1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <basegfx/polygon/b2dpolygontools.hxx> 35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx> 36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> 37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 40 #include <basegfx/polygon/b2dpolypolygontools.hxx> 41 #include <vclhelperbufferdevice.hxx> 42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 49 #include <svl/ctloptions.hxx> 50 #include <vcl/svapp.hxx> 51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 52 #include <tools/diagnose_ex.h> 53 #include <vcl/metric.hxx> 54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 57 #include <basegfx/color/bcolor.hxx> 58 #include <basegfx/matrix/b2dhommatrixtools.hxx> 59 #include <vcl/graph.hxx> 60 61 ////////////////////////////////////////////////////////////////////////////// 62 // control support 63 64 #include <com/sun/star/awt/XWindow2.hpp> 65 #include <com/sun/star/awt/PosSize.hpp> 66 #include <com/sun/star/awt/XView.hpp> 67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 69 70 ////////////////////////////////////////////////////////////////////////////// 71 // for test, can be removed again 72 73 #include <basegfx/polygon/b2dpolygonclipper.hxx> 74 #include <basegfx/polygon/b2dtrapezoid.hxx> 75 76 ////////////////////////////////////////////////////////////////////////////// 77 78 using namespace com::sun::star; 79 80 ////////////////////////////////////////////////////////////////////////////// 81 82 namespace 83 { 84 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 85 { 86 // use color distance, assume to do every color step 87 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 88 89 if(nSteps) 90 { 91 // calc discrete length to change color each disctete unit (pixel) 92 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 93 94 nSteps = std::min(nSteps, nDistSteps); 95 } 96 97 // reduce quality to 3 discrete units or every 3rd color step for rendering 98 nSteps /= 2; 99 100 // roughly cut when too big or too small (not full quality, reduce complexity) 101 nSteps = std::min(nSteps, sal_uInt32(255)); 102 nSteps = std::max(nSteps, sal_uInt32(1)); 103 104 return nSteps; 105 } 106 } // end of anonymous namespace 107 108 ////////////////////////////////////////////////////////////////////////////// 109 110 namespace drawinglayer 111 { 112 namespace processor2d 113 { 114 ////////////////////////////////////////////////////////////////////////////// 115 // UNO class usages 116 using ::com::sun::star::uno::Reference; 117 using ::com::sun::star::uno::UNO_QUERY; 118 using ::com::sun::star::uno::UNO_QUERY_THROW; 119 using ::com::sun::star::uno::Exception; 120 using ::com::sun::star::awt::XView; 121 using ::com::sun::star::awt::XGraphics; 122 using ::com::sun::star::awt::XWindow; 123 using ::com::sun::star::awt::PosSize::POSSIZE; 124 125 ////////////////////////////////////////////////////////////////////////////// 126 // rendering support 127 128 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 129 // information is translated to VCL parameters and set at the font. 130 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 131 // for VCL) 132 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 133 { 134 // decompose matrix to have position and size of text 135 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 136 basegfx::B2DVector aFontScaling, aTranslate; 137 double fRotate, fShearX; 138 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 139 bool bPrimitiveAccepted(false); 140 141 if(basegfx::fTools::equalZero(fShearX)) 142 { 143 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 144 { 145 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 146 // be expressed as rotation by PI. Use this since the Font rendering will not 147 // apply the negative scales in any form 148 aFontScaling = basegfx::absolute(aFontScaling); 149 fRotate += F_PI; 150 } 151 152 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 153 { 154 // Get the VCL font (use FontHeight as FontWidth) 155 Font aFont(primitive2d::getVclFontFromFontAttribute( 156 rTextCandidate.getFontAttribute(), 157 aFontScaling.getX(), 158 aFontScaling.getY(), 159 fRotate, 160 rTextCandidate.getLocale())); 161 162 // handle additional font attributes 163 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 164 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 165 166 if( pTCPP != NULL ) 167 { 168 169 // set the color of text decorations 170 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 171 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 172 173 // set Overline attribute 174 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 175 if( eFontOverline != UNDERLINE_NONE ) 176 { 177 aFont.SetOverline( eFontOverline ); 178 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 179 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 180 if( pTCPP->getWordLineMode() ) 181 aFont.SetWordLineMode( true ); 182 } 183 184 // set Underline attribute 185 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 186 if( eFontUnderline != UNDERLINE_NONE ) 187 { 188 aFont.SetUnderline( eFontUnderline ); 189 if( pTCPP->getWordLineMode() ) 190 aFont.SetWordLineMode( true ); 191 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 192 // aFont.SetUnderlineAbove( true ); 193 } 194 195 // set Strikeout attribute 196 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 197 198 if( eFontStrikeout != STRIKEOUT_NONE ) 199 aFont.SetStrikeout( eFontStrikeout ); 200 201 // set EmphasisMark attribute 202 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 203 switch( pTCPP->getTextEmphasisMark() ) 204 { 205 default: 206 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 207 // fall through 208 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 209 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 210 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 211 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 212 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 213 } 214 215 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 216 { 217 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 218 "DrawingLayer: Bad EmphasisMark position!" ); 219 if( pTCPP->getEmphasisMarkAbove() ) 220 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 221 else 222 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 223 aFont.SetEmphasisMark( eFontEmphasisMark ); 224 } 225 226 // set Relief attribute 227 FontRelief eFontRelief = RELIEF_NONE; 228 switch( pTCPP->getTextRelief() ) 229 { 230 default: 231 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 232 // fall through 233 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 234 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 235 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 236 } 237 238 if( eFontRelief != RELIEF_NONE ) 239 aFont.SetRelief( eFontRelief ); 240 241 // set Shadow attribute 242 if( pTCPP->getShadow() ) 243 aFont.SetShadow( true ); 244 } 245 246 // create transformed integer DXArray in view coordinate system 247 ::std::vector< sal_Int32 > aTransformedDXArray; 248 249 if(rTextCandidate.getDXArray().size()) 250 { 251 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 252 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 253 const double fPixelVectorFactor(aPixelVector.getLength()); 254 255 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 256 aStart != rTextCandidate.getDXArray().end(); aStart++) 257 { 258 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 259 } 260 } 261 262 // set parameters and paint text snippet 263 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 264 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 265 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 266 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 267 268 if(rTextCandidate.getFontAttribute().getRTL()) 269 { 270 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 271 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 272 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 273 } 274 275 mpOutputDevice->SetFont(aFont); 276 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 277 278 if(aTransformedDXArray.size()) 279 { 280 mpOutputDevice->DrawTextArray( 281 aStartPoint, 282 rTextCandidate.getText(), 283 &(aTransformedDXArray[0]), 284 rTextCandidate.getTextPosition(), 285 rTextCandidate.getTextLength()); 286 } 287 else 288 { 289 mpOutputDevice->DrawText( 290 aStartPoint, 291 rTextCandidate.getText(), 292 rTextCandidate.getTextPosition(), 293 rTextCandidate.getTextLength()); 294 } 295 296 if(rTextCandidate.getFontAttribute().getRTL()) 297 { 298 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 299 } 300 301 bPrimitiveAccepted = true; 302 } 303 } 304 305 if(!bPrimitiveAccepted) 306 { 307 // let break down 308 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 309 } 310 } 311 312 // direct draw of hairline 313 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 314 { 315 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 316 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 317 mpOutputDevice->SetFillColor(); 318 319 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 320 aLocalPolygon.transform(maCurrentTransformation); 321 322 static bool bCheckTrapezoidDecomposition(false); 323 static bool bShowOutlinesThere(false); 324 if(bCheckTrapezoidDecomposition) 325 { 326 // clip against discrete ViewPort 327 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 328 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 329 aLocalPolygon, rDiscreteViewport, true, false)); 330 331 if(aLocalPolyPolygon.count()) 332 { 333 // subdivide 334 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 335 aLocalPolyPolygon, 0.5); 336 337 // trapezoidize 338 static double fLineWidth(2.0); 339 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 340 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 341 342 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 343 344 if(nCount) 345 { 346 basegfx::BColor aInvPolygonColor(aHairlineColor); 347 aInvPolygonColor.invert(); 348 349 for(sal_uInt32 a(0); a < nCount; a++) 350 { 351 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 352 353 if(bShowOutlinesThere) 354 { 355 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 356 mpOutputDevice->SetLineColor(); 357 } 358 359 mpOutputDevice->DrawPolygon(aTempPolygon); 360 361 if(bShowOutlinesThere) 362 { 363 mpOutputDevice->SetFillColor(); 364 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 365 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 366 } 367 } 368 } 369 } 370 } 371 else 372 { 373 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 374 { 375 // #i98289# 376 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 377 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 378 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 379 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 380 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 381 } 382 383 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 384 } 385 } 386 387 // direct draw of transformed BitmapEx primitive 388 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 389 { 390 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 391 const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 392 393 if(maBColorModifierStack.count()) 394 { 395 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 396 397 if(aBitmapEx.IsEmpty()) 398 { 399 // color gets completely replaced, get it 400 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 401 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 402 aPolygon.transform(aLocalTransform); 403 404 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 405 mpOutputDevice->SetLineColor(); 406 mpOutputDevice->DrawPolygon(aPolygon); 407 408 return; 409 } 410 } 411 412 // decompose matrix to check for shear, rotate and mirroring 413 basegfx::B2DVector aScale, aTranslate; 414 double fRotate, fShearX; 415 416 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 417 418 const bool bRotated(!basegfx::fTools::equalZero(fRotate)); 419 const bool bSheared(!basegfx::fTools::equalZero(fShearX)); 420 421 if(!aBitmapEx.IsTransparent() && (bSheared || bRotated)) 422 { 423 // parts will be uncovered, extend aBitmapEx with a mask bitmap 424 const Bitmap aContent(aBitmapEx.GetBitmap()); 425 #if defined(MACOSX) 426 const AlphaMask aMaskBmp( aContent.GetSizePixel()); 427 #else 428 const Bitmap aMaskBmp( aContent.GetSizePixel(), 1); 429 #endif 430 aBitmapEx = BitmapEx(aContent, aMaskBmp); 431 } 432 433 // draw using OutputDevice'sDrawTransformedBitmapEx 434 mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx); 435 } 436 437 void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) 438 { 439 const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); 440 bool bPrimitiveAccepted(false); 441 static bool bTryTilingDirect = true; 442 443 // #121194# when tiling is used and content is bitmap-based, do direct tiling in the 444 // renderer on pixel base to ensure tight fitting. Do not do this when 445 // the fill is rotated or sheared. 446 447 // ovveride static bool (for debug) and tiling is active 448 if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) 449 { 450 // content is bitmap(ex) 451 // 452 // for SVG support, force decomposition when SVG is present. This will lead to use 453 // the primitive representation of the svg directly. 454 // 455 // when graphic is animated, force decomposition to use the correct graphic, else 456 // fill style will not be animated 457 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() 458 && !rFillGraphicAttribute.getGraphic().getSvgData().get() 459 && !rFillGraphicAttribute.getGraphic().IsAnimated()) 460 { 461 // decompose matrix to check for shear, rotate and mirroring 462 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 463 basegfx::B2DVector aScale, aTranslate; 464 double fRotate, fShearX; 465 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 466 467 // when nopt rotated/sheared 468 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 469 { 470 // no shear or rotate, draw direct in pixel coordinates 471 bPrimitiveAccepted = true; 472 473 // transform object range to device coordinates (pixels). Use 474 // the device transformation for better accuracy 475 basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); 476 aObjectRange.transform(mpOutputDevice->GetViewTransformation()); 477 478 // extract discrete size of object 479 const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); 480 const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); 481 482 // only do something when object has a size in discrete units 483 if(nOWidth > 0 && nOHeight > 0) 484 { 485 // transform graphic range to device coordinates (pixels). Use 486 // the device transformation for better accuracy 487 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 488 aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); 489 490 // extract discrete size of graphic 491 const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); 492 const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); 493 494 // only do something when bitmap fill has a size in discrete units 495 if(nBWidth > 0 && nBHeight > 0) 496 { 497 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 498 // in vcl many times, create a size-optimized version 499 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 500 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 501 static bool bEnablePreScaling(true); 502 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); 503 504 if(bPreScaled) 505 { 506 // ... but only up to a maximum size, else it gets too expensive 507 aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); 508 } 509 510 bool bPainted(false); 511 512 if(maBColorModifierStack.count()) 513 { 514 // when color modifier, apply to bitmap 515 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack); 516 517 // impModifyBitmapEx uses empty bitmap as sign to return that 518 // the content will be completely replaced to mono color, use shortcut 519 if(aBitmapEx.IsEmpty()) 520 { 521 // color gets completely replaced, get it 522 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 523 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 524 aPolygon.transform(aLocalTransform); 525 526 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 527 mpOutputDevice->SetLineColor(); 528 mpOutputDevice->DrawPolygon(aPolygon); 529 530 bPainted = true; 531 } 532 } 533 534 if(!bPainted) 535 { 536 sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); 537 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); 538 const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); 539 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); 540 sal_Int32 nPosX(0); 541 sal_Int32 nPosY(0); 542 543 if(nBLeft > nOLeft) 544 { 545 const sal_Int32 nDiff((nBLeft / nBWidth) + 1); 546 547 nPosX -= nDiff; 548 nBLeft -= nDiff * nBWidth; 549 } 550 551 if(nBLeft + nBWidth <= nOLeft) 552 { 553 const sal_Int32 nDiff(-nBLeft / nBWidth); 554 555 nPosX += nDiff; 556 nBLeft += nDiff * nBWidth; 557 } 558 559 if(nBTop > nOTop) 560 { 561 const sal_Int32 nDiff((nBTop / nBHeight) + 1); 562 563 nPosY -= nDiff; 564 nBTop -= nDiff * nBHeight; 565 } 566 567 if(nBTop + nBHeight <= nOTop) 568 { 569 const sal_Int32 nDiff(-nBTop / nBHeight); 570 571 nPosY += nDiff; 572 nBTop += nDiff * nBHeight; 573 } 574 575 // prepare OutDev 576 const Point aEmptyPoint(0, 0); 577 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 578 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 579 mpOutputDevice->EnableMapMode(false); 580 581 // check if offset is used 582 const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); 583 584 if(nOffsetX) 585 { 586 // offset in X, so iterate over Y first and draw lines 587 for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) 588 { 589 for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); 590 nXPos < nOLeft + nOWidth; nXPos += nBWidth) 591 { 592 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 593 594 if(aOutRectPixel.IsOver(aVisiblePixel)) 595 { 596 if(bPreScaled) 597 { 598 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 599 } 600 else 601 { 602 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 603 } 604 } 605 } 606 } 607 } 608 else 609 { 610 // check if offset is used 611 const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); 612 613 // possible offset in Y, so iterate over X first and draw columns 614 for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) 615 { 616 for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); 617 nYPos < nOTop + nOHeight; nYPos += nBHeight) 618 { 619 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 620 621 if(aOutRectPixel.IsOver(aVisiblePixel)) 622 { 623 if(bPreScaled) 624 { 625 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 626 } 627 else 628 { 629 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 630 } 631 } 632 } 633 } 634 } 635 636 // restore OutDev 637 mpOutputDevice->EnableMapMode(bWasEnabled); 638 } 639 } 640 } 641 } 642 } 643 } 644 645 if(!bPrimitiveAccepted) 646 { 647 // do not accept, use decomposition 648 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 649 } 650 } 651 652 // direct draw of Graphic 653 void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) 654 { 655 bool bDone(false); 656 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 657 658 // #121194# Todo: check if this works 659 if(!rPolyPolygon.count()) 660 { 661 // empty polyPolygon, done 662 bDone = true; 663 } 664 else 665 { 666 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); 667 668 // try to catch cases where the graphic will be color-modified to a single 669 // color (e.g. shadow) 670 switch(rFillGraphicAttribute.getGraphic().GetType()) 671 { 672 case GRAPHIC_GDIMETAFILE: 673 { 674 // metafiles are potentially transparent, cannot optimize�, not done 675 break; 676 } 677 case GRAPHIC_BITMAP: 678 { 679 if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) 680 { 681 // bitmap is not transparent and has no alpha 682 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 683 684 if(nBColorModifierStackCount) 685 { 686 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 687 688 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 689 { 690 // the bitmap fill is in unified color, so we can replace it with 691 // a single polygon fill. The form of the fill depends on tiling 692 if(rFillGraphicAttribute.getTiling()) 693 { 694 // with tiling, fill the whole PolyPolygon with the modifier color 695 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 696 697 aLocalPolyPolygon.transform(maCurrentTransformation); 698 mpOutputDevice->SetLineColor(); 699 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 700 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 701 } 702 else 703 { 704 // without tiling, only the area common to the bitmap tile and the 705 // PolyPolygon is filled. Create the bitmap tile area in object 706 // coordinates. For this, the object transformation needs to be created 707 // from the already scaled PolyPolygon. The tile area in object 708 // coordinates wil always be non-rotated, so it's not necessary to 709 // work with a polygon here 710 basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); 711 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 712 const basegfx::B2DHomMatrix aNewObjectTransform( 713 basegfx::tools::createScaleTranslateB2DHomMatrix( 714 aPolyPolygonRange.getRange(), 715 aPolyPolygonRange.getMinimum())); 716 717 aTileRange.transform(aNewObjectTransform); 718 719 // now clip the object polyPolygon against the tile range 720 // to get the common area 721 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( 722 rPolyPolygon, 723 aTileRange, 724 true, 725 false); 726 727 if(aTarget.count()) 728 { 729 aTarget.transform(maCurrentTransformation); 730 mpOutputDevice->SetLineColor(); 731 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 732 mpOutputDevice->DrawPolyPolygon(aTarget); 733 } 734 } 735 736 // simplified output executed, we are done 737 bDone = true; 738 } 739 } 740 } 741 break; 742 } 743 default: //GRAPHIC_NONE, GRAPHIC_DEFAULT 744 { 745 // empty graphic, we are done 746 bDone = true; 747 break; 748 } 749 } 750 } 751 752 if(!bDone) 753 { 754 // use default decomposition 755 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 756 } 757 } 758 759 // direct draw of PolyPolygon with color 760 void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate) 761 { 762 const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 763 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 764 mpOutputDevice->SetLineColor(); 765 766 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 767 aLocalPolyPolygon.transform(maCurrentTransformation); 768 769 static bool bCheckTrapezoidDecomposition(false); 770 static bool bShowOutlinesThere(false); 771 if(bCheckTrapezoidDecomposition) 772 { 773 // clip against discrete ViewPort 774 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 775 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange( 776 aLocalPolyPolygon, rDiscreteViewport, true, false); 777 778 if(aLocalPolyPolygon.count()) 779 { 780 // subdivide 781 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 782 aLocalPolyPolygon, 0.5); 783 784 // trapezoidize 785 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 786 basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon); 787 788 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 789 790 if(nCount) 791 { 792 basegfx::BColor aInvPolygonColor(aPolygonColor); 793 aInvPolygonColor.invert(); 794 795 for(sal_uInt32 a(0); a < nCount; a++) 796 { 797 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 798 799 if(bShowOutlinesThere) 800 { 801 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 802 mpOutputDevice->SetLineColor(); 803 } 804 805 mpOutputDevice->DrawPolygon(aTempPolygon); 806 807 if(bShowOutlinesThere) 808 { 809 mpOutputDevice->SetFillColor(); 810 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 811 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 812 } 813 } 814 } 815 } 816 } 817 else 818 { 819 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 820 821 if(mnPolygonStrokePrimitive2D 822 && getOptionsDrawinglayer().IsAntiAliasing() 823 && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW)) 824 { 825 // when AA is on and this filled polygons are the result of stroked line geometry, 826 // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons 827 mpOutputDevice->SetFillColor(); 828 mpOutputDevice->SetLineColor(Color(aPolygonColor)); 829 const sal_uInt32 nCount(aLocalPolyPolygon.count()); 830 831 for(sal_uInt32 a(0); a < nCount; a++) 832 { 833 mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); 834 } 835 } 836 } 837 } 838 839 // mask group. Force output to VDev and create mask from given mask 840 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 841 { 842 if(rMaskCandidate.getChildren().hasElements()) 843 { 844 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 845 846 if(aMask.count()) 847 { 848 aMask.transform(maCurrentTransformation); 849 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 850 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 851 852 if(aBufferDevice.isVisible()) 853 { 854 // remember last OutDev and set to content 855 OutputDevice* pLastOutputDevice = mpOutputDevice; 856 mpOutputDevice = &aBufferDevice.getContent(); 857 858 // paint to it 859 process(rMaskCandidate.getChildren()); 860 861 // back to old OutDev 862 mpOutputDevice = pLastOutputDevice; 863 864 // draw mask 865 if(getOptionsDrawinglayer().IsAntiAliasing()) 866 { 867 // with AA, use 8bit AlphaMask to get nice borders 868 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 869 rTransparence.SetLineColor(); 870 rTransparence.SetFillColor(COL_BLACK); 871 rTransparence.DrawPolyPolygon(aMask); 872 873 // dump buffer to outdev 874 aBufferDevice.paint(); 875 } 876 else 877 { 878 // No AA, use 1bit mask 879 VirtualDevice& rMask = aBufferDevice.getMask(); 880 rMask.SetLineColor(); 881 rMask.SetFillColor(COL_BLACK); 882 rMask.DrawPolyPolygon(aMask); 883 884 // dump buffer to outdev 885 aBufferDevice.paint(); 886 } 887 } 888 } 889 } 890 } 891 892 // modified color group. Force output to unified color. 893 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 894 { 895 if(rModifiedCandidate.getChildren().hasElements()) 896 { 897 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 898 process(rModifiedCandidate.getChildren()); 899 maBColorModifierStack.pop(); 900 } 901 } 902 903 // unified sub-transparence. Draw to VDev first. 904 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 905 { 906 static bool bForceToDecomposition(false); 907 908 if(rTransCandidate.getChildren().hasElements()) 909 { 910 if(bForceToDecomposition) 911 { 912 // use decomposition 913 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 914 } 915 else 916 { 917 if(0.0 == rTransCandidate.getTransparence()) 918 { 919 // no transparence used, so just use the content 920 process(rTransCandidate.getChildren()); 921 } 922 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 923 { 924 // transparence is in visible range 925 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 926 aRange.transform(maCurrentTransformation); 927 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 928 929 if(aBufferDevice.isVisible()) 930 { 931 // remember last OutDev and set to content 932 OutputDevice* pLastOutputDevice = mpOutputDevice; 933 mpOutputDevice = &aBufferDevice.getContent(); 934 935 // paint content to it 936 process(rTransCandidate.getChildren()); 937 938 // back to old OutDev 939 mpOutputDevice = pLastOutputDevice; 940 941 // dump buffer to outdev using given transparence 942 aBufferDevice.paint(rTransCandidate.getTransparence()); 943 } 944 } 945 } 946 } 947 } 948 949 // sub-transparence group. Draw to VDev first. 950 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 951 { 952 if(rTransCandidate.getChildren().hasElements()) 953 { 954 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 955 aRange.transform(maCurrentTransformation); 956 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 957 958 if(aBufferDevice.isVisible()) 959 { 960 // remember last OutDev and set to content 961 OutputDevice* pLastOutputDevice = mpOutputDevice; 962 mpOutputDevice = &aBufferDevice.getContent(); 963 964 // paint content to it 965 process(rTransCandidate.getChildren()); 966 967 // set to mask 968 mpOutputDevice = &aBufferDevice.getTransparence(); 969 970 // when painting transparence masks, reset the color stack 971 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 972 maBColorModifierStack = basegfx::BColorModifierStack(); 973 974 // paint mask to it (always with transparence intensities, evtl. with AA) 975 process(rTransCandidate.getTransparence()); 976 977 // back to old color stack 978 maBColorModifierStack = aLastBColorModifierStack; 979 980 // back to old OutDev 981 mpOutputDevice = pLastOutputDevice; 982 983 // dump buffer to outdev 984 aBufferDevice.paint(); 985 } 986 } 987 } 988 989 // transform group. 990 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 991 { 992 // remember current transformation and ViewInformation 993 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 994 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 995 996 // create new transformations for CurrentTransformation 997 // and for local ViewInformation2D 998 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 999 const geometry::ViewInformation2D aViewInformation2D( 1000 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 1001 getViewInformation2D().getViewTransformation(), 1002 getViewInformation2D().getViewport(), 1003 getViewInformation2D().getVisualizedPage(), 1004 getViewInformation2D().getViewTime(), 1005 getViewInformation2D().getExtendedInformationSequence()); 1006 updateViewInformation(aViewInformation2D); 1007 1008 // proccess content 1009 process(rTransformCandidate.getChildren()); 1010 1011 // restore transformations 1012 maCurrentTransformation = aLastCurrentTransformation; 1013 updateViewInformation(aLastViewInformation2D); 1014 } 1015 1016 // new XDrawPage for ViewInformation2D 1017 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 1018 { 1019 // remember current transformation and ViewInformation 1020 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1021 1022 // create new local ViewInformation2D 1023 const geometry::ViewInformation2D aViewInformation2D( 1024 getViewInformation2D().getObjectTransformation(), 1025 getViewInformation2D().getViewTransformation(), 1026 getViewInformation2D().getViewport(), 1027 rPagePreviewCandidate.getXDrawPage(), 1028 getViewInformation2D().getViewTime(), 1029 getViewInformation2D().getExtendedInformationSequence()); 1030 updateViewInformation(aViewInformation2D); 1031 1032 // proccess decomposed content 1033 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 1034 1035 // restore transformations 1036 updateViewInformation(aLastViewInformation2D); 1037 } 1038 1039 // marker 1040 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 1041 { 1042 static bool bCheckCompleteMarkerDecompose(false); 1043 if(bCheckCompleteMarkerDecompose) 1044 { 1045 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 1046 return; 1047 } 1048 1049 // get data 1050 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 1051 const sal_uInt32 nCount(rPositions.size()); 1052 1053 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 1054 { 1055 // get pixel size 1056 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 1057 const Size aBitmapSize(rMarker.GetSizePixel()); 1058 1059 if(aBitmapSize.Width() && aBitmapSize.Height()) 1060 { 1061 // get discrete half size 1062 const basegfx::B2DVector aDiscreteHalfSize( 1063 (aBitmapSize.getWidth() - 1.0) * 0.5, 1064 (aBitmapSize.getHeight() - 1.0) * 0.5); 1065 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 1066 1067 // do not forget evtl. moved origin in target device MapMode when 1068 // switching it off; it would be missing and lead to wrong positions. 1069 // All his could be done using logic sizes and coordinates, too, but 1070 // we want a 1:1 bitmap rendering here, so it's more safe and faster 1071 // to work with switching off MapMode usage completely. 1072 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 1073 1074 mpOutputDevice->EnableMapMode(false); 1075 1076 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1077 { 1078 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 1079 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 1080 1081 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 1082 } 1083 1084 mpOutputDevice->EnableMapMode(bWasEnabled); 1085 } 1086 } 1087 } 1088 1089 // point 1090 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 1091 { 1092 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 1093 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 1094 const Color aVCLColor(aRGBColor); 1095 1096 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1097 { 1098 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1099 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1100 1101 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1102 } 1103 } 1104 1105 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1106 { 1107 // #i101491# method restructured to clearly use the DrawPolyLine 1108 // calls starting from a deined line width 1109 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1110 const double fLineWidth(rLineAttribute.getWidth()); 1111 bool bDone(false); 1112 1113 if(basegfx::fTools::more(fLineWidth, 0.0)) 1114 { 1115 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1116 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1117 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1118 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1119 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1120 1121 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1122 mpOutputDevice->SetFillColor(); 1123 1124 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1125 { 1126 // no line dashing, just copy 1127 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1128 } 1129 else 1130 { 1131 // else apply LineStyle 1132 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1133 rStrokeAttribute.getDotDashArray(), 1134 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1135 } 1136 1137 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1138 1139 if(nCount) 1140 { 1141 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1142 aHairlinePolyPolygon.transform(maCurrentTransformation); 1143 1144 if(bAntiAliased) 1145 { 1146 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1147 { 1148 // line in range ]0.0 .. 1.0[ 1149 // paint as simple hairline 1150 for(sal_uInt32 a(0); a < nCount; a++) 1151 { 1152 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1153 } 1154 1155 bDone = true; 1156 } 1157 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1158 { 1159 // line in range [1.0 .. 2.0[ 1160 // paint as 2x2 with dynamic line distance 1161 basegfx::B2DHomMatrix aMat; 1162 const double fDistance(fDiscreteLineWidth - 1.0); 1163 const double fHalfDistance(fDistance * 0.5); 1164 1165 for(sal_uInt32 a(0); a < nCount; a++) 1166 { 1167 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1168 1169 aMat.set(0, 2, -fHalfDistance); 1170 aMat.set(1, 2, -fHalfDistance); 1171 aCandidate.transform(aMat); 1172 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1173 1174 aMat.set(0, 2, fDistance); 1175 aMat.set(1, 2, 0.0); 1176 aCandidate.transform(aMat); 1177 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1178 1179 aMat.set(0, 2, 0.0); 1180 aMat.set(1, 2, fDistance); 1181 aCandidate.transform(aMat); 1182 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1183 1184 aMat.set(0, 2, -fDistance); 1185 aMat.set(1, 2, 0.0); 1186 aCandidate.transform(aMat); 1187 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1188 } 1189 1190 bDone = true; 1191 } 1192 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1193 { 1194 // line in range [2.0 .. 3.0] 1195 // paint as cross in a 3x3 with dynamic line distance 1196 basegfx::B2DHomMatrix aMat; 1197 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1198 1199 for(sal_uInt32 a(0); a < nCount; a++) 1200 { 1201 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1202 1203 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1204 1205 aMat.set(0, 2, -fDistance); 1206 aMat.set(1, 2, 0.0); 1207 aCandidate.transform(aMat); 1208 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1209 1210 aMat.set(0, 2, fDistance); 1211 aMat.set(1, 2, -fDistance); 1212 aCandidate.transform(aMat); 1213 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1214 1215 aMat.set(0, 2, fDistance); 1216 aMat.set(1, 2, fDistance); 1217 aCandidate.transform(aMat); 1218 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1219 1220 aMat.set(0, 2, -fDistance); 1221 aMat.set(1, 2, fDistance); 1222 aCandidate.transform(aMat); 1223 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1224 } 1225 1226 bDone = true; 1227 } 1228 else 1229 { 1230 // #i101491# line width above 3.0 1231 } 1232 } 1233 else 1234 { 1235 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1236 { 1237 // line width below 1.5, draw the basic hairline polygon 1238 for(sal_uInt32 a(0); a < nCount; a++) 1239 { 1240 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1241 } 1242 1243 bDone = true; 1244 } 1245 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1246 { 1247 // line width is in range ]1.5 .. 2.5], use four hairlines 1248 // drawn in a square 1249 for(sal_uInt32 a(0); a < nCount; a++) 1250 { 1251 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1252 basegfx::B2DHomMatrix aMat; 1253 1254 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1255 1256 aMat.set(0, 2, 1.0); 1257 aMat.set(1, 2, 0.0); 1258 aCandidate.transform(aMat); 1259 1260 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1261 1262 aMat.set(0, 2, 0.0); 1263 aMat.set(1, 2, 1.0); 1264 aCandidate.transform(aMat); 1265 1266 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1267 1268 aMat.set(0, 2, -1.0); 1269 aMat.set(1, 2, 0.0); 1270 aCandidate.transform(aMat); 1271 1272 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1273 } 1274 1275 bDone = true; 1276 } 1277 else 1278 { 1279 // #i101491# line width is above 2.5 1280 } 1281 } 1282 1283 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1284 { 1285 // #i101491# If the polygon complexity uses more than a given amount, do 1286 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1287 // decompositions in primtives (memory) and fallback to old line painting 1288 // for very complex polygons, too 1289 for(sal_uInt32 a(0); a < nCount; a++) 1290 { 1291 mpOutputDevice->DrawPolyLine( 1292 aHairlinePolyPolygon.getB2DPolygon(a), 1293 fDiscreteLineWidth, 1294 rLineAttribute.getLineJoin(), 1295 rLineAttribute.getLineCap()); 1296 } 1297 1298 bDone = true; 1299 } 1300 } 1301 } 1302 1303 if(!bDone) 1304 { 1305 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1306 // used for AA thick line drawing 1307 mnPolygonStrokePrimitive2D++; 1308 1309 // line width is big enough for standard filled polygon visualisation or zero 1310 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1311 1312 // leave PolygonStrokePrimitive2D 1313 mnPolygonStrokePrimitive2D--; 1314 } 1315 } 1316 1317 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1318 { 1319 // The new decomposition of Metafiles made it necessary to add an Eps 1320 // primitive to handle embedded Eps data. On some devices, this can be 1321 // painted directly (mac, printer). 1322 // To be able to handle the replacement correctly, i need to handle it myself 1323 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1324 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1325 // to know when EPS was handled directly already. 1326 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1327 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1328 1329 if(!aRange.isEmpty()) 1330 { 1331 const Rectangle aRectangle( 1332 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1333 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1334 1335 if(!aRectangle.IsEmpty()) 1336 { 1337 // try to paint EPS directly without fallback visualisation 1338 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1339 aRectangle.TopLeft(), 1340 aRectangle.GetSize(), 1341 rEpsPrimitive2D.getGfxLink(), 1342 0)); 1343 1344 if(!bEPSPaintedDirectly) 1345 { 1346 // use the decomposition which will correctly handle the 1347 // fallback visualisation using full transformation (e.g. rotation) 1348 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1349 } 1350 } 1351 } 1352 } 1353 1354 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1355 { 1356 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1357 1358 if(basegfx::fTools::more(fDelta, 0.0)) 1359 { 1360 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1361 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1362 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1363 1364 // use color distance and discrete lengths to calculate step count 1365 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1366 1367 // switch off line painting 1368 mpOutputDevice->SetLineColor(); 1369 1370 // prepare polygon in needed width at start position (with discrete overlap) 1371 const basegfx::B2DPolygon aPolygon( 1372 basegfx::tools::createPolygonFromRect( 1373 basegfx::B2DRange( 1374 rCandidate.getOffsetA() - fDiscreteUnit, 1375 0.0, 1376 rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1377 1.0))); 1378 1379 1380 // prepare loop ([0.0 .. 1.0[) 1381 double fUnitScale(0.0); 1382 const double fUnitStep(1.0 / nSteps); 1383 1384 // loop and paint 1385 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1386 { 1387 basegfx::B2DPolygon aNew(aPolygon); 1388 1389 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); 1390 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1391 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1392 } 1393 } 1394 } 1395 1396 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1397 { 1398 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1399 1400 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1401 { 1402 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1403 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1404 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1405 1406 // use color distance and discrete lengths to calculate step count 1407 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1408 1409 // switch off line painting 1410 mpOutputDevice->SetLineColor(); 1411 1412 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) 1413 double fUnitScale(0.0); 1414 const double fUnitStep(1.0 / nSteps); 1415 1416 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1417 { 1418 basegfx::B2DHomMatrix aTransform; 1419 const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); 1420 1421 if(rCandidate.isTranslateSet()) 1422 { 1423 const basegfx::B2DVector aTranslate( 1424 basegfx::interpolate( 1425 rCandidate.getTranslateB(), 1426 rCandidate.getTranslateA(), 1427 fUnitScale)); 1428 1429 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1430 fEndScale, 1431 fEndScale, 1432 aTranslate.getX(), 1433 aTranslate.getY()); 1434 } 1435 else 1436 { 1437 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1438 fEndScale, 1439 fEndScale); 1440 } 1441 1442 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1443 1444 aNew.transform(maCurrentTransformation * aTransform); 1445 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); 1446 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1447 } 1448 } 1449 } 1450 1451 void VclProcessor2D::adaptLineToFillDrawMode() const 1452 { 1453 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1454 1455 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1456 { 1457 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1458 1459 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1460 { 1461 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1462 } 1463 else 1464 { 1465 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1466 } 1467 1468 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1469 { 1470 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1471 } 1472 else 1473 { 1474 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1475 } 1476 1477 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1478 { 1479 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1480 } 1481 else 1482 { 1483 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1484 } 1485 1486 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1487 { 1488 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1489 } 1490 else 1491 { 1492 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1493 } 1494 1495 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1496 { 1497 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1498 } 1499 else 1500 { 1501 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1502 } 1503 1504 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1505 } 1506 } 1507 1508 void VclProcessor2D::adaptTextToFillDrawMode() const 1509 { 1510 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1511 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1512 { 1513 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1514 1515 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1516 { 1517 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1518 } 1519 else 1520 { 1521 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1522 } 1523 1524 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1525 { 1526 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1527 } 1528 else 1529 { 1530 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1531 } 1532 1533 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1534 { 1535 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1536 } 1537 else 1538 { 1539 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1540 } 1541 1542 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1543 { 1544 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1545 } 1546 else 1547 { 1548 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1549 } 1550 1551 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1552 { 1553 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1554 } 1555 else 1556 { 1557 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1558 } 1559 1560 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1561 } 1562 } 1563 1564 ////////////////////////////////////////////////////////////////////////////// 1565 // process support 1566 1567 VclProcessor2D::VclProcessor2D( 1568 const geometry::ViewInformation2D& rViewInformation, 1569 OutputDevice& rOutDev) 1570 : BaseProcessor2D(rViewInformation), 1571 mpOutputDevice(&rOutDev), 1572 maBColorModifierStack(), 1573 maCurrentTransformation(), 1574 maDrawinglayerOpt(), 1575 mnPolygonStrokePrimitive2D(0) 1576 { 1577 // set digit language, derived from SvtCTLOptions to have the correct 1578 // number display for arabic/hindi numerals 1579 const SvtCTLOptions aSvtCTLOptions; 1580 LanguageType eLang(LANGUAGE_SYSTEM); 1581 1582 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1583 { 1584 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1585 } 1586 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1587 { 1588 eLang = LANGUAGE_ENGLISH; 1589 } 1590 else 1591 { 1592 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1593 } 1594 1595 rOutDev.SetDigitLanguage(eLang); 1596 } 1597 1598 VclProcessor2D::~VclProcessor2D() 1599 { 1600 } 1601 } // end of namespace processor2d 1602 } // end of namespace drawinglayer 1603 1604 ////////////////////////////////////////////////////////////////////////////// 1605 // eof 1606