1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  *  OpenOffice.org - a multi-platform office productivity suite
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  *  $RCSfile: sdrattribute3d.cxx,v $
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  *  $Revision: 1.5 $
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  *  last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  *  The Contents of this file are made available subject to
12*cdf0e10cSrcweir  *  the terms of GNU Lesser General Public License Version 2.1.
13*cdf0e10cSrcweir  *
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  *    GNU Lesser General Public License Version 2.1
16*cdf0e10cSrcweir  *    =============================================
17*cdf0e10cSrcweir  *    Copyright 2005 by Sun Microsystems, Inc.
18*cdf0e10cSrcweir  *    901 San Antonio Road, Palo Alto, CA 94303, USA
19*cdf0e10cSrcweir  *
20*cdf0e10cSrcweir  *    This library is free software; you can redistribute it and/or
21*cdf0e10cSrcweir  *    modify it under the terms of the GNU Lesser General Public
22*cdf0e10cSrcweir  *    License version 2.1, as published by the Free Software Foundation.
23*cdf0e10cSrcweir  *
24*cdf0e10cSrcweir  *    This library is distributed in the hope that it will be useful,
25*cdf0e10cSrcweir  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
26*cdf0e10cSrcweir  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
27*cdf0e10cSrcweir  *    Lesser General Public License for more details.
28*cdf0e10cSrcweir  *
29*cdf0e10cSrcweir  *    You should have received a copy of the GNU Lesser General Public
30*cdf0e10cSrcweir  *    License along with this library; if not, write to the Free Software
31*cdf0e10cSrcweir  *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32*cdf0e10cSrcweir  *    MA  02111-1307  USA
33*cdf0e10cSrcweir  *
34*cdf0e10cSrcweir  ************************************************************************/
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
37*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
40*cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx>
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir namespace drawinglayer
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	namespace attribute
47*cdf0e10cSrcweir 	{
48*cdf0e10cSrcweir 		class ImpSdr3DObjectAttribute
49*cdf0e10cSrcweir 		{
50*cdf0e10cSrcweir 		public:
51*cdf0e10cSrcweir 			// refcounter
52*cdf0e10cSrcweir 			sal_uInt32								mnRefCount;
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir 			// 3D object attribute definitions
55*cdf0e10cSrcweir 			::com::sun::star::drawing::NormalsKind				maNormalsKind;				// normals type (0..2)
56*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode	maTextureProjectionX;		// texture projection type X (0..2)
57*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode	maTextureProjectionY;		// texture projection type Y (0..2)
58*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureKind2				maTextureKind;				// texture kind (see uno API)
59*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureMode				maTextureMode;				// texture kind (see uno API)
60*cdf0e10cSrcweir 			MaterialAttribute3D									maMaterial;					// object, specular and emissive colors, SpecularIntensity
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir 			// bitfield
63*cdf0e10cSrcweir 			unsigned											mbNormalsInvert : 1;		// invert normals
64*cdf0e10cSrcweir 			unsigned											mbDoubleSided : 1;			// surfaces are double sided
65*cdf0e10cSrcweir 			unsigned											mbShadow3D : 1;				// display shadow in 3D (if on), params for that are at scene
66*cdf0e10cSrcweir 			unsigned											mbTextureFilter : 1;		// filter texture to make more smooth
67*cdf0e10cSrcweir 			unsigned											mbReducedLineGeometry : 1;	// use reduced line geometry (object specific)
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 			ImpSdr3DObjectAttribute(
70*cdf0e10cSrcweir 				::com::sun::star::drawing::NormalsKind	aNormalsKind,
71*cdf0e10cSrcweir 				::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
72*cdf0e10cSrcweir 				::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
73*cdf0e10cSrcweir 				::com::sun::star::drawing::TextureKind2 aTextureKind,
74*cdf0e10cSrcweir 				::com::sun::star::drawing::TextureMode aTextureMode,
75*cdf0e10cSrcweir 				const MaterialAttribute3D& rMaterial,
76*cdf0e10cSrcweir 				bool bNormalsInvert,
77*cdf0e10cSrcweir 				bool bDoubleSided,
78*cdf0e10cSrcweir 				bool bShadow3D,
79*cdf0e10cSrcweir 				bool bTextureFilter,
80*cdf0e10cSrcweir 				bool bReducedLineGeometry)
81*cdf0e10cSrcweir 			:	mnRefCount(0),
82*cdf0e10cSrcweir 		    	maNormalsKind(aNormalsKind),
83*cdf0e10cSrcweir 			    maTextureProjectionX(aTextureProjectionX),
84*cdf0e10cSrcweir 			    maTextureProjectionY(aTextureProjectionY),
85*cdf0e10cSrcweir 			    maTextureKind(aTextureKind),
86*cdf0e10cSrcweir 			    maTextureMode(aTextureMode),
87*cdf0e10cSrcweir 			    maMaterial(rMaterial),
88*cdf0e10cSrcweir 			    mbNormalsInvert(bNormalsInvert),
89*cdf0e10cSrcweir 			    mbDoubleSided(bDoubleSided),
90*cdf0e10cSrcweir 			    mbShadow3D(bShadow3D),
91*cdf0e10cSrcweir 			    mbTextureFilter(bTextureFilter),
92*cdf0e10cSrcweir 			    mbReducedLineGeometry(bReducedLineGeometry)
93*cdf0e10cSrcweir 		    {
94*cdf0e10cSrcweir 		    }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 			// data read access
97*cdf0e10cSrcweir 			::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
98*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
99*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
100*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
101*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
102*cdf0e10cSrcweir 			const MaterialAttribute3D& getMaterial() const { return maMaterial; }
103*cdf0e10cSrcweir 			bool getNormalsInvert() const { return mbNormalsInvert; }
104*cdf0e10cSrcweir 			bool getDoubleSided() const { return mbDoubleSided; }
105*cdf0e10cSrcweir 			bool getShadow3D() const { return mbShadow3D; }
106*cdf0e10cSrcweir 			bool getTextureFilter() const { return mbTextureFilter; }
107*cdf0e10cSrcweir 			bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir             bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
110*cdf0e10cSrcweir 	        {
111*cdf0e10cSrcweir 		        return (getNormalsKind() == rCandidate.getNormalsKind()
112*cdf0e10cSrcweir 			        && getTextureProjectionX() == rCandidate.getTextureProjectionX()
113*cdf0e10cSrcweir 			        && getTextureProjectionY() == rCandidate.getTextureProjectionY()
114*cdf0e10cSrcweir 			        && getTextureKind() == rCandidate.getTextureKind()
115*cdf0e10cSrcweir 			        && getTextureMode() == rCandidate.getTextureMode()
116*cdf0e10cSrcweir 			        && getMaterial() == rCandidate.getMaterial()
117*cdf0e10cSrcweir 			        && getNormalsInvert() == rCandidate.getNormalsInvert()
118*cdf0e10cSrcweir 			        && getDoubleSided() == rCandidate.getDoubleSided()
119*cdf0e10cSrcweir 			        && getShadow3D() == rCandidate.getShadow3D()
120*cdf0e10cSrcweir 			        && getTextureFilter() == rCandidate.getTextureFilter()
121*cdf0e10cSrcweir 			        && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
122*cdf0e10cSrcweir 	        }
123*cdf0e10cSrcweir 
124*cdf0e10cSrcweir             static ImpSdr3DObjectAttribute* get_global_default()
125*cdf0e10cSrcweir             {
126*cdf0e10cSrcweir                 static ImpSdr3DObjectAttribute* pDefault = 0;
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir                 if(!pDefault)
129*cdf0e10cSrcweir                 {
130*cdf0e10cSrcweir                     pDefault = new ImpSdr3DObjectAttribute(
131*cdf0e10cSrcweir 			            ::com::sun::star::drawing::NormalsKind_SPECIFIC,
132*cdf0e10cSrcweir 			            ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
133*cdf0e10cSrcweir 			            ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
134*cdf0e10cSrcweir 			            ::com::sun::star::drawing::TextureKind2_LUMINANCE,
135*cdf0e10cSrcweir 			            ::com::sun::star::drawing::TextureMode_REPLACE,
136*cdf0e10cSrcweir 			            MaterialAttribute3D(),
137*cdf0e10cSrcweir 			            false,
138*cdf0e10cSrcweir 			            false,
139*cdf0e10cSrcweir 			            false,
140*cdf0e10cSrcweir 			            false,
141*cdf0e10cSrcweir 			            false);
142*cdf0e10cSrcweir 
143*cdf0e10cSrcweir                     // never delete; start with RefCount 1, not 0
144*cdf0e10cSrcweir     			    pDefault->mnRefCount++;
145*cdf0e10cSrcweir                 }
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir                 return pDefault;
148*cdf0e10cSrcweir             }
149*cdf0e10cSrcweir 		};
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir         Sdr3DObjectAttribute::Sdr3DObjectAttribute(
152*cdf0e10cSrcweir 			::com::sun::star::drawing::NormalsKind	aNormalsKind,
153*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
154*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
155*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureKind2 aTextureKind,
156*cdf0e10cSrcweir 			::com::sun::star::drawing::TextureMode aTextureMode,
157*cdf0e10cSrcweir 			const MaterialAttribute3D& rMaterial,
158*cdf0e10cSrcweir 			bool bNormalsInvert,
159*cdf0e10cSrcweir 			bool bDoubleSided,
160*cdf0e10cSrcweir 			bool bShadow3D,
161*cdf0e10cSrcweir 			bool bTextureFilter,
162*cdf0e10cSrcweir 			bool bReducedLineGeometry)
163*cdf0e10cSrcweir 		:	mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
164*cdf0e10cSrcweir                 aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
165*cdf0e10cSrcweir 			    rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
166*cdf0e10cSrcweir 		{
167*cdf0e10cSrcweir 		}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 		Sdr3DObjectAttribute::Sdr3DObjectAttribute()
170*cdf0e10cSrcweir         :	mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
171*cdf0e10cSrcweir 		{
172*cdf0e10cSrcweir 			mpSdr3DObjectAttribute->mnRefCount++;
173*cdf0e10cSrcweir 		}
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir         Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
176*cdf0e10cSrcweir 		:	mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
177*cdf0e10cSrcweir 		{
178*cdf0e10cSrcweir 			mpSdr3DObjectAttribute->mnRefCount++;
179*cdf0e10cSrcweir 		}
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir 		Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
182*cdf0e10cSrcweir 		{
183*cdf0e10cSrcweir 			if(mpSdr3DObjectAttribute->mnRefCount)
184*cdf0e10cSrcweir 			{
185*cdf0e10cSrcweir 				mpSdr3DObjectAttribute->mnRefCount--;
186*cdf0e10cSrcweir 			}
187*cdf0e10cSrcweir 			else
188*cdf0e10cSrcweir 			{
189*cdf0e10cSrcweir 				delete mpSdr3DObjectAttribute;
190*cdf0e10cSrcweir 			}
191*cdf0e10cSrcweir 		}
192*cdf0e10cSrcweir 
193*cdf0e10cSrcweir         bool Sdr3DObjectAttribute::isDefault() const
194*cdf0e10cSrcweir         {
195*cdf0e10cSrcweir             return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default();
196*cdf0e10cSrcweir         }
197*cdf0e10cSrcweir 
198*cdf0e10cSrcweir         Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
199*cdf0e10cSrcweir 		{
200*cdf0e10cSrcweir 			if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute)
201*cdf0e10cSrcweir 			{
202*cdf0e10cSrcweir 				if(mpSdr3DObjectAttribute->mnRefCount)
203*cdf0e10cSrcweir 				{
204*cdf0e10cSrcweir 					mpSdr3DObjectAttribute->mnRefCount--;
205*cdf0e10cSrcweir 				}
206*cdf0e10cSrcweir 				else
207*cdf0e10cSrcweir 				{
208*cdf0e10cSrcweir 					delete mpSdr3DObjectAttribute;
209*cdf0e10cSrcweir 				}
210*cdf0e10cSrcweir 
211*cdf0e10cSrcweir 				mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
212*cdf0e10cSrcweir 				mpSdr3DObjectAttribute->mnRefCount++;
213*cdf0e10cSrcweir 			}
214*cdf0e10cSrcweir 
215*cdf0e10cSrcweir 			return *this;
216*cdf0e10cSrcweir 		}
217*cdf0e10cSrcweir 
218*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
219*cdf0e10cSrcweir 		{
220*cdf0e10cSrcweir 			if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute)
221*cdf0e10cSrcweir 			{
222*cdf0e10cSrcweir 				return true;
223*cdf0e10cSrcweir 			}
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir 			if(rCandidate.isDefault() != isDefault())
226*cdf0e10cSrcweir 			{
227*cdf0e10cSrcweir 				return false;
228*cdf0e10cSrcweir 			}
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir 			return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
231*cdf0e10cSrcweir 		}
232*cdf0e10cSrcweir 
233*cdf0e10cSrcweir 		::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
234*cdf0e10cSrcweir         {
235*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getNormalsKind();
236*cdf0e10cSrcweir         }
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir 		::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
239*cdf0e10cSrcweir         {
240*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getTextureProjectionX();
241*cdf0e10cSrcweir         }
242*cdf0e10cSrcweir 
243*cdf0e10cSrcweir 		::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
244*cdf0e10cSrcweir         {
245*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getTextureProjectionY();
246*cdf0e10cSrcweir         }
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir 		::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
249*cdf0e10cSrcweir         {
250*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getTextureKind();
251*cdf0e10cSrcweir         }
252*cdf0e10cSrcweir 
253*cdf0e10cSrcweir 		::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
254*cdf0e10cSrcweir         {
255*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getTextureMode();
256*cdf0e10cSrcweir         }
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir 		const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
259*cdf0e10cSrcweir         {
260*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getMaterial();
261*cdf0e10cSrcweir         }
262*cdf0e10cSrcweir 
263*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::getNormalsInvert() const
264*cdf0e10cSrcweir         {
265*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getNormalsInvert();
266*cdf0e10cSrcweir         }
267*cdf0e10cSrcweir 
268*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::getDoubleSided() const
269*cdf0e10cSrcweir         {
270*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getDoubleSided();
271*cdf0e10cSrcweir         }
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::getShadow3D() const
274*cdf0e10cSrcweir         {
275*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getShadow3D();
276*cdf0e10cSrcweir         }
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::getTextureFilter() const
279*cdf0e10cSrcweir         {
280*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getTextureFilter();
281*cdf0e10cSrcweir         }
282*cdf0e10cSrcweir 
283*cdf0e10cSrcweir 		bool Sdr3DObjectAttribute::getReducedLineGeometry() const
284*cdf0e10cSrcweir         {
285*cdf0e10cSrcweir             return mpSdr3DObjectAttribute->getReducedLineGeometry();
286*cdf0e10cSrcweir         }
287*cdf0e10cSrcweir 
288*cdf0e10cSrcweir     } // end of namespace attribute
289*cdf0e10cSrcweir } // end of namespace drawinglayer
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
292*cdf0e10cSrcweir // eof
293