */
92*cdf0e10cSrcweir 	class SpriteCanvasBaseSpriteSurface_Base : public SpriteCanvasBase_Base,
93*cdf0e10cSrcweir     										   public ::canvas::SpriteSurface
94*cdf0e10cSrcweir     {
95*cdf0e10cSrcweir     };
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir 	typedef ::canvas::SpriteCanvasBase< SpriteCanvasBaseSpriteSurface_Base,
98*cdf0e10cSrcweir                                         SpriteCanvasHelper,
99*cdf0e10cSrcweir                                         tools::LocalGuard,
100*cdf0e10cSrcweir                                         ::cppu::OWeakObject >			SpriteCanvasBaseT;
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir     /** Product of this component's factory.
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir 		The SpriteCanvas object combines the actual Window canvas with
105*cdf0e10cSrcweir 		the XGraphicDevice interface. This is because there's a
106*cdf0e10cSrcweir 		one-to-one relation between them, anyway, since each window
107*cdf0e10cSrcweir 		can have exactly one canvas and one associated
108*cdf0e10cSrcweir 		XGraphicDevice. And to avoid messing around with circular
109*cdf0e10cSrcweir 		references, this is implemented as one single object.
110*cdf0e10cSrcweir      */
111*cdf0e10cSrcweir     class SpriteCanvas : public SpriteCanvasBaseT,
112*cdf0e10cSrcweir                          public RepaintTarget
113*cdf0e10cSrcweir     {
114*cdf0e10cSrcweir     public:
115*cdf0e10cSrcweir         SpriteCanvas( const ::com::sun::star::uno::Sequence<
116*cdf0e10cSrcweir                             ::com::sun::star::uno::Any >&               aArguments,
117*cdf0e10cSrcweir                       const ::com::sun::star::uno::Reference<
118*cdf0e10cSrcweir                             ::com::sun::star::uno::XComponentContext >& rxContext );
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir         void initialize();
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir         /// For resource tracking
123*cdf0e10cSrcweir         ~SpriteCanvas();
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir #if defined __SUNPRO_CC
126*cdf0e10cSrcweir         using SpriteCanvasBaseT::disposing;
127*cdf0e10cSrcweir #endif
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir         /// Dispose all internal references
130*cdf0e10cSrcweir         virtual void SAL_CALL disposing();
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 		// Forwarding the XComponent implementation to the
133*cdf0e10cSrcweir         // cppu::ImplHelper templated base
134*cdf0e10cSrcweir         //                                    Classname     Base doing refcounting        Base implementing the XComponent interface
135*cdf0e10cSrcweir         //                                       |                 |                            |
136*cdf0e10cSrcweir         //                                       V                 V                            V
137*cdf0e10cSrcweir         DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase );
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir         // XBufferController (partial)
140*cdf0e10cSrcweir         virtual ::sal_Bool SAL_CALL showBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
141*cdf0e10cSrcweir         virtual ::sal_Bool SAL_CALL switchBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
142*cdf0e10cSrcweir 
143*cdf0e10cSrcweir         // XSpriteCanvas (partial)
144*cdf0e10cSrcweir         virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException);
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir         // XServiceName
147*cdf0e10cSrcweir         virtual ::rtl::OUString SAL_CALL getServiceName(  ) throw (::com::sun::star::uno::RuntimeException);
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir         // RepaintTarget
150*cdf0e10cSrcweir         virtual bool repaint( const GraphicObjectSharedPtr&                   rGrf,
151*cdf0e10cSrcweir                               const ::com::sun::star::rendering::ViewState&   viewState,
152*cdf0e10cSrcweir                               const ::com::sun::star::rendering::RenderState& renderState,
153*cdf0e10cSrcweir                               const ::Point&                                  rPt,
154*cdf0e10cSrcweir                               const ::Size&                                   rSz,
155*cdf0e10cSrcweir                               const GraphicAttr&                              rAttr ) const;
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir         /// Get backbuffer for this canvas
158*cdf0e10cSrcweir         OutDevProviderSharedPtr getFrontBuffer() const { return maDeviceHelper.getOutDev(); }
159*cdf0e10cSrcweir         /// Get window for this canvas
160*cdf0e10cSrcweir         BackBufferSharedPtr getBackBuffer() const { return maDeviceHelper.getBackBuffer(); }
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir     private:
163*cdf0e10cSrcweir         ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments;
164*cdf0e10cSrcweir         ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
165*cdf0e10cSrcweir     };
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir     typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
168*cdf0e10cSrcweir     typedef ::rtl::Reference< SpriteCanvas > DeviceRef;
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir }
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir #endif
173