1*464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*464702f4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*464702f4SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*464702f4SAndrew Rist  * distributed with this work for additional information
6*464702f4SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*464702f4SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*464702f4SAndrew Rist  * "License"); you may not use this file except in compliance
9*464702f4SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*464702f4SAndrew Rist  *
11*464702f4SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*464702f4SAndrew Rist  *
13*464702f4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*464702f4SAndrew Rist  * software distributed under the License is distributed on an
15*464702f4SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*464702f4SAndrew Rist  * KIND, either express or implied.  See the License for the
17*464702f4SAndrew Rist  * specific language governing permissions and limitations
18*464702f4SAndrew Rist  * under the License.
19*464702f4SAndrew Rist  *
20*464702f4SAndrew Rist  *************************************************************/
21*464702f4SAndrew Rist 
22*464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygontubeprimitive3d.hxx>
28cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx>
30cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygon.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx>
33cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
35cdf0e10cSrcweir 
36cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
37cdf0e10cSrcweir 
38cdf0e10cSrcweir namespace drawinglayer
39cdf0e10cSrcweir {
40cdf0e10cSrcweir 	namespace primitive3d
41cdf0e10cSrcweir 	{
42cdf0e10cSrcweir 		namespace // anonymous namespace
43cdf0e10cSrcweir 		{
44cdf0e10cSrcweir 			Primitive3DSequence getLineTubeSegments(
45cdf0e10cSrcweir 				sal_uInt32 nSegments,
46cdf0e10cSrcweir 				const attribute::MaterialAttribute3D& rMaterial)
47cdf0e10cSrcweir 			{
48cdf0e10cSrcweir 				// static data for buffered tube primitives
49cdf0e10cSrcweir 				static Primitive3DSequence aLineTubeList;
50cdf0e10cSrcweir 				static sal_uInt32 nLineTubeSegments(0L);
51cdf0e10cSrcweir 				static attribute::MaterialAttribute3D aLineMaterial;
52cdf0e10cSrcweir 
53cdf0e10cSrcweir 				// may exclusively change static data, use mutex
54cdf0e10cSrcweir 			    ::osl::Mutex m_mutex;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 				if(nSegments != nLineTubeSegments || !(rMaterial == aLineMaterial))
57cdf0e10cSrcweir 				{
58cdf0e10cSrcweir 					nLineTubeSegments = nSegments;
59cdf0e10cSrcweir 					aLineMaterial = rMaterial;
60cdf0e10cSrcweir 					aLineTubeList = Primitive3DSequence();
61cdf0e10cSrcweir 				}
62cdf0e10cSrcweir 
63cdf0e10cSrcweir 				if(!aLineTubeList.hasElements() && 0L != nLineTubeSegments)
64cdf0e10cSrcweir 				{
65cdf0e10cSrcweir 					const basegfx::B3DPoint aLeft(0.0, 0.0, 0.0);
66cdf0e10cSrcweir 					const basegfx::B3DPoint aRight(1.0, 0.0, 0.0);
67cdf0e10cSrcweir 					basegfx::B3DPoint aLastLeft(0.0, 1.0, 0.0);
68cdf0e10cSrcweir 					basegfx::B3DPoint aLastRight(1.0, 1.0, 0.0);
69cdf0e10cSrcweir 					basegfx::B3DHomMatrix aRot;
70cdf0e10cSrcweir 					aRot.rotate(F_2PI / (double)nLineTubeSegments, 0.0, 0.0);
71cdf0e10cSrcweir 					aLineTubeList.realloc(nLineTubeSegments);
72cdf0e10cSrcweir 
73cdf0e10cSrcweir 					for(sal_uInt32 a(0L); a < nLineTubeSegments; a++)
74cdf0e10cSrcweir 					{
75cdf0e10cSrcweir 						const basegfx::B3DPoint aNextLeft(aRot * aLastLeft);
76cdf0e10cSrcweir 						const basegfx::B3DPoint aNextRight(aRot * aLastRight);
77cdf0e10cSrcweir 						basegfx::B3DPolygon aNewPolygon;
78cdf0e10cSrcweir 
79cdf0e10cSrcweir 						aNewPolygon.append(aNextLeft);
80cdf0e10cSrcweir 						aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft));
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 						aNewPolygon.append(aLastLeft);
83cdf0e10cSrcweir 						aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft));
84cdf0e10cSrcweir 
85cdf0e10cSrcweir 						aNewPolygon.append(aLastRight);
86cdf0e10cSrcweir 						aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight));
87cdf0e10cSrcweir 
88cdf0e10cSrcweir 						aNewPolygon.append(aNextRight);
89cdf0e10cSrcweir 						aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight));
90cdf0e10cSrcweir 
91cdf0e10cSrcweir 						aNewPolygon.setClosed(true);
92cdf0e10cSrcweir 
93cdf0e10cSrcweir 						const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
94cdf0e10cSrcweir 						const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, aLineMaterial, false));
95cdf0e10cSrcweir 						aLineTubeList[a] = xRef;
96cdf0e10cSrcweir 
97cdf0e10cSrcweir 						aLastLeft = aNextLeft;
98cdf0e10cSrcweir 						aLastRight = aNextRight;
99cdf0e10cSrcweir 					}
100cdf0e10cSrcweir 				}
101cdf0e10cSrcweir 
102cdf0e10cSrcweir 				return aLineTubeList;
103cdf0e10cSrcweir 			}
104cdf0e10cSrcweir 
105cdf0e10cSrcweir 			Primitive3DSequence getLineCapSegments(
106cdf0e10cSrcweir 				sal_uInt32 nSegments,
107cdf0e10cSrcweir 				const attribute::MaterialAttribute3D& rMaterial)
108cdf0e10cSrcweir 			{
109cdf0e10cSrcweir 				// static data for buffered tube primitives
110cdf0e10cSrcweir 				static Primitive3DSequence aLineCapList;
111cdf0e10cSrcweir 				static sal_uInt32 nLineCapSegments(0L);
112cdf0e10cSrcweir 				static attribute::MaterialAttribute3D aLineMaterial;
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 				// may exclusively change static data, use mutex
115cdf0e10cSrcweir 			    ::osl::Mutex m_mutex;
116cdf0e10cSrcweir 
117cdf0e10cSrcweir 				if(nSegments != nLineCapSegments || !(rMaterial == aLineMaterial))
118cdf0e10cSrcweir 				{
119cdf0e10cSrcweir 					nLineCapSegments = nSegments;
120cdf0e10cSrcweir 					aLineMaterial = rMaterial;
121cdf0e10cSrcweir 					aLineCapList = Primitive3DSequence();
122cdf0e10cSrcweir 				}
123cdf0e10cSrcweir 
124cdf0e10cSrcweir 				if(!aLineCapList.hasElements() && 0L != nLineCapSegments)
125cdf0e10cSrcweir 				{
126cdf0e10cSrcweir 					const basegfx::B3DPoint aNull(0.0, 0.0, 0.0);
127cdf0e10cSrcweir 					basegfx::B3DPoint aLast(0.0, 1.0, 0.0);
128cdf0e10cSrcweir 					basegfx::B3DHomMatrix aRot;
129cdf0e10cSrcweir 					aRot.rotate(F_2PI / (double)nLineCapSegments, 0.0, 0.0);
130cdf0e10cSrcweir 					aLineCapList.realloc(nLineCapSegments);
131cdf0e10cSrcweir 
132cdf0e10cSrcweir 					for(sal_uInt32 a(0L); a < nLineCapSegments; a++)
133cdf0e10cSrcweir 					{
134cdf0e10cSrcweir 						const basegfx::B3DPoint aNext(aRot * aLast);
135cdf0e10cSrcweir 						basegfx::B3DPolygon aNewPolygon;
136cdf0e10cSrcweir 
137cdf0e10cSrcweir 						aNewPolygon.append(aLast);
138cdf0e10cSrcweir 						aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull));
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 						aNewPolygon.append(aNext);
141cdf0e10cSrcweir 						aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull));
142cdf0e10cSrcweir 
143cdf0e10cSrcweir 						aNewPolygon.append(aNull);
144cdf0e10cSrcweir 						aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0));
145cdf0e10cSrcweir 
146cdf0e10cSrcweir 						aNewPolygon.setClosed(true);
147cdf0e10cSrcweir 
148cdf0e10cSrcweir 						const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
149cdf0e10cSrcweir 						const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, aLineMaterial, false));
150cdf0e10cSrcweir 						aLineCapList[a] = xRef;
151cdf0e10cSrcweir 
152cdf0e10cSrcweir 						aLast = aNext;
153cdf0e10cSrcweir 					}
154cdf0e10cSrcweir 				}
155cdf0e10cSrcweir 
156cdf0e10cSrcweir 				return aLineCapList;
157cdf0e10cSrcweir 			}
158cdf0e10cSrcweir 
159cdf0e10cSrcweir 			Primitive3DSequence getLineJoinSegments(
160cdf0e10cSrcweir 				sal_uInt32 nSegments,
161cdf0e10cSrcweir 				const attribute::MaterialAttribute3D& rMaterial,
162cdf0e10cSrcweir 				double fAngle,
163cdf0e10cSrcweir 				double /*fDegreeStepWidth*/,
164cdf0e10cSrcweir 				double fMiterMinimumAngle,
165cdf0e10cSrcweir 				basegfx::B2DLineJoin aLineJoin)
166cdf0e10cSrcweir 			{
167cdf0e10cSrcweir 				// nSegments is for whole circle, adapt to half circle
168cdf0e10cSrcweir 				const sal_uInt32 nVerSeg(nSegments >> 1L);
169cdf0e10cSrcweir 				std::vector< BasePrimitive3D* > aResultVector;
170cdf0e10cSrcweir 
171cdf0e10cSrcweir 				if(nVerSeg)
172cdf0e10cSrcweir 				{
173cdf0e10cSrcweir 					if(basegfx::B2DLINEJOIN_ROUND == aLineJoin)
174cdf0e10cSrcweir 					{
175cdf0e10cSrcweir 						// calculate new horizontal segments
176cdf0e10cSrcweir 						const sal_uInt32 nHorSeg((sal_uInt32)((fAngle / F_2PI) * (double)nSegments));
177cdf0e10cSrcweir 
178cdf0e10cSrcweir 						if(nHorSeg)
179cdf0e10cSrcweir 						{
180cdf0e10cSrcweir 							// create half-sphere
181cdf0e10cSrcweir 							const basegfx::B3DPolyPolygon aSphere(basegfx::tools::createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, true, F_PI2, -F_PI2, 0.0, fAngle));
182cdf0e10cSrcweir 
183cdf0e10cSrcweir 							for(sal_uInt32 a(0L); a < aSphere.count(); a++)
184cdf0e10cSrcweir 							{
185cdf0e10cSrcweir 								const basegfx::B3DPolygon aPartPolygon(aSphere.getB3DPolygon(a));
186cdf0e10cSrcweir 								const basegfx::B3DPolyPolygon aPartPolyPolygon(aPartPolygon);
187cdf0e10cSrcweir 								BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aPartPolyPolygon, rMaterial, false);
188cdf0e10cSrcweir 								aResultVector.push_back(pNew);
189cdf0e10cSrcweir 							}
190cdf0e10cSrcweir 						}
191cdf0e10cSrcweir 						else
192cdf0e10cSrcweir 						{
193cdf0e10cSrcweir 							// fallback to bevel when there is not at least one segment hor and ver
194cdf0e10cSrcweir 							aLineJoin = basegfx::B2DLINEJOIN_BEVEL;
195cdf0e10cSrcweir 						}
196cdf0e10cSrcweir 					}
197cdf0e10cSrcweir 
198cdf0e10cSrcweir 					if(basegfx::B2DLINEJOIN_MIDDLE == aLineJoin
199cdf0e10cSrcweir 						|| basegfx::B2DLINEJOIN_BEVEL == aLineJoin
200cdf0e10cSrcweir 						|| basegfx::B2DLINEJOIN_MITER == aLineJoin)
201cdf0e10cSrcweir 					{
202cdf0e10cSrcweir 						if(basegfx::B2DLINEJOIN_MITER == aLineJoin)
203cdf0e10cSrcweir 						{
204cdf0e10cSrcweir 							const double fMiterAngle(fAngle/2.0);
205cdf0e10cSrcweir 
206cdf0e10cSrcweir 							if(fMiterAngle < fMiterMinimumAngle)
207cdf0e10cSrcweir 							{
208cdf0e10cSrcweir 								// fallback to bevel when miter's angle is too small
209cdf0e10cSrcweir 								aLineJoin = basegfx::B2DLINEJOIN_BEVEL;
210cdf0e10cSrcweir 							}
211cdf0e10cSrcweir 						}
212cdf0e10cSrcweir 
213cdf0e10cSrcweir 						const double fInc(F_PI / (double)nVerSeg);
214cdf0e10cSrcweir 						const double fSin(sin(-fAngle));
215cdf0e10cSrcweir 						const double fCos(cos(-fAngle));
216cdf0e10cSrcweir 						const bool bMiter(basegfx::B2DLINEJOIN_MITER == aLineJoin);
217cdf0e10cSrcweir 						const double fMiterSin(bMiter ? sin(-(fAngle/2.0)) : 0.0);
218cdf0e10cSrcweir 						const double fMiterCos(bMiter ? cos(-(fAngle/2.0)) : 0.0);
219cdf0e10cSrcweir 						double fPos(-F_PI2);
220cdf0e10cSrcweir 						basegfx::B3DPoint aPointOnXY, aPointRotY, aNextPointOnXY, aNextPointRotY;
221cdf0e10cSrcweir 						basegfx::B3DPoint aCurrMiter, aNextMiter;
222cdf0e10cSrcweir 						basegfx::B3DPolygon aNewPolygon, aMiterPolygon;
223cdf0e10cSrcweir 
224cdf0e10cSrcweir 						// close polygon
225cdf0e10cSrcweir 						aNewPolygon.setClosed(true);
226cdf0e10cSrcweir 						aMiterPolygon.setClosed(true);
227cdf0e10cSrcweir 
228cdf0e10cSrcweir 						for(sal_uInt32 a(0L); a < nVerSeg; a++)
229cdf0e10cSrcweir 						{
230cdf0e10cSrcweir 							const bool bFirst(0L == a);
231cdf0e10cSrcweir 							const bool bLast(a + 1L == nVerSeg);
232cdf0e10cSrcweir 
233cdf0e10cSrcweir 							if(bFirst || !bLast)
234cdf0e10cSrcweir 							{
235cdf0e10cSrcweir 								fPos += fInc;
236cdf0e10cSrcweir 
237cdf0e10cSrcweir 								aNextPointOnXY = basegfx::B3DPoint(
238cdf0e10cSrcweir 									cos(fPos),
239cdf0e10cSrcweir 									sin(fPos),
240cdf0e10cSrcweir 									0.0);
241cdf0e10cSrcweir 
242cdf0e10cSrcweir 								aNextPointRotY = basegfx::B3DPoint(
243cdf0e10cSrcweir 									aNextPointOnXY.getX() * fCos,
244cdf0e10cSrcweir 									aNextPointOnXY.getY(),
245cdf0e10cSrcweir 									aNextPointOnXY.getX() * fSin);
246cdf0e10cSrcweir 
247cdf0e10cSrcweir 								if(bMiter)
248cdf0e10cSrcweir 								{
249cdf0e10cSrcweir 									aNextMiter = basegfx::B3DPoint(
250cdf0e10cSrcweir 										aNextPointOnXY.getX(),
251cdf0e10cSrcweir 										aNextPointOnXY.getY(),
252cdf0e10cSrcweir 										fMiterSin * (aNextPointOnXY.getX() / fMiterCos));
253cdf0e10cSrcweir 								}
254cdf0e10cSrcweir 							}
255cdf0e10cSrcweir 
256cdf0e10cSrcweir 							if(bFirst)
257cdf0e10cSrcweir 							{
258cdf0e10cSrcweir 								aNewPolygon.clear();
259cdf0e10cSrcweir 
260cdf0e10cSrcweir 								if(bMiter)
261cdf0e10cSrcweir 								{
262cdf0e10cSrcweir 									aNewPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
263cdf0e10cSrcweir 									aNewPolygon.append(aNextPointOnXY);
264cdf0e10cSrcweir 									aNewPolygon.append(aNextMiter);
265cdf0e10cSrcweir 
266cdf0e10cSrcweir 									aMiterPolygon.clear();
267cdf0e10cSrcweir 									aMiterPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
268cdf0e10cSrcweir 									aMiterPolygon.append(aNextMiter);
269cdf0e10cSrcweir 									aMiterPolygon.append(aNextPointRotY);
270cdf0e10cSrcweir 								}
271cdf0e10cSrcweir 								else
272cdf0e10cSrcweir 								{
273cdf0e10cSrcweir 									aNewPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
274cdf0e10cSrcweir 									aNewPolygon.append(aNextPointOnXY);
275cdf0e10cSrcweir 									aNewPolygon.append(aNextPointRotY);
276cdf0e10cSrcweir 								}
277cdf0e10cSrcweir 							}
278cdf0e10cSrcweir 							else if(bLast)
279cdf0e10cSrcweir 							{
280cdf0e10cSrcweir 								aNewPolygon.clear();
281cdf0e10cSrcweir 
282cdf0e10cSrcweir 								if(bMiter)
283cdf0e10cSrcweir 								{
284cdf0e10cSrcweir 									aNewPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
285cdf0e10cSrcweir 									aNewPolygon.append(aCurrMiter);
286cdf0e10cSrcweir 									aNewPolygon.append(aPointOnXY);
287cdf0e10cSrcweir 
288cdf0e10cSrcweir 									aMiterPolygon.clear();
289cdf0e10cSrcweir 									aMiterPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
290cdf0e10cSrcweir 									aMiterPolygon.append(aPointRotY);
291cdf0e10cSrcweir 									aMiterPolygon.append(aCurrMiter);
292cdf0e10cSrcweir 								}
293cdf0e10cSrcweir 								else
294cdf0e10cSrcweir 								{
295cdf0e10cSrcweir 									aNewPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
296cdf0e10cSrcweir 									aNewPolygon.append(aPointRotY);
297cdf0e10cSrcweir 									aNewPolygon.append(aPointOnXY);
298cdf0e10cSrcweir 								}
299cdf0e10cSrcweir 							}
300cdf0e10cSrcweir 							else
301cdf0e10cSrcweir 							{
302cdf0e10cSrcweir 								aNewPolygon.clear();
303cdf0e10cSrcweir 
304cdf0e10cSrcweir 								if(bMiter)
305cdf0e10cSrcweir 								{
306cdf0e10cSrcweir 									aNewPolygon.append(aPointOnXY);
307cdf0e10cSrcweir 									aNewPolygon.append(aNextPointOnXY);
308cdf0e10cSrcweir 									aNewPolygon.append(aNextMiter);
309cdf0e10cSrcweir 									aNewPolygon.append(aCurrMiter);
310cdf0e10cSrcweir 
311cdf0e10cSrcweir 									aMiterPolygon.clear();
312cdf0e10cSrcweir 									aMiterPolygon.append(aCurrMiter);
313cdf0e10cSrcweir 									aMiterPolygon.append(aNextMiter);
314cdf0e10cSrcweir 									aMiterPolygon.append(aNextPointRotY);
315cdf0e10cSrcweir 									aMiterPolygon.append(aPointRotY);
316cdf0e10cSrcweir 								}
317cdf0e10cSrcweir 								else
318cdf0e10cSrcweir 								{
319cdf0e10cSrcweir 									aNewPolygon.append(aPointRotY);
320cdf0e10cSrcweir 									aNewPolygon.append(aPointOnXY);
321cdf0e10cSrcweir 									aNewPolygon.append(aNextPointOnXY);
322cdf0e10cSrcweir 									aNewPolygon.append(aNextPointRotY);
323cdf0e10cSrcweir 								}
324cdf0e10cSrcweir 							}
325cdf0e10cSrcweir 
326cdf0e10cSrcweir 							// set normals
327cdf0e10cSrcweir 							for(sal_uInt32 b(0L); b < aNewPolygon.count(); b++)
328cdf0e10cSrcweir 							{
329cdf0e10cSrcweir 								aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b)));
330cdf0e10cSrcweir 							}
331cdf0e10cSrcweir 
332cdf0e10cSrcweir 							// create primitive
333cdf0e10cSrcweir 							if(aNewPolygon.count())
334cdf0e10cSrcweir 							{
335cdf0e10cSrcweir 								const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
336cdf0e10cSrcweir 								BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, rMaterial, false);
337cdf0e10cSrcweir 								aResultVector.push_back(pNew);
338cdf0e10cSrcweir 							}
339cdf0e10cSrcweir 
340cdf0e10cSrcweir 							if(bMiter && aMiterPolygon.count())
341cdf0e10cSrcweir 							{
342cdf0e10cSrcweir 								// set normals
343cdf0e10cSrcweir 								for(sal_uInt32 c(0L); c < aMiterPolygon.count(); c++)
344cdf0e10cSrcweir 								{
345cdf0e10cSrcweir 									aMiterPolygon.setNormal(c, basegfx::B3DVector(aMiterPolygon.getB3DPoint(c)));
346cdf0e10cSrcweir 								}
347cdf0e10cSrcweir 
348cdf0e10cSrcweir 								// create primitive
349cdf0e10cSrcweir 								const basegfx::B3DPolyPolygon aMiterPolyPolygon(aMiterPolygon);
350cdf0e10cSrcweir 								BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aMiterPolyPolygon, rMaterial, false);
351cdf0e10cSrcweir 								aResultVector.push_back(pNew);
352cdf0e10cSrcweir 							}
353cdf0e10cSrcweir 
354cdf0e10cSrcweir 							// prepare next step
355cdf0e10cSrcweir 							if(bFirst || !bLast)
356cdf0e10cSrcweir 							{
357cdf0e10cSrcweir 								aPointOnXY = aNextPointOnXY;
358cdf0e10cSrcweir 								aPointRotY = aNextPointRotY;
359cdf0e10cSrcweir 
360cdf0e10cSrcweir 								if(bMiter)
361cdf0e10cSrcweir 								{
362cdf0e10cSrcweir 									aCurrMiter = aNextMiter;
363cdf0e10cSrcweir 								}
364cdf0e10cSrcweir 							}
365cdf0e10cSrcweir 						}
366cdf0e10cSrcweir 					}
367cdf0e10cSrcweir 				}
368cdf0e10cSrcweir 
369cdf0e10cSrcweir 				Primitive3DSequence aRetval(aResultVector.size());
370cdf0e10cSrcweir 
371cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < aResultVector.size(); a++)
372cdf0e10cSrcweir 				{
373cdf0e10cSrcweir 					aRetval[a] = Primitive3DReference(aResultVector[a]);
374cdf0e10cSrcweir 				}
375cdf0e10cSrcweir 
376cdf0e10cSrcweir 				return aRetval;
377cdf0e10cSrcweir 			}
378cdf0e10cSrcweir 
379cdf0e10cSrcweir 			basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector)
380cdf0e10cSrcweir 			{
381cdf0e10cSrcweir 				// build transformation from unit vector to vector
382cdf0e10cSrcweir 				basegfx::B3DHomMatrix aRetval;
383cdf0e10cSrcweir 
384cdf0e10cSrcweir 				// get applied rotations from angles in XY and in XZ (cartesian)
385cdf0e10cSrcweir 				const double fRotInXY(atan2(rVector.getY(), rVector.getXZLength()));
386cdf0e10cSrcweir 				const double fRotInXZ(atan2(-rVector.getZ(), rVector.getX()));
387cdf0e10cSrcweir 
388cdf0e10cSrcweir 				// apply rotations. Rot around Z needs to be done first, so apply in two steps
389cdf0e10cSrcweir 				aRetval.rotate(0.0, 0.0, fRotInXY);
390cdf0e10cSrcweir 				aRetval.rotate(0.0, fRotInXZ, 0.0);
391cdf0e10cSrcweir 
392cdf0e10cSrcweir 				return aRetval;
393cdf0e10cSrcweir 			}
394cdf0e10cSrcweir 		} // end of anonymous namespace
395cdf0e10cSrcweir 	} // end of namespace primitive3d
396cdf0e10cSrcweir } // end of namespace drawinglayer
397cdf0e10cSrcweir 
398cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
399cdf0e10cSrcweir 
400cdf0e10cSrcweir using namespace com::sun::star;
401cdf0e10cSrcweir 
402cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
403cdf0e10cSrcweir 
404cdf0e10cSrcweir namespace drawinglayer
405cdf0e10cSrcweir {
406cdf0e10cSrcweir 	namespace primitive3d
407cdf0e10cSrcweir 	{
408cdf0e10cSrcweir 		Primitive3DSequence PolygonTubePrimitive3D::impCreate3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
409cdf0e10cSrcweir 		{
410cdf0e10cSrcweir 			const sal_uInt32 nPointCount(getB3DPolygon().count());
411cdf0e10cSrcweir 			std::vector< BasePrimitive3D* > aResultVector;
412cdf0e10cSrcweir 
413cdf0e10cSrcweir 			if(0L != nPointCount)
414cdf0e10cSrcweir 			{
415cdf0e10cSrcweir 				if(basegfx::fTools::more(getRadius(), 0.0))
416cdf0e10cSrcweir 				{
417cdf0e10cSrcweir 					const attribute::MaterialAttribute3D aMaterial(getBColor());
418cdf0e10cSrcweir 					static sal_uInt32 nSegments(8L); // default for 3d line segments, for more quality just raise this value (in even steps)
419cdf0e10cSrcweir 					const bool bClosed(getB3DPolygon().isClosed());
420cdf0e10cSrcweir 					const bool bNoLineJoin(basegfx::B2DLINEJOIN_NONE == getLineJoin());
421cdf0e10cSrcweir 					const sal_uInt32 nLoopCount(bClosed ? nPointCount : nPointCount - 1L);
422cdf0e10cSrcweir 					basegfx::B3DPoint aLast(getB3DPolygon().getB3DPoint(nPointCount - 1L));
423cdf0e10cSrcweir 					basegfx::B3DPoint aCurr(getB3DPolygon().getB3DPoint(0L));
424cdf0e10cSrcweir 
425cdf0e10cSrcweir 					for(sal_uInt32 a(0L); a < nLoopCount; a++)
426cdf0e10cSrcweir 					{
427cdf0e10cSrcweir 						// get next data
428cdf0e10cSrcweir 						const basegfx::B3DPoint aNext(getB3DPolygon().getB3DPoint((a + 1L) % nPointCount));
429cdf0e10cSrcweir 						const basegfx::B3DVector aForw(aNext - aCurr);
430cdf0e10cSrcweir 						const double fForwLen(aForw.getLength());
431cdf0e10cSrcweir 
432cdf0e10cSrcweir 						if(basegfx::fTools::more(fForwLen, 0.0))
433cdf0e10cSrcweir 						{
434cdf0e10cSrcweir 							// get rotation from vector, this describes rotation from (1, 0, 0) to aForw
435cdf0e10cSrcweir 							basegfx::B3DHomMatrix aRotVector(getRotationFromVector(aForw));
436cdf0e10cSrcweir 
437cdf0e10cSrcweir 							// create default transformation with scale and rotate
438cdf0e10cSrcweir 							basegfx::B3DHomMatrix aVectorTrans;
439cdf0e10cSrcweir 							aVectorTrans.scale(fForwLen, getRadius(), getRadius());
440cdf0e10cSrcweir 							aVectorTrans *= aRotVector;
441cdf0e10cSrcweir 							aVectorTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
442cdf0e10cSrcweir 
443cdf0e10cSrcweir 							if(bNoLineJoin || (!bClosed && !a))
444cdf0e10cSrcweir 							{
445cdf0e10cSrcweir 								// line start edge, build transformed primitiveVector3D
446cdf0e10cSrcweir 								TransformPrimitive3D* pNewTransformedA = new TransformPrimitive3D(aVectorTrans, getLineCapSegments(nSegments, aMaterial));
447cdf0e10cSrcweir 								aResultVector.push_back(pNewTransformedA);
448cdf0e10cSrcweir 							}
449cdf0e10cSrcweir 							else
450cdf0e10cSrcweir 							{
451cdf0e10cSrcweir 								const basegfx::B3DVector aBack(aCurr - aLast);
452cdf0e10cSrcweir 								const double fCross(basegfx::cross(aBack, aForw).getLength());
453cdf0e10cSrcweir 
454cdf0e10cSrcweir 								if(!basegfx::fTools::equalZero(fCross))
455cdf0e10cSrcweir 								{
456cdf0e10cSrcweir 									// line connect non-parallel, aBack, aForw, use getLineJoin()
457cdf0e10cSrcweir 									const double fAngle(acos(aBack.scalar(aForw) / (fForwLen * aBack.getLength()))); // 0.0 .. F_PI2
458cdf0e10cSrcweir 									Primitive3DSequence aNewList(getLineJoinSegments(nSegments, aMaterial, fAngle, getDegreeStepWidth(), getMiterMinimumAngle(), getLineJoin()));
459cdf0e10cSrcweir 
460cdf0e10cSrcweir 									// calculate transformation. First, get angle in YZ between nForw projected on (1, 0, 0) and nBack
461cdf0e10cSrcweir 									basegfx::B3DHomMatrix aInvRotVector(aRotVector);
462cdf0e10cSrcweir 									aInvRotVector.invert();
463cdf0e10cSrcweir 									basegfx::B3DVector aTransBack(aInvRotVector * aBack);
464cdf0e10cSrcweir 									const double fRotInYZ(atan2(aTransBack.getY(), aTransBack.getZ()));
465cdf0e10cSrcweir 
466cdf0e10cSrcweir 									// create trans by rotating unit sphere with angle 90 degrees around Y, then 180-fRot in X.
467cdf0e10cSrcweir 									// Also apply usual scaling and translation
468cdf0e10cSrcweir 									basegfx::B3DHomMatrix aSphereTrans;
469cdf0e10cSrcweir 									aSphereTrans.rotate(0.0, F_PI2, 0.0);
470cdf0e10cSrcweir 									aSphereTrans.rotate(F_PI - fRotInYZ, 0.0, 0.0);
471cdf0e10cSrcweir 									aSphereTrans *= aRotVector;
472cdf0e10cSrcweir 									aSphereTrans.scale(getRadius(), getRadius(), getRadius());
473cdf0e10cSrcweir 									aSphereTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
474cdf0e10cSrcweir 
475cdf0e10cSrcweir 									// line start edge, build transformed primitiveVector3D
476cdf0e10cSrcweir 									TransformPrimitive3D* pNewTransformedB = new TransformPrimitive3D(aSphereTrans, aNewList);
477cdf0e10cSrcweir 									aResultVector.push_back(pNewTransformedB);
478cdf0e10cSrcweir 								}
479cdf0e10cSrcweir 							}
480cdf0e10cSrcweir 
481cdf0e10cSrcweir 							// create line segments, build transformed primitiveVector3D
482cdf0e10cSrcweir 							TransformPrimitive3D* pNewTransformedC = new TransformPrimitive3D(aVectorTrans, getLineTubeSegments(nSegments, aMaterial));
483cdf0e10cSrcweir 							aResultVector.push_back(pNewTransformedC);
484cdf0e10cSrcweir 
485cdf0e10cSrcweir 							if(bNoLineJoin || (!bClosed && ((a + 1L) == nLoopCount)))
486cdf0e10cSrcweir 							{
487cdf0e10cSrcweir 								// line end edge, first rotate (mirror) and translate, then use use aRotVector
488cdf0e10cSrcweir 								basegfx::B3DHomMatrix aBackTrans;
489cdf0e10cSrcweir 								aBackTrans.rotate(0.0, F_PI, 0.0);
490cdf0e10cSrcweir 								aBackTrans.translate(1.0, 0.0, 0.0);
491cdf0e10cSrcweir 								aBackTrans.scale(fForwLen, getRadius(), getRadius());
492cdf0e10cSrcweir 								aBackTrans *= aRotVector;
493cdf0e10cSrcweir 								aBackTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
494cdf0e10cSrcweir 
495cdf0e10cSrcweir 								// line end edge, build transformed primitiveVector3D
496cdf0e10cSrcweir 								TransformPrimitive3D* pNewTransformedD = new TransformPrimitive3D(aBackTrans, getLineCapSegments(nSegments, aMaterial));
497cdf0e10cSrcweir 								aResultVector.push_back(pNewTransformedD);
498cdf0e10cSrcweir 							}
499cdf0e10cSrcweir 						}
500cdf0e10cSrcweir 
501cdf0e10cSrcweir 						// prepare next loop step
502cdf0e10cSrcweir 						aLast = aCurr;
503cdf0e10cSrcweir 						aCurr = aNext;
504cdf0e10cSrcweir 					}
505cdf0e10cSrcweir 				}
506cdf0e10cSrcweir 				else
507cdf0e10cSrcweir 				{
508cdf0e10cSrcweir 					// create hairline
509cdf0e10cSrcweir 					PolygonHairlinePrimitive3D* pNew = new PolygonHairlinePrimitive3D(getB3DPolygon(), getBColor());
510cdf0e10cSrcweir 					aResultVector.push_back(pNew);
511cdf0e10cSrcweir 				}
512cdf0e10cSrcweir 			}
513cdf0e10cSrcweir 
514cdf0e10cSrcweir 			// prepare return value
515cdf0e10cSrcweir 			Primitive3DSequence aRetval(aResultVector.size());
516cdf0e10cSrcweir 
517cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < aResultVector.size(); a++)
518cdf0e10cSrcweir 			{
519cdf0e10cSrcweir 				aRetval[a] = Primitive3DReference(aResultVector[a]);
520cdf0e10cSrcweir 			}
521cdf0e10cSrcweir 
522cdf0e10cSrcweir 			return aRetval;
523cdf0e10cSrcweir 		}
524cdf0e10cSrcweir 
525cdf0e10cSrcweir 		PolygonTubePrimitive3D::PolygonTubePrimitive3D(
526cdf0e10cSrcweir 			const basegfx::B3DPolygon& rPolygon,
527cdf0e10cSrcweir 			const basegfx::BColor& rBColor,
528cdf0e10cSrcweir 			double fRadius, basegfx::B2DLineJoin aLineJoin,
529cdf0e10cSrcweir 			double fDegreeStepWidth,
530cdf0e10cSrcweir 			double fMiterMinimumAngle)
531cdf0e10cSrcweir 		:	PolygonHairlinePrimitive3D(rPolygon, rBColor),
532cdf0e10cSrcweir 			maLast3DDecomposition(),
533cdf0e10cSrcweir             mfRadius(fRadius),
534cdf0e10cSrcweir 			mfDegreeStepWidth(fDegreeStepWidth),
535cdf0e10cSrcweir 			mfMiterMinimumAngle(fMiterMinimumAngle),
536cdf0e10cSrcweir 			maLineJoin(aLineJoin)
537cdf0e10cSrcweir 		{
538cdf0e10cSrcweir 		}
539cdf0e10cSrcweir 
540cdf0e10cSrcweir 		bool PolygonTubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
541cdf0e10cSrcweir 		{
542cdf0e10cSrcweir 			if(PolygonHairlinePrimitive3D::operator==(rPrimitive))
543cdf0e10cSrcweir 			{
544cdf0e10cSrcweir 				const PolygonTubePrimitive3D& rCompare = (PolygonTubePrimitive3D&)rPrimitive;
545cdf0e10cSrcweir 
546cdf0e10cSrcweir 				return (getRadius() == rCompare.getRadius()
547cdf0e10cSrcweir 					&& getDegreeStepWidth() == rCompare.getDegreeStepWidth()
548cdf0e10cSrcweir 					&& getMiterMinimumAngle() == rCompare.getMiterMinimumAngle()
549cdf0e10cSrcweir 					&& getLineJoin() == rCompare.getLineJoin());
550cdf0e10cSrcweir 			}
551cdf0e10cSrcweir 
552cdf0e10cSrcweir 			return false;
553cdf0e10cSrcweir 		}
554cdf0e10cSrcweir 
555cdf0e10cSrcweir 		Primitive3DSequence PolygonTubePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
556cdf0e10cSrcweir 		{
557cdf0e10cSrcweir 			::osl::MutexGuard aGuard( m_aMutex );
558cdf0e10cSrcweir 
559cdf0e10cSrcweir 			if(!getLast3DDecomposition().hasElements())
560cdf0e10cSrcweir 			{
561cdf0e10cSrcweir 				const Primitive3DSequence aNewSequence(impCreate3DDecomposition(rViewInformation));
562cdf0e10cSrcweir 				const_cast< PolygonTubePrimitive3D* >(this)->setLast3DDecomposition(aNewSequence);
563cdf0e10cSrcweir 			}
564cdf0e10cSrcweir 
565cdf0e10cSrcweir 			return getLast3DDecomposition();
566cdf0e10cSrcweir 		}
567cdf0e10cSrcweir 
568cdf0e10cSrcweir         // provide unique ID
569cdf0e10cSrcweir 		ImplPrimitrive3DIDBlock(PolygonTubePrimitive3D, PRIMITIVE3D_ID_POLYGONTUBEPRIMITIVE3D)
570cdf0e10cSrcweir 
571cdf0e10cSrcweir 	} // end of namespace primitive3d
572cdf0e10cSrcweir } // end of namespace drawinglayer
573cdf0e10cSrcweir 
574cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
575cdf0e10cSrcweir // eof
576