1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_cui.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir // include --------------------------------------------------------------- 32*cdf0e10cSrcweir #include <tools/shl.hxx> 33*cdf0e10cSrcweir #include <sfx2/app.hxx> 34*cdf0e10cSrcweir #include <sfx2/module.hxx> 35*cdf0e10cSrcweir #include <svx/dialogs.hrc> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir #define _SVX_TPSHADOW_CXX 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #include "svx/xattr.hxx" 40*cdf0e10cSrcweir #include <svx/xpool.hxx> 41*cdf0e10cSrcweir #include <cuires.hrc> 42*cdf0e10cSrcweir #include "tabarea.hrc" 43*cdf0e10cSrcweir #include <svx/svdattr.hxx> 44*cdf0e10cSrcweir #include "svx/drawitem.hxx" 45*cdf0e10cSrcweir #include "cuitabarea.hxx" 46*cdf0e10cSrcweir #include <dialmgr.hxx> 47*cdf0e10cSrcweir #include "svx/dlgutil.hxx" 48*cdf0e10cSrcweir #include <cuitabline.hxx> 49*cdf0e10cSrcweir #include "paragrph.hrc" 50*cdf0e10cSrcweir #include <svx/xlineit0.hxx> 51*cdf0e10cSrcweir #include <sfx2/request.hxx> //add CHINA001 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir #define DLGWIN this->GetParent()->GetParent() 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // static ---------------------------------------------------------------- 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir static sal_uInt16 pShadowRanges[] = 58*cdf0e10cSrcweir { 59*cdf0e10cSrcweir SDRATTR_SHADOWCOLOR, 60*cdf0e10cSrcweir SDRATTR_SHADOWTRANSPARENCE, 61*cdf0e10cSrcweir SID_ATTR_FILL_SHADOW, 62*cdf0e10cSrcweir SID_ATTR_FILL_SHADOW, 63*cdf0e10cSrcweir 0 64*cdf0e10cSrcweir }; 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir /************************************************************************* 67*cdf0e10cSrcweir |* 68*cdf0e10cSrcweir |* Dialog zum Aendern des Schattens 69*cdf0e10cSrcweir |* 70*cdf0e10cSrcweir \************************************************************************/ 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir SvxShadowTabPage::SvxShadowTabPage( Window* pParent, const SfxItemSet& rInAttrs ) : 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir SvxTabPage ( pParent, CUI_RES( RID_SVXPAGE_SHADOW ), rInAttrs ), 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir aFlProp ( this, CUI_RES( FL_PROP ) ), 77*cdf0e10cSrcweir aTsbShowShadow ( this, CUI_RES( TSB_SHOW_SHADOW ) ), 78*cdf0e10cSrcweir aFtPosition ( this, CUI_RES( FT_POSITION ) ), 79*cdf0e10cSrcweir aCtlPosition ( this, CUI_RES( CTL_POSITION ) ), 80*cdf0e10cSrcweir aFtDistance ( this, CUI_RES( FT_DISTANCE ) ), 81*cdf0e10cSrcweir aMtrDistance ( this, CUI_RES( MTR_FLD_DISTANCE ) ), 82*cdf0e10cSrcweir aFtShadowColor ( this, CUI_RES( FT_SHADOW_COLOR ) ), 83*cdf0e10cSrcweir aLbShadowColor ( this, CUI_RES( LB_SHADOW_COLOR ) ), 84*cdf0e10cSrcweir aFtTransparent ( this, CUI_RES( FT_TRANSPARENT ) ), 85*cdf0e10cSrcweir aMtrTransparent ( this, CUI_RES( MTR_SHADOW_TRANSPARENT ) ), 86*cdf0e10cSrcweir aCtlXRectPreview ( this, CUI_RES( CTL_COLOR_PREVIEW ) ), 87*cdf0e10cSrcweir rOutAttrs ( rInAttrs ), 88*cdf0e10cSrcweir pColorTab( NULL ), 89*cdf0e10cSrcweir bDisable ( sal_False ), 90*cdf0e10cSrcweir pXPool ( (XOutdevItemPool*) rInAttrs.GetPool() ), 91*cdf0e10cSrcweir aXFillAttr ( pXPool ), 92*cdf0e10cSrcweir rXFSet ( aXFillAttr.GetItemSet() ) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir FreeResource(); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // diese Page braucht ExchangeSupport 97*cdf0e10cSrcweir SetExchangeSupport(); 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir // Metrik einstellen 100*cdf0e10cSrcweir FieldUnit eFUnit = GetModuleFieldUnit( rInAttrs ); 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir switch ( eFUnit ) 103*cdf0e10cSrcweir { 104*cdf0e10cSrcweir case FUNIT_M: 105*cdf0e10cSrcweir case FUNIT_KM: 106*cdf0e10cSrcweir eFUnit = FUNIT_MM; 107*cdf0e10cSrcweir break; 108*cdf0e10cSrcweir default: ;//prevent warning 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir SetFieldUnit( aMtrDistance, eFUnit ); 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir // PoolUnit ermitteln 113*cdf0e10cSrcweir SfxItemPool* pPool = rOutAttrs.GetPool(); 114*cdf0e10cSrcweir DBG_ASSERT( pPool, "Wo ist der Pool?" ); 115*cdf0e10cSrcweir ePoolUnit = pPool->GetMetric( SDRATTR_SHADOWXDIST ); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir // Setzen des Output-Devices 118*cdf0e10cSrcweir XFillStyle eXFS = XFILL_SOLID; 119*cdf0e10cSrcweir if( rOutAttrs.GetItemState( XATTR_FILLSTYLE ) != SFX_ITEM_DONTCARE ) 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir eXFS = (XFillStyle) ( ( ( const XFillStyleItem& ) rOutAttrs. 122*cdf0e10cSrcweir Get( GetWhich( XATTR_FILLSTYLE ) ) ).GetValue() ); 123*cdf0e10cSrcweir switch( eXFS ) 124*cdf0e10cSrcweir { 125*cdf0e10cSrcweir //case XFILL_NONE: --> NICHTS 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir case XFILL_SOLID: 128*cdf0e10cSrcweir if( SFX_ITEM_DONTCARE != rOutAttrs.GetItemState( XATTR_FILLCOLOR ) ) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir XFillColorItem aColorItem( ( const XFillColorItem& ) 131*cdf0e10cSrcweir rOutAttrs.Get( XATTR_FILLCOLOR ) ); 132*cdf0e10cSrcweir rXFSet.Put( aColorItem ); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir break; 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir case XFILL_GRADIENT: 137*cdf0e10cSrcweir if( SFX_ITEM_DONTCARE != rOutAttrs.GetItemState( XATTR_FILLGRADIENT ) ) 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir XFillGradientItem aGradientItem( ( ( const XFillGradientItem& ) 140*cdf0e10cSrcweir rOutAttrs.Get( XATTR_FILLGRADIENT ) ) ); 141*cdf0e10cSrcweir rXFSet.Put( aGradientItem ); 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir break; 144*cdf0e10cSrcweir 145*cdf0e10cSrcweir case XFILL_HATCH: 146*cdf0e10cSrcweir if( SFX_ITEM_DONTCARE != rOutAttrs.GetItemState( XATTR_FILLHATCH ) ) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir XFillHatchItem aHatchItem( ( ( const XFillHatchItem& ) 149*cdf0e10cSrcweir rOutAttrs.Get( XATTR_FILLHATCH ) ) ); 150*cdf0e10cSrcweir rXFSet.Put( aHatchItem ); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir break; 153*cdf0e10cSrcweir 154*cdf0e10cSrcweir case XFILL_BITMAP: 155*cdf0e10cSrcweir { 156*cdf0e10cSrcweir if( SFX_ITEM_DONTCARE != rOutAttrs.GetItemState( XATTR_FILLBITMAP ) ) 157*cdf0e10cSrcweir { 158*cdf0e10cSrcweir XFillBitmapItem aBitmapItem( ( const XFillBitmapItem& ) 159*cdf0e10cSrcweir rOutAttrs.Get( XATTR_FILLBITMAP ) ); 160*cdf0e10cSrcweir rXFSet.Put( aBitmapItem ); 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir break; 164*cdf0e10cSrcweir case XFILL_NONE : break; 165*cdf0e10cSrcweir } 166*cdf0e10cSrcweir } 167*cdf0e10cSrcweir else 168*cdf0e10cSrcweir { 169*cdf0e10cSrcweir rXFSet.Put( XFillColorItem( String(), COL_LIGHTRED ) ); 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir 172*cdf0e10cSrcweir if(XFILL_NONE == eXFS) 173*cdf0e10cSrcweir { 174*cdf0e10cSrcweir // #i96350# 175*cdf0e10cSrcweir // fallback to solid fillmode when no fill mode is provided to have 176*cdf0e10cSrcweir // a reasonable shadow preview. The used color will be a set one or 177*cdf0e10cSrcweir // the default (currently blue8) 178*cdf0e10cSrcweir eXFS = XFILL_SOLID; 179*cdf0e10cSrcweir } 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir rXFSet.Put( XFillStyleItem( eXFS ) ); 182*cdf0e10cSrcweir aCtlXRectPreview.SetRectangleAttributes(aXFillAttr.GetItemSet()); 183*cdf0e10cSrcweir //aCtlXRectPreview.SetFillAttr( aXFillAttr ); 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir aTsbShowShadow.SetClickHdl( LINK( this, SvxShadowTabPage, ClickShadowHdl_Impl ) ); 186*cdf0e10cSrcweir Link aLink = LINK( this, SvxShadowTabPage, ModifyShadowHdl_Impl ); 187*cdf0e10cSrcweir aLbShadowColor.SetSelectHdl( aLink ); 188*cdf0e10cSrcweir aMtrTransparent.SetModifyHdl( aLink ); 189*cdf0e10cSrcweir aMtrDistance.SetModifyHdl( aLink ); 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir aCtlXRectPreview.SetAccessibleName(String(CUI_RES(STR_EXAMPLE))); 192*cdf0e10cSrcweir aCtlPosition.SetAccessibleRelationMemberOf( &aFlProp ); 193*cdf0e10cSrcweir } 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir // ----------------------------------------------------------------------- 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir void SvxShadowTabPage::Construct() 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir // Farbtabelle fuellen 200*cdf0e10cSrcweir aLbShadowColor.Fill( pColorTab ); 201*cdf0e10cSrcweir 202*cdf0e10cSrcweir if( bDisable ) 203*cdf0e10cSrcweir { 204*cdf0e10cSrcweir aTsbShowShadow.Disable(); 205*cdf0e10cSrcweir aFtPosition.Disable(); 206*cdf0e10cSrcweir aCtlPosition.Disable(); 207*cdf0e10cSrcweir aFtDistance.Disable(); 208*cdf0e10cSrcweir aMtrDistance.Disable(); 209*cdf0e10cSrcweir aFtShadowColor.Disable(); 210*cdf0e10cSrcweir aLbShadowColor.Disable(); 211*cdf0e10cSrcweir aFtTransparent.Disable(); 212*cdf0e10cSrcweir aMtrTransparent.Disable(); 213*cdf0e10cSrcweir } 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir // ----------------------------------------------------------------------- 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir void SvxShadowTabPage::ActivatePage( const SfxItemSet& rSet ) 219*cdf0e10cSrcweir { 220*cdf0e10cSrcweir sal_uInt16 nPos; 221*cdf0e10cSrcweir sal_uInt16 nCount; 222*cdf0e10cSrcweir //add CHINA001 Begin 223*cdf0e10cSrcweir SFX_ITEMSET_ARG (&rSet,pPageTypeItem,SfxUInt16Item,SID_PAGE_TYPE,sal_False); 224*cdf0e10cSrcweir if (pPageTypeItem) 225*cdf0e10cSrcweir SetPageType(pPageTypeItem->GetValue()); 226*cdf0e10cSrcweir //add CHINA001 end 227*cdf0e10cSrcweir if( nDlgType == 0 ) //CHINA001 // Flaechen-Dialogif( *pDlgType == 0 ) // Flaechen-Dialog 228*cdf0e10cSrcweir { 229*cdf0e10cSrcweir if( pColorTab ) 230*cdf0e10cSrcweir { 231*cdf0e10cSrcweir // ColorTable 232*cdf0e10cSrcweir if( *pnColorTableState & CT_CHANGED || 233*cdf0e10cSrcweir *pnColorTableState & CT_MODIFIED ) 234*cdf0e10cSrcweir { 235*cdf0e10cSrcweir if( *pnColorTableState & CT_CHANGED ) 236*cdf0e10cSrcweir { 237*cdf0e10cSrcweir SvxAreaTabDialog* pArea = dynamic_cast< SvxAreaTabDialog* >( DLGWIN ); 238*cdf0e10cSrcweir if( pArea ) 239*cdf0e10cSrcweir { 240*cdf0e10cSrcweir pColorTab = pArea->GetNewColorTable(); 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir else 243*cdf0e10cSrcweir { 244*cdf0e10cSrcweir SvxLineTabDialog* pLine = dynamic_cast< SvxLineTabDialog* >( DLGWIN ); 245*cdf0e10cSrcweir if( pLine ) 246*cdf0e10cSrcweir pColorTab = pLine->GetNewColorTable(); 247*cdf0e10cSrcweir } 248*cdf0e10cSrcweir } 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir // aLbShadowColor 251*cdf0e10cSrcweir nPos = aLbShadowColor.GetSelectEntryPos(); 252*cdf0e10cSrcweir aLbShadowColor.Clear(); 253*cdf0e10cSrcweir aLbShadowColor.Fill( pColorTab ); 254*cdf0e10cSrcweir nCount = aLbShadowColor.GetEntryCount(); 255*cdf0e10cSrcweir if( nCount == 0 ) 256*cdf0e10cSrcweir ; // Dieser Fall sollte nicht auftreten 257*cdf0e10cSrcweir else if( nCount <= nPos ) 258*cdf0e10cSrcweir aLbShadowColor.SelectEntryPos( 0 ); 259*cdf0e10cSrcweir else 260*cdf0e10cSrcweir aLbShadowColor.SelectEntryPos( nPos ); 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir ModifyShadowHdl_Impl( this ); 263*cdf0e10cSrcweir } 264*cdf0e10cSrcweir nPageType = PT_SHADOW;//CHINA001 *pPageType = PT_SHADOW; 265*cdf0e10cSrcweir } 266*cdf0e10cSrcweir } 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir // ----------------------------------------------------------------------- 270*cdf0e10cSrcweir 271*cdf0e10cSrcweir int SvxShadowTabPage::DeactivatePage( SfxItemSet* _pSet ) 272*cdf0e10cSrcweir { 273*cdf0e10cSrcweir if( _pSet ) 274*cdf0e10cSrcweir FillItemSet( *_pSet ); 275*cdf0e10cSrcweir 276*cdf0e10cSrcweir return( LEAVE_PAGE ); 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir 279*cdf0e10cSrcweir // ----------------------------------------------------------------------- 280*cdf0e10cSrcweir 281*cdf0e10cSrcweir sal_Bool SvxShadowTabPage::FillItemSet( SfxItemSet& rAttrs ) 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir const SfxPoolItem* pOld = NULL; 284*cdf0e10cSrcweir sal_Bool bModified = sal_False; 285*cdf0e10cSrcweir 286*cdf0e10cSrcweir if( !bDisable ) 287*cdf0e10cSrcweir { 288*cdf0e10cSrcweir // Schatten 289*cdf0e10cSrcweir TriState eState = aTsbShowShadow.GetState(); 290*cdf0e10cSrcweir if( eState != aTsbShowShadow.GetSavedValue() ) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir SdrShadowItem aItem( sal::static_int_cast< sal_Bool >( eState ) ); 293*cdf0e10cSrcweir pOld = GetOldItem( rAttrs, SDRATTR_SHADOW ); 294*cdf0e10cSrcweir if ( !pOld || !( *(const SdrShadowItem*)pOld == aItem ) ) 295*cdf0e10cSrcweir { 296*cdf0e10cSrcweir rAttrs.Put( aItem ); 297*cdf0e10cSrcweir bModified = sal_True; 298*cdf0e10cSrcweir } 299*cdf0e10cSrcweir } 300*cdf0e10cSrcweir 301*cdf0e10cSrcweir // Schatten-Entfernung 302*cdf0e10cSrcweir // Etwas umstaendliche Abfrage, ob etwas geaendert wurde, 303*cdf0e10cSrcweir // da Items nicht direkt auf Controls abbildbar sind 304*cdf0e10cSrcweir sal_Int32 nX = 0L, nY = 0L; 305*cdf0e10cSrcweir sal_Int32 nXY = GetCoreValue( aMtrDistance, ePoolUnit ); 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir switch( aCtlPosition.GetActualRP() ) 308*cdf0e10cSrcweir { 309*cdf0e10cSrcweir case RP_LT: nX = nY = -nXY; break; 310*cdf0e10cSrcweir case RP_MT: nY = -nXY; break; 311*cdf0e10cSrcweir case RP_RT: nX = nXY; nY = -nXY; break; 312*cdf0e10cSrcweir case RP_LM: nX = -nXY; break; 313*cdf0e10cSrcweir case RP_RM: nX = nXY; break; 314*cdf0e10cSrcweir case RP_LB: nX = -nXY; nY = nXY; break; 315*cdf0e10cSrcweir case RP_MB: nY = nXY; break; 316*cdf0e10cSrcweir case RP_RB: nX = nY = nXY; break; 317*cdf0e10cSrcweir case RP_MM: break; 318*cdf0e10cSrcweir } 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir // Wenn die Werte des Schattenabstanden==SFX_ITEM_DONTCARE und der angezeigte 321*cdf0e10cSrcweir // String im entspr. MetricField=="", dann w�rde der Vergleich zw. alten und 322*cdf0e10cSrcweir // neuen Distance-Werte ein falsches Ergebnis liefern, da in so einem Fall die 323*cdf0e10cSrcweir // neuen Distance-Werte den Default-Werten des MetricField entspr�chen !!!! 324*cdf0e10cSrcweir if ( !aMtrDistance.IsEmptyFieldValue() || 325*cdf0e10cSrcweir rOutAttrs.GetItemState( SDRATTR_SHADOWXDIST ) != SFX_ITEM_DONTCARE || 326*cdf0e10cSrcweir rOutAttrs.GetItemState( SDRATTR_SHADOWYDIST ) != SFX_ITEM_DONTCARE ) 327*cdf0e10cSrcweir { 328*cdf0e10cSrcweir sal_Int32 nOldX = 9876543; // Unmoeglicher Wert, entspr. DontCare 329*cdf0e10cSrcweir sal_Int32 nOldY = 9876543; 330*cdf0e10cSrcweir if( rOutAttrs.GetItemState( SDRATTR_SHADOWXDIST ) != SFX_ITEM_DONTCARE && 331*cdf0e10cSrcweir rOutAttrs.GetItemState( SDRATTR_SHADOWYDIST ) != SFX_ITEM_DONTCARE ) 332*cdf0e10cSrcweir { 333*cdf0e10cSrcweir nOldX = ( ( const SdrShadowXDistItem& ) rOutAttrs. 334*cdf0e10cSrcweir Get( SDRATTR_SHADOWXDIST ) ).GetValue(); 335*cdf0e10cSrcweir nOldY = ( ( const SdrShadowYDistItem& ) rOutAttrs. 336*cdf0e10cSrcweir Get( SDRATTR_SHADOWYDIST ) ).GetValue(); 337*cdf0e10cSrcweir } 338*cdf0e10cSrcweir SdrShadowXDistItem aXItem( nX ); 339*cdf0e10cSrcweir pOld = GetOldItem( rAttrs, SDRATTR_SHADOWXDIST ); 340*cdf0e10cSrcweir if ( nX != nOldX && 341*cdf0e10cSrcweir ( !pOld || !( *(const SdrShadowXDistItem*)pOld == aXItem ) ) ) 342*cdf0e10cSrcweir { 343*cdf0e10cSrcweir rAttrs.Put( aXItem ); 344*cdf0e10cSrcweir bModified = sal_True; 345*cdf0e10cSrcweir } 346*cdf0e10cSrcweir SdrShadowYDistItem aYItem( nY ); 347*cdf0e10cSrcweir pOld = GetOldItem( rAttrs, SDRATTR_SHADOWYDIST ); 348*cdf0e10cSrcweir if ( nY != nOldY && 349*cdf0e10cSrcweir ( !pOld || !( *(const SdrShadowYDistItem*)pOld == aYItem ) ) ) 350*cdf0e10cSrcweir { 351*cdf0e10cSrcweir rAttrs.Put( aYItem ); 352*cdf0e10cSrcweir bModified = sal_True; 353*cdf0e10cSrcweir } 354*cdf0e10cSrcweir } 355*cdf0e10cSrcweir 356*cdf0e10cSrcweir // ShadowColor 357*cdf0e10cSrcweir sal_uInt16 nPos = aLbShadowColor.GetSelectEntryPos(); 358*cdf0e10cSrcweir if( nPos != LISTBOX_ENTRY_NOTFOUND && 359*cdf0e10cSrcweir nPos != aLbShadowColor.GetSavedValue() ) 360*cdf0e10cSrcweir { 361*cdf0e10cSrcweir SdrShadowColorItem aItem( aLbShadowColor.GetSelectEntry(), 362*cdf0e10cSrcweir aLbShadowColor.GetSelectEntryColor() ); 363*cdf0e10cSrcweir pOld = GetOldItem( rAttrs, SDRATTR_SHADOWCOLOR ); 364*cdf0e10cSrcweir if ( !pOld || !( *(const SdrShadowColorItem*)pOld == aItem ) ) 365*cdf0e10cSrcweir { 366*cdf0e10cSrcweir rAttrs.Put( aItem ); 367*cdf0e10cSrcweir bModified = sal_True; 368*cdf0e10cSrcweir } 369*cdf0e10cSrcweir } 370*cdf0e10cSrcweir 371*cdf0e10cSrcweir // Transparenz 372*cdf0e10cSrcweir sal_uInt16 nVal = (sal_uInt16)aMtrTransparent.GetValue(); 373*cdf0e10cSrcweir if( nVal != (sal_uInt16)aMtrTransparent.GetSavedValue().ToInt32() ) 374*cdf0e10cSrcweir { 375*cdf0e10cSrcweir SdrShadowTransparenceItem aItem( nVal ); 376*cdf0e10cSrcweir pOld = GetOldItem( rAttrs, SDRATTR_SHADOWTRANSPARENCE ); 377*cdf0e10cSrcweir if ( !pOld || !( *(const SdrShadowTransparenceItem*)pOld == aItem ) ) 378*cdf0e10cSrcweir { 379*cdf0e10cSrcweir rAttrs.Put( aItem ); 380*cdf0e10cSrcweir bModified = sal_True; 381*cdf0e10cSrcweir } 382*cdf0e10cSrcweir } 383*cdf0e10cSrcweir } 384*cdf0e10cSrcweir //add CHINA001 begin 385*cdf0e10cSrcweir rAttrs.Put (CntUInt16Item(SID_PAGE_TYPE,nPageType)); 386*cdf0e10cSrcweir //add CHINA001 end 387*cdf0e10cSrcweir return( bModified ); 388*cdf0e10cSrcweir } 389*cdf0e10cSrcweir 390*cdf0e10cSrcweir // ----------------------------------------------------------------------- 391*cdf0e10cSrcweir 392*cdf0e10cSrcweir void SvxShadowTabPage::Reset( const SfxItemSet& rAttrs ) 393*cdf0e10cSrcweir { 394*cdf0e10cSrcweir if( !bDisable ) 395*cdf0e10cSrcweir { 396*cdf0e10cSrcweir // Alle Objekte koennen einen Schatten besitzen 397*cdf0e10cSrcweir // z.Z. gibt es nur 8 m�gliche Positionen den Schatten zu setzen 398*cdf0e10cSrcweir 399*cdf0e10cSrcweir // Ist Schatten gesetzt? 400*cdf0e10cSrcweir if( rAttrs.GetItemState( SDRATTR_SHADOW ) != SFX_ITEM_DONTCARE ) 401*cdf0e10cSrcweir { 402*cdf0e10cSrcweir aTsbShowShadow.EnableTriState( sal_False ); 403*cdf0e10cSrcweir 404*cdf0e10cSrcweir if( ( ( const SdrShadowItem& ) rAttrs.Get( SDRATTR_SHADOW ) ).GetValue() ) 405*cdf0e10cSrcweir aTsbShowShadow.SetState( STATE_CHECK ); 406*cdf0e10cSrcweir else 407*cdf0e10cSrcweir { 408*cdf0e10cSrcweir aTsbShowShadow.SetState( STATE_NOCHECK ); 409*cdf0e10cSrcweir } 410*cdf0e10cSrcweir } 411*cdf0e10cSrcweir else 412*cdf0e10cSrcweir aTsbShowShadow.SetState( STATE_DONTKNOW ); 413*cdf0e10cSrcweir 414*cdf0e10cSrcweir // Entfernung (nur 8 moegliche Positionen), deshalb 415*cdf0e10cSrcweir // wird nur ein Item ausgewertet 416*cdf0e10cSrcweir 417*cdf0e10cSrcweir if( rAttrs.GetItemState( SDRATTR_SHADOWXDIST ) != SFX_ITEM_DONTCARE && 418*cdf0e10cSrcweir rAttrs.GetItemState( SDRATTR_SHADOWYDIST ) != SFX_ITEM_DONTCARE ) 419*cdf0e10cSrcweir { 420*cdf0e10cSrcweir sal_Int32 nX = ( ( const SdrShadowXDistItem& ) rAttrs.Get( SDRATTR_SHADOWXDIST ) ).GetValue(); 421*cdf0e10cSrcweir sal_Int32 nY = ( ( const SdrShadowYDistItem& ) rAttrs.Get( SDRATTR_SHADOWYDIST ) ).GetValue(); 422*cdf0e10cSrcweir 423*cdf0e10cSrcweir if( nX != 0 ) 424*cdf0e10cSrcweir SetMetricValue( aMtrDistance, nX < 0L ? -nX : nX, ePoolUnit ); 425*cdf0e10cSrcweir else 426*cdf0e10cSrcweir SetMetricValue( aMtrDistance, nY < 0L ? -nY : nY, ePoolUnit ); 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir // Setzen des Schatten-Controls 429*cdf0e10cSrcweir if ( nX < 0L && nY < 0L ) aCtlPosition.SetActualRP( RP_LT ); 430*cdf0e10cSrcweir else if( nX == 0L && nY < 0L ) aCtlPosition.SetActualRP( RP_MT ); 431*cdf0e10cSrcweir else if( nX > 0L && nY < 0L ) aCtlPosition.SetActualRP( RP_RT ); 432*cdf0e10cSrcweir else if( nX < 0L && nY == 0L ) aCtlPosition.SetActualRP( RP_LM ); 433*cdf0e10cSrcweir // Mittelpunkt gibt es nicht mehr 434*cdf0e10cSrcweir else if( nX == 0L && nY == 0L ) aCtlPosition.SetActualRP( RP_RB ); 435*cdf0e10cSrcweir else if( nX > 0L && nY == 0L ) aCtlPosition.SetActualRP( RP_RM ); 436*cdf0e10cSrcweir else if( nX < 0L && nY > 0L ) aCtlPosition.SetActualRP( RP_LB ); 437*cdf0e10cSrcweir else if( nX == 0L && nY > 0L ) aCtlPosition.SetActualRP( RP_MB ); 438*cdf0e10cSrcweir else if( nX > 0L && nY > 0L ) aCtlPosition.SetActualRP( RP_RB ); 439*cdf0e10cSrcweir } 440*cdf0e10cSrcweir else 441*cdf0e10cSrcweir { 442*cdf0e10cSrcweir // determine default-distance 443*cdf0e10cSrcweir SfxItemPool* pPool = rOutAttrs.GetPool(); 444*cdf0e10cSrcweir SdrShadowXDistItem* pXDistItem = (SdrShadowXDistItem*)&pPool->GetDefaultItem (SDRATTR_SHADOWXDIST); 445*cdf0e10cSrcweir SdrShadowYDistItem* pYDistItem = (SdrShadowYDistItem*)&pPool->GetDefaultItem (SDRATTR_SHADOWYDIST); 446*cdf0e10cSrcweir if (pXDistItem && pYDistItem) 447*cdf0e10cSrcweir { 448*cdf0e10cSrcweir sal_Int32 nX = pXDistItem->GetValue(); 449*cdf0e10cSrcweir sal_Int32 nY = pYDistItem->GetValue(); 450*cdf0e10cSrcweir if( nX != 0 ) 451*cdf0e10cSrcweir SetMetricValue( aMtrDistance, nX < 0L ? -nX : nX, ePoolUnit ); 452*cdf0e10cSrcweir else 453*cdf0e10cSrcweir SetMetricValue( aMtrDistance, nY < 0L ? -nY : nY, ePoolUnit ); 454*cdf0e10cSrcweir } 455*cdf0e10cSrcweir 456*cdf0e10cSrcweir // Tristate, z.B. mehrer Objekte wurden markiert, wovon einige einen Schatten besitzen, einige nicht. 457*cdf0e10cSrcweir // Der anzuzeigende Text des MetricFields wird auf "" gesetzt und dient in der Methode FillItemSet 458*cdf0e10cSrcweir // als Erkennungszeichen daf�r, das der Distance-Wert NICHT ver�ndert wurde !!!! 459*cdf0e10cSrcweir aMtrDistance.SetText( String() ); 460*cdf0e10cSrcweir aCtlPosition.SetActualRP( RP_MM ); 461*cdf0e10cSrcweir } 462*cdf0e10cSrcweir 463*cdf0e10cSrcweir // SchattenFarbe: 464*cdf0e10cSrcweir if( rAttrs.GetItemState( SDRATTR_SHADOWCOLOR ) != SFX_ITEM_DONTCARE ) 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir aLbShadowColor.SelectEntry( ( ( const SdrShadowColorItem& ) rAttrs.Get( SDRATTR_SHADOWCOLOR ) ).GetColorValue() ); 467*cdf0e10cSrcweir } 468*cdf0e10cSrcweir else 469*cdf0e10cSrcweir aLbShadowColor.SetNoSelection(); 470*cdf0e10cSrcweir 471*cdf0e10cSrcweir // Transparenz 472*cdf0e10cSrcweir if( rAttrs.GetItemState( SDRATTR_SHADOWTRANSPARENCE ) != SFX_ITEM_DONTCARE ) 473*cdf0e10cSrcweir { 474*cdf0e10cSrcweir sal_uInt16 nTransp = ( ( const SdrShadowTransparenceItem& ) rAttrs.Get( SDRATTR_SHADOWTRANSPARENCE ) ).GetValue(); 475*cdf0e10cSrcweir aMtrTransparent.SetValue( nTransp ); 476*cdf0e10cSrcweir } 477*cdf0e10cSrcweir else 478*cdf0e10cSrcweir aMtrTransparent.SetText( String() ); 479*cdf0e10cSrcweir 480*cdf0e10cSrcweir // Werte sichern 481*cdf0e10cSrcweir //aCtlPosition 482*cdf0e10cSrcweir aMtrDistance.SaveValue(); 483*cdf0e10cSrcweir aLbShadowColor.SaveValue(); 484*cdf0e10cSrcweir aTsbShowShadow.SaveValue(); 485*cdf0e10cSrcweir 486*cdf0e10cSrcweir // #66832# This field was not saved, but used to determine changes. 487*cdf0e10cSrcweir // Why? Seems to be the error. 488*cdf0e10cSrcweir // It IS the error. 489*cdf0e10cSrcweir aMtrTransparent.SaveValue(); 490*cdf0e10cSrcweir 491*cdf0e10cSrcweir ClickShadowHdl_Impl( NULL ); 492*cdf0e10cSrcweir ModifyShadowHdl_Impl( NULL ); 493*cdf0e10cSrcweir } 494*cdf0e10cSrcweir } 495*cdf0e10cSrcweir 496*cdf0e10cSrcweir // ----------------------------------------------------------------------- 497*cdf0e10cSrcweir 498*cdf0e10cSrcweir SfxTabPage* SvxShadowTabPage::Create( Window* pWindow, 499*cdf0e10cSrcweir const SfxItemSet& rAttrs ) 500*cdf0e10cSrcweir { 501*cdf0e10cSrcweir return( new SvxShadowTabPage( pWindow, rAttrs ) ); 502*cdf0e10cSrcweir } 503*cdf0e10cSrcweir 504*cdf0e10cSrcweir //------------------------------------------------------------------------ 505*cdf0e10cSrcweir 506*cdf0e10cSrcweir sal_uInt16* SvxShadowTabPage::GetRanges() 507*cdf0e10cSrcweir { 508*cdf0e10cSrcweir return( pShadowRanges ); 509*cdf0e10cSrcweir } 510*cdf0e10cSrcweir 511*cdf0e10cSrcweir //------------------------------------------------------------------------ 512*cdf0e10cSrcweir 513*cdf0e10cSrcweir IMPL_LINK( SvxShadowTabPage, ClickShadowHdl_Impl, void *, EMPTYARG ) 514*cdf0e10cSrcweir { 515*cdf0e10cSrcweir if( aTsbShowShadow.GetState() == STATE_NOCHECK ) 516*cdf0e10cSrcweir { 517*cdf0e10cSrcweir aFtPosition.Disable(); 518*cdf0e10cSrcweir aCtlPosition.Disable(); 519*cdf0e10cSrcweir aFtDistance.Disable(); 520*cdf0e10cSrcweir aMtrDistance.Disable(); 521*cdf0e10cSrcweir aFtShadowColor.Disable(); 522*cdf0e10cSrcweir aLbShadowColor.Disable(); 523*cdf0e10cSrcweir aFtTransparent.Disable(); 524*cdf0e10cSrcweir aMtrTransparent.Disable(); 525*cdf0e10cSrcweir } 526*cdf0e10cSrcweir else 527*cdf0e10cSrcweir { 528*cdf0e10cSrcweir aFtPosition.Enable(); 529*cdf0e10cSrcweir aCtlPosition.Enable(); 530*cdf0e10cSrcweir aFtDistance.Enable(); 531*cdf0e10cSrcweir aMtrDistance.Enable(); 532*cdf0e10cSrcweir aFtShadowColor.Enable(); 533*cdf0e10cSrcweir aLbShadowColor.Enable(); 534*cdf0e10cSrcweir aFtTransparent.Enable(); 535*cdf0e10cSrcweir aMtrTransparent.Enable(); 536*cdf0e10cSrcweir } 537*cdf0e10cSrcweir aCtlPosition.Invalidate(); 538*cdf0e10cSrcweir 539*cdf0e10cSrcweir ModifyShadowHdl_Impl( NULL ); 540*cdf0e10cSrcweir 541*cdf0e10cSrcweir return( 0L ); 542*cdf0e10cSrcweir } 543*cdf0e10cSrcweir 544*cdf0e10cSrcweir //------------------------------------------------------------------------ 545*cdf0e10cSrcweir 546*cdf0e10cSrcweir IMPL_LINK( SvxShadowTabPage, ModifyShadowHdl_Impl, void *, EMPTYARG ) 547*cdf0e10cSrcweir { 548*cdf0e10cSrcweir if( aTsbShowShadow.GetState() == STATE_CHECK ) 549*cdf0e10cSrcweir rXFSet.Put( XFillStyleItem( XFILL_SOLID ) ); 550*cdf0e10cSrcweir else 551*cdf0e10cSrcweir rXFSet.Put( XFillStyleItem( XFILL_NONE ) ); 552*cdf0e10cSrcweir 553*cdf0e10cSrcweir sal_uInt16 nPos = aLbShadowColor.GetSelectEntryPos(); 554*cdf0e10cSrcweir if( nPos != LISTBOX_ENTRY_NOTFOUND ) 555*cdf0e10cSrcweir { 556*cdf0e10cSrcweir rXFSet.Put( XFillColorItem( String(), 557*cdf0e10cSrcweir aLbShadowColor.GetSelectEntryColor() ) ); 558*cdf0e10cSrcweir } 559*cdf0e10cSrcweir sal_uInt16 nVal = (sal_uInt16)aMtrTransparent.GetValue(); 560*cdf0e10cSrcweir XFillTransparenceItem aItem( nVal ); 561*cdf0e10cSrcweir rXFSet.Put( XFillTransparenceItem( aItem ) ); 562*cdf0e10cSrcweir 563*cdf0e10cSrcweir // Schatten-Entfernung 564*cdf0e10cSrcweir sal_Int32 nX = 0L, nY = 0L; 565*cdf0e10cSrcweir sal_Int32 nXY = GetCoreValue( aMtrDistance, ePoolUnit ); 566*cdf0e10cSrcweir switch( aCtlPosition.GetActualRP() ) 567*cdf0e10cSrcweir { 568*cdf0e10cSrcweir case RP_LT: nX = nY = -nXY; break; 569*cdf0e10cSrcweir case RP_MT: nY = -nXY; break; 570*cdf0e10cSrcweir case RP_RT: nX = nXY; nY = -nXY; break; 571*cdf0e10cSrcweir case RP_LM: nX = -nXY; break; 572*cdf0e10cSrcweir case RP_RM: nX = nXY; break; 573*cdf0e10cSrcweir case RP_LB: nX = -nXY; nY = nXY; break; 574*cdf0e10cSrcweir case RP_MB: nY = nXY; break; 575*cdf0e10cSrcweir case RP_RB: nX = nY = nXY; break; 576*cdf0e10cSrcweir case RP_MM: break; 577*cdf0e10cSrcweir } 578*cdf0e10cSrcweir 579*cdf0e10cSrcweir aCtlXRectPreview.SetShadowPosition(Point(nX, nY)); 580*cdf0e10cSrcweir 581*cdf0e10cSrcweir aCtlXRectPreview.SetShadowAttributes(aXFillAttr.GetItemSet()); 582*cdf0e10cSrcweir //aCtlXRectPreview.SetFillAttr( aXFillAttr ); 583*cdf0e10cSrcweir aCtlXRectPreview.Invalidate(); 584*cdf0e10cSrcweir 585*cdf0e10cSrcweir return( 0L ); 586*cdf0e10cSrcweir } 587*cdf0e10cSrcweir 588*cdf0e10cSrcweir //------------------------------------------------------------------------ 589*cdf0e10cSrcweir 590*cdf0e10cSrcweir void SvxShadowTabPage::PointChanged( Window* pWindow, RECT_POINT eRcPt ) 591*cdf0e10cSrcweir { 592*cdf0e10cSrcweir eRP = eRcPt; 593*cdf0e10cSrcweir 594*cdf0e10cSrcweir // Schatten neu zeichnen 595*cdf0e10cSrcweir ModifyShadowHdl_Impl( pWindow ); 596*cdf0e10cSrcweir } 597*cdf0e10cSrcweir 598*cdf0e10cSrcweir void SvxShadowTabPage::PageCreated (SfxAllItemSet aSet) //add CHINA001 599*cdf0e10cSrcweir { 600*cdf0e10cSrcweir SFX_ITEMSET_ARG (&aSet,pColorTabItem,SvxColorTableItem,SID_COLOR_TABLE,sal_False); 601*cdf0e10cSrcweir SFX_ITEMSET_ARG (&aSet,pPageTypeItem,SfxUInt16Item,SID_PAGE_TYPE,sal_False); 602*cdf0e10cSrcweir SFX_ITEMSET_ARG (&aSet,pDlgTypeItem,SfxUInt16Item,SID_DLG_TYPE,sal_False); 603*cdf0e10cSrcweir 604*cdf0e10cSrcweir 605*cdf0e10cSrcweir if (pColorTabItem) 606*cdf0e10cSrcweir SetColorTable(pColorTabItem->GetColorTable()); 607*cdf0e10cSrcweir if (pPageTypeItem) 608*cdf0e10cSrcweir SetPageType(pPageTypeItem->GetValue()); 609*cdf0e10cSrcweir if (pDlgTypeItem) 610*cdf0e10cSrcweir SetDlgType(pDlgTypeItem->GetValue()); 611*cdf0e10cSrcweir Construct(); 612*cdf0e10cSrcweir } 613