1*6d739b60SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*6d739b60SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*6d739b60SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*6d739b60SAndrew Rist * distributed with this work for additional information 6*6d739b60SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*6d739b60SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*6d739b60SAndrew Rist * "License"); you may not use this file except in compliance 9*6d739b60SAndrew Rist * with the License. You may obtain a copy of the License at 10*6d739b60SAndrew Rist * 11*6d739b60SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*6d739b60SAndrew Rist * 13*6d739b60SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*6d739b60SAndrew Rist * software distributed under the License is distributed on an 15*6d739b60SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*6d739b60SAndrew Rist * KIND, either express or implied. See the License for the 17*6d739b60SAndrew Rist * specific language governing permissions and limitations 18*6d739b60SAndrew Rist * under the License. 19*6d739b60SAndrew Rist * 20*6d739b60SAndrew Rist *************************************************************/ 21*6d739b60SAndrew Rist 22*6d739b60SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_framework.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 28cdf0e10cSrcweir // my own includes 29cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 30cdf0e10cSrcweir 31cdf0e10cSrcweir #include <uielement/uielement.hxx> 32cdf0e10cSrcweir 33cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 34cdf0e10cSrcweir // interface includes 35cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 36cdf0e10cSrcweir 37cdf0e10cSrcweir #include <com/sun/star/ui/DockingArea.hpp> 38cdf0e10cSrcweir 39cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 40cdf0e10cSrcweir // namespace 41cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 42cdf0e10cSrcweir 43cdf0e10cSrcweir using namespace ::com::sun::star; 44cdf0e10cSrcweir 45cdf0e10cSrcweir namespace framework 46cdf0e10cSrcweir { 47cdf0e10cSrcweir operator <(const::framework::UIElement & aUIElement) const48cdf0e10cSrcweir bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const 49cdf0e10cSrcweir { 50cdf0e10cSrcweir if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() ) 51cdf0e10cSrcweir return false; 52cdf0e10cSrcweir else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() ) 53cdf0e10cSrcweir return true; 54cdf0e10cSrcweir else if ( !m_bVisible && aUIElement.m_bVisible ) 55cdf0e10cSrcweir return false; 56cdf0e10cSrcweir else if ( m_bVisible && !aUIElement.m_bVisible ) 57cdf0e10cSrcweir return true; 58cdf0e10cSrcweir else if ( !m_bFloating && aUIElement.m_bFloating ) 59cdf0e10cSrcweir return true; 60cdf0e10cSrcweir else if ( m_bFloating && !aUIElement.m_bFloating ) 61cdf0e10cSrcweir return false; 62cdf0e10cSrcweir else 63cdf0e10cSrcweir { 64cdf0e10cSrcweir if ( m_bFloating ) 65cdf0e10cSrcweir { 66cdf0e10cSrcweir bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); 67cdf0e10cSrcweir if ( bEqual ) 68cdf0e10cSrcweir return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); 69cdf0e10cSrcweir else 70cdf0e10cSrcweir return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); 71cdf0e10cSrcweir } 72cdf0e10cSrcweir else 73cdf0e10cSrcweir { 74cdf0e10cSrcweir if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea ) 75cdf0e10cSrcweir return true; 76cdf0e10cSrcweir else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea ) 77cdf0e10cSrcweir return false; 78cdf0e10cSrcweir else 79cdf0e10cSrcweir { 80cdf0e10cSrcweir if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP || 81cdf0e10cSrcweir m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM ) 82cdf0e10cSrcweir { 83cdf0e10cSrcweir if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) 84cdf0e10cSrcweir return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); 85cdf0e10cSrcweir else 86cdf0e10cSrcweir { 87cdf0e10cSrcweir bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); 88cdf0e10cSrcweir if ( bEqual ) 89cdf0e10cSrcweir { 90cdf0e10cSrcweir if ( m_bUserActive && !aUIElement.m_bUserActive ) 91cdf0e10cSrcweir return sal_True; 92cdf0e10cSrcweir else if ( !m_bUserActive && aUIElement.m_bUserActive ) 93cdf0e10cSrcweir return sal_False; 94cdf0e10cSrcweir else 95cdf0e10cSrcweir return sal_False; 96cdf0e10cSrcweir } 97cdf0e10cSrcweir else 98cdf0e10cSrcweir return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); 99cdf0e10cSrcweir } 100cdf0e10cSrcweir } 101cdf0e10cSrcweir else 102cdf0e10cSrcweir { 103cdf0e10cSrcweir if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) 104cdf0e10cSrcweir return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); 105cdf0e10cSrcweir else 106cdf0e10cSrcweir { 107cdf0e10cSrcweir bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); 108cdf0e10cSrcweir if ( bEqual ) 109cdf0e10cSrcweir { 110cdf0e10cSrcweir if ( m_bUserActive && !aUIElement.m_bUserActive ) 111cdf0e10cSrcweir return sal_True; 112cdf0e10cSrcweir else if ( !m_bUserActive && aUIElement.m_bUserActive ) 113cdf0e10cSrcweir return sal_False; 114cdf0e10cSrcweir else 115cdf0e10cSrcweir return sal_False; 116cdf0e10cSrcweir } 117cdf0e10cSrcweir else 118cdf0e10cSrcweir return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); 119cdf0e10cSrcweir } 120cdf0e10cSrcweir } 121cdf0e10cSrcweir } 122cdf0e10cSrcweir } 123cdf0e10cSrcweir } 124cdf0e10cSrcweir } 125cdf0e10cSrcweir operator =(const UIElement & rUIElement)126cdf0e10cSrcweirUIElement& UIElement::operator= ( const UIElement& rUIElement ) 127cdf0e10cSrcweir { 128cdf0e10cSrcweir if (&rUIElement != this) 129cdf0e10cSrcweir { 130cdf0e10cSrcweir m_aType = rUIElement.m_aType; 131cdf0e10cSrcweir m_aName = rUIElement.m_aName; 132cdf0e10cSrcweir m_aUIName = rUIElement.m_aUIName; 133cdf0e10cSrcweir m_xUIElement = rUIElement.m_xUIElement; 134cdf0e10cSrcweir m_bFloating = rUIElement.m_bFloating; 135cdf0e10cSrcweir m_bVisible = rUIElement.m_bVisible; 136cdf0e10cSrcweir m_bUserActive = rUIElement.m_bUserActive; 137cdf0e10cSrcweir m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0; 138cdf0e10cSrcweir m_bDeactiveHide = rUIElement.m_bDeactiveHide; 139cdf0e10cSrcweir m_bMasterHide = rUIElement.m_bMasterHide; 140cdf0e10cSrcweir m_bContextSensitive = rUIElement.m_bContextSensitive; 141cdf0e10cSrcweir m_bContextActive = rUIElement.m_bContextActive; 142cdf0e10cSrcweir m_bNoClose = rUIElement.m_bNoClose; 143cdf0e10cSrcweir m_bSoftClose = rUIElement.m_bSoftClose; 144cdf0e10cSrcweir m_bStateRead = rUIElement.m_bStateRead; 145cdf0e10cSrcweir m_nStyle = rUIElement.m_nStyle; 146cdf0e10cSrcweir m_aDockedData = rUIElement.m_aDockedData; 147cdf0e10cSrcweir m_aFloatingData = rUIElement.m_aFloatingData; 148cdf0e10cSrcweir } 149cdf0e10cSrcweir return *this; 150cdf0e10cSrcweir } 151cdf0e10cSrcweir 152cdf0e10cSrcweir } // namespace framework 153