1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_cui.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir // include --------------------------------------------------------------- 32*cdf0e10cSrcweir #include <sfx2/app.hxx> 33*cdf0e10cSrcweir #include <sfx2/module.hxx> 34*cdf0e10cSrcweir #include <tools/shl.hxx> 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir #include <cuires.hrc> 37*cdf0e10cSrcweir #include <svx/dialogs.hrc> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #ifndef _SVX_TEXTANIM_CXX 40*cdf0e10cSrcweir #define _SVX_TEXTANIM_CXX 41*cdf0e10cSrcweir #endif 42*cdf0e10cSrcweir #include "textanim.hxx" 43*cdf0e10cSrcweir #include "textanim.hrc" 44*cdf0e10cSrcweir #include "textattr.hxx" 45*cdf0e10cSrcweir #include <dialmgr.hxx> 46*cdf0e10cSrcweir #include "svx/dlgutil.hxx" 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir static sal_uInt16 pRanges[] = 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir SDRATTR_TEXT_ANIKIND, 51*cdf0e10cSrcweir SDRATTR_TEXT_ANIAMOUNT, 52*cdf0e10cSrcweir 0 53*cdf0e10cSrcweir }; 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir /************************************************************************* 56*cdf0e10cSrcweir |* 57*cdf0e10cSrcweir |* Konstruktor des Tab-Dialogs: Fuegt die Seiten zum Dialog hinzu 58*cdf0e10cSrcweir |* 59*cdf0e10cSrcweir \************************************************************************/ 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir __EXPORT SvxTextTabDialog::SvxTextTabDialog( Window* pParent, 62*cdf0e10cSrcweir const SfxItemSet* pAttr, 63*cdf0e10cSrcweir const SdrView* pSdrView ) : 64*cdf0e10cSrcweir SfxTabDialog ( pParent, CUI_RES( RID_SVXDLG_TEXT ), pAttr ), 65*cdf0e10cSrcweir rOutAttrs ( *pAttr ), 66*cdf0e10cSrcweir pView ( pSdrView ) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir FreeResource(); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir AddTabPage( RID_SVXPAGE_TEXTATTR, SvxTextAttrPage::Create, 0); 71*cdf0e10cSrcweir AddTabPage( RID_SVXPAGE_TEXTANIMATION, SvxTextAnimationPage::Create, 0); 72*cdf0e10cSrcweir } 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir /************************************************************************* 75*cdf0e10cSrcweir |* 76*cdf0e10cSrcweir |* PageCreated() 77*cdf0e10cSrcweir |* 78*cdf0e10cSrcweir \************************************************************************/ 79*cdf0e10cSrcweir 80*cdf0e10cSrcweir void __EXPORT SvxTextTabDialog::PageCreated( sal_uInt16 nId, SfxTabPage &rPage ) 81*cdf0e10cSrcweir { 82*cdf0e10cSrcweir switch( nId ) 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir case RID_SVXPAGE_TEXTATTR: 85*cdf0e10cSrcweir { 86*cdf0e10cSrcweir ( (SvxTextAttrPage&) rPage ).SetView( pView ); 87*cdf0e10cSrcweir ( (SvxTextAttrPage&) rPage ).Construct(); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir break; 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir case RID_SVXPAGE_TEXTANIMATION: 92*cdf0e10cSrcweir break; 93*cdf0e10cSrcweir 94*cdf0e10cSrcweir default: 95*cdf0e10cSrcweir break; 96*cdf0e10cSrcweir } 97*cdf0e10cSrcweir } 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir /************************************************************************* 101*cdf0e10cSrcweir |* 102*cdf0e10cSrcweir |* Page 103*cdf0e10cSrcweir |* 104*cdf0e10cSrcweir \************************************************************************/ 105*cdf0e10cSrcweir 106*cdf0e10cSrcweir SvxTextAnimationPage::SvxTextAnimationPage( Window* pWindow, const SfxItemSet& rInAttrs ) : 107*cdf0e10cSrcweir SfxTabPage ( pWindow, CUI_RES( RID_SVXPAGE_TEXTANIMATION ), 108*cdf0e10cSrcweir rInAttrs ), 109*cdf0e10cSrcweir aFlEffect ( this, CUI_RES(FL_EFFECT)), 110*cdf0e10cSrcweir aFtEffects ( this, CUI_RES(FT_EFFECTS)), 111*cdf0e10cSrcweir aLbEffect ( this, CUI_RES( LB_EFFECT ) ), 112*cdf0e10cSrcweir //aCtlEffect ( this, CUI_RES( CTL_EFFECT ) ), 113*cdf0e10cSrcweir aFtDirection ( this, CUI_RES(FT_DIRECTION) ), 114*cdf0e10cSrcweir aBtnUp ( this, CUI_RES( BTN_UP ) ), 115*cdf0e10cSrcweir aBtnLeft ( this, CUI_RES( BTN_LEFT ) ), 116*cdf0e10cSrcweir aBtnRight ( this, CUI_RES( BTN_RIGHT ) ), 117*cdf0e10cSrcweir aBtnDown ( this, CUI_RES( BTN_DOWN ) ), 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir aFlProperties ( this, CUI_RES(FL_PROPERTIES)), 120*cdf0e10cSrcweir aTsbStartInside ( this, CUI_RES( TSB_START_INSIDE ) ), 121*cdf0e10cSrcweir aTsbStopInside ( this, CUI_RES( TSB_STOP_INSIDE ) ), 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir aFtCount ( this, CUI_RES(FT_COUNT)), 124*cdf0e10cSrcweir aTsbEndless ( this, CUI_RES( TSB_ENDLESS ) ), 125*cdf0e10cSrcweir aNumFldCount ( this, CUI_RES( NUM_FLD_COUNT ) ), 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir aFtAmount ( this, CUI_RES(FT_AMOUNT)), 128*cdf0e10cSrcweir aTsbPixel ( this, CUI_RES( TSB_PIXEL ) ), 129*cdf0e10cSrcweir aMtrFldAmount ( this, CUI_RES( MTR_FLD_AMOUNT ) ), 130*cdf0e10cSrcweir 131*cdf0e10cSrcweir aFtDelay ( this, CUI_RES(FT_DELAY)), 132*cdf0e10cSrcweir aTsbAuto ( this, CUI_RES( TSB_AUTO ) ), 133*cdf0e10cSrcweir aMtrFldDelay ( this, CUI_RES( MTR_FLD_DELAY ) ), 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir rOutAttrs ( rInAttrs ), 136*cdf0e10cSrcweir eAniKind ( SDRTEXTANI_NONE ) 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir FreeResource(); 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir eFUnit = GetModuleFieldUnit( rInAttrs ); 141*cdf0e10cSrcweir SfxItemPool* pPool = rOutAttrs.GetPool(); 142*cdf0e10cSrcweir DBG_ASSERT( pPool, "Wo ist der Pool" ); 143*cdf0e10cSrcweir eUnit = pPool->GetMetric( SDRATTR_TEXT_LEFTDIST ); 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir Construct(); 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir aLbEffect.SetSelectHdl( 148*cdf0e10cSrcweir LINK( this, SvxTextAnimationPage, SelectEffectHdl_Impl ) ); 149*cdf0e10cSrcweir aTsbEndless.SetClickHdl( 150*cdf0e10cSrcweir LINK( this, SvxTextAnimationPage, ClickEndlessHdl_Impl ) ); 151*cdf0e10cSrcweir aTsbAuto.SetClickHdl( 152*cdf0e10cSrcweir LINK( this, SvxTextAnimationPage, ClickAutoHdl_Impl ) ); 153*cdf0e10cSrcweir aTsbPixel.SetClickHdl( 154*cdf0e10cSrcweir LINK( this, SvxTextAnimationPage, ClickPixelHdl_Impl ) ); 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir Link aLink( LINK( this, SvxTextAnimationPage, ClickDirectionHdl_Impl ) ); 157*cdf0e10cSrcweir aBtnUp.SetClickHdl( aLink ); 158*cdf0e10cSrcweir aBtnLeft.SetClickHdl( aLink ); 159*cdf0e10cSrcweir aBtnRight.SetClickHdl( aLink ); 160*cdf0e10cSrcweir aBtnDown.SetClickHdl( aLink ); 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir aNumFldCount.SetAccessibleRelationLabeledBy( &aTsbEndless ); 163*cdf0e10cSrcweir aMtrFldAmount.SetAccessibleRelationLabeledBy( &aTsbPixel ); 164*cdf0e10cSrcweir aMtrFldDelay.SetAccessibleRelationLabeledBy( &aTsbAuto ); 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir aBtnUp.SetAccessibleRelationLabeledBy( &aFtDirection ); 167*cdf0e10cSrcweir aBtnLeft.SetAccessibleRelationLabeledBy( &aFtDirection ); 168*cdf0e10cSrcweir aBtnRight.SetAccessibleRelationLabeledBy( &aFtDirection ); 169*cdf0e10cSrcweir aBtnDown.SetAccessibleRelationLabeledBy( &aFtDirection ); 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir aBtnUp.SetAccessibleRelationMemberOf( &aFlEffect ); 172*cdf0e10cSrcweir aBtnLeft.SetAccessibleRelationMemberOf( &aFlEffect ); 173*cdf0e10cSrcweir aBtnRight.SetAccessibleRelationMemberOf( &aFlEffect ); 174*cdf0e10cSrcweir aBtnDown.SetAccessibleRelationMemberOf( &aFlEffect ); 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir aTsbEndless.SetAccessibleRelationLabeledBy( &aFtCount ); 177*cdf0e10cSrcweir aTsbPixel.SetAccessibleRelationLabeledBy( &aFtAmount ); 178*cdf0e10cSrcweir aTsbAuto.SetAccessibleRelationLabeledBy( &aFtDelay ); 179*cdf0e10cSrcweir } 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir /************************************************************************* 182*cdf0e10cSrcweir |* 183*cdf0e10cSrcweir |* Dtor 184*cdf0e10cSrcweir |* 185*cdf0e10cSrcweir \************************************************************************/ 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir SvxTextAnimationPage::~SvxTextAnimationPage() 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir /************************************************************************* 192*cdf0e10cSrcweir |* 193*cdf0e10cSrcweir |* Liest uebergebenen Item-Set 194*cdf0e10cSrcweir |* 195*cdf0e10cSrcweir \************************************************************************/ 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir void __EXPORT SvxTextAnimationPage::Reset( const SfxItemSet& rAttrs ) 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir const SfxItemPool* pPool = rAttrs.GetPool(); 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir // Animationstyp 202*cdf0e10cSrcweir const SfxPoolItem* pItem = GetItem( rAttrs, SDRATTR_TEXT_ANIKIND ); 203*cdf0e10cSrcweir 204*cdf0e10cSrcweir if( !pItem ) 205*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANIKIND ); 206*cdf0e10cSrcweir if( pItem ) 207*cdf0e10cSrcweir { 208*cdf0e10cSrcweir eAniKind = ( ( const SdrTextAniKindItem* )pItem )->GetValue(); 209*cdf0e10cSrcweir aLbEffect.SelectEntryPos( sal::static_int_cast< sal_uInt16 >(eAniKind) ); 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir else 212*cdf0e10cSrcweir aLbEffect.SetNoSelection(); 213*cdf0e10cSrcweir aLbEffect.SaveValue(); 214*cdf0e10cSrcweir 215*cdf0e10cSrcweir // Animationsrichtung 216*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANIDIRECTION ); 217*cdf0e10cSrcweir if( !pItem ) 218*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANIDIRECTION ); 219*cdf0e10cSrcweir if( pItem ) 220*cdf0e10cSrcweir { 221*cdf0e10cSrcweir SdrTextAniDirection eValue = ( ( const SdrTextAniDirectionItem* )pItem )->GetValue(); 222*cdf0e10cSrcweir SelectDirection( eValue ); 223*cdf0e10cSrcweir } 224*cdf0e10cSrcweir else 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir aBtnUp.Check( sal_False ); 227*cdf0e10cSrcweir aBtnLeft.Check( sal_False ); 228*cdf0e10cSrcweir aBtnRight.Check( sal_False ); 229*cdf0e10cSrcweir aBtnDown.Check( sal_False ); 230*cdf0e10cSrcweir } 231*cdf0e10cSrcweir aBtnUp.SaveValue(); 232*cdf0e10cSrcweir aBtnLeft.SaveValue(); 233*cdf0e10cSrcweir aBtnRight.SaveValue(); 234*cdf0e10cSrcweir aBtnDown.SaveValue(); 235*cdf0e10cSrcweir 236*cdf0e10cSrcweir // Start inside 237*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANISTARTINSIDE ); 238*cdf0e10cSrcweir if( !pItem ) 239*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANISTARTINSIDE ); 240*cdf0e10cSrcweir if( pItem ) 241*cdf0e10cSrcweir { 242*cdf0e10cSrcweir aTsbStartInside.EnableTriState( sal_False ); 243*cdf0e10cSrcweir sal_Bool bValue = ( ( const SdrTextAniStartInsideItem* )pItem )->GetValue(); 244*cdf0e10cSrcweir if( bValue ) 245*cdf0e10cSrcweir aTsbStartInside.SetState( STATE_CHECK ); 246*cdf0e10cSrcweir else 247*cdf0e10cSrcweir aTsbStartInside.SetState( STATE_NOCHECK ); 248*cdf0e10cSrcweir } 249*cdf0e10cSrcweir else 250*cdf0e10cSrcweir aTsbStartInside.SetState( STATE_DONTKNOW ); 251*cdf0e10cSrcweir aTsbStartInside.SaveValue(); 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir // Stop inside 254*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANISTOPINSIDE ); 255*cdf0e10cSrcweir if( !pItem ) 256*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANISTOPINSIDE ); 257*cdf0e10cSrcweir if( pItem ) 258*cdf0e10cSrcweir { 259*cdf0e10cSrcweir aTsbStopInside.EnableTriState( sal_False ); 260*cdf0e10cSrcweir sal_Bool bValue = ( ( const SdrTextAniStopInsideItem* )pItem )->GetValue(); 261*cdf0e10cSrcweir if( bValue ) 262*cdf0e10cSrcweir aTsbStopInside.SetState( STATE_CHECK ); 263*cdf0e10cSrcweir else 264*cdf0e10cSrcweir aTsbStopInside.SetState( STATE_NOCHECK ); 265*cdf0e10cSrcweir } 266*cdf0e10cSrcweir else 267*cdf0e10cSrcweir aTsbStopInside.SetState( STATE_DONTKNOW ); 268*cdf0e10cSrcweir aTsbStopInside.SaveValue(); 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir // Anzahl 271*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANICOUNT ); 272*cdf0e10cSrcweir if( !pItem ) 273*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANICOUNT ); 274*cdf0e10cSrcweir if( pItem ) 275*cdf0e10cSrcweir { 276*cdf0e10cSrcweir aTsbEndless.EnableTriState( sal_False ); 277*cdf0e10cSrcweir long nValue = (long) ( ( const SdrTextAniCountItem* )pItem )->GetValue(); 278*cdf0e10cSrcweir aNumFldCount.SetValue( nValue ); 279*cdf0e10cSrcweir if( nValue == 0 ) 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir if( eAniKind == SDRTEXTANI_SLIDE ) 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir aTsbEndless.SetState( STATE_NOCHECK ); 284*cdf0e10cSrcweir aTsbEndless.Enable( sal_False ); 285*cdf0e10cSrcweir } 286*cdf0e10cSrcweir else 287*cdf0e10cSrcweir { 288*cdf0e10cSrcweir aTsbEndless.SetState( STATE_CHECK ); 289*cdf0e10cSrcweir aNumFldCount.SetEmptyFieldValue(); 290*cdf0e10cSrcweir } 291*cdf0e10cSrcweir } 292*cdf0e10cSrcweir else 293*cdf0e10cSrcweir aTsbEndless.SetState( STATE_NOCHECK ); 294*cdf0e10cSrcweir } 295*cdf0e10cSrcweir else 296*cdf0e10cSrcweir { 297*cdf0e10cSrcweir aNumFldCount.SetEmptyFieldValue(); 298*cdf0e10cSrcweir aTsbEndless.SetState( STATE_DONTKNOW ); 299*cdf0e10cSrcweir } 300*cdf0e10cSrcweir aTsbEndless.SaveValue(); 301*cdf0e10cSrcweir aNumFldCount.SaveValue(); 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir // Verzoegerung 304*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANIDELAY ); 305*cdf0e10cSrcweir if( !pItem ) 306*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANIDELAY ); 307*cdf0e10cSrcweir if( pItem ) 308*cdf0e10cSrcweir { 309*cdf0e10cSrcweir aTsbAuto.EnableTriState( sal_False ); 310*cdf0e10cSrcweir long nValue = (long) ( ( const SdrTextAniDelayItem* )pItem )->GetValue(); 311*cdf0e10cSrcweir aMtrFldDelay.SetValue( nValue ); 312*cdf0e10cSrcweir if( nValue == 0 ) 313*cdf0e10cSrcweir { 314*cdf0e10cSrcweir aTsbAuto.SetState( STATE_CHECK ); 315*cdf0e10cSrcweir aMtrFldDelay.SetEmptyFieldValue(); 316*cdf0e10cSrcweir } 317*cdf0e10cSrcweir else 318*cdf0e10cSrcweir aTsbAuto.SetState( STATE_NOCHECK ); 319*cdf0e10cSrcweir } 320*cdf0e10cSrcweir else 321*cdf0e10cSrcweir { 322*cdf0e10cSrcweir aMtrFldDelay.SetEmptyFieldValue(); 323*cdf0e10cSrcweir aTsbAuto.SetState( STATE_DONTKNOW ); 324*cdf0e10cSrcweir } 325*cdf0e10cSrcweir aTsbAuto.SaveValue(); 326*cdf0e10cSrcweir aMtrFldDelay.SaveValue(); 327*cdf0e10cSrcweir 328*cdf0e10cSrcweir // Schrittweite 329*cdf0e10cSrcweir pItem = GetItem( rAttrs, SDRATTR_TEXT_ANIAMOUNT ); 330*cdf0e10cSrcweir if( !pItem ) 331*cdf0e10cSrcweir pItem = &pPool->GetDefaultItem( SDRATTR_TEXT_ANIAMOUNT ); 332*cdf0e10cSrcweir if( pItem ) 333*cdf0e10cSrcweir { 334*cdf0e10cSrcweir aTsbPixel.EnableTriState( sal_False ); 335*cdf0e10cSrcweir long nValue = (long) ( ( const SdrTextAniAmountItem* )pItem )->GetValue(); 336*cdf0e10cSrcweir if( nValue <= 0 ) 337*cdf0e10cSrcweir { 338*cdf0e10cSrcweir aTsbPixel.SetState( STATE_CHECK ); 339*cdf0e10cSrcweir nValue = -nValue; 340*cdf0e10cSrcweir if( nValue == 0 ) 341*cdf0e10cSrcweir nValue++; 342*cdf0e10cSrcweir aMtrFldAmount.SetUnit( FUNIT_CUSTOM ); 343*cdf0e10cSrcweir aMtrFldAmount.SetDecimalDigits( 0 ); 344*cdf0e10cSrcweir 345*cdf0e10cSrcweir aMtrFldAmount.SetSpinSize( 1 ); 346*cdf0e10cSrcweir aMtrFldAmount.SetMin( 1 ); 347*cdf0e10cSrcweir aMtrFldAmount.SetFirst( 1 ); 348*cdf0e10cSrcweir aMtrFldAmount.SetMax( 100 ); 349*cdf0e10cSrcweir aMtrFldAmount.SetLast( 100 ); 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir aMtrFldAmount.SetValue( nValue ); 352*cdf0e10cSrcweir } 353*cdf0e10cSrcweir else 354*cdf0e10cSrcweir { 355*cdf0e10cSrcweir aTsbPixel.SetState( STATE_NOCHECK ); 356*cdf0e10cSrcweir aMtrFldAmount.SetUnit( eFUnit ); 357*cdf0e10cSrcweir aMtrFldAmount.SetDecimalDigits( 2 ); 358*cdf0e10cSrcweir 359*cdf0e10cSrcweir aMtrFldAmount.SetSpinSize( 10 ); 360*cdf0e10cSrcweir aMtrFldAmount.SetMin( 1 ); 361*cdf0e10cSrcweir aMtrFldAmount.SetFirst( 1 ); 362*cdf0e10cSrcweir aMtrFldAmount.SetMax( 10000 ); 363*cdf0e10cSrcweir aMtrFldAmount.SetLast( 10000 ); 364*cdf0e10cSrcweir 365*cdf0e10cSrcweir SetMetricValue( aMtrFldAmount, nValue, eUnit ); 366*cdf0e10cSrcweir } 367*cdf0e10cSrcweir } 368*cdf0e10cSrcweir else 369*cdf0e10cSrcweir { 370*cdf0e10cSrcweir aMtrFldAmount.Disable(); 371*cdf0e10cSrcweir aMtrFldAmount.SetEmptyFieldValue(); 372*cdf0e10cSrcweir aTsbPixel.SetState( STATE_DONTKNOW ); 373*cdf0e10cSrcweir } 374*cdf0e10cSrcweir aTsbPixel.SaveValue(); 375*cdf0e10cSrcweir aMtrFldAmount.SaveValue(); 376*cdf0e10cSrcweir 377*cdf0e10cSrcweir 378*cdf0e10cSrcweir SelectEffectHdl_Impl( NULL ); 379*cdf0e10cSrcweir ClickEndlessHdl_Impl( NULL ); 380*cdf0e10cSrcweir ClickAutoHdl_Impl( NULL ); 381*cdf0e10cSrcweir //ClickPixelHdl_Impl( NULL ); 382*cdf0e10cSrcweir } 383*cdf0e10cSrcweir 384*cdf0e10cSrcweir /************************************************************************* 385*cdf0e10cSrcweir |* 386*cdf0e10cSrcweir |* Fuellt uebergebenen Item-Set mit Dialogbox-Attributen 387*cdf0e10cSrcweir |* 388*cdf0e10cSrcweir \************************************************************************/ 389*cdf0e10cSrcweir 390*cdf0e10cSrcweir sal_Bool SvxTextAnimationPage::FillItemSet( SfxItemSet& rAttrs) 391*cdf0e10cSrcweir { 392*cdf0e10cSrcweir sal_Bool bModified = sal_False; 393*cdf0e10cSrcweir sal_uInt16 nPos; 394*cdf0e10cSrcweir TriState eState; 395*cdf0e10cSrcweir 396*cdf0e10cSrcweir // Animationstyp 397*cdf0e10cSrcweir nPos = aLbEffect.GetSelectEntryPos(); 398*cdf0e10cSrcweir if( nPos != LISTBOX_ENTRY_NOTFOUND && 399*cdf0e10cSrcweir nPos != aLbEffect.GetSavedValue() ) 400*cdf0e10cSrcweir { 401*cdf0e10cSrcweir rAttrs.Put( SdrTextAniKindItem( (SdrTextAniKind) nPos ) ); 402*cdf0e10cSrcweir bModified = sal_True; 403*cdf0e10cSrcweir } 404*cdf0e10cSrcweir 405*cdf0e10cSrcweir // Animationsrichtung 406*cdf0e10cSrcweir if( aBtnUp.GetSavedValue() != aBtnUp.IsChecked() || 407*cdf0e10cSrcweir aBtnLeft.GetSavedValue() != aBtnLeft.IsChecked() || 408*cdf0e10cSrcweir aBtnRight.GetSavedValue() != aBtnRight.IsChecked() || 409*cdf0e10cSrcweir aBtnDown.GetSavedValue() != aBtnDown.IsChecked() ) 410*cdf0e10cSrcweir { 411*cdf0e10cSrcweir SdrTextAniDirection eValue = (SdrTextAniDirection) GetSelectedDirection(); 412*cdf0e10cSrcweir rAttrs.Put( SdrTextAniDirectionItem( eValue ) ); 413*cdf0e10cSrcweir bModified = sal_True; 414*cdf0e10cSrcweir } 415*cdf0e10cSrcweir 416*cdf0e10cSrcweir // Start inside 417*cdf0e10cSrcweir eState = aTsbStartInside.GetState(); 418*cdf0e10cSrcweir if( eState != aTsbStartInside.GetSavedValue() ) 419*cdf0e10cSrcweir { 420*cdf0e10cSrcweir rAttrs.Put( SdrTextAniStartInsideItem( (sal_Bool) STATE_CHECK == eState ) ); 421*cdf0e10cSrcweir bModified = sal_True; 422*cdf0e10cSrcweir } 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir // Stop inside 425*cdf0e10cSrcweir eState = aTsbStopInside.GetState(); 426*cdf0e10cSrcweir if( eState != aTsbStopInside.GetSavedValue() ) 427*cdf0e10cSrcweir { 428*cdf0e10cSrcweir rAttrs.Put( SdrTextAniStopInsideItem( (sal_Bool) STATE_CHECK == eState ) ); 429*cdf0e10cSrcweir bModified = sal_True; 430*cdf0e10cSrcweir } 431*cdf0e10cSrcweir 432*cdf0e10cSrcweir // Anzahl 433*cdf0e10cSrcweir eState = aTsbEndless.GetState(); 434*cdf0e10cSrcweir String aStr = aNumFldCount.GetText(); 435*cdf0e10cSrcweir if( eState != aTsbEndless.GetSavedValue() || 436*cdf0e10cSrcweir aStr != aNumFldCount.GetSavedValue() ) 437*cdf0e10cSrcweir { 438*cdf0e10cSrcweir sal_Int64 nValue = 0; 439*cdf0e10cSrcweir if( eState == STATE_CHECK /*#89844#*/ && aTsbEndless.IsEnabled()) 440*cdf0e10cSrcweir bModified = sal_True; 441*cdf0e10cSrcweir else 442*cdf0e10cSrcweir { 443*cdf0e10cSrcweir if( aStr != aNumFldCount.GetSavedValue() ) 444*cdf0e10cSrcweir { 445*cdf0e10cSrcweir nValue = aNumFldCount.GetValue(); 446*cdf0e10cSrcweir bModified = sal_True; 447*cdf0e10cSrcweir } 448*cdf0e10cSrcweir } 449*cdf0e10cSrcweir if( bModified ) 450*cdf0e10cSrcweir rAttrs.Put( SdrTextAniCountItem( (sal_uInt16) nValue ) ); 451*cdf0e10cSrcweir } 452*cdf0e10cSrcweir 453*cdf0e10cSrcweir // Verzoegerung 454*cdf0e10cSrcweir eState = aTsbAuto.GetState(); 455*cdf0e10cSrcweir aStr = aMtrFldDelay.GetText(); 456*cdf0e10cSrcweir if( eState != aTsbAuto.GetSavedValue() || 457*cdf0e10cSrcweir aStr != aMtrFldDelay.GetSavedValue() ) 458*cdf0e10cSrcweir { 459*cdf0e10cSrcweir sal_Int64 nValue = 0; 460*cdf0e10cSrcweir if( eState == STATE_CHECK ) 461*cdf0e10cSrcweir bModified = sal_True; 462*cdf0e10cSrcweir else 463*cdf0e10cSrcweir { 464*cdf0e10cSrcweir if( aStr != aMtrFldDelay.GetSavedValue() ) 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir nValue = aMtrFldDelay.GetValue(); 467*cdf0e10cSrcweir bModified = sal_True; 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir } 470*cdf0e10cSrcweir if( bModified ) 471*cdf0e10cSrcweir rAttrs.Put( SdrTextAniDelayItem( (sal_uInt16) nValue ) ); 472*cdf0e10cSrcweir } 473*cdf0e10cSrcweir 474*cdf0e10cSrcweir // Schrittweite 475*cdf0e10cSrcweir eState = aTsbPixel.GetState(); 476*cdf0e10cSrcweir aStr = aMtrFldAmount.GetText(); 477*cdf0e10cSrcweir if( eState != aTsbPixel.GetSavedValue() || 478*cdf0e10cSrcweir aStr != aMtrFldAmount.GetSavedValue() ) 479*cdf0e10cSrcweir { 480*cdf0e10cSrcweir sal_Int64 nValue = 0; 481*cdf0e10cSrcweir if( eState == STATE_CHECK ) 482*cdf0e10cSrcweir { 483*cdf0e10cSrcweir nValue = aMtrFldAmount.GetValue(); 484*cdf0e10cSrcweir nValue = -nValue; 485*cdf0e10cSrcweir } 486*cdf0e10cSrcweir else 487*cdf0e10cSrcweir { 488*cdf0e10cSrcweir nValue = GetCoreValue( aMtrFldAmount, eUnit ); 489*cdf0e10cSrcweir } 490*cdf0e10cSrcweir rAttrs.Put( SdrTextAniAmountItem( (sal_Int16) nValue ) ); 491*cdf0e10cSrcweir 492*cdf0e10cSrcweir bModified = sal_True; 493*cdf0e10cSrcweir } 494*cdf0e10cSrcweir 495*cdf0e10cSrcweir return( bModified ); 496*cdf0e10cSrcweir } 497*cdf0e10cSrcweir 498*cdf0e10cSrcweir /************************************************************************* 499*cdf0e10cSrcweir |* 500*cdf0e10cSrcweir |* 501*cdf0e10cSrcweir |* 502*cdf0e10cSrcweir \************************************************************************/ 503*cdf0e10cSrcweir 504*cdf0e10cSrcweir void SvxTextAnimationPage::Construct() 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir } 507*cdf0e10cSrcweir 508*cdf0e10cSrcweir /************************************************************************* 509*cdf0e10cSrcweir |* 510*cdf0e10cSrcweir |* 511*cdf0e10cSrcweir |* 512*cdf0e10cSrcweir \************************************************************************/ 513*cdf0e10cSrcweir 514*cdf0e10cSrcweir sal_uInt16* SvxTextAnimationPage::GetRanges() 515*cdf0e10cSrcweir { 516*cdf0e10cSrcweir return( pRanges ); 517*cdf0e10cSrcweir } 518*cdf0e10cSrcweir 519*cdf0e10cSrcweir /************************************************************************* 520*cdf0e10cSrcweir |* 521*cdf0e10cSrcweir |* Erzeugt die Seite 522*cdf0e10cSrcweir |* 523*cdf0e10cSrcweir \************************************************************************/ 524*cdf0e10cSrcweir 525*cdf0e10cSrcweir SfxTabPage* SvxTextAnimationPage::Create( Window* pWindow, 526*cdf0e10cSrcweir const SfxItemSet& rAttrs ) 527*cdf0e10cSrcweir { 528*cdf0e10cSrcweir return( new SvxTextAnimationPage( pWindow, rAttrs ) ); 529*cdf0e10cSrcweir } 530*cdf0e10cSrcweir 531*cdf0e10cSrcweir /************************************************************************* 532*cdf0e10cSrcweir |* 533*cdf0e10cSrcweir |* 534*cdf0e10cSrcweir |* 535*cdf0e10cSrcweir \************************************************************************/ 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir IMPL_LINK( SvxTextAnimationPage, SelectEffectHdl_Impl, void *, EMPTYARG ) 538*cdf0e10cSrcweir { 539*cdf0e10cSrcweir sal_uInt16 nPos = aLbEffect.GetSelectEntryPos(); 540*cdf0e10cSrcweir if( nPos != LISTBOX_ENTRY_NOTFOUND ) 541*cdf0e10cSrcweir { 542*cdf0e10cSrcweir eAniKind = (SdrTextAniKind) nPos; 543*cdf0e10cSrcweir switch( eAniKind ) 544*cdf0e10cSrcweir { 545*cdf0e10cSrcweir case SDRTEXTANI_NONE: 546*cdf0e10cSrcweir { 547*cdf0e10cSrcweir aFtDirection.Disable(); 548*cdf0e10cSrcweir aBtnUp.Disable(); 549*cdf0e10cSrcweir aBtnLeft.Disable(); 550*cdf0e10cSrcweir aBtnRight.Disable(); 551*cdf0e10cSrcweir aBtnDown.Disable(); 552*cdf0e10cSrcweir aTsbStartInside.Disable(); 553*cdf0e10cSrcweir aTsbStopInside.Disable(); 554*cdf0e10cSrcweir 555*cdf0e10cSrcweir aTsbEndless.Disable(); 556*cdf0e10cSrcweir aNumFldCount.Disable(); 557*cdf0e10cSrcweir aFtCount.Disable(); 558*cdf0e10cSrcweir 559*cdf0e10cSrcweir aTsbAuto.Disable(); 560*cdf0e10cSrcweir aMtrFldDelay.Disable(); 561*cdf0e10cSrcweir aFtDelay.Disable(); 562*cdf0e10cSrcweir 563*cdf0e10cSrcweir aTsbPixel.Disable(); 564*cdf0e10cSrcweir aMtrFldAmount.Disable(); 565*cdf0e10cSrcweir aFtAmount.Disable(); 566*cdf0e10cSrcweir } 567*cdf0e10cSrcweir break; 568*cdf0e10cSrcweir 569*cdf0e10cSrcweir case SDRTEXTANI_BLINK: 570*cdf0e10cSrcweir case SDRTEXTANI_SCROLL: 571*cdf0e10cSrcweir case SDRTEXTANI_ALTERNATE: 572*cdf0e10cSrcweir case SDRTEXTANI_SLIDE: 573*cdf0e10cSrcweir { 574*cdf0e10cSrcweir if( eAniKind == SDRTEXTANI_SLIDE ) 575*cdf0e10cSrcweir { 576*cdf0e10cSrcweir aTsbStartInside.Disable(); 577*cdf0e10cSrcweir aTsbStopInside.Disable(); 578*cdf0e10cSrcweir 579*cdf0e10cSrcweir aTsbEndless.Disable(); 580*cdf0e10cSrcweir aNumFldCount.Enable(); 581*cdf0e10cSrcweir aNumFldCount.SetValue( aNumFldCount.GetValue() ); 582*cdf0e10cSrcweir } 583*cdf0e10cSrcweir else 584*cdf0e10cSrcweir { 585*cdf0e10cSrcweir aTsbStartInside.Enable(); 586*cdf0e10cSrcweir aTsbStopInside.Enable(); 587*cdf0e10cSrcweir 588*cdf0e10cSrcweir aTsbEndless.Enable(); 589*cdf0e10cSrcweir ClickEndlessHdl_Impl( NULL ); 590*cdf0e10cSrcweir } 591*cdf0e10cSrcweir aFtCount.Enable(); 592*cdf0e10cSrcweir 593*cdf0e10cSrcweir aTsbAuto.Enable(); 594*cdf0e10cSrcweir aFtDelay.Enable(); 595*cdf0e10cSrcweir ClickAutoHdl_Impl( NULL ); 596*cdf0e10cSrcweir 597*cdf0e10cSrcweir if( eAniKind == SDRTEXTANI_BLINK ) 598*cdf0e10cSrcweir { 599*cdf0e10cSrcweir aFtDirection.Disable(); 600*cdf0e10cSrcweir aBtnUp.Disable(); 601*cdf0e10cSrcweir aBtnLeft.Disable(); 602*cdf0e10cSrcweir aBtnRight.Disable(); 603*cdf0e10cSrcweir aBtnDown.Disable(); 604*cdf0e10cSrcweir 605*cdf0e10cSrcweir aTsbPixel.Disable(); 606*cdf0e10cSrcweir aMtrFldAmount.Disable(); 607*cdf0e10cSrcweir aFtAmount.Disable(); 608*cdf0e10cSrcweir } 609*cdf0e10cSrcweir else 610*cdf0e10cSrcweir { 611*cdf0e10cSrcweir aFtDirection.Enable(); 612*cdf0e10cSrcweir aBtnUp.Enable(); 613*cdf0e10cSrcweir aBtnLeft.Enable(); 614*cdf0e10cSrcweir aBtnRight.Enable(); 615*cdf0e10cSrcweir aBtnDown.Enable(); 616*cdf0e10cSrcweir 617*cdf0e10cSrcweir aTsbPixel.Enable(); 618*cdf0e10cSrcweir aMtrFldAmount.Enable(); 619*cdf0e10cSrcweir aFtAmount.Enable(); 620*cdf0e10cSrcweir } 621*cdf0e10cSrcweir } 622*cdf0e10cSrcweir break; 623*cdf0e10cSrcweir } 624*cdf0e10cSrcweir 625*cdf0e10cSrcweir } 626*cdf0e10cSrcweir return( 0L ); 627*cdf0e10cSrcweir } 628*cdf0e10cSrcweir 629*cdf0e10cSrcweir /************************************************************************* 630*cdf0e10cSrcweir |* 631*cdf0e10cSrcweir |* 632*cdf0e10cSrcweir |* 633*cdf0e10cSrcweir \************************************************************************/ 634*cdf0e10cSrcweir 635*cdf0e10cSrcweir IMPL_LINK( SvxTextAnimationPage, ClickEndlessHdl_Impl, void *, EMPTYARG ) 636*cdf0e10cSrcweir { 637*cdf0e10cSrcweir 638*cdf0e10cSrcweir if( eAniKind != SDRTEXTANI_SLIDE ) 639*cdf0e10cSrcweir { 640*cdf0e10cSrcweir TriState eState = aTsbEndless.GetState(); 641*cdf0e10cSrcweir if( eState != STATE_NOCHECK ) 642*cdf0e10cSrcweir { 643*cdf0e10cSrcweir aNumFldCount.Disable(); 644*cdf0e10cSrcweir aNumFldCount.SetEmptyFieldValue(); 645*cdf0e10cSrcweir } 646*cdf0e10cSrcweir else 647*cdf0e10cSrcweir { 648*cdf0e10cSrcweir aNumFldCount.Enable(); 649*cdf0e10cSrcweir aNumFldCount.SetValue( aNumFldCount.GetValue() ); 650*cdf0e10cSrcweir } 651*cdf0e10cSrcweir } 652*cdf0e10cSrcweir return( 0L ); 653*cdf0e10cSrcweir } 654*cdf0e10cSrcweir 655*cdf0e10cSrcweir /************************************************************************* 656*cdf0e10cSrcweir |* 657*cdf0e10cSrcweir |* 658*cdf0e10cSrcweir |* 659*cdf0e10cSrcweir \************************************************************************/ 660*cdf0e10cSrcweir 661*cdf0e10cSrcweir IMPL_LINK( SvxTextAnimationPage, ClickAutoHdl_Impl, void *, EMPTYARG ) 662*cdf0e10cSrcweir { 663*cdf0e10cSrcweir TriState eState = aTsbAuto.GetState(); 664*cdf0e10cSrcweir if( eState != STATE_NOCHECK ) 665*cdf0e10cSrcweir { 666*cdf0e10cSrcweir aMtrFldDelay.Disable(); 667*cdf0e10cSrcweir aMtrFldDelay.SetEmptyFieldValue(); 668*cdf0e10cSrcweir } 669*cdf0e10cSrcweir else 670*cdf0e10cSrcweir { 671*cdf0e10cSrcweir aMtrFldDelay.Enable(); 672*cdf0e10cSrcweir aMtrFldDelay.SetValue( aMtrFldDelay.GetValue() ); 673*cdf0e10cSrcweir } 674*cdf0e10cSrcweir 675*cdf0e10cSrcweir return( 0L ); 676*cdf0e10cSrcweir } 677*cdf0e10cSrcweir 678*cdf0e10cSrcweir /************************************************************************* 679*cdf0e10cSrcweir |* 680*cdf0e10cSrcweir |* 681*cdf0e10cSrcweir |* 682*cdf0e10cSrcweir \************************************************************************/ 683*cdf0e10cSrcweir 684*cdf0e10cSrcweir IMPL_LINK( SvxTextAnimationPage, ClickPixelHdl_Impl, void *, EMPTYARG ) 685*cdf0e10cSrcweir { 686*cdf0e10cSrcweir TriState eState = aTsbPixel.GetState(); 687*cdf0e10cSrcweir if( eState == STATE_CHECK ) 688*cdf0e10cSrcweir { 689*cdf0e10cSrcweir sal_Int64 nValue = aMtrFldAmount.GetValue() / 10; 690*cdf0e10cSrcweir aMtrFldAmount.Enable(); 691*cdf0e10cSrcweir aMtrFldAmount.SetUnit( FUNIT_CUSTOM ); 692*cdf0e10cSrcweir //SetFieldUnit( aMtrFldAmount, FUNIT_CUSTOM ); 693*cdf0e10cSrcweir aMtrFldAmount.SetDecimalDigits( 0 ); 694*cdf0e10cSrcweir 695*cdf0e10cSrcweir aMtrFldAmount.SetSpinSize( 1 ); 696*cdf0e10cSrcweir aMtrFldAmount.SetMin( 1 ); 697*cdf0e10cSrcweir aMtrFldAmount.SetFirst( 1 ); 698*cdf0e10cSrcweir aMtrFldAmount.SetMax( 100 ); 699*cdf0e10cSrcweir aMtrFldAmount.SetLast( 100 ); 700*cdf0e10cSrcweir 701*cdf0e10cSrcweir aMtrFldAmount.SetValue( nValue ); 702*cdf0e10cSrcweir } 703*cdf0e10cSrcweir else if( eState == STATE_NOCHECK ) 704*cdf0e10cSrcweir { 705*cdf0e10cSrcweir sal_Int64 nValue = aMtrFldAmount.GetValue() * 10; 706*cdf0e10cSrcweir aMtrFldAmount.Enable(); 707*cdf0e10cSrcweir aMtrFldAmount.SetUnit( eFUnit ); 708*cdf0e10cSrcweir //SetFieldUnit( aMtrFldAmount, eFUnit ); 709*cdf0e10cSrcweir aMtrFldAmount.SetDecimalDigits( 2 ); 710*cdf0e10cSrcweir 711*cdf0e10cSrcweir aMtrFldAmount.SetSpinSize( 10 ); 712*cdf0e10cSrcweir aMtrFldAmount.SetMin( 1 ); 713*cdf0e10cSrcweir aMtrFldAmount.SetFirst( 1 ); 714*cdf0e10cSrcweir aMtrFldAmount.SetMax( 10000 ); 715*cdf0e10cSrcweir aMtrFldAmount.SetLast( 10000 ); 716*cdf0e10cSrcweir 717*cdf0e10cSrcweir aMtrFldAmount.SetValue( nValue ); 718*cdf0e10cSrcweir } 719*cdf0e10cSrcweir 720*cdf0e10cSrcweir return( 0L ); 721*cdf0e10cSrcweir } 722*cdf0e10cSrcweir 723*cdf0e10cSrcweir /************************************************************************* 724*cdf0e10cSrcweir |* 725*cdf0e10cSrcweir |* 726*cdf0e10cSrcweir |* 727*cdf0e10cSrcweir \************************************************************************/ 728*cdf0e10cSrcweir 729*cdf0e10cSrcweir IMPL_LINK( SvxTextAnimationPage, ClickDirectionHdl_Impl, ImageButton *, pBtn ) 730*cdf0e10cSrcweir { 731*cdf0e10cSrcweir aBtnUp.Check( pBtn == &aBtnUp ); 732*cdf0e10cSrcweir aBtnLeft.Check( pBtn == &aBtnLeft ); 733*cdf0e10cSrcweir aBtnRight.Check( pBtn == &aBtnRight ); 734*cdf0e10cSrcweir aBtnDown.Check( pBtn == &aBtnDown ); 735*cdf0e10cSrcweir 736*cdf0e10cSrcweir return( 0L ); 737*cdf0e10cSrcweir } 738*cdf0e10cSrcweir 739*cdf0e10cSrcweir /************************************************************************* 740*cdf0e10cSrcweir |* 741*cdf0e10cSrcweir |* 742*cdf0e10cSrcweir |* 743*cdf0e10cSrcweir \************************************************************************/ 744*cdf0e10cSrcweir 745*cdf0e10cSrcweir void SvxTextAnimationPage::SelectDirection( SdrTextAniDirection nValue ) 746*cdf0e10cSrcweir { 747*cdf0e10cSrcweir aBtnUp.Check( nValue == SDRTEXTANI_UP ); 748*cdf0e10cSrcweir aBtnLeft.Check( nValue == SDRTEXTANI_LEFT ); 749*cdf0e10cSrcweir aBtnRight.Check( nValue == SDRTEXTANI_RIGHT ); 750*cdf0e10cSrcweir aBtnDown.Check( nValue == SDRTEXTANI_DOWN ); 751*cdf0e10cSrcweir } 752*cdf0e10cSrcweir 753*cdf0e10cSrcweir /************************************************************************* 754*cdf0e10cSrcweir |* 755*cdf0e10cSrcweir |* 756*cdf0e10cSrcweir |* 757*cdf0e10cSrcweir \************************************************************************/ 758*cdf0e10cSrcweir 759*cdf0e10cSrcweir sal_uInt16 SvxTextAnimationPage::GetSelectedDirection() 760*cdf0e10cSrcweir { 761*cdf0e10cSrcweir sal_uInt16 nValue = 0; 762*cdf0e10cSrcweir 763*cdf0e10cSrcweir if( aBtnUp.IsChecked() ) 764*cdf0e10cSrcweir nValue = SDRTEXTANI_UP; 765*cdf0e10cSrcweir else if( aBtnLeft.IsChecked() ) 766*cdf0e10cSrcweir nValue = SDRTEXTANI_LEFT; 767*cdf0e10cSrcweir else if( aBtnRight.IsChecked() ) 768*cdf0e10cSrcweir nValue = SDRTEXTANI_RIGHT; 769*cdf0e10cSrcweir else if( aBtnDown.IsChecked() ) 770*cdf0e10cSrcweir nValue = SDRTEXTANI_DOWN; 771*cdf0e10cSrcweir 772*cdf0e10cSrcweir return( nValue ); 773*cdf0e10cSrcweir } 774*cdf0e10cSrcweir 775*cdf0e10cSrcweir 776