1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * $RCSfile: sdrattribute3d.cxx,v $ 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * $Revision: 1.5 $ 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $ 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * The Contents of this file are made available subject to 12*cdf0e10cSrcweir * the terms of GNU Lesser General Public License Version 2.1. 13*cdf0e10cSrcweir * 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * GNU Lesser General Public License Version 2.1 16*cdf0e10cSrcweir * ============================================= 17*cdf0e10cSrcweir * Copyright 2005 by Sun Microsystems, Inc. 18*cdf0e10cSrcweir * 901 San Antonio Road, Palo Alto, CA 94303, USA 19*cdf0e10cSrcweir * 20*cdf0e10cSrcweir * This library is free software; you can redistribute it and/or 21*cdf0e10cSrcweir * modify it under the terms of the GNU Lesser General Public 22*cdf0e10cSrcweir * License version 2.1, as published by the Free Software Foundation. 23*cdf0e10cSrcweir * 24*cdf0e10cSrcweir * This library is distributed in the hope that it will be useful, 25*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 26*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 27*cdf0e10cSrcweir * Lesser General Public License for more details. 28*cdf0e10cSrcweir * 29*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public 30*cdf0e10cSrcweir * License along with this library; if not, write to the Free Software 31*cdf0e10cSrcweir * Foundation, Inc., 59 Temple Place, Suite 330, Boston, 32*cdf0e10cSrcweir * MA 02111-1307 USA 33*cdf0e10cSrcweir * 34*cdf0e10cSrcweir ************************************************************************/ 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 37*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 40*cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir namespace drawinglayer 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir namespace attribute 47*cdf0e10cSrcweir { 48*cdf0e10cSrcweir class ImpSdr3DObjectAttribute 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir public: 51*cdf0e10cSrcweir // refcounter 52*cdf0e10cSrcweir sal_uInt32 mnRefCount; 53*cdf0e10cSrcweir 54*cdf0e10cSrcweir // 3D object attribute definitions 55*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) 56*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) 57*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) 58*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) 59*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) 60*cdf0e10cSrcweir MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir // bitfield 63*cdf0e10cSrcweir unsigned mbNormalsInvert : 1; // invert normals 64*cdf0e10cSrcweir unsigned mbDoubleSided : 1; // surfaces are double sided 65*cdf0e10cSrcweir unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene 66*cdf0e10cSrcweir unsigned mbTextureFilter : 1; // filter texture to make more smooth 67*cdf0e10cSrcweir unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir ImpSdr3DObjectAttribute( 70*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind aNormalsKind, 71*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, 72*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, 73*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 aTextureKind, 74*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode aTextureMode, 75*cdf0e10cSrcweir const MaterialAttribute3D& rMaterial, 76*cdf0e10cSrcweir bool bNormalsInvert, 77*cdf0e10cSrcweir bool bDoubleSided, 78*cdf0e10cSrcweir bool bShadow3D, 79*cdf0e10cSrcweir bool bTextureFilter, 80*cdf0e10cSrcweir bool bReducedLineGeometry) 81*cdf0e10cSrcweir : mnRefCount(0), 82*cdf0e10cSrcweir maNormalsKind(aNormalsKind), 83*cdf0e10cSrcweir maTextureProjectionX(aTextureProjectionX), 84*cdf0e10cSrcweir maTextureProjectionY(aTextureProjectionY), 85*cdf0e10cSrcweir maTextureKind(aTextureKind), 86*cdf0e10cSrcweir maTextureMode(aTextureMode), 87*cdf0e10cSrcweir maMaterial(rMaterial), 88*cdf0e10cSrcweir mbNormalsInvert(bNormalsInvert), 89*cdf0e10cSrcweir mbDoubleSided(bDoubleSided), 90*cdf0e10cSrcweir mbShadow3D(bShadow3D), 91*cdf0e10cSrcweir mbTextureFilter(bTextureFilter), 92*cdf0e10cSrcweir mbReducedLineGeometry(bReducedLineGeometry) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // data read access 97*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; } 98*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; } 99*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; } 100*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; } 101*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; } 102*cdf0e10cSrcweir const MaterialAttribute3D& getMaterial() const { return maMaterial; } 103*cdf0e10cSrcweir bool getNormalsInvert() const { return mbNormalsInvert; } 104*cdf0e10cSrcweir bool getDoubleSided() const { return mbDoubleSided; } 105*cdf0e10cSrcweir bool getShadow3D() const { return mbShadow3D; } 106*cdf0e10cSrcweir bool getTextureFilter() const { return mbTextureFilter; } 107*cdf0e10cSrcweir bool getReducedLineGeometry() const { return mbReducedLineGeometry; } 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir return (getNormalsKind() == rCandidate.getNormalsKind() 112*cdf0e10cSrcweir && getTextureProjectionX() == rCandidate.getTextureProjectionX() 113*cdf0e10cSrcweir && getTextureProjectionY() == rCandidate.getTextureProjectionY() 114*cdf0e10cSrcweir && getTextureKind() == rCandidate.getTextureKind() 115*cdf0e10cSrcweir && getTextureMode() == rCandidate.getTextureMode() 116*cdf0e10cSrcweir && getMaterial() == rCandidate.getMaterial() 117*cdf0e10cSrcweir && getNormalsInvert() == rCandidate.getNormalsInvert() 118*cdf0e10cSrcweir && getDoubleSided() == rCandidate.getDoubleSided() 119*cdf0e10cSrcweir && getShadow3D() == rCandidate.getShadow3D() 120*cdf0e10cSrcweir && getTextureFilter() == rCandidate.getTextureFilter() 121*cdf0e10cSrcweir && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); 122*cdf0e10cSrcweir } 123*cdf0e10cSrcweir 124*cdf0e10cSrcweir static ImpSdr3DObjectAttribute* get_global_default() 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir static ImpSdr3DObjectAttribute* pDefault = 0; 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir if(!pDefault) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir pDefault = new ImpSdr3DObjectAttribute( 131*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind_SPECIFIC, 132*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, 133*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC, 134*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2_LUMINANCE, 135*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode_REPLACE, 136*cdf0e10cSrcweir MaterialAttribute3D(), 137*cdf0e10cSrcweir false, 138*cdf0e10cSrcweir false, 139*cdf0e10cSrcweir false, 140*cdf0e10cSrcweir false, 141*cdf0e10cSrcweir false); 142*cdf0e10cSrcweir 143*cdf0e10cSrcweir // never delete; start with RefCount 1, not 0 144*cdf0e10cSrcweir pDefault->mnRefCount++; 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir return pDefault; 148*cdf0e10cSrcweir } 149*cdf0e10cSrcweir }; 150*cdf0e10cSrcweir 151*cdf0e10cSrcweir Sdr3DObjectAttribute::Sdr3DObjectAttribute( 152*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind aNormalsKind, 153*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, 154*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, 155*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 aTextureKind, 156*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode aTextureMode, 157*cdf0e10cSrcweir const MaterialAttribute3D& rMaterial, 158*cdf0e10cSrcweir bool bNormalsInvert, 159*cdf0e10cSrcweir bool bDoubleSided, 160*cdf0e10cSrcweir bool bShadow3D, 161*cdf0e10cSrcweir bool bTextureFilter, 162*cdf0e10cSrcweir bool bReducedLineGeometry) 163*cdf0e10cSrcweir : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( 164*cdf0e10cSrcweir aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, 165*cdf0e10cSrcweir rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) 166*cdf0e10cSrcweir { 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir Sdr3DObjectAttribute::Sdr3DObjectAttribute() 170*cdf0e10cSrcweir : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) 171*cdf0e10cSrcweir { 172*cdf0e10cSrcweir mpSdr3DObjectAttribute->mnRefCount++; 173*cdf0e10cSrcweir } 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) 176*cdf0e10cSrcweir : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir mpSdr3DObjectAttribute->mnRefCount++; 179*cdf0e10cSrcweir } 180*cdf0e10cSrcweir 181*cdf0e10cSrcweir Sdr3DObjectAttribute::~Sdr3DObjectAttribute() 182*cdf0e10cSrcweir { 183*cdf0e10cSrcweir if(mpSdr3DObjectAttribute->mnRefCount) 184*cdf0e10cSrcweir { 185*cdf0e10cSrcweir mpSdr3DObjectAttribute->mnRefCount--; 186*cdf0e10cSrcweir } 187*cdf0e10cSrcweir else 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir delete mpSdr3DObjectAttribute; 190*cdf0e10cSrcweir } 191*cdf0e10cSrcweir } 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir bool Sdr3DObjectAttribute::isDefault() const 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default(); 196*cdf0e10cSrcweir } 197*cdf0e10cSrcweir 198*cdf0e10cSrcweir Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate) 199*cdf0e10cSrcweir { 200*cdf0e10cSrcweir if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute) 201*cdf0e10cSrcweir { 202*cdf0e10cSrcweir if(mpSdr3DObjectAttribute->mnRefCount) 203*cdf0e10cSrcweir { 204*cdf0e10cSrcweir mpSdr3DObjectAttribute->mnRefCount--; 205*cdf0e10cSrcweir } 206*cdf0e10cSrcweir else 207*cdf0e10cSrcweir { 208*cdf0e10cSrcweir delete mpSdr3DObjectAttribute; 209*cdf0e10cSrcweir } 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute; 212*cdf0e10cSrcweir mpSdr3DObjectAttribute->mnRefCount++; 213*cdf0e10cSrcweir } 214*cdf0e10cSrcweir 215*cdf0e10cSrcweir return *this; 216*cdf0e10cSrcweir } 217*cdf0e10cSrcweir 218*cdf0e10cSrcweir bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const 219*cdf0e10cSrcweir { 220*cdf0e10cSrcweir if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute) 221*cdf0e10cSrcweir { 222*cdf0e10cSrcweir return true; 223*cdf0e10cSrcweir } 224*cdf0e10cSrcweir 225*cdf0e10cSrcweir if(rCandidate.isDefault() != isDefault()) 226*cdf0e10cSrcweir { 227*cdf0e10cSrcweir return false; 228*cdf0e10cSrcweir } 229*cdf0e10cSrcweir 230*cdf0e10cSrcweir return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute); 231*cdf0e10cSrcweir } 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const 234*cdf0e10cSrcweir { 235*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getNormalsKind(); 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const 239*cdf0e10cSrcweir { 240*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getTextureProjectionX(); 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir 243*cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getTextureProjectionY(); 246*cdf0e10cSrcweir } 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const 249*cdf0e10cSrcweir { 250*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getTextureKind(); 251*cdf0e10cSrcweir } 252*cdf0e10cSrcweir 253*cdf0e10cSrcweir ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const 254*cdf0e10cSrcweir { 255*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getTextureMode(); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const 259*cdf0e10cSrcweir { 260*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getMaterial(); 261*cdf0e10cSrcweir } 262*cdf0e10cSrcweir 263*cdf0e10cSrcweir bool Sdr3DObjectAttribute::getNormalsInvert() const 264*cdf0e10cSrcweir { 265*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getNormalsInvert(); 266*cdf0e10cSrcweir } 267*cdf0e10cSrcweir 268*cdf0e10cSrcweir bool Sdr3DObjectAttribute::getDoubleSided() const 269*cdf0e10cSrcweir { 270*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getDoubleSided(); 271*cdf0e10cSrcweir } 272*cdf0e10cSrcweir 273*cdf0e10cSrcweir bool Sdr3DObjectAttribute::getShadow3D() const 274*cdf0e10cSrcweir { 275*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getShadow3D(); 276*cdf0e10cSrcweir } 277*cdf0e10cSrcweir 278*cdf0e10cSrcweir bool Sdr3DObjectAttribute::getTextureFilter() const 279*cdf0e10cSrcweir { 280*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getTextureFilter(); 281*cdf0e10cSrcweir } 282*cdf0e10cSrcweir 283*cdf0e10cSrcweir bool Sdr3DObjectAttribute::getReducedLineGeometry() const 284*cdf0e10cSrcweir { 285*cdf0e10cSrcweir return mpSdr3DObjectAttribute->getReducedLineGeometry(); 286*cdf0e10cSrcweir } 287*cdf0e10cSrcweir 288*cdf0e10cSrcweir } // end of namespace attribute 289*cdf0e10cSrcweir } // end of namespace drawinglayer 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 292*cdf0e10cSrcweir // eof 293