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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
29*cdf0e10cSrcweir #define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <tools/solar.h>
32*cdf0e10cSrcweir #include <sal/types.h>
33*cdf0e10cSrcweir #include <svl/poolitem.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir //........................................................................
36*cdf0e10cSrcweir namespace frm
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir //........................................................................
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir     //====================================================================
41*cdf0e10cSrcweir 	//= misc
42*cdf0e10cSrcweir 	//====================================================================
43*cdf0e10cSrcweir     /// the id of an attribute
44*cdf0e10cSrcweir     typedef sal_Int32   AttributeId;
45*cdf0e10cSrcweir     /// the "which id" of an item in an SfxItemSet
46*cdf0e10cSrcweir     typedef sal_uInt16      WhichId;
47*cdf0e10cSrcweir     /// a SFX slot id
48*cdf0e10cSrcweir     typedef sal_uInt16      SfxSlotId;
49*cdf0e10cSrcweir     /// a script type
50*cdf0e10cSrcweir     typedef sal_uInt16      ScriptType;
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir 	//====================================================================
53*cdf0e10cSrcweir 	//= AttributeCheckState
54*cdf0e10cSrcweir 	//====================================================================
55*cdf0e10cSrcweir     enum AttributeCheckState
56*cdf0e10cSrcweir     {
57*cdf0e10cSrcweir         eChecked,
58*cdf0e10cSrcweir         eUnchecked,
59*cdf0e10cSrcweir         eIndetermined
60*cdf0e10cSrcweir     };
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir 	//====================================================================
63*cdf0e10cSrcweir 	//= AttributeState
64*cdf0e10cSrcweir 	//====================================================================
65*cdf0e10cSrcweir     struct AttributeState
66*cdf0e10cSrcweir     {
67*cdf0e10cSrcweir     private:
68*cdf0e10cSrcweir         SfxItemHandle*      pItemHandle;
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir     public:
71*cdf0e10cSrcweir         AttributeCheckState eSimpleState;
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir     	//................................................................
74*cdf0e10cSrcweir         inline          AttributeState( );
75*cdf0e10cSrcweir         inline explicit AttributeState( AttributeCheckState _eCheckState );
76*cdf0e10cSrcweir         inline          AttributeState( const AttributeState& _rSource );
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir         inline AttributeState& operator=( const AttributeState& _rSource );
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir         inline bool operator==( const AttributeState& _rRHS );
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir         inline const SfxPoolItem* getItem() const;
83*cdf0e10cSrcweir         inline void setItem( const SfxPoolItem* _pItem );
84*cdf0e10cSrcweir     };
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir 	//====================================================================
87*cdf0e10cSrcweir 	//= AttributeState (inline implementation)
88*cdf0e10cSrcweir 	//====================================================================
89*cdf0e10cSrcweir     //................................................................
90*cdf0e10cSrcweir     inline AttributeState::AttributeState( )
91*cdf0e10cSrcweir         :pItemHandle( NULL )
92*cdf0e10cSrcweir         ,eSimpleState( eIndetermined )
93*cdf0e10cSrcweir     {
94*cdf0e10cSrcweir     }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir     //................................................................
97*cdf0e10cSrcweir     inline AttributeState::AttributeState( AttributeCheckState _eCheckState )
98*cdf0e10cSrcweir         :pItemHandle( NULL )
99*cdf0e10cSrcweir         ,eSimpleState( _eCheckState )
100*cdf0e10cSrcweir     {
101*cdf0e10cSrcweir     }
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir     //................................................................
104*cdf0e10cSrcweir     inline AttributeState::AttributeState( const AttributeState& _rSource )
105*cdf0e10cSrcweir         :pItemHandle( NULL )
106*cdf0e10cSrcweir         ,eSimpleState( eIndetermined )
107*cdf0e10cSrcweir     {
108*cdf0e10cSrcweir         operator=( _rSource );
109*cdf0e10cSrcweir     }
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir     //................................................................
112*cdf0e10cSrcweir     inline AttributeState& AttributeState::operator=( const AttributeState& _rSource )
113*cdf0e10cSrcweir     {
114*cdf0e10cSrcweir         if ( &_rSource == this )
115*cdf0e10cSrcweir             return *this;
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir         eSimpleState = _rSource.eSimpleState;
118*cdf0e10cSrcweir         setItem( _rSource.getItem() );
119*cdf0e10cSrcweir         return *this;
120*cdf0e10cSrcweir     }
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir     //................................................................
123*cdf0e10cSrcweir     inline const SfxPoolItem* AttributeState::getItem() const
124*cdf0e10cSrcweir     {
125*cdf0e10cSrcweir         return pItemHandle ? &pItemHandle->GetItem() : NULL;
126*cdf0e10cSrcweir     }
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir     //................................................................
129*cdf0e10cSrcweir     inline void AttributeState::setItem( const SfxPoolItem* _pItem )
130*cdf0e10cSrcweir     {
131*cdf0e10cSrcweir         if ( pItemHandle )
132*cdf0e10cSrcweir             delete pItemHandle;
133*cdf0e10cSrcweir         if ( _pItem )
134*cdf0e10cSrcweir             pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) );
135*cdf0e10cSrcweir         else
136*cdf0e10cSrcweir             pItemHandle = NULL;
137*cdf0e10cSrcweir     }
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir     //................................................................
140*cdf0e10cSrcweir     inline bool AttributeState::operator==( const AttributeState& _rRHS )
141*cdf0e10cSrcweir     {
142*cdf0e10cSrcweir         if ( eSimpleState != _rRHS.eSimpleState )
143*cdf0e10cSrcweir             return false;
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir         if ( pItemHandle && !_rRHS.pItemHandle )
146*cdf0e10cSrcweir             return false;
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir         if ( !pItemHandle && _rRHS.pItemHandle )
149*cdf0e10cSrcweir             return false;
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir         if ( !pItemHandle && !_rRHS.pItemHandle )
152*cdf0e10cSrcweir             return true;
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir         return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() );
155*cdf0e10cSrcweir     }
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir     //====================================================================
158*cdf0e10cSrcweir 	//= IMultiAttributeDispatcher
159*cdf0e10cSrcweir 	//====================================================================
160*cdf0e10cSrcweir     class IMultiAttributeDispatcher
161*cdf0e10cSrcweir     {
162*cdf0e10cSrcweir     public:
163*cdf0e10cSrcweir         virtual AttributeState  getState( AttributeId _nAttributeId ) const = 0;
164*cdf0e10cSrcweir         virtual void            executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0;
165*cdf0e10cSrcweir     };
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir //........................................................................
168*cdf0e10cSrcweir } // namespace frm
169*cdf0e10cSrcweir //........................................................................
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir #endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX
172*cdf0e10cSrcweir 
173