1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 // MARKER(update_precomp.py): autogen include statement, do not remove
23 #include "precompiled_drawinglayer.hxx"
24 
25 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
26 #include <basegfx/polygon/b2dpolygon.hxx>
27 #include <basegfx/polygon/b2dpolygontools.hxx>
28 #include <basegfx/color/bcolor.hxx>
29 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
30 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 using namespace com::sun::star;
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace drawinglayer
41 {
42 	namespace primitive2d
43 	{
UnifiedTransparencePrimitive2D(const Primitive2DSequence & rChildren,double fTransparence)44 		UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D(
45 			const Primitive2DSequence& rChildren,
46 			double fTransparence)
47 		:	GroupPrimitive2D(rChildren),
48 			mfTransparence(fTransparence)
49 		{
50 		}
51 
operator ==(const BasePrimitive2D & rPrimitive) const52 		bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
53 		{
54 			if(GroupPrimitive2D::operator==(rPrimitive))
55 			{
56 				const UnifiedTransparencePrimitive2D& rCompare = (UnifiedTransparencePrimitive2D&)rPrimitive;
57 
58 				return (getTransparence() == rCompare.getTransparence());
59 			}
60 
61 			return false;
62 		}
63 
getB2DRange(const geometry::ViewInformation2D & rViewInformation) const64 		basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
65         {
66             // do not use the fallback to decomposition here since for a correct BoundRect we also
67             // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
68 			return getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation);
69         }
70 
get2DDecomposition(const geometry::ViewInformation2D & rViewInformation) const71 		Primitive2DSequence UnifiedTransparencePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
72 		{
73 			if(0.0 == getTransparence())
74 			{
75 				// no transparence used, so just use the content
76 				return getChildren();
77 			}
78 			else if(getTransparence() > 0.0 && getTransparence() < 1.0)
79 			{
80                 // The idea is to create a TransparencePrimitive2D with transparent content using a fill color
81                 // corresponding to the transparence value. Problem is that in most systems, the right
82                 // and bottom pixel array is not filled when filling polygons, thus this would not
83                 // always produce a complete transparent bitmap. There are some solutions:
84                 //
85                 // - Grow the used polygon range by one discrete unit in X and Y. This
86                 // will make the decomposition view-dependent.
87                 //
88                 // - For all filled polygon renderings, dra wthe polygon outline extra. This
89                 // would lead to unwanted side effects when using concatenated polygons.
90                 //
91                 // - At this decomposition, add a filled polygon and a hairline polygon. This
92                 // solution stays view-independent.
93                 //
94                 // I will take the last one here. The small overhead of two primitives will only be
95                 // used when UnifiedTransparencePrimitive2D is not handled directly.
96 				const basegfx::B2DRange aPolygonRange(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
97 				const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(aPolygonRange));
98 				const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
99 				Primitive2DSequence aTransparenceContent(2);
100 
101                 aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray));
102                 aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray));
103 
104 				// create sub-transparence group with a gray-colored rectangular fill polygon
105 				const Primitive2DReference xRefB(new TransparencePrimitive2D(getChildren(), aTransparenceContent));
106 				return Primitive2DSequence(&xRefB, 1L);
107 			}
108 			else
109 			{
110 				// completely transparent or invalid definition, add nothing
111 				return Primitive2DSequence();
112 			}
113 		}
114 
115 		// provide unique ID
116 		ImplPrimitrive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D)
117 
118 	} // end of namespace primitive2d
119 } // end of namespace drawinglayer
120 
121 //////////////////////////////////////////////////////////////////////////////
122 // eof
123