1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2008 by Sun Microsystems, Inc. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * $RCSfile: layoutmanager.hxx,v $ 10*cdf0e10cSrcweir * $Revision: 1.34 $ 11*cdf0e10cSrcweir * 12*cdf0e10cSrcweir * This file is part of OpenOffice.org. 13*cdf0e10cSrcweir * 14*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 15*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 16*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 17*cdf0e10cSrcweir * 18*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 19*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 20*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 21*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 22*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 23*cdf0e10cSrcweir * 24*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 25*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 26*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 27*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 28*cdf0e10cSrcweir * 29*cdf0e10cSrcweir ************************************************************************/ 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 32*cdf0e10cSrcweir #include "precompiled_framework.hxx" 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 35*cdf0e10cSrcweir // my own includes 36*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir #include <uielement/uielement.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 41*cdf0e10cSrcweir // interface includes 42*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir #include <com/sun/star/ui/DockingArea.hpp> 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 47*cdf0e10cSrcweir // namespace 48*cdf0e10cSrcweir //_________________________________________________________________________________________________________________ 49*cdf0e10cSrcweir 50*cdf0e10cSrcweir using namespace ::com::sun::star; 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir namespace framework 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() ) 58*cdf0e10cSrcweir return false; 59*cdf0e10cSrcweir else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() ) 60*cdf0e10cSrcweir return true; 61*cdf0e10cSrcweir else if ( !m_bVisible && aUIElement.m_bVisible ) 62*cdf0e10cSrcweir return false; 63*cdf0e10cSrcweir else if ( m_bVisible && !aUIElement.m_bVisible ) 64*cdf0e10cSrcweir return true; 65*cdf0e10cSrcweir else if ( !m_bFloating && aUIElement.m_bFloating ) 66*cdf0e10cSrcweir return true; 67*cdf0e10cSrcweir else if ( m_bFloating && !aUIElement.m_bFloating ) 68*cdf0e10cSrcweir return false; 69*cdf0e10cSrcweir else 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir if ( m_bFloating ) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir bool bEqual = ( m_aFloatingData.m_aPos.Y() == aUIElement.m_aFloatingData.m_aPos.Y() ); 74*cdf0e10cSrcweir if ( bEqual ) 75*cdf0e10cSrcweir return ( m_aFloatingData.m_aPos.X() < aUIElement.m_aFloatingData.m_aPos.X() ); 76*cdf0e10cSrcweir else 77*cdf0e10cSrcweir return ( m_aFloatingData.m_aPos.Y() < aUIElement.m_aFloatingData.m_aPos.Y() ); 78*cdf0e10cSrcweir } 79*cdf0e10cSrcweir else 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea ) 82*cdf0e10cSrcweir return true; 83*cdf0e10cSrcweir else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea ) 84*cdf0e10cSrcweir return false; 85*cdf0e10cSrcweir else 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP || 88*cdf0e10cSrcweir m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM ) 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir if ( !( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ) ) 91*cdf0e10cSrcweir return ( m_aDockedData.m_aPos.Y() < aUIElement.m_aDockedData.m_aPos.Y() ); 92*cdf0e10cSrcweir else 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir bool bEqual = ( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ); 95*cdf0e10cSrcweir if ( bEqual ) 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir if ( m_bUserActive && !aUIElement.m_bUserActive ) 98*cdf0e10cSrcweir return sal_True; 99*cdf0e10cSrcweir else if ( !m_bUserActive && aUIElement.m_bUserActive ) 100*cdf0e10cSrcweir return sal_False; 101*cdf0e10cSrcweir else 102*cdf0e10cSrcweir return sal_False; 103*cdf0e10cSrcweir } 104*cdf0e10cSrcweir else 105*cdf0e10cSrcweir return ( m_aDockedData.m_aPos.X() <= aUIElement.m_aDockedData.m_aPos.X() ); 106*cdf0e10cSrcweir } 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir else 109*cdf0e10cSrcweir { 110*cdf0e10cSrcweir if ( !( m_aDockedData.m_aPos.X() == aUIElement.m_aDockedData.m_aPos.X() ) ) 111*cdf0e10cSrcweir return ( m_aDockedData.m_aPos.X() < aUIElement.m_aDockedData.m_aPos.X() ); 112*cdf0e10cSrcweir else 113*cdf0e10cSrcweir { 114*cdf0e10cSrcweir bool bEqual = ( m_aDockedData.m_aPos.Y() == aUIElement.m_aDockedData.m_aPos.Y() ); 115*cdf0e10cSrcweir if ( bEqual ) 116*cdf0e10cSrcweir { 117*cdf0e10cSrcweir if ( m_bUserActive && !aUIElement.m_bUserActive ) 118*cdf0e10cSrcweir return sal_True; 119*cdf0e10cSrcweir else if ( !m_bUserActive && aUIElement.m_bUserActive ) 120*cdf0e10cSrcweir return sal_False; 121*cdf0e10cSrcweir else 122*cdf0e10cSrcweir return sal_False; 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir else 125*cdf0e10cSrcweir return ( m_aDockedData.m_aPos.Y() <= aUIElement.m_aDockedData.m_aPos.Y() ); 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir } 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir } 130*cdf0e10cSrcweir } 131*cdf0e10cSrcweir } 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir UIElement& UIElement::operator= ( const UIElement& rUIElement ) 134*cdf0e10cSrcweir { 135*cdf0e10cSrcweir if (&rUIElement != this) 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir m_aType = rUIElement.m_aType; 138*cdf0e10cSrcweir m_aName = rUIElement.m_aName; 139*cdf0e10cSrcweir m_aUIName = rUIElement.m_aUIName; 140*cdf0e10cSrcweir m_xUIElement = rUIElement.m_xUIElement; 141*cdf0e10cSrcweir m_bFloating = rUIElement.m_bFloating; 142*cdf0e10cSrcweir m_bVisible = rUIElement.m_bVisible; 143*cdf0e10cSrcweir m_bUserActive = rUIElement.m_bUserActive; 144*cdf0e10cSrcweir m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0; 145*cdf0e10cSrcweir m_bDeactiveHide = rUIElement.m_bDeactiveHide; 146*cdf0e10cSrcweir m_bMasterHide = rUIElement.m_bMasterHide; 147*cdf0e10cSrcweir m_bContextSensitive = rUIElement.m_bContextSensitive; 148*cdf0e10cSrcweir m_bContextActive = rUIElement.m_bContextActive; 149*cdf0e10cSrcweir m_bNoClose = rUIElement.m_bNoClose; 150*cdf0e10cSrcweir m_bSoftClose = rUIElement.m_bSoftClose; 151*cdf0e10cSrcweir m_bStateRead = rUIElement.m_bStateRead; 152*cdf0e10cSrcweir m_nStyle = rUIElement.m_nStyle; 153*cdf0e10cSrcweir m_aDockedData = rUIElement.m_aDockedData; 154*cdf0e10cSrcweir m_aFloatingData = rUIElement.m_aFloatingData; 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir return *this; 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir } // namespace framework 160