1*464702f4SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*464702f4SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*464702f4SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*464702f4SAndrew Rist * distributed with this work for additional information 6*464702f4SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*464702f4SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*464702f4SAndrew Rist * "License"); you may not use this file except in compliance 9*464702f4SAndrew Rist * with the License. You may obtain a copy of the License at 10*464702f4SAndrew Rist * 11*464702f4SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*464702f4SAndrew Rist * 13*464702f4SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*464702f4SAndrew Rist * software distributed under the License is distributed on an 15*464702f4SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*464702f4SAndrew Rist * KIND, either express or implied. See the License for the 17*464702f4SAndrew Rist * specific language governing permissions and limitations 18*464702f4SAndrew Rist * under the License. 19*464702f4SAndrew Rist * 20*464702f4SAndrew Rist *************************************************************/ 21*464702f4SAndrew Rist 22*464702f4SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx> 28cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 29cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 30cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 31cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 33cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 34cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx> 35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx> 36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 37cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx> 38cdf0e10cSrcweir 39cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 40cdf0e10cSrcweir 41cdf0e10cSrcweir using namespace com::sun::star; 42cdf0e10cSrcweir 43cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 44cdf0e10cSrcweir 45cdf0e10cSrcweir namespace drawinglayer 46cdf0e10cSrcweir { 47cdf0e10cSrcweir namespace primitive3d 48cdf0e10cSrcweir { 49cdf0e10cSrcweir Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const 50cdf0e10cSrcweir { 51cdf0e10cSrcweir Primitive3DSequence aRetval; 52cdf0e10cSrcweir 53cdf0e10cSrcweir // get slices 54cdf0e10cSrcweir const Slice3DVector& rSliceVector = getSlices(); 55cdf0e10cSrcweir 56cdf0e10cSrcweir if(rSliceVector.size()) 57cdf0e10cSrcweir { 58cdf0e10cSrcweir const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0)); 59cdf0e10cSrcweir const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI)); 60cdf0e10cSrcweir sal_uInt32 a; 61cdf0e10cSrcweir 62cdf0e10cSrcweir // decide what to create 63cdf0e10cSrcweir const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind()); 64cdf0e10cSrcweir const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind); 65cdf0e10cSrcweir const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 66cdf0e10cSrcweir const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 67cdf0e10cSrcweir basegfx::B2DHomMatrix aTexTransform; 68cdf0e10cSrcweir 69cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault() 70cdf0e10cSrcweir && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY)) 71cdf0e10cSrcweir { 72cdf0e10cSrcweir aTexTransform.set(0, 0, 0.0); 73cdf0e10cSrcweir aTexTransform.set(0, 1, 1.0); 74cdf0e10cSrcweir aTexTransform.set(1, 0, 1.0); 75cdf0e10cSrcweir aTexTransform.set(1, 1, 0.0); 76cdf0e10cSrcweir 77cdf0e10cSrcweir aTexTransform.translate(0.0, -0.5); 78cdf0e10cSrcweir aTexTransform.scale(1.0, -1.0); 79cdf0e10cSrcweir aTexTransform.translate(0.0, 0.5); 80cdf0e10cSrcweir } 81cdf0e10cSrcweir 82cdf0e10cSrcweir // create geometry 83cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon > aFill; 84cdf0e10cSrcweir extractPlanesFromSlice(aFill, rSliceVector, 85cdf0e10cSrcweir bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation, 86cdf0e10cSrcweir 0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform); 87cdf0e10cSrcweir 88cdf0e10cSrcweir // get full range 89cdf0e10cSrcweir const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill)); 90cdf0e10cSrcweir 91cdf0e10cSrcweir // normal creation 92cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 93cdf0e10cSrcweir { 94cdf0e10cSrcweir if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind) 95cdf0e10cSrcweir { 96cdf0e10cSrcweir applyNormalsKindSphereTo3DGeometry(aFill, aRange); 97cdf0e10cSrcweir } 98cdf0e10cSrcweir else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind) 99cdf0e10cSrcweir { 100cdf0e10cSrcweir applyNormalsKindFlatTo3DGeometry(aFill); 101cdf0e10cSrcweir } 102cdf0e10cSrcweir 103cdf0e10cSrcweir if(getSdr3DObjectAttribute().getNormalsInvert()) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir applyNormalsInvertTo3DGeometry(aFill); 106cdf0e10cSrcweir } 107cdf0e10cSrcweir } 108cdf0e10cSrcweir 109cdf0e10cSrcweir // texture coordinates 110cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 111cdf0e10cSrcweir { 112cdf0e10cSrcweir applyTextureTo3DGeometry( 113cdf0e10cSrcweir getSdr3DObjectAttribute().getTextureProjectionX(), 114cdf0e10cSrcweir getSdr3DObjectAttribute().getTextureProjectionY(), 115cdf0e10cSrcweir aFill, 116cdf0e10cSrcweir aRange, 117cdf0e10cSrcweir getTextureSize()); 118cdf0e10cSrcweir } 119cdf0e10cSrcweir 120cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 121cdf0e10cSrcweir { 122cdf0e10cSrcweir // add fill 123cdf0e10cSrcweir aRetval = create3DPolyPolygonFillPrimitives( 124cdf0e10cSrcweir aFill, 125cdf0e10cSrcweir getTransform(), 126cdf0e10cSrcweir getTextureSize(), 127cdf0e10cSrcweir getSdr3DObjectAttribute(), 128cdf0e10cSrcweir getSdrLFSAttribute().getFill(), 129cdf0e10cSrcweir getSdrLFSAttribute().getFillFloatTransGradient()); 130cdf0e10cSrcweir } 131cdf0e10cSrcweir else 132cdf0e10cSrcweir { 133cdf0e10cSrcweir // create simplified 3d hit test geometry 134cdf0e10cSrcweir aRetval = createHiddenGeometryPrimitives3D( 135cdf0e10cSrcweir aFill, 136cdf0e10cSrcweir getTransform(), 137cdf0e10cSrcweir getTextureSize(), 138cdf0e10cSrcweir getSdr3DObjectAttribute()); 139cdf0e10cSrcweir } 140cdf0e10cSrcweir 141cdf0e10cSrcweir // add line 142cdf0e10cSrcweir if(!getSdrLFSAttribute().getLine().isDefault()) 143cdf0e10cSrcweir { 144cdf0e10cSrcweir if(getSdr3DObjectAttribute().getReducedLineGeometry()) 145cdf0e10cSrcweir { 146cdf0e10cSrcweir // create geometric outlines with reduced line geometry for chart 147cdf0e10cSrcweir const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); 148cdf0e10cSrcweir const sal_uInt32 nCount(aHorLine.count()); 149cdf0e10cSrcweir basegfx::B3DPolyPolygon aNewLineGeometry; 150cdf0e10cSrcweir 151cdf0e10cSrcweir for(a = 1; a < nCount; a++) 152cdf0e10cSrcweir { 153cdf0e10cSrcweir // for each loop pair create the connection edges 154cdf0e10cSrcweir createReducedOutlines( 155cdf0e10cSrcweir rViewInformation, 156cdf0e10cSrcweir getTransform(), 157cdf0e10cSrcweir aHorLine.getB3DPolygon(a - 1), 158cdf0e10cSrcweir aHorLine.getB3DPolygon(a), 159cdf0e10cSrcweir aNewLineGeometry); 160cdf0e10cSrcweir } 161cdf0e10cSrcweir 162cdf0e10cSrcweir for(a = 0; a < nCount; a++) 163cdf0e10cSrcweir { 164cdf0e10cSrcweir // filter hor lines for empty loops (those who have their defining point on the Y-Axis) 165cdf0e10cSrcweir basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a)); 166cdf0e10cSrcweir aCandidate.removeDoublePoints(); 167cdf0e10cSrcweir 168cdf0e10cSrcweir if(aCandidate.count()) 169cdf0e10cSrcweir { 170cdf0e10cSrcweir aNewLineGeometry.append(aCandidate); 171cdf0e10cSrcweir } 172cdf0e10cSrcweir } 173cdf0e10cSrcweir 174cdf0e10cSrcweir if(aNewLineGeometry.count()) 175cdf0e10cSrcweir { 176cdf0e10cSrcweir const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 177cdf0e10cSrcweir aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine())); 178cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 179cdf0e10cSrcweir } 180cdf0e10cSrcweir } 181cdf0e10cSrcweir else 182cdf0e10cSrcweir { 183cdf0e10cSrcweir // extract line geometry from slices 184cdf0e10cSrcweir const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation)); 185cdf0e10cSrcweir const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector)); 186cdf0e10cSrcweir 187cdf0e10cSrcweir // add horizontal lines 188cdf0e10cSrcweir const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives( 189cdf0e10cSrcweir aHorLine, getTransform(), getSdrLFSAttribute().getLine())); 190cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines); 191cdf0e10cSrcweir 192cdf0e10cSrcweir // add vertical lines 193cdf0e10cSrcweir const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives( 194cdf0e10cSrcweir aVerLine, getTransform(), getSdrLFSAttribute().getLine())); 195cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines); 196cdf0e10cSrcweir } 197cdf0e10cSrcweir } 198cdf0e10cSrcweir 199cdf0e10cSrcweir // add shadow 200cdf0e10cSrcweir if(!getSdrLFSAttribute().getShadow().isDefault() 201cdf0e10cSrcweir && aRetval.hasElements()) 202cdf0e10cSrcweir { 203cdf0e10cSrcweir const Primitive3DSequence aShadow(createShadowPrimitive3D( 204cdf0e10cSrcweir aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 205cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 206cdf0e10cSrcweir } 207cdf0e10cSrcweir } 208cdf0e10cSrcweir 209cdf0e10cSrcweir return aRetval; 210cdf0e10cSrcweir } 211cdf0e10cSrcweir 212cdf0e10cSrcweir void SdrLathePrimitive3D::impCreateSlices() 213cdf0e10cSrcweir { 214cdf0e10cSrcweir // prepare the polygon. No double points, correct orientations and a correct 215cdf0e10cSrcweir // outmost polygon are needed 216cdf0e10cSrcweir maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon()); 217cdf0e10cSrcweir maCorrectedPolyPolygon.removeDoublePoints(); 218cdf0e10cSrcweir maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon); 219cdf0e10cSrcweir maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon); 220cdf0e10cSrcweir 221cdf0e10cSrcweir // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures 222cdf0e10cSrcweir // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different 223cdf0e10cSrcweir // at all (and not always) 224cdf0e10cSrcweir const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0)); 225cdf0e10cSrcweir const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L)); 226cdf0e10cSrcweir 227cdf0e10cSrcweir if(nSubEdgeCount != getVerticalSegments()) 228cdf0e10cSrcweir { 229cdf0e10cSrcweir maCorrectedPolyPolygon = basegfx::tools::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments()); 230cdf0e10cSrcweir } 231cdf0e10cSrcweir 232cdf0e10cSrcweir // prepare slices as geometry 233cdf0e10cSrcweir createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack()); 234cdf0e10cSrcweir } 235cdf0e10cSrcweir 236cdf0e10cSrcweir const Slice3DVector& SdrLathePrimitive3D::getSlices() const 237cdf0e10cSrcweir { 238cdf0e10cSrcweir // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine() 239cdf0e10cSrcweir // again when no longer geometry is needed for non-visible 3D objects as it is now for chart 240cdf0e10cSrcweir if(getPolyPolygon().count() && !maSlices.size()) 241cdf0e10cSrcweir { 242cdf0e10cSrcweir ::osl::Mutex m_mutex; 243cdf0e10cSrcweir const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices(); 244cdf0e10cSrcweir } 245cdf0e10cSrcweir 246cdf0e10cSrcweir return maSlices; 247cdf0e10cSrcweir } 248cdf0e10cSrcweir 249cdf0e10cSrcweir SdrLathePrimitive3D::SdrLathePrimitive3D( 250cdf0e10cSrcweir const basegfx::B3DHomMatrix& rTransform, 251cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 252cdf0e10cSrcweir const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 253cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, 254cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rPolyPolygon, 255cdf0e10cSrcweir sal_uInt32 nHorizontalSegments, 256cdf0e10cSrcweir sal_uInt32 nVerticalSegments, 257cdf0e10cSrcweir double fDiagonal, 258cdf0e10cSrcweir double fBackScale, 259cdf0e10cSrcweir double fRotation, 260cdf0e10cSrcweir bool bSmoothNormals, 261cdf0e10cSrcweir bool bSmoothHorizontalNormals, 262cdf0e10cSrcweir bool bSmoothLids, 263cdf0e10cSrcweir bool bCharacterMode, 264cdf0e10cSrcweir bool bCloseFront, 265cdf0e10cSrcweir bool bCloseBack) 266cdf0e10cSrcweir : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), 267cdf0e10cSrcweir maCorrectedPolyPolygon(), 268cdf0e10cSrcweir maSlices(), 269cdf0e10cSrcweir maPolyPolygon(rPolyPolygon), 270cdf0e10cSrcweir mnHorizontalSegments(nHorizontalSegments), 271cdf0e10cSrcweir mnVerticalSegments(nVerticalSegments), 272cdf0e10cSrcweir mfDiagonal(fDiagonal), 273cdf0e10cSrcweir mfBackScale(fBackScale), 274cdf0e10cSrcweir mfRotation(fRotation), 275cdf0e10cSrcweir mpLastRLGViewInformation(0), 276cdf0e10cSrcweir mbSmoothNormals(bSmoothNormals), 277cdf0e10cSrcweir mbSmoothHorizontalNormals(bSmoothHorizontalNormals), 278cdf0e10cSrcweir mbSmoothLids(bSmoothLids), 279cdf0e10cSrcweir mbCharacterMode(bCharacterMode), 280cdf0e10cSrcweir mbCloseFront(bCloseFront), 281cdf0e10cSrcweir mbCloseBack(bCloseBack) 282cdf0e10cSrcweir { 283cdf0e10cSrcweir // make sure Rotation is positive 284cdf0e10cSrcweir if(basegfx::fTools::lessOrEqual(getRotation(), 0.0)) 285cdf0e10cSrcweir { 286cdf0e10cSrcweir mfRotation = 0.0; 287cdf0e10cSrcweir } 288cdf0e10cSrcweir 289cdf0e10cSrcweir // make sure the percentage value getDiagonal() is between 0.0 and 1.0 290cdf0e10cSrcweir if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0)) 291cdf0e10cSrcweir { 292cdf0e10cSrcweir mfDiagonal = 0.0; 293cdf0e10cSrcweir } 294cdf0e10cSrcweir else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0)) 295cdf0e10cSrcweir { 296cdf0e10cSrcweir mfDiagonal = 1.0; 297cdf0e10cSrcweir } 298cdf0e10cSrcweir 299cdf0e10cSrcweir // no close front/back when polygon is not closed 300cdf0e10cSrcweir if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed()) 301cdf0e10cSrcweir { 302cdf0e10cSrcweir mbCloseFront = mbCloseBack = false; 303cdf0e10cSrcweir } 304cdf0e10cSrcweir 305cdf0e10cSrcweir // no edge rounding when not closing 306cdf0e10cSrcweir if(!getCloseFront() && !getCloseBack()) 307cdf0e10cSrcweir { 308cdf0e10cSrcweir mfDiagonal = 0.0; 309cdf0e10cSrcweir } 310cdf0e10cSrcweir } 311cdf0e10cSrcweir 312cdf0e10cSrcweir SdrLathePrimitive3D::~SdrLathePrimitive3D() 313cdf0e10cSrcweir { 314cdf0e10cSrcweir if(mpLastRLGViewInformation) 315cdf0e10cSrcweir { 316cdf0e10cSrcweir delete mpLastRLGViewInformation; 317cdf0e10cSrcweir } 318cdf0e10cSrcweir } 319cdf0e10cSrcweir 320cdf0e10cSrcweir bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 321cdf0e10cSrcweir { 322cdf0e10cSrcweir if(SdrPrimitive3D::operator==(rPrimitive)) 323cdf0e10cSrcweir { 324cdf0e10cSrcweir const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive); 325cdf0e10cSrcweir 326cdf0e10cSrcweir return (getPolyPolygon() == rCompare.getPolyPolygon() 327cdf0e10cSrcweir && getHorizontalSegments() == rCompare.getHorizontalSegments() 328cdf0e10cSrcweir && getVerticalSegments() == rCompare.getVerticalSegments() 329cdf0e10cSrcweir && getDiagonal() == rCompare.getDiagonal() 330cdf0e10cSrcweir && getBackScale() == rCompare.getBackScale() 331cdf0e10cSrcweir && getRotation() == rCompare.getRotation() 332cdf0e10cSrcweir && getSmoothNormals() == rCompare.getSmoothNormals() 333cdf0e10cSrcweir && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals() 334cdf0e10cSrcweir && getSmoothLids() == rCompare.getSmoothLids() 335cdf0e10cSrcweir && getCharacterMode() == rCompare.getCharacterMode() 336cdf0e10cSrcweir && getCloseFront() == rCompare.getCloseFront() 337cdf0e10cSrcweir && getCloseBack() == rCompare.getCloseBack()); 338cdf0e10cSrcweir } 339cdf0e10cSrcweir 340cdf0e10cSrcweir return false; 341cdf0e10cSrcweir } 342cdf0e10cSrcweir 343cdf0e10cSrcweir basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 344cdf0e10cSrcweir { 345cdf0e10cSrcweir // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 346cdf0e10cSrcweir // The parent implementation which uses the ranges of the decomposition would be more 347cdf0e10cSrcweir // corrcet, but for historical reasons it is necessary to do the old method: To get 348cdf0e10cSrcweir // the range of the non-transformed geometry and transform it then. This leads to different 349cdf0e10cSrcweir // ranges where the new method is more correct, but the need to keep the old behaviour 350cdf0e10cSrcweir // has priority here. 351cdf0e10cSrcweir return get3DRangeFromSlices(getSlices()); 352cdf0e10cSrcweir } 353cdf0e10cSrcweir 354cdf0e10cSrcweir Primitive3DSequence SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const 355cdf0e10cSrcweir { 356cdf0e10cSrcweir if(getSdr3DObjectAttribute().getReducedLineGeometry()) 357cdf0e10cSrcweir { 358cdf0e10cSrcweir if(!mpLastRLGViewInformation || 359cdf0e10cSrcweir (getBuffered3DDecomposition().hasElements() 360cdf0e10cSrcweir && *mpLastRLGViewInformation != rViewInformation)) 361cdf0e10cSrcweir { 362cdf0e10cSrcweir // conditions of last local decomposition with reduced lines have changed. Remember 363cdf0e10cSrcweir // new one and clear current decompositiopn 364cdf0e10cSrcweir ::osl::Mutex m_mutex; 365cdf0e10cSrcweir SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this); 366cdf0e10cSrcweir pThat->setBuffered3DDecomposition(Primitive3DSequence()); 367cdf0e10cSrcweir delete pThat->mpLastRLGViewInformation; 368cdf0e10cSrcweir pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation); 369cdf0e10cSrcweir } 370cdf0e10cSrcweir } 371cdf0e10cSrcweir 372cdf0e10cSrcweir // no test for buffering needed, call parent 373cdf0e10cSrcweir return SdrPrimitive3D::get3DDecomposition(rViewInformation); 374cdf0e10cSrcweir } 375cdf0e10cSrcweir 376cdf0e10cSrcweir // provide unique ID 377cdf0e10cSrcweir ImplPrimitrive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D) 378cdf0e10cSrcweir 379cdf0e10cSrcweir } // end of namespace primitive3d 380cdf0e10cSrcweir } // end of namespace drawinglayer 381cdf0e10cSrcweir 382cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 383cdf0e10cSrcweir // eof 384