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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <drawinglayer/primitive2d/sceneprimitive2d.hxx>
32*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
33*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
35*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygonclipper.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
40*cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
41*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx>
42*cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
43*cdf0e10cSrcweir #include <svtools/optionsdrawinglayer.hxx>
44*cdf0e10cSrcweir #include <drawinglayer/processor3d/geometry2dextractor.hxx>
45*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir using namespace com::sun::star;
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir namespace drawinglayer
54*cdf0e10cSrcweir {
55*cdf0e10cSrcweir 	namespace primitive2d
56*cdf0e10cSrcweir 	{
57*cdf0e10cSrcweir 		bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
58*cdf0e10cSrcweir 		{
59*cdf0e10cSrcweir             ::osl::MutexGuard aGuard( m_aMutex );
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir 			// create on demand
62*cdf0e10cSrcweir 			if(!mbShadow3DChecked && getChildren3D().hasElements())
63*cdf0e10cSrcweir 			{
64*cdf0e10cSrcweir 				basegfx::B3DVector aLightNormal;
65*cdf0e10cSrcweir                 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant());
66*cdf0e10cSrcweir 				const basegfx::B3DRange aScene3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir 				if(maSdrLightingAttribute.getLightVector().size())
69*cdf0e10cSrcweir 				{
70*cdf0e10cSrcweir 					// get light normal from first light and normalize
71*cdf0e10cSrcweir 					aLightNormal = maSdrLightingAttribute.getLightVector()[0].getDirection();
72*cdf0e10cSrcweir 					aLightNormal.normalize();
73*cdf0e10cSrcweir 				}
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir 				// create shadow extraction processor
76*cdf0e10cSrcweir 				processor3d::Shadow3DExtractingProcessor aShadowProcessor(
77*cdf0e10cSrcweir 					getViewInformation3D(),
78*cdf0e10cSrcweir 					getObjectTransformation(),
79*cdf0e10cSrcweir 					aLightNormal,
80*cdf0e10cSrcweir 					fShadowSlant,
81*cdf0e10cSrcweir                     aScene3DRange);
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir 				// process local primitives
84*cdf0e10cSrcweir 				aShadowProcessor.process(getChildren3D());
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 				// fetch result and set checked flag
87*cdf0e10cSrcweir 				const_cast< ScenePrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
88*cdf0e10cSrcweir 				const_cast< ScenePrimitive2D* >(this)->mbShadow3DChecked = true;
89*cdf0e10cSrcweir 			}
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir 			// return if there are shadow primitives
92*cdf0e10cSrcweir 			return maShadowPrimitives.hasElements();
93*cdf0e10cSrcweir 		}
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir         void ScenePrimitive2D::calculateDiscreteSizes(
96*cdf0e10cSrcweir 			const geometry::ViewInformation2D& rViewInformation,
97*cdf0e10cSrcweir 			basegfx::B2DRange& rDiscreteRange,
98*cdf0e10cSrcweir 			basegfx::B2DRange& rVisibleDiscreteRange,
99*cdf0e10cSrcweir 			basegfx::B2DRange& rUnitVisibleRange) const
100*cdf0e10cSrcweir 		{
101*cdf0e10cSrcweir 			// use unit range and transform to discrete coordinates
102*cdf0e10cSrcweir 			rDiscreteRange = basegfx::B2DRange(0.0, 0.0, 1.0, 1.0);
103*cdf0e10cSrcweir 			rDiscreteRange.transform(rViewInformation.getObjectToViewTransformation() * getObjectTransformation());
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 			// clip it against discrete Viewport (if set)
106*cdf0e10cSrcweir 			rVisibleDiscreteRange = rDiscreteRange;
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir 			if(!rViewInformation.getViewport().isEmpty())
109*cdf0e10cSrcweir 			{
110*cdf0e10cSrcweir 				rVisibleDiscreteRange.intersect(rViewInformation.getDiscreteViewport());
111*cdf0e10cSrcweir 			}
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 			if(rVisibleDiscreteRange.isEmpty())
114*cdf0e10cSrcweir 			{
115*cdf0e10cSrcweir 				rUnitVisibleRange = rVisibleDiscreteRange;
116*cdf0e10cSrcweir 			}
117*cdf0e10cSrcweir 			else
118*cdf0e10cSrcweir 			{
119*cdf0e10cSrcweir 				// create UnitVisibleRange containing unit range values [0.0 .. 1.0] describing
120*cdf0e10cSrcweir 				// the relative position of rVisibleDiscreteRange inside rDiscreteRange
121*cdf0e10cSrcweir 				const double fDiscreteScaleFactorX(basegfx::fTools::equalZero(rDiscreteRange.getWidth()) ? 1.0 : 1.0 / rDiscreteRange.getWidth());
122*cdf0e10cSrcweir 				const double fDiscreteScaleFactorY(basegfx::fTools::equalZero(rDiscreteRange.getHeight()) ? 1.0 : 1.0 / rDiscreteRange.getHeight());
123*cdf0e10cSrcweir 
124*cdf0e10cSrcweir 				const double fMinX(basegfx::fTools::equal(rVisibleDiscreteRange.getMinX(), rDiscreteRange.getMinX())
125*cdf0e10cSrcweir 					? 0.0
126*cdf0e10cSrcweir 					: (rVisibleDiscreteRange.getMinX() - rDiscreteRange.getMinX()) * fDiscreteScaleFactorX);
127*cdf0e10cSrcweir 				const double fMinY(basegfx::fTools::equal(rVisibleDiscreteRange.getMinY(), rDiscreteRange.getMinY())
128*cdf0e10cSrcweir 					? 0.0
129*cdf0e10cSrcweir 					: (rVisibleDiscreteRange.getMinY() - rDiscreteRange.getMinY()) * fDiscreteScaleFactorY);
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir 				const double fMaxX(basegfx::fTools::equal(rVisibleDiscreteRange.getMaxX(), rDiscreteRange.getMaxX())
132*cdf0e10cSrcweir 					? 1.0
133*cdf0e10cSrcweir 					: (rVisibleDiscreteRange.getMaxX() - rDiscreteRange.getMinX()) * fDiscreteScaleFactorX);
134*cdf0e10cSrcweir 				const double fMaxY(basegfx::fTools::equal(rVisibleDiscreteRange.getMaxY(), rDiscreteRange.getMaxY())
135*cdf0e10cSrcweir 					? 1.0
136*cdf0e10cSrcweir 					: (rVisibleDiscreteRange.getMaxY() - rDiscreteRange.getMinY()) * fDiscreteScaleFactorY);
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir 				rUnitVisibleRange = basegfx::B2DRange(fMinX, fMinY, fMaxX, fMaxY);
139*cdf0e10cSrcweir 			}
140*cdf0e10cSrcweir 		}
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir 		Primitive2DSequence ScenePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
143*cdf0e10cSrcweir 		{
144*cdf0e10cSrcweir 			Primitive2DSequence aRetval;
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir 			// create 2D shadows from contained 3D primitives. This creates the shadow primitives on demand and tells if
147*cdf0e10cSrcweir 			// there are some or not. Do this at start, the shadow might still be visible even when the scene is not
148*cdf0e10cSrcweir 			if(impGetShadow3D(rViewInformation))
149*cdf0e10cSrcweir 			{
150*cdf0e10cSrcweir 				// test visibility
151*cdf0e10cSrcweir 				const basegfx::B2DRange aShadow2DRange(
152*cdf0e10cSrcweir                     getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
153*cdf0e10cSrcweir 				const basegfx::B2DRange aViewRange(
154*cdf0e10cSrcweir                     rViewInformation.getViewport());
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir 				if(aViewRange.isEmpty() || aShadow2DRange.overlaps(aViewRange))
157*cdf0e10cSrcweir 				{
158*cdf0e10cSrcweir 					// add extracted 2d shadows (before 3d scene creations itself)
159*cdf0e10cSrcweir 					aRetval = maShadowPrimitives;
160*cdf0e10cSrcweir 				}
161*cdf0e10cSrcweir 			}
162*cdf0e10cSrcweir 
163*cdf0e10cSrcweir 			// get the involved ranges (see helper method calculateDiscreteSizes for details)
164*cdf0e10cSrcweir 			basegfx::B2DRange aDiscreteRange;
165*cdf0e10cSrcweir 			basegfx::B2DRange aVisibleDiscreteRange;
166*cdf0e10cSrcweir 			basegfx::B2DRange aUnitVisibleRange;
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir             calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir 			if(!aVisibleDiscreteRange.isEmpty())
171*cdf0e10cSrcweir 			{
172*cdf0e10cSrcweir 				// test if discrete view size (pixel) maybe too big and limit it
173*cdf0e10cSrcweir 				double fViewSizeX(aVisibleDiscreteRange.getWidth());
174*cdf0e10cSrcweir 				double fViewSizeY(aVisibleDiscreteRange.getHeight());
175*cdf0e10cSrcweir 				const double fViewVisibleArea(fViewSizeX * fViewSizeY);
176*cdf0e10cSrcweir                 const SvtOptionsDrawinglayer aDrawinglayerOpt;
177*cdf0e10cSrcweir 				const double fMaximumVisibleArea(aDrawinglayerOpt.GetQuadratic3DRenderLimit());
178*cdf0e10cSrcweir 				double fReduceFactor(1.0);
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir 				if(fViewVisibleArea > fMaximumVisibleArea)
181*cdf0e10cSrcweir 				{
182*cdf0e10cSrcweir 					fReduceFactor = sqrt(fMaximumVisibleArea / fViewVisibleArea);
183*cdf0e10cSrcweir 					fViewSizeX *= fReduceFactor;
184*cdf0e10cSrcweir 					fViewSizeY *= fReduceFactor;
185*cdf0e10cSrcweir 				}
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir 				if(rViewInformation.getReducedDisplayQuality())
188*cdf0e10cSrcweir 				{
189*cdf0e10cSrcweir 					// when reducing the visualisation is allowed (e.g. an OverlayObject
190*cdf0e10cSrcweir 					// only needed for dragging), reduce resolution extra
191*cdf0e10cSrcweir 					// to speed up dragging interactions
192*cdf0e10cSrcweir 					const double fArea(fViewSizeX * fViewSizeY);
193*cdf0e10cSrcweir 					double fReducedVisualisationFactor(1.0 / (sqrt(fArea) * (1.0 / 170.0)));
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir 					if(fReducedVisualisationFactor > 1.0)
196*cdf0e10cSrcweir 					{
197*cdf0e10cSrcweir 						fReducedVisualisationFactor = 1.0;
198*cdf0e10cSrcweir 					}
199*cdf0e10cSrcweir 					else if(fReducedVisualisationFactor < 0.20)
200*cdf0e10cSrcweir 					{
201*cdf0e10cSrcweir 						fReducedVisualisationFactor = 0.20;
202*cdf0e10cSrcweir 					}
203*cdf0e10cSrcweir 
204*cdf0e10cSrcweir 					if(fReducedVisualisationFactor != 1.0)
205*cdf0e10cSrcweir 					{
206*cdf0e10cSrcweir 						fReduceFactor *= fReducedVisualisationFactor;
207*cdf0e10cSrcweir 						fViewSizeX *= fReducedVisualisationFactor;
208*cdf0e10cSrcweir 						fViewSizeY *= fReducedVisualisationFactor;
209*cdf0e10cSrcweir 					}
210*cdf0e10cSrcweir 				}
211*cdf0e10cSrcweir 
212*cdf0e10cSrcweir 				// calculate logic render size in world coordinates for usage in renderer
213*cdf0e10cSrcweir 				basegfx::B2DVector aLogicRenderSize(
214*cdf0e10cSrcweir 					aDiscreteRange.getWidth() * fReduceFactor,
215*cdf0e10cSrcweir 					aDiscreteRange.getHeight() * fReduceFactor);
216*cdf0e10cSrcweir 				aLogicRenderSize *= rViewInformation.getInverseObjectToViewTransformation();
217*cdf0e10cSrcweir 
218*cdf0e10cSrcweir                 // determine the oversample value
219*cdf0e10cSrcweir                 static sal_uInt16 nDefaultOversampleValue(3);
220*cdf0e10cSrcweir                 const sal_uInt16 nOversampleValue(aDrawinglayerOpt.IsAntiAliasing() ? nDefaultOversampleValue : 0);
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir 			    // use default 3D primitive processor to create BitmapEx for aUnitVisiblePart and process
223*cdf0e10cSrcweir 			    processor3d::ZBufferProcessor3D aZBufferProcessor3D(
224*cdf0e10cSrcweir 				    getViewInformation3D(),
225*cdf0e10cSrcweir 					rViewInformation,
226*cdf0e10cSrcweir 				    getSdrSceneAttribute(),
227*cdf0e10cSrcweir 				    getSdrLightingAttribute(),
228*cdf0e10cSrcweir 				    aLogicRenderSize.getX(),
229*cdf0e10cSrcweir 				    aLogicRenderSize.getY(),
230*cdf0e10cSrcweir 				    aUnitVisibleRange,
231*cdf0e10cSrcweir                     nOversampleValue);
232*cdf0e10cSrcweir 
233*cdf0e10cSrcweir 			    aZBufferProcessor3D.process(getChildren3D());
234*cdf0e10cSrcweir 			    aZBufferProcessor3D.finish();
235*cdf0e10cSrcweir 
236*cdf0e10cSrcweir                 const_cast< ScenePrimitive2D* >(this)->maOldRenderedBitmap = aZBufferProcessor3D.getBitmapEx();
237*cdf0e10cSrcweir 				const Size aBitmapSizePixel(maOldRenderedBitmap.GetSizePixel());
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir 				if(aBitmapSizePixel.getWidth() && aBitmapSizePixel.getHeight())
240*cdf0e10cSrcweir 				{
241*cdf0e10cSrcweir 					// create transform for the created bitmap in discrete coordinates first.
242*cdf0e10cSrcweir 					basegfx::B2DHomMatrix aNew2DTransform;
243*cdf0e10cSrcweir 
244*cdf0e10cSrcweir                     aNew2DTransform.set(0, 0, aVisibleDiscreteRange.getWidth());
245*cdf0e10cSrcweir 					aNew2DTransform.set(1, 1, aVisibleDiscreteRange.getHeight());
246*cdf0e10cSrcweir 					aNew2DTransform.set(0, 2, aVisibleDiscreteRange.getMinX());
247*cdf0e10cSrcweir 					aNew2DTransform.set(1, 2, aVisibleDiscreteRange.getMinY());
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir 					// transform back to world coordinates for usage in primitive creation
250*cdf0e10cSrcweir 					aNew2DTransform *= rViewInformation.getInverseObjectToViewTransformation();
251*cdf0e10cSrcweir 
252*cdf0e10cSrcweir 					// create bitmap primitive and add
253*cdf0e10cSrcweir 					const Primitive2DReference xRef(new BitmapPrimitive2D(maOldRenderedBitmap, aNew2DTransform));
254*cdf0e10cSrcweir 					appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, xRef);
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir 					// test: Allow to add an outline in the debugger when tests are needed
257*cdf0e10cSrcweir 					static bool bAddOutlineToCreated3DSceneRepresentation(false);
258*cdf0e10cSrcweir 
259*cdf0e10cSrcweir 					if(bAddOutlineToCreated3DSceneRepresentation)
260*cdf0e10cSrcweir 					{
261*cdf0e10cSrcweir 						basegfx::B2DPolygon aOutline(basegfx::tools::createUnitPolygon());
262*cdf0e10cSrcweir 						aOutline.transform(aNew2DTransform);
263*cdf0e10cSrcweir 						const Primitive2DReference xRef2(new PolygonHairlinePrimitive2D(aOutline, basegfx::BColor(1.0, 0.0, 0.0)));
264*cdf0e10cSrcweir 						appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, xRef2);
265*cdf0e10cSrcweir 					}
266*cdf0e10cSrcweir 				}
267*cdf0e10cSrcweir 			}
268*cdf0e10cSrcweir 
269*cdf0e10cSrcweir 			return aRetval;
270*cdf0e10cSrcweir 		}
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir 		Primitive2DSequence ScenePrimitive2D::getGeometry2D() const
273*cdf0e10cSrcweir 		{
274*cdf0e10cSrcweir 			Primitive2DSequence aRetval;
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir             // create 2D projected geometry from 3D geometry
277*cdf0e10cSrcweir 			if(getChildren3D().hasElements())
278*cdf0e10cSrcweir 			{
279*cdf0e10cSrcweir 				// create 2D geometry extraction processor
280*cdf0e10cSrcweir 				processor3d::Geometry2DExtractingProcessor aGeometryProcessor(
281*cdf0e10cSrcweir 					getViewInformation3D(),
282*cdf0e10cSrcweir 					getObjectTransformation());
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir 				// process local primitives
285*cdf0e10cSrcweir 				aGeometryProcessor.process(getChildren3D());
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir 				// fetch result
288*cdf0e10cSrcweir 				aRetval = aGeometryProcessor.getPrimitive2DSequence();
289*cdf0e10cSrcweir 			}
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir 			return aRetval;
292*cdf0e10cSrcweir 		}
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir 		Primitive2DSequence ScenePrimitive2D::getShadow2D(const geometry::ViewInformation2D& rViewInformation) const
295*cdf0e10cSrcweir 		{
296*cdf0e10cSrcweir 			Primitive2DSequence aRetval;
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir 			// create 2D shadows from contained 3D primitives
299*cdf0e10cSrcweir 			if(impGetShadow3D(rViewInformation))
300*cdf0e10cSrcweir 			{
301*cdf0e10cSrcweir 				// add extracted 2d shadows (before 3d scene creations itself)
302*cdf0e10cSrcweir 				aRetval = maShadowPrimitives;
303*cdf0e10cSrcweir 			}
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir 			return aRetval;
306*cdf0e10cSrcweir 		}
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir         bool ScenePrimitive2D::tryToCheckLastVisualisationDirectHit(const basegfx::B2DPoint& rLogicHitPoint, bool& o_rResult) const
309*cdf0e10cSrcweir         {
310*cdf0e10cSrcweir             if(!maOldRenderedBitmap.IsEmpty() && !maOldUnitVisiblePart.isEmpty())
311*cdf0e10cSrcweir             {
312*cdf0e10cSrcweir                 basegfx::B2DHomMatrix aInverseSceneTransform(getObjectTransformation());
313*cdf0e10cSrcweir                 aInverseSceneTransform.invert();
314*cdf0e10cSrcweir                 const basegfx::B2DPoint aRelativePoint(aInverseSceneTransform * rLogicHitPoint);
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir                 if(maOldUnitVisiblePart.isInside(aRelativePoint))
317*cdf0e10cSrcweir                 {
318*cdf0e10cSrcweir                     // calculate coordinates relative to visualized part
319*cdf0e10cSrcweir                     double fDivisorX(maOldUnitVisiblePart.getWidth());
320*cdf0e10cSrcweir                     double fDivisorY(maOldUnitVisiblePart.getHeight());
321*cdf0e10cSrcweir 
322*cdf0e10cSrcweir                     if(basegfx::fTools::equalZero(fDivisorX))
323*cdf0e10cSrcweir                     {
324*cdf0e10cSrcweir                         fDivisorX = 1.0;
325*cdf0e10cSrcweir                     }
326*cdf0e10cSrcweir 
327*cdf0e10cSrcweir                     if(basegfx::fTools::equalZero(fDivisorY))
328*cdf0e10cSrcweir                     {
329*cdf0e10cSrcweir                         fDivisorY = 1.0;
330*cdf0e10cSrcweir                     }
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir                     const double fRelativeX((aRelativePoint.getX() - maOldUnitVisiblePart.getMinX()) / fDivisorX);
333*cdf0e10cSrcweir                     const double fRelativeY((aRelativePoint.getY() - maOldUnitVisiblePart.getMinY()) / fDivisorY);
334*cdf0e10cSrcweir 
335*cdf0e10cSrcweir                     // combine with real BitmapSizePixel to get bitmap coordinates
336*cdf0e10cSrcweir     				const Size aBitmapSizePixel(maOldRenderedBitmap.GetSizePixel());
337*cdf0e10cSrcweir                     const sal_Int32 nX(basegfx::fround(fRelativeX * aBitmapSizePixel.Width()));
338*cdf0e10cSrcweir                     const sal_Int32 nY(basegfx::fround(fRelativeY * aBitmapSizePixel.Height()));
339*cdf0e10cSrcweir 
340*cdf0e10cSrcweir                     // try to get a statement about transparency in that pixel
341*cdf0e10cSrcweir                     o_rResult = (0xff != maOldRenderedBitmap.GetTransparency(nX, nY));
342*cdf0e10cSrcweir                     return true;
343*cdf0e10cSrcweir                 }
344*cdf0e10cSrcweir             }
345*cdf0e10cSrcweir 
346*cdf0e10cSrcweir             return false;
347*cdf0e10cSrcweir         }
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir 		ScenePrimitive2D::ScenePrimitive2D(
350*cdf0e10cSrcweir 			const primitive3d::Primitive3DSequence& rxChildren3D,
351*cdf0e10cSrcweir 			const attribute::SdrSceneAttribute& rSdrSceneAttribute,
352*cdf0e10cSrcweir 			const attribute::SdrLightingAttribute& rSdrLightingAttribute,
353*cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rObjectTransformation,
354*cdf0e10cSrcweir 			const geometry::ViewInformation3D& rViewInformation3D)
355*cdf0e10cSrcweir 		:	BufferedDecompositionPrimitive2D(),
356*cdf0e10cSrcweir 			mxChildren3D(rxChildren3D),
357*cdf0e10cSrcweir 			maSdrSceneAttribute(rSdrSceneAttribute),
358*cdf0e10cSrcweir 			maSdrLightingAttribute(rSdrLightingAttribute),
359*cdf0e10cSrcweir 			maObjectTransformation(rObjectTransformation),
360*cdf0e10cSrcweir 			maViewInformation3D(rViewInformation3D),
361*cdf0e10cSrcweir             maShadowPrimitives(),
362*cdf0e10cSrcweir 			mbShadow3DChecked(false),
363*cdf0e10cSrcweir 			mfOldDiscreteSizeX(0.0),
364*cdf0e10cSrcweir 			mfOldDiscreteSizeY(0.0),
365*cdf0e10cSrcweir 			maOldUnitVisiblePart(),
366*cdf0e10cSrcweir             maOldRenderedBitmap()
367*cdf0e10cSrcweir 		{
368*cdf0e10cSrcweir 		}
369*cdf0e10cSrcweir 
370*cdf0e10cSrcweir 		bool ScenePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
371*cdf0e10cSrcweir 		{
372*cdf0e10cSrcweir 			if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
373*cdf0e10cSrcweir 			{
374*cdf0e10cSrcweir 				const ScenePrimitive2D& rCompare = (ScenePrimitive2D&)rPrimitive;
375*cdf0e10cSrcweir 
376*cdf0e10cSrcweir 				return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
377*cdf0e10cSrcweir 					&& getSdrSceneAttribute() == rCompare.getSdrSceneAttribute()
378*cdf0e10cSrcweir 					&& getSdrLightingAttribute() == rCompare.getSdrLightingAttribute()
379*cdf0e10cSrcweir 					&& getObjectTransformation() == rCompare.getObjectTransformation()
380*cdf0e10cSrcweir 					&& getViewInformation3D() == rCompare.getViewInformation3D());
381*cdf0e10cSrcweir 			}
382*cdf0e10cSrcweir 
383*cdf0e10cSrcweir 			return false;
384*cdf0e10cSrcweir 		}
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir 		basegfx::B2DRange ScenePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
387*cdf0e10cSrcweir 		{
388*cdf0e10cSrcweir 			// transform unit range to discrete coordinate range
389*cdf0e10cSrcweir 			basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
390*cdf0e10cSrcweir 			aRetval.transform(rViewInformation.getObjectToViewTransformation() * getObjectTransformation());
391*cdf0e10cSrcweir 
392*cdf0e10cSrcweir 			// force to discrete expanded bounds (it grows, so expanding works perfectly well)
393*cdf0e10cSrcweir 			aRetval.expand(basegfx::B2DTuple(floor(aRetval.getMinX()), floor(aRetval.getMinY())));
394*cdf0e10cSrcweir 			aRetval.expand(basegfx::B2DTuple(ceil(aRetval.getMaxX()), ceil(aRetval.getMaxY())));
395*cdf0e10cSrcweir 
396*cdf0e10cSrcweir 			// transform back from discrete (view) to world coordinates
397*cdf0e10cSrcweir 			aRetval.transform(rViewInformation.getInverseObjectToViewTransformation());
398*cdf0e10cSrcweir 
399*cdf0e10cSrcweir 			// expand by evtl. existing shadow primitives
400*cdf0e10cSrcweir 			if(impGetShadow3D(rViewInformation))
401*cdf0e10cSrcweir 			{
402*cdf0e10cSrcweir 				const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
403*cdf0e10cSrcweir 
404*cdf0e10cSrcweir 				if(!aShadow2DRange.isEmpty())
405*cdf0e10cSrcweir 				{
406*cdf0e10cSrcweir 					aRetval.expand(aShadow2DRange);
407*cdf0e10cSrcweir 				}
408*cdf0e10cSrcweir 			}
409*cdf0e10cSrcweir 
410*cdf0e10cSrcweir 			return aRetval;
411*cdf0e10cSrcweir 		}
412*cdf0e10cSrcweir 
413*cdf0e10cSrcweir 		Primitive2DSequence ScenePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
414*cdf0e10cSrcweir 		{
415*cdf0e10cSrcweir 			::osl::MutexGuard aGuard( m_aMutex );
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir 			// get the involved ranges (see helper method calculateDiscreteSizes for details)
418*cdf0e10cSrcweir 		    basegfx::B2DRange aDiscreteRange;
419*cdf0e10cSrcweir 		    basegfx::B2DRange aUnitVisibleRange;
420*cdf0e10cSrcweir 			bool bNeedNewDecomposition(false);
421*cdf0e10cSrcweir 			bool bDiscreteSizesAreCalculated(false);
422*cdf0e10cSrcweir 
423*cdf0e10cSrcweir 			if(getBuffered2DDecomposition().hasElements())
424*cdf0e10cSrcweir 			{
425*cdf0e10cSrcweir 			    basegfx::B2DRange aVisibleDiscreteRange;
426*cdf0e10cSrcweir 			    calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
427*cdf0e10cSrcweir 				bDiscreteSizesAreCalculated = true;
428*cdf0e10cSrcweir 
429*cdf0e10cSrcweir 				// needs to be painted when the new part is not part of the last
430*cdf0e10cSrcweir                 // decomposition
431*cdf0e10cSrcweir 				if(!maOldUnitVisiblePart.isInside(aUnitVisibleRange))
432*cdf0e10cSrcweir                 {
433*cdf0e10cSrcweir 					bNeedNewDecomposition = true;
434*cdf0e10cSrcweir                 }
435*cdf0e10cSrcweir 
436*cdf0e10cSrcweir                 // display has changed and cannot be reused when resolution got bigger. It
437*cdf0e10cSrcweir                 // can be reused when resolution got smaller, though.
438*cdf0e10cSrcweir 				if(!bNeedNewDecomposition)
439*cdf0e10cSrcweir 				{
440*cdf0e10cSrcweir 				    if(basegfx::fTools::more(aDiscreteRange.getWidth(), mfOldDiscreteSizeX) ||
441*cdf0e10cSrcweir 					    basegfx::fTools::more(aDiscreteRange.getHeight(), mfOldDiscreteSizeY))
442*cdf0e10cSrcweir 				    {
443*cdf0e10cSrcweir 					    bNeedNewDecomposition = true;
444*cdf0e10cSrcweir 				    }
445*cdf0e10cSrcweir 				}
446*cdf0e10cSrcweir 			}
447*cdf0e10cSrcweir 
448*cdf0e10cSrcweir 			if(bNeedNewDecomposition)
449*cdf0e10cSrcweir 			{
450*cdf0e10cSrcweir 				// conditions of last local decomposition have changed, delete
451*cdf0e10cSrcweir 				const_cast< ScenePrimitive2D* >(this)->setBuffered2DDecomposition(Primitive2DSequence());
452*cdf0e10cSrcweir 			}
453*cdf0e10cSrcweir 
454*cdf0e10cSrcweir 			if(!getBuffered2DDecomposition().hasElements())
455*cdf0e10cSrcweir 			{
456*cdf0e10cSrcweir 				if(!bDiscreteSizesAreCalculated)
457*cdf0e10cSrcweir 				{
458*cdf0e10cSrcweir 					basegfx::B2DRange aVisibleDiscreteRange;
459*cdf0e10cSrcweir 					calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
460*cdf0e10cSrcweir 				}
461*cdf0e10cSrcweir 
462*cdf0e10cSrcweir 				// remember last used NewDiscreteSize and NewUnitVisiblePart
463*cdf0e10cSrcweir 				ScenePrimitive2D* pThat = const_cast< ScenePrimitive2D* >(this);
464*cdf0e10cSrcweir 				pThat->mfOldDiscreteSizeX = aDiscreteRange.getWidth();
465*cdf0e10cSrcweir 				pThat->mfOldDiscreteSizeY = aDiscreteRange.getHeight();
466*cdf0e10cSrcweir 				pThat->maOldUnitVisiblePart = aUnitVisibleRange;
467*cdf0e10cSrcweir 			}
468*cdf0e10cSrcweir 
469*cdf0e10cSrcweir 			// use parent implementation
470*cdf0e10cSrcweir 			return BufferedDecompositionPrimitive2D::get2DDecomposition(rViewInformation);
471*cdf0e10cSrcweir 		}
472*cdf0e10cSrcweir 
473*cdf0e10cSrcweir 		// provide unique ID
474*cdf0e10cSrcweir 		ImplPrimitrive2DIDBlock(ScenePrimitive2D, PRIMITIVE2D_ID_SCENEPRIMITIVE2D)
475*cdf0e10cSrcweir 
476*cdf0e10cSrcweir 	} // end of namespace primitive2d
477*cdf0e10cSrcweir } // end of namespace drawinglayer
478*cdf0e10cSrcweir 
479*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
480*cdf0e10cSrcweir // eof
481