1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <basegfx/polygon/b2dpolygontools.hxx> 35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx> 36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> 37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 40 #include <basegfx/polygon/b2dpolypolygontools.hxx> 41 #include <vclhelperbufferdevice.hxx> 42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 49 #include <svl/ctloptions.hxx> 50 #include <vcl/svapp.hxx> 51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 52 #include <tools/diagnose_ex.h> 53 #include <vcl/metric.hxx> 54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 57 #include <basegfx/color/bcolor.hxx> 58 #include <basegfx/matrix/b2dhommatrixtools.hxx> 59 #include <vcl/graph.hxx> 60 61 ////////////////////////////////////////////////////////////////////////////// 62 // control support 63 64 #include <com/sun/star/awt/XWindow2.hpp> 65 #include <com/sun/star/awt/PosSize.hpp> 66 #include <com/sun/star/awt/XView.hpp> 67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 69 70 ////////////////////////////////////////////////////////////////////////////// 71 // for test, can be removed again 72 73 #include <basegfx/polygon/b2dpolygonclipper.hxx> 74 #include <basegfx/polygon/b2dtrapezoid.hxx> 75 76 ////////////////////////////////////////////////////////////////////////////// 77 78 using namespace com::sun::star; 79 80 ////////////////////////////////////////////////////////////////////////////// 81 82 namespace 83 { 84 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 85 { 86 // use color distance, assume to do every color step 87 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 88 89 if(nSteps) 90 { 91 // calc discrete length to change color each disctete unit (pixel) 92 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 93 94 nSteps = std::min(nSteps, nDistSteps); 95 } 96 97 // reduce quality to 3 discrete units or every 3rd color step for rendering 98 nSteps /= 2; 99 100 // roughly cut when too big or too small (not full quality, reduce complexity) 101 nSteps = std::min(nSteps, sal_uInt32(255)); 102 nSteps = std::max(nSteps, sal_uInt32(1)); 103 104 return nSteps; 105 } 106 } // end of anonymous namespace 107 108 ////////////////////////////////////////////////////////////////////////////// 109 110 namespace drawinglayer 111 { 112 namespace processor2d 113 { 114 ////////////////////////////////////////////////////////////////////////////// 115 // UNO class usages 116 using ::com::sun::star::uno::Reference; 117 using ::com::sun::star::uno::UNO_QUERY; 118 using ::com::sun::star::uno::UNO_QUERY_THROW; 119 using ::com::sun::star::uno::Exception; 120 using ::com::sun::star::awt::XView; 121 using ::com::sun::star::awt::XGraphics; 122 using ::com::sun::star::awt::XWindow; 123 using ::com::sun::star::awt::PosSize::POSSIZE; 124 125 ////////////////////////////////////////////////////////////////////////////// 126 // rendering support 127 128 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 129 // information is translated to VCL parameters and set at the font. 130 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 131 // for VCL) 132 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 133 { 134 // decompose matrix to have position and size of text 135 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 136 basegfx::B2DVector aFontScaling, aTranslate; 137 double fRotate, fShearX; 138 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 139 bool bPrimitiveAccepted(false); 140 141 if(basegfx::fTools::equalZero(fShearX)) 142 { 143 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 144 { 145 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 146 // be expressed as rotation by PI. Use this since the Font rendering will not 147 // apply the negative scales in any form 148 aFontScaling = basegfx::absolute(aFontScaling); 149 fRotate += F_PI; 150 } 151 152 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 153 { 154 // Get the VCL font (use FontHeight as FontWidth) 155 Font aFont(primitive2d::getVclFontFromFontAttribute( 156 rTextCandidate.getFontAttribute(), 157 aFontScaling.getX(), 158 aFontScaling.getY(), 159 fRotate, 160 rTextCandidate.getLocale())); 161 162 // handle additional font attributes 163 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 164 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 165 166 if( pTCPP != NULL ) 167 { 168 169 // set the color of text decorations 170 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 171 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 172 173 // set Overline attribute 174 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 175 if( eFontOverline != UNDERLINE_NONE ) 176 { 177 aFont.SetOverline( eFontOverline ); 178 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 179 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 180 if( pTCPP->getWordLineMode() ) 181 aFont.SetWordLineMode( true ); 182 } 183 184 // set Underline attribute 185 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 186 if( eFontUnderline != UNDERLINE_NONE ) 187 { 188 aFont.SetUnderline( eFontUnderline ); 189 if( pTCPP->getWordLineMode() ) 190 aFont.SetWordLineMode( true ); 191 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 192 // aFont.SetUnderlineAbove( true ); 193 } 194 195 // set Strikeout attribute 196 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 197 198 if( eFontStrikeout != STRIKEOUT_NONE ) 199 aFont.SetStrikeout( eFontStrikeout ); 200 201 // set EmphasisMark attribute 202 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 203 switch( pTCPP->getTextEmphasisMark() ) 204 { 205 default: 206 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 207 // fall through 208 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 209 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 210 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 211 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 212 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 213 } 214 215 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 216 { 217 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 218 "DrawingLayer: Bad EmphasisMark position!" ); 219 if( pTCPP->getEmphasisMarkAbove() ) 220 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 221 else 222 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 223 aFont.SetEmphasisMark( eFontEmphasisMark ); 224 } 225 226 // set Relief attribute 227 FontRelief eFontRelief = RELIEF_NONE; 228 switch( pTCPP->getTextRelief() ) 229 { 230 default: 231 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 232 // fall through 233 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 234 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 235 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 236 } 237 238 if( eFontRelief != RELIEF_NONE ) 239 aFont.SetRelief( eFontRelief ); 240 241 // set Shadow attribute 242 if( pTCPP->getShadow() ) 243 aFont.SetShadow( true ); 244 } 245 246 // create transformed integer DXArray in view coordinate system 247 ::std::vector< sal_Int32 > aTransformedDXArray; 248 249 if(rTextCandidate.getDXArray().size()) 250 { 251 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 252 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 253 const double fPixelVectorFactor(aPixelVector.getLength()); 254 255 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 256 aStart != rTextCandidate.getDXArray().end(); aStart++) 257 { 258 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 259 } 260 } 261 262 // set parameters and paint text snippet 263 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 264 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 265 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 266 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 267 268 if(rTextCandidate.getFontAttribute().getRTL()) 269 { 270 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 271 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 272 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 273 } 274 275 mpOutputDevice->SetFont(aFont); 276 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 277 278 if(aTransformedDXArray.size()) 279 { 280 mpOutputDevice->DrawTextArray( 281 aStartPoint, 282 rTextCandidate.getText(), 283 &(aTransformedDXArray[0]), 284 rTextCandidate.getTextPosition(), 285 rTextCandidate.getTextLength()); 286 } 287 else 288 { 289 mpOutputDevice->DrawText( 290 aStartPoint, 291 rTextCandidate.getText(), 292 rTextCandidate.getTextPosition(), 293 rTextCandidate.getTextLength()); 294 } 295 296 if(rTextCandidate.getFontAttribute().getRTL()) 297 { 298 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 299 } 300 301 bPrimitiveAccepted = true; 302 } 303 } 304 305 if(!bPrimitiveAccepted) 306 { 307 // let break down 308 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 309 } 310 } 311 312 // direct draw of hairline 313 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 314 { 315 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 316 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 317 mpOutputDevice->SetFillColor(); 318 319 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 320 aLocalPolygon.transform(maCurrentTransformation); 321 322 static bool bCheckTrapezoidDecomposition(false); 323 static bool bShowOutlinesThere(false); 324 if(bCheckTrapezoidDecomposition) 325 { 326 // clip against discrete ViewPort 327 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 328 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 329 aLocalPolygon, rDiscreteViewport, true, false)); 330 331 if(aLocalPolyPolygon.count()) 332 { 333 // subdivide 334 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 335 aLocalPolyPolygon, 0.5); 336 337 // trapezoidize 338 static double fLineWidth(2.0); 339 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 340 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 341 342 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 343 344 if(nCount) 345 { 346 basegfx::BColor aInvPolygonColor(aHairlineColor); 347 aInvPolygonColor.invert(); 348 349 for(sal_uInt32 a(0); a < nCount; a++) 350 { 351 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 352 353 if(bShowOutlinesThere) 354 { 355 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 356 mpOutputDevice->SetLineColor(); 357 } 358 359 mpOutputDevice->DrawPolygon(aTempPolygon); 360 361 if(bShowOutlinesThere) 362 { 363 mpOutputDevice->SetFillColor(); 364 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 365 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 366 } 367 } 368 } 369 } 370 } 371 else 372 { 373 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 374 { 375 // #i98289# 376 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 377 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 378 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 379 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 380 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 381 } 382 383 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 384 } 385 } 386 387 // direct draw of transformed BitmapEx primitive 388 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 389 { 390 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 391 const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 392 393 if(maBColorModifierStack.count()) 394 { 395 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 396 397 if(aBitmapEx.IsEmpty()) 398 { 399 // color gets completely replaced, get it 400 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 401 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 402 aPolygon.transform(aLocalTransform); 403 404 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 405 mpOutputDevice->SetLineColor(); 406 mpOutputDevice->DrawPolygon(aPolygon); 407 408 return; 409 } 410 } 411 412 // #122923# do no longer add Alpha channel here; the right place to do this is when really 413 // the own transformer is used (see OutputDevice::DrawTransformedBitmapEx). 414 415 // draw using OutputDevice'sDrawTransformedBitmapEx 416 mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx); 417 } 418 419 void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) 420 { 421 const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); 422 bool bPrimitiveAccepted(false); 423 static bool bTryTilingDirect = true; 424 425 // #121194# when tiling is used and content is bitmap-based, do direct tiling in the 426 // renderer on pixel base to ensure tight fitting. Do not do this when 427 // the fill is rotated or sheared. 428 429 // ovveride static bool (for debug) and tiling is active 430 if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) 431 { 432 // content is bitmap(ex) 433 // 434 // for SVG support, force decomposition when SVG is present. This will lead to use 435 // the primitive representation of the svg directly. 436 // 437 // when graphic is animated, force decomposition to use the correct graphic, else 438 // fill style will not be animated 439 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() 440 && !rFillGraphicAttribute.getGraphic().getSvgData().get() 441 && !rFillGraphicAttribute.getGraphic().IsAnimated()) 442 { 443 // decompose matrix to check for shear, rotate and mirroring 444 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 445 basegfx::B2DVector aScale, aTranslate; 446 double fRotate, fShearX; 447 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 448 449 // when nopt rotated/sheared 450 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 451 { 452 // no shear or rotate, draw direct in pixel coordinates 453 bPrimitiveAccepted = true; 454 455 // transform object range to device coordinates (pixels). Use 456 // the device transformation for better accuracy 457 basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); 458 aObjectRange.transform(mpOutputDevice->GetViewTransformation()); 459 460 // extract discrete size of object 461 const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); 462 const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); 463 464 // only do something when object has a size in discrete units 465 if(nOWidth > 0 && nOHeight > 0) 466 { 467 // transform graphic range to device coordinates (pixels). Use 468 // the device transformation for better accuracy 469 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 470 aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); 471 472 // extract discrete size of graphic 473 const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); 474 const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); 475 476 // only do something when bitmap fill has a size in discrete units 477 if(nBWidth > 0 && nBHeight > 0) 478 { 479 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 480 // in vcl many times, create a size-optimized version 481 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 482 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 483 static bool bEnablePreScaling(true); 484 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); 485 486 if(bPreScaled) 487 { 488 // ... but only up to a maximum size, else it gets too expensive 489 aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); 490 } 491 492 bool bPainted(false); 493 494 if(maBColorModifierStack.count()) 495 { 496 // when color modifier, apply to bitmap 497 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 498 499 // impModifyBitmapEx uses empty bitmap as sign to return that 500 // the content will be completely replaced to mono color, use shortcut 501 if(aBitmapEx.IsEmpty()) 502 { 503 // color gets completely replaced, get it 504 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 505 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 506 aPolygon.transform(aLocalTransform); 507 508 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 509 mpOutputDevice->SetLineColor(); 510 mpOutputDevice->DrawPolygon(aPolygon); 511 512 bPainted = true; 513 } 514 } 515 516 if(!bPainted) 517 { 518 sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); 519 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); 520 const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); 521 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); 522 sal_Int32 nPosX(0); 523 sal_Int32 nPosY(0); 524 525 if(nBLeft > nOLeft) 526 { 527 const sal_Int32 nDiff((nBLeft / nBWidth) + 1); 528 529 nPosX -= nDiff; 530 nBLeft -= nDiff * nBWidth; 531 } 532 533 if(nBLeft + nBWidth <= nOLeft) 534 { 535 const sal_Int32 nDiff(-nBLeft / nBWidth); 536 537 nPosX += nDiff; 538 nBLeft += nDiff * nBWidth; 539 } 540 541 if(nBTop > nOTop) 542 { 543 const sal_Int32 nDiff((nBTop / nBHeight) + 1); 544 545 nPosY -= nDiff; 546 nBTop -= nDiff * nBHeight; 547 } 548 549 if(nBTop + nBHeight <= nOTop) 550 { 551 const sal_Int32 nDiff(-nBTop / nBHeight); 552 553 nPosY += nDiff; 554 nBTop += nDiff * nBHeight; 555 } 556 557 // prepare OutDev 558 const Point aEmptyPoint(0, 0); 559 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 560 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 561 mpOutputDevice->EnableMapMode(false); 562 563 // check if offset is used 564 const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); 565 566 if(nOffsetX) 567 { 568 // offset in X, so iterate over Y first and draw lines 569 for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) 570 { 571 for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); 572 nXPos < nOLeft + nOWidth; nXPos += nBWidth) 573 { 574 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 575 576 if(aOutRectPixel.IsOver(aVisiblePixel)) 577 { 578 if(bPreScaled) 579 { 580 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 581 } 582 else 583 { 584 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 585 } 586 } 587 } 588 } 589 } 590 else 591 { 592 // check if offset is used 593 const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); 594 595 // possible offset in Y, so iterate over X first and draw columns 596 for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) 597 { 598 for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); 599 nYPos < nOTop + nOHeight; nYPos += nBHeight) 600 { 601 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 602 603 if(aOutRectPixel.IsOver(aVisiblePixel)) 604 { 605 if(bPreScaled) 606 { 607 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 608 } 609 else 610 { 611 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 612 } 613 } 614 } 615 } 616 } 617 618 // restore OutDev 619 mpOutputDevice->EnableMapMode(bWasEnabled); 620 } 621 } 622 } 623 } 624 } 625 } 626 627 if(!bPrimitiveAccepted) 628 { 629 // do not accept, use decomposition 630 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 631 } 632 } 633 634 // direct draw of Graphic 635 void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) 636 { 637 bool bDone(false); 638 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 639 640 // #121194# Todo: check if this works 641 if(!rPolyPolygon.count()) 642 { 643 // empty polyPolygon, done 644 bDone = true; 645 } 646 else 647 { 648 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); 649 650 // try to catch cases where the graphic will be color-modified to a single 651 // color (e.g. shadow) 652 switch(rFillGraphicAttribute.getGraphic().GetType()) 653 { 654 case GRAPHIC_GDIMETAFILE: 655 { 656 // metafiles are potentially transparent, cannot optimize�, not done 657 break; 658 } 659 case GRAPHIC_BITMAP: 660 { 661 if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) 662 { 663 // bitmap is not transparent and has no alpha 664 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 665 666 if(nBColorModifierStackCount) 667 { 668 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 669 670 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 671 { 672 // the bitmap fill is in unified color, so we can replace it with 673 // a single polygon fill. The form of the fill depends on tiling 674 if(rFillGraphicAttribute.getTiling()) 675 { 676 // with tiling, fill the whole PolyPolygon with the modifier color 677 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 678 679 aLocalPolyPolygon.transform(maCurrentTransformation); 680 mpOutputDevice->SetLineColor(); 681 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 682 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 683 } 684 else 685 { 686 // without tiling, only the area common to the bitmap tile and the 687 // PolyPolygon is filled. Create the bitmap tile area in object 688 // coordinates. For this, the object transformation needs to be created 689 // from the already scaled PolyPolygon. The tile area in object 690 // coordinates wil always be non-rotated, so it's not necessary to 691 // work with a polygon here 692 basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); 693 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 694 const basegfx::B2DHomMatrix aNewObjectTransform( 695 basegfx::tools::createScaleTranslateB2DHomMatrix( 696 aPolyPolygonRange.getRange(), 697 aPolyPolygonRange.getMinimum())); 698 699 aTileRange.transform(aNewObjectTransform); 700 701 // now clip the object polyPolygon against the tile range 702 // to get the common area 703 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( 704 rPolyPolygon, 705 aTileRange, 706 true, 707 false); 708 709 if(aTarget.count()) 710 { 711 aTarget.transform(maCurrentTransformation); 712 mpOutputDevice->SetLineColor(); 713 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 714 mpOutputDevice->DrawPolyPolygon(aTarget); 715 } 716 } 717 718 // simplified output executed, we are done 719 bDone = true; 720 } 721 } 722 } 723 break; 724 } 725 default: //GRAPHIC_NONE, GRAPHIC_DEFAULT 726 { 727 // empty graphic, we are done 728 bDone = true; 729 break; 730 } 731 } 732 } 733 734 if(!bDone) 735 { 736 // use default decomposition 737 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 738 } 739 } 740 741 // mask group. Force output to VDev and create mask from given mask 742 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 743 { 744 if(rMaskCandidate.getChildren().hasElements()) 745 { 746 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 747 748 if(aMask.count()) 749 { 750 aMask.transform(maCurrentTransformation); 751 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 752 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 753 754 if(aBufferDevice.isVisible()) 755 { 756 // remember last OutDev and set to content 757 OutputDevice* pLastOutputDevice = mpOutputDevice; 758 mpOutputDevice = &aBufferDevice.getContent(); 759 760 // paint to it 761 process(rMaskCandidate.getChildren()); 762 763 // back to old OutDev 764 mpOutputDevice = pLastOutputDevice; 765 766 // draw mask 767 if(getOptionsDrawinglayer().IsAntiAliasing()) 768 { 769 // with AA, use 8bit AlphaMask to get nice borders 770 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 771 rTransparence.SetLineColor(); 772 rTransparence.SetFillColor(COL_BLACK); 773 rTransparence.DrawPolyPolygon(aMask); 774 775 // dump buffer to outdev 776 aBufferDevice.paint(); 777 } 778 else 779 { 780 // No AA, use 1bit mask 781 VirtualDevice& rMask = aBufferDevice.getMask(); 782 rMask.SetLineColor(); 783 rMask.SetFillColor(COL_BLACK); 784 rMask.DrawPolyPolygon(aMask); 785 786 // dump buffer to outdev 787 aBufferDevice.paint(); 788 } 789 } 790 } 791 } 792 } 793 794 // modified color group. Force output to unified color. 795 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 796 { 797 if(rModifiedCandidate.getChildren().hasElements()) 798 { 799 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 800 process(rModifiedCandidate.getChildren()); 801 maBColorModifierStack.pop(); 802 } 803 } 804 805 // unified sub-transparence. Draw to VDev first. 806 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 807 { 808 static bool bForceToDecomposition(false); 809 810 if(rTransCandidate.getChildren().hasElements()) 811 { 812 if(bForceToDecomposition) 813 { 814 // use decomposition 815 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 816 } 817 else 818 { 819 if(0.0 == rTransCandidate.getTransparence()) 820 { 821 // no transparence used, so just use the content 822 process(rTransCandidate.getChildren()); 823 } 824 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 825 { 826 // transparence is in visible range 827 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 828 aRange.transform(maCurrentTransformation); 829 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 830 831 if(aBufferDevice.isVisible()) 832 { 833 // remember last OutDev and set to content 834 OutputDevice* pLastOutputDevice = mpOutputDevice; 835 mpOutputDevice = &aBufferDevice.getContent(); 836 837 // paint content to it 838 process(rTransCandidate.getChildren()); 839 840 // back to old OutDev 841 mpOutputDevice = pLastOutputDevice; 842 843 // dump buffer to outdev using given transparence 844 aBufferDevice.paint(rTransCandidate.getTransparence()); 845 } 846 } 847 } 848 } 849 } 850 851 // sub-transparence group. Draw to VDev first. 852 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 853 { 854 if(rTransCandidate.getChildren().hasElements()) 855 { 856 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 857 aRange.transform(maCurrentTransformation); 858 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 859 860 if(aBufferDevice.isVisible()) 861 { 862 // remember last OutDev and set to content 863 OutputDevice* pLastOutputDevice = mpOutputDevice; 864 mpOutputDevice = &aBufferDevice.getContent(); 865 866 // paint content to it 867 process(rTransCandidate.getChildren()); 868 869 // set to mask 870 mpOutputDevice = &aBufferDevice.getTransparence(); 871 872 // when painting transparence masks, reset the color stack 873 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 874 maBColorModifierStack = basegfx::BColorModifierStack(); 875 876 // paint mask to it (always with transparence intensities, evtl. with AA) 877 process(rTransCandidate.getTransparence()); 878 879 // back to old color stack 880 maBColorModifierStack = aLastBColorModifierStack; 881 882 // back to old OutDev 883 mpOutputDevice = pLastOutputDevice; 884 885 // dump buffer to outdev 886 aBufferDevice.paint(); 887 } 888 } 889 } 890 891 // transform group. 892 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 893 { 894 // remember current transformation and ViewInformation 895 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 896 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 897 898 // create new transformations for CurrentTransformation 899 // and for local ViewInformation2D 900 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 901 const geometry::ViewInformation2D aViewInformation2D( 902 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 903 getViewInformation2D().getViewTransformation(), 904 getViewInformation2D().getViewport(), 905 getViewInformation2D().getVisualizedPage(), 906 getViewInformation2D().getViewTime(), 907 getViewInformation2D().getExtendedInformationSequence()); 908 updateViewInformation(aViewInformation2D); 909 910 // proccess content 911 process(rTransformCandidate.getChildren()); 912 913 // restore transformations 914 maCurrentTransformation = aLastCurrentTransformation; 915 updateViewInformation(aLastViewInformation2D); 916 } 917 918 // new XDrawPage for ViewInformation2D 919 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 920 { 921 // remember current transformation and ViewInformation 922 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 923 924 // create new local ViewInformation2D 925 const geometry::ViewInformation2D aViewInformation2D( 926 getViewInformation2D().getObjectTransformation(), 927 getViewInformation2D().getViewTransformation(), 928 getViewInformation2D().getViewport(), 929 rPagePreviewCandidate.getXDrawPage(), 930 getViewInformation2D().getViewTime(), 931 getViewInformation2D().getExtendedInformationSequence()); 932 updateViewInformation(aViewInformation2D); 933 934 // proccess decomposed content 935 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 936 937 // restore transformations 938 updateViewInformation(aLastViewInformation2D); 939 } 940 941 // marker 942 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 943 { 944 static bool bCheckCompleteMarkerDecompose(false); 945 if(bCheckCompleteMarkerDecompose) 946 { 947 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 948 return; 949 } 950 951 // get data 952 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 953 const sal_uInt32 nCount(rPositions.size()); 954 955 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 956 { 957 // get pixel size 958 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 959 const Size aBitmapSize(rMarker.GetSizePixel()); 960 961 if(aBitmapSize.Width() && aBitmapSize.Height()) 962 { 963 // get discrete half size 964 const basegfx::B2DVector aDiscreteHalfSize( 965 (aBitmapSize.getWidth() - 1.0) * 0.5, 966 (aBitmapSize.getHeight() - 1.0) * 0.5); 967 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 968 969 // do not forget evtl. moved origin in target device MapMode when 970 // switching it off; it would be missing and lead to wrong positions. 971 // All his could be done using logic sizes and coordinates, too, but 972 // we want a 1:1 bitmap rendering here, so it's more safe and faster 973 // to work with switching off MapMode usage completely. 974 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 975 976 mpOutputDevice->EnableMapMode(false); 977 978 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 979 { 980 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 981 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 982 983 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 984 } 985 986 mpOutputDevice->EnableMapMode(bWasEnabled); 987 } 988 } 989 } 990 991 // point 992 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 993 { 994 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 995 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 996 const Color aVCLColor(aRGBColor); 997 998 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 999 { 1000 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1001 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1002 1003 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1004 } 1005 } 1006 1007 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1008 { 1009 // #i101491# method restructured to clearly use the DrawPolyLine 1010 // calls starting from a deined line width 1011 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1012 const double fLineWidth(rLineAttribute.getWidth()); 1013 bool bDone(false); 1014 1015 if(basegfx::fTools::more(fLineWidth, 0.0)) 1016 { 1017 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1018 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1019 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1020 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1021 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1022 1023 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1024 mpOutputDevice->SetFillColor(); 1025 1026 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1027 { 1028 // no line dashing, just copy 1029 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1030 } 1031 else 1032 { 1033 // else apply LineStyle 1034 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1035 rStrokeAttribute.getDotDashArray(), 1036 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1037 } 1038 1039 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1040 1041 if(nCount) 1042 { 1043 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1044 aHairlinePolyPolygon.transform(maCurrentTransformation); 1045 1046 if(bAntiAliased) 1047 { 1048 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1049 { 1050 // line in range ]0.0 .. 1.0[ 1051 // paint as simple hairline 1052 for(sal_uInt32 a(0); a < nCount; a++) 1053 { 1054 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1055 } 1056 1057 bDone = true; 1058 } 1059 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1060 { 1061 // line in range [1.0 .. 2.0[ 1062 // paint as 2x2 with dynamic line distance 1063 basegfx::B2DHomMatrix aMat; 1064 const double fDistance(fDiscreteLineWidth - 1.0); 1065 const double fHalfDistance(fDistance * 0.5); 1066 1067 for(sal_uInt32 a(0); a < nCount; a++) 1068 { 1069 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1070 1071 aMat.set(0, 2, -fHalfDistance); 1072 aMat.set(1, 2, -fHalfDistance); 1073 aCandidate.transform(aMat); 1074 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1075 1076 aMat.set(0, 2, fDistance); 1077 aMat.set(1, 2, 0.0); 1078 aCandidate.transform(aMat); 1079 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1080 1081 aMat.set(0, 2, 0.0); 1082 aMat.set(1, 2, fDistance); 1083 aCandidate.transform(aMat); 1084 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1085 1086 aMat.set(0, 2, -fDistance); 1087 aMat.set(1, 2, 0.0); 1088 aCandidate.transform(aMat); 1089 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1090 } 1091 1092 bDone = true; 1093 } 1094 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1095 { 1096 // line in range [2.0 .. 3.0] 1097 // paint as cross in a 3x3 with dynamic line distance 1098 basegfx::B2DHomMatrix aMat; 1099 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1100 1101 for(sal_uInt32 a(0); a < nCount; a++) 1102 { 1103 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1104 1105 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1106 1107 aMat.set(0, 2, -fDistance); 1108 aMat.set(1, 2, 0.0); 1109 aCandidate.transform(aMat); 1110 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1111 1112 aMat.set(0, 2, fDistance); 1113 aMat.set(1, 2, -fDistance); 1114 aCandidate.transform(aMat); 1115 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1116 1117 aMat.set(0, 2, fDistance); 1118 aMat.set(1, 2, fDistance); 1119 aCandidate.transform(aMat); 1120 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1121 1122 aMat.set(0, 2, -fDistance); 1123 aMat.set(1, 2, fDistance); 1124 aCandidate.transform(aMat); 1125 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1126 } 1127 1128 bDone = true; 1129 } 1130 else 1131 { 1132 // #i101491# line width above 3.0 1133 } 1134 } 1135 else 1136 { 1137 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1138 { 1139 // line width below 1.5, draw the basic hairline polygon 1140 for(sal_uInt32 a(0); a < nCount; a++) 1141 { 1142 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1143 } 1144 1145 bDone = true; 1146 } 1147 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1148 { 1149 // line width is in range ]1.5 .. 2.5], use four hairlines 1150 // drawn in a square 1151 for(sal_uInt32 a(0); a < nCount; a++) 1152 { 1153 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1154 basegfx::B2DHomMatrix aMat; 1155 1156 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1157 1158 aMat.set(0, 2, 1.0); 1159 aMat.set(1, 2, 0.0); 1160 aCandidate.transform(aMat); 1161 1162 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1163 1164 aMat.set(0, 2, 0.0); 1165 aMat.set(1, 2, 1.0); 1166 aCandidate.transform(aMat); 1167 1168 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1169 1170 aMat.set(0, 2, -1.0); 1171 aMat.set(1, 2, 0.0); 1172 aCandidate.transform(aMat); 1173 1174 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1175 } 1176 1177 bDone = true; 1178 } 1179 else 1180 { 1181 // #i101491# line width is above 2.5 1182 } 1183 } 1184 1185 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1186 { 1187 // #i101491# If the polygon complexity uses more than a given amount, do 1188 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1189 // decompositions in primtives (memory) and fallback to old line painting 1190 // for very complex polygons, too 1191 for(sal_uInt32 a(0); a < nCount; a++) 1192 { 1193 mpOutputDevice->DrawPolyLine( 1194 aHairlinePolyPolygon.getB2DPolygon(a), 1195 fDiscreteLineWidth, 1196 rLineAttribute.getLineJoin(), 1197 rLineAttribute.getLineCap()); 1198 } 1199 1200 bDone = true; 1201 } 1202 } 1203 } 1204 1205 if(!bDone) 1206 { 1207 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1208 // used for AA thick line drawing 1209 mnPolygonStrokePrimitive2D++; 1210 1211 // line width is big enough for standard filled polygon visualisation or zero 1212 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1213 1214 // leave PolygonStrokePrimitive2D 1215 mnPolygonStrokePrimitive2D--; 1216 } 1217 } 1218 1219 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1220 { 1221 // The new decomposition of Metafiles made it necessary to add an Eps 1222 // primitive to handle embedded Eps data. On some devices, this can be 1223 // painted directly (mac, printer). 1224 // To be able to handle the replacement correctly, i need to handle it myself 1225 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1226 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1227 // to know when EPS was handled directly already. 1228 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1229 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1230 1231 if(!aRange.isEmpty()) 1232 { 1233 const Rectangle aRectangle( 1234 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1235 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1236 1237 if(!aRectangle.IsEmpty()) 1238 { 1239 // try to paint EPS directly without fallback visualisation 1240 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1241 aRectangle.TopLeft(), 1242 aRectangle.GetSize(), 1243 rEpsPrimitive2D.getGfxLink(), 1244 0)); 1245 1246 if(!bEPSPaintedDirectly) 1247 { 1248 // use the decomposition which will correctly handle the 1249 // fallback visualisation using full transformation (e.g. rotation) 1250 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1251 } 1252 } 1253 } 1254 } 1255 1256 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1257 { 1258 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1259 1260 if(basegfx::fTools::more(fDelta, 0.0)) 1261 { 1262 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1263 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1264 1265 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) 1266 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); 1267 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); 1268 1269 // use color distance and discrete lengths to calculate step count 1270 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1271 1272 // switch off line painting 1273 mpOutputDevice->SetLineColor(); 1274 1275 // prepare polygon in needed width at start position (with discrete overlap) 1276 const basegfx::B2DPolygon aPolygon( 1277 basegfx::tools::createPolygonFromRect( 1278 basegfx::B2DRange( 1279 rCandidate.getOffsetA() - fDiscreteUnit, 1280 0.0, 1281 rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1282 1.0))); 1283 1284 1285 // prepare loop ([0.0 .. 1.0[) 1286 double fUnitScale(0.0); 1287 const double fUnitStep(1.0 / nSteps); 1288 1289 // loop and paint 1290 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1291 { 1292 basegfx::B2DPolygon aNew(aPolygon); 1293 1294 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); 1295 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1296 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1297 } 1298 } 1299 } 1300 1301 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1302 { 1303 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1304 1305 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1306 { 1307 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1308 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1309 1310 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2) 1311 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0)); 1312 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373)); 1313 1314 // use color distance and discrete lengths to calculate step count 1315 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1316 1317 // switch off line painting 1318 mpOutputDevice->SetLineColor(); 1319 1320 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) 1321 double fUnitScale(0.0); 1322 const double fUnitStep(1.0 / nSteps); 1323 1324 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1325 { 1326 basegfx::B2DHomMatrix aTransform; 1327 const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); 1328 1329 if(rCandidate.isTranslateSet()) 1330 { 1331 const basegfx::B2DVector aTranslate( 1332 basegfx::interpolate( 1333 rCandidate.getTranslateB(), 1334 rCandidate.getTranslateA(), 1335 fUnitScale)); 1336 1337 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1338 fEndScale, 1339 fEndScale, 1340 aTranslate.getX(), 1341 aTranslate.getY()); 1342 } 1343 else 1344 { 1345 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1346 fEndScale, 1347 fEndScale); 1348 } 1349 1350 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1351 1352 aNew.transform(maCurrentTransformation * aTransform); 1353 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); 1354 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1355 } 1356 } 1357 } 1358 1359 void VclProcessor2D::adaptLineToFillDrawMode() const 1360 { 1361 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1362 1363 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1364 { 1365 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1366 1367 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1368 { 1369 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1370 } 1371 else 1372 { 1373 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1374 } 1375 1376 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1377 { 1378 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1379 } 1380 else 1381 { 1382 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1383 } 1384 1385 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1386 { 1387 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1388 } 1389 else 1390 { 1391 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1392 } 1393 1394 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1395 { 1396 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1397 } 1398 else 1399 { 1400 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1401 } 1402 1403 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1404 { 1405 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1406 } 1407 else 1408 { 1409 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1410 } 1411 1412 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1413 } 1414 } 1415 1416 void VclProcessor2D::adaptTextToFillDrawMode() const 1417 { 1418 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1419 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1420 { 1421 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1422 1423 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1424 { 1425 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1426 } 1427 else 1428 { 1429 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1430 } 1431 1432 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1433 { 1434 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1435 } 1436 else 1437 { 1438 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1439 } 1440 1441 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1442 { 1443 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1444 } 1445 else 1446 { 1447 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1448 } 1449 1450 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1451 { 1452 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1453 } 1454 else 1455 { 1456 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1457 } 1458 1459 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1460 { 1461 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1462 } 1463 else 1464 { 1465 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1466 } 1467 1468 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1469 } 1470 } 1471 1472 ////////////////////////////////////////////////////////////////////////////// 1473 // process support 1474 1475 VclProcessor2D::VclProcessor2D( 1476 const geometry::ViewInformation2D& rViewInformation, 1477 OutputDevice& rOutDev) 1478 : BaseProcessor2D(rViewInformation), 1479 mpOutputDevice(&rOutDev), 1480 maBColorModifierStack(), 1481 maCurrentTransformation(), 1482 maDrawinglayerOpt(), 1483 mnPolygonStrokePrimitive2D(0) 1484 { 1485 // set digit language, derived from SvtCTLOptions to have the correct 1486 // number display for arabic/hindi numerals 1487 const SvtCTLOptions aSvtCTLOptions; 1488 LanguageType eLang(LANGUAGE_SYSTEM); 1489 1490 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1491 { 1492 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1493 } 1494 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1495 { 1496 eLang = LANGUAGE_ENGLISH; 1497 } 1498 else 1499 { 1500 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1501 } 1502 1503 rOutDev.SetDigitLanguage(eLang); 1504 } 1505 1506 VclProcessor2D::~VclProcessor2D() 1507 { 1508 } 1509 } // end of namespace processor2d 1510 } // end of namespace drawinglayer 1511 1512 ////////////////////////////////////////////////////////////////////////////// 1513 // eof 1514