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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34*cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44*cdf0e10cSrcweir#endif
45*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmap_idl__
46*cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmap.idl>
47*cdf0e10cSrcweir#endif
48*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50*cdf0e10cSrcweir#endif
51*cdf0e10cSrcweir
52*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
53*cdf0e10cSrcweir
54*cdf0e10cSrcweir/** Specialized interface for bitmaps containing half floats as their
55*cdf0e10cSrcweir    color components. Half floats are 16 bit wide, and some high-end
56*cdf0e10cSrcweir    GPUs already have them as supported frame buffer format. In
57*cdf0e10cSrcweir    contrast to <type>XHalfFloatBitmap</type>, this interface only
58*cdf0e10cSrcweir    permits read-only access.<p>
59*cdf0e10cSrcweir
60*cdf0e10cSrcweir    Use this interface for e.g. bitmaps that are calculated
61*cdf0e10cSrcweir    on-the-fly, or that are pure functional, and thus cannot be
62*cdf0e10cSrcweir    modified.<p>
63*cdf0e10cSrcweir
64*cdf0e10cSrcweir    If you get passed an instance of
65*cdf0e10cSrcweir    <type>XHalfFloatReadOnlyBitmap</type> that also supports the
66*cdf0e10cSrcweir    <type>XVolatileBitmap</type> interface, things become a bit more
67*cdf0e10cSrcweir    complicated. When reading data, one has to check for both
68*cdf0e10cSrcweir    <type>VolatileContentDestroyedException</type> and mismatching
69*cdf0e10cSrcweir    <type>FloatingPointBitmapLayout</type> return values. If either of them
70*cdf0e10cSrcweir    occurs, the whole bitmap read operation should be repeated.<p>
71*cdf0e10cSrcweir */
72*cdf0e10cSrcweirinterface XHalfFloatReadOnlyBitmap : XBitmap
73*cdf0e10cSrcweir{
74*cdf0e10cSrcweir	/** Query the raw data of this bitmap.<p>
75*cdf0e10cSrcweir
76*cdf0e10cSrcweir    	Query the raw data of this bitmap, in the format as defined by
77*cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
78*cdf0e10cSrcweir    	whole bitmap can be queried. When querying subsets of the
79*cdf0e10cSrcweir    	bitmap, the same scanline padding takes place as when the
80*cdf0e10cSrcweir    	whole bitmap is requested. Note: as we currently have no 16
81*cdf0e10cSrcweir    	bit float UNO data type, the values are transported as 16 bit
82*cdf0e10cSrcweir    	integers across the API (which requires casting on both
83*cdf0e10cSrcweir    	sides).<p>
84*cdf0e10cSrcweir
85*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
86*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
87*cdf0e10cSrcweir	 */
88*cdf0e10cSrcweir	sequence<short>				getData( [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
89*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
90*cdf0e10cSrcweir                VolatileContentDestroyedException);
91*cdf0e10cSrcweir
92*cdf0e10cSrcweir	//-------------------------------------------------------------------------
93*cdf0e10cSrcweir
94*cdf0e10cSrcweir	/** Get a single pixel of the bitmap, returning its color
95*cdf0e10cSrcweir		value.<p>
96*cdf0e10cSrcweir
97*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
98*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
99*cdf0e10cSrcweir	 */
100*cdf0e10cSrcweir	sequence<short>				getPixel( [in] ::com::sun::star::geometry::IntegerPoint2D pos )
101*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
102*cdf0e10cSrcweir                VolatileContentDestroyedException);
103*cdf0e10cSrcweir
104*cdf0e10cSrcweir	//-------------------------------------------------------------------------
105*cdf0e10cSrcweir
106*cdf0e10cSrcweir	/** Query the memory layout for this bitmap.<p>
107*cdf0e10cSrcweir	 */
108*cdf0e10cSrcweir	FloatingPointBitmapLayout	getMemoryLayout();
109*cdf0e10cSrcweir};
110*cdf0e10cSrcweir
111*cdf0e10cSrcweir}; }; }; };
112*cdf0e10cSrcweir
113*cdf0e10cSrcweir#endif
114