1*d1766043SAndrew Rist/************************************************************** 2*d1766043SAndrew Rist * 3*d1766043SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*d1766043SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*d1766043SAndrew Rist * distributed with this work for additional information 6*d1766043SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*d1766043SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*d1766043SAndrew Rist * "License"); you may not use this file except in compliance 9*d1766043SAndrew Rist * with the License. You may obtain a copy of the License at 10*d1766043SAndrew Rist * 11*d1766043SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*d1766043SAndrew Rist * 13*d1766043SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*d1766043SAndrew Rist * software distributed under the License is distributed on an 15*d1766043SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*d1766043SAndrew Rist * KIND, either express or implied. See the License for the 17*d1766043SAndrew Rist * specific language governing permissions and limitations 18*d1766043SAndrew Rist * under the License. 19*d1766043SAndrew Rist * 20*d1766043SAndrew Rist *************************************************************/ 21*d1766043SAndrew Rist 22*d1766043SAndrew Rist 23cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XSprite_idl__ 24cdf0e10cSrcweir#define __com_sun_star_rendering_XSprite_idl__ 25cdf0e10cSrcweir 26cdf0e10cSrcweir#ifndef __com_sun_star_uno_XInterface_idl__ 27cdf0e10cSrcweir#include <com/sun/star/uno/XInterface.idl> 28cdf0e10cSrcweir#endif 29cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 30cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl> 31cdf0e10cSrcweir#endif 32cdf0e10cSrcweir#ifndef __com_sun_star_geometry_RealPoint2D_idl__ 33cdf0e10cSrcweir#include <com/sun/star/geometry/RealPoint2D.idl> 34cdf0e10cSrcweir#endif 35cdf0e10cSrcweir#ifndef __com_sun_star_geometry_AffineMatrix2D_idl__ 36cdf0e10cSrcweir#include <com/sun/star/geometry/AffineMatrix2D.idl> 37cdf0e10cSrcweir#endif 38cdf0e10cSrcweir#ifndef __com_sun_star_rendering_ViewState_idl__ 39cdf0e10cSrcweir#include <com/sun/star/rendering/ViewState.idl> 40cdf0e10cSrcweir#endif 41cdf0e10cSrcweir#ifndef __com_sun_star_rendering_RenderState_idl__ 42cdf0e10cSrcweir#include <com/sun/star/rendering/RenderState.idl> 43cdf0e10cSrcweir#endif 44cdf0e10cSrcweir 45cdf0e10cSrcweirmodule com { module sun { module star { module rendering { 46cdf0e10cSrcweir 47cdf0e10cSrcweir/** Interface to control a sprite object.<p> 48cdf0e10cSrcweir 49cdf0e10cSrcweir This is the basic interface to control a sprite object on a 50cdf0e10cSrcweir <type>XSpriteCanvas</type>. Sprites are moving, back-buffered 51cdf0e10cSrcweir objects.<p> 52cdf0e10cSrcweir */ 53cdf0e10cSrcweirpublished interface XSprite : ::com::sun::star::uno::XInterface 54cdf0e10cSrcweir{ 55cdf0e10cSrcweir /** Set overall transparency of the sprite.<p> 56cdf0e10cSrcweir 57cdf0e10cSrcweir This method is useful for e.g. fading in/out of animations.<p> 58cdf0e10cSrcweir 59cdf0e10cSrcweir Please note that if this sprite is not animated, the 60cdf0e10cSrcweir associated <type>XSpriteCanvas</type> does not update changed 61cdf0e10cSrcweir sprites automatically, but has to be told to do so via 62cdf0e10cSrcweir <member>XSpriteCanvas::updateScreen()</member>.<p> 63cdf0e10cSrcweir 64cdf0e10cSrcweir @param nAlpha 65cdf0e10cSrcweir New global alpha value to composite this sprite with the 66cdf0e10cSrcweir background. Valid range is [0,1]. 67cdf0e10cSrcweir 68cdf0e10cSrcweir @throws <type>com::sun::star::lang::IllegalArgumentException</type> 69cdf0e10cSrcweir if nAlpha is not within the permissible range. 70cdf0e10cSrcweir */ 71cdf0e10cSrcweir void setAlpha( [in] double nAlpha ) 72cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 73cdf0e10cSrcweir 74cdf0e10cSrcweir //------------------------------------------------------------------------- 75cdf0e10cSrcweir 76cdf0e10cSrcweir /** Move sprite to the specified position.<p> 77cdf0e10cSrcweir 78cdf0e10cSrcweir The position specified here is first transformed by the 79cdf0e10cSrcweir combined view and render transformation. The resulting 80cdf0e10cSrcweir position is then used as the output position (also in device 81cdf0e10cSrcweir coordinates) of the rendered sprite content.<p> 82cdf0e10cSrcweir 83cdf0e10cSrcweir Please note that if this sprite is not animated, the 84cdf0e10cSrcweir associated <type>XSpriteCanva</type> does not update changed sprites 85cdf0e10cSrcweir automatically, but has to be told to do so via 86cdf0e10cSrcweir <member>XSpriteCanvas::updateScreen()</member>.<p> 87cdf0e10cSrcweir 88cdf0e10cSrcweir @param aNewPos 89cdf0e10cSrcweir The new position, in user coordinate space, to move the sprite to. 90cdf0e10cSrcweir 91cdf0e10cSrcweir @param aViewState 92cdf0e10cSrcweir The viewstate to be used when interpreting aNewPos. 93cdf0e10cSrcweir 94cdf0e10cSrcweir @param aRenderState 95cdf0e10cSrcweir The renderstate to be used when interpreting aNewPos. 96cdf0e10cSrcweir 97cdf0e10cSrcweir @throws <type>com::sun::star::lang::IllegalArgumentException</type> 98cdf0e10cSrcweir if one of the view and renderstate parameters are outside the 99cdf0e10cSrcweir specified range. 100cdf0e10cSrcweir */ 101cdf0e10cSrcweir void move( [in] ::com::sun::star::geometry::RealPoint2D aNewPos, [in] ViewState aViewState, [in] RenderState aRenderState ) 102cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 103cdf0e10cSrcweir 104cdf0e10cSrcweir //------------------------------------------------------------------------- 105cdf0e10cSrcweir 106cdf0e10cSrcweir /** Apply a local transformation to the sprite.<p> 107cdf0e10cSrcweir 108cdf0e10cSrcweir The given transformation matrix locally transforms the sprite 109cdf0e10cSrcweir shape. If this transformation contains translational 110cdf0e10cSrcweir components, be aware that sprite content moved beyond the 111cdf0e10cSrcweir sprite area (a box from (0,0) to (spriteWidth,spriteHeight)) 112cdf0e10cSrcweir might (but need not) be clipped. Use 113cdf0e10cSrcweir <member>XSprite::move</member> to change the sprite location 114cdf0e10cSrcweir on screen. The canvas implementations are free, if they have a 115cdf0e10cSrcweir cached representation of the sprite at hand, to transform only 116cdf0e10cSrcweir this cached representation (e.g. a bitmap), instead of 117cdf0e10cSrcweir re-rendering the sprite from first principles. This is usually 118cdf0e10cSrcweir the case for an implementation of a <type>XCustomSprite</type> 119cdf0e10cSrcweir interface, since it typically has no other cached pictorial 120cdf0e10cSrcweir information at hand.<p> 121cdf0e10cSrcweir 122cdf0e10cSrcweir Please note that if this sprite is not animated, the 123cdf0e10cSrcweir associated <type>XSpriteCanvas</type> does not update changed 124cdf0e10cSrcweir sprites automatically, but has to be told to do so via 125cdf0e10cSrcweir <member>XSpriteCanvas::updateScreen()</member>.<p> 126cdf0e10cSrcweir 127cdf0e10cSrcweir @param aTransformation 128cdf0e10cSrcweir The transformation to apply to the sprite shape. 129cdf0e10cSrcweir 130cdf0e10cSrcweir @throws <type>com::sun::star::lang::IllegalArgumentException</type> 131cdf0e10cSrcweir if the given transformation matrix is singular. 132cdf0e10cSrcweir */ 133cdf0e10cSrcweir void transform( [in] com::sun::star::geometry::AffineMatrix2D aTransformation ) 134cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 135cdf0e10cSrcweir 136cdf0e10cSrcweir //------------------------------------------------------------------------- 137cdf0e10cSrcweir 138cdf0e10cSrcweir /** Apply a clipping to the shape output.<p> 139cdf0e10cSrcweir 140cdf0e10cSrcweir The given clip poly-polygon is always interpreted in device 141cdf0e10cSrcweir coordinate space. As the sprite has its own local coordinate 142cdf0e10cSrcweir system, with its origin on screen being equal to its current 143cdf0e10cSrcweir position, the clip poly-polygon's origin will always coincide 144cdf0e10cSrcweir with the sprite's origin. Furthermore, if any sprite 145cdf0e10cSrcweir transformation is set via transform(), the clip is subject to 146cdf0e10cSrcweir this transformation, too. The implementation is free, if it 147cdf0e10cSrcweir has a cached representation of the sprite at hand, to 148cdf0e10cSrcweir clip-output only this cached representation (e.g. a bitmap), 149cdf0e10cSrcweir instead of re-rendering the sprite from first principles. This 150cdf0e10cSrcweir is usually the case for an implementation of a 151cdf0e10cSrcweir <type>XCustomSprite</type> interface, since it typically has 152cdf0e10cSrcweir no other cached pictorial information at hand.<p> 153cdf0e10cSrcweir 154cdf0e10cSrcweir Please note that if this sprite is not animated, the 155cdf0e10cSrcweir associated <type>XSpriteCanvas</type> does not update changed 156cdf0e10cSrcweir sprites automatically, but has to be told to do so via 157cdf0e10cSrcweir <member>XSpriteCanvas::updateScreen()</member>.<p> 158cdf0e10cSrcweir 159cdf0e10cSrcweir Specifying an empty interface denotes no clipping, 160cdf0e10cSrcweir i.e. everything contained in the sprite will be visible 161cdf0e10cSrcweir (subject to device-dependent constraints, of 162cdf0e10cSrcweir course). Specifying an empty XPolyPolygon2D, i.e. a 163cdf0e10cSrcweir poly-polygon containing zero polygons, or an XPolyPolygon2D 164cdf0e10cSrcweir with any number of empty sub-polygons, denotes the NULL 165cdf0e10cSrcweir clip. That means, nothing from the sprite will be visible.<p> 166cdf0e10cSrcweir 167cdf0e10cSrcweir @param aClip 168cdf0e10cSrcweir The clip poly-polygon to apply. 169cdf0e10cSrcweir */ 170cdf0e10cSrcweir void clip( [in] XPolyPolygon2D aClip ); 171cdf0e10cSrcweir 172cdf0e10cSrcweir //------------------------------------------------------------------------- 173cdf0e10cSrcweir 174cdf0e10cSrcweir /** Set sprite priority.<p> 175cdf0e10cSrcweir 176cdf0e10cSrcweir The sprite priority determines the order of rendering relative 177cdf0e10cSrcweir to all other sprites of the associated canvas. The higher the 178cdf0e10cSrcweir priority, the later will the sprite be rendered, or, in other 179cdf0e10cSrcweir words, the closer to the screen surface the sprite is shown.<p> 180cdf0e10cSrcweir 181cdf0e10cSrcweir @param nPriority 182cdf0e10cSrcweir New sprite priority value to serve as the sort key when 183cdf0e10cSrcweir determining sprite rendering order. Avoid NaNs and other 184cdf0e10cSrcweir irregular floating point values here, the order position for 185cdf0e10cSrcweir sprites with such a priority value is undefined. 186cdf0e10cSrcweir */ 187cdf0e10cSrcweir void setPriority( [in] double nPriority ); 188cdf0e10cSrcweir 189cdf0e10cSrcweir //------------------------------------------------------------------------- 190cdf0e10cSrcweir 191cdf0e10cSrcweir /** Make the sprite visible.<p> 192cdf0e10cSrcweir 193cdf0e10cSrcweir This method makes the sprite visible on the canvas it was 194cdf0e10cSrcweir created on.<p> 195cdf0e10cSrcweir */ 196cdf0e10cSrcweir void show(); 197cdf0e10cSrcweir 198cdf0e10cSrcweir //------------------------------------------------------------------------- 199cdf0e10cSrcweir 200cdf0e10cSrcweir /** Make the sprite invisible.<p> 201cdf0e10cSrcweir 202cdf0e10cSrcweir This method makes the sprite invisible.<p> 203cdf0e10cSrcweir */ 204cdf0e10cSrcweir void hide(); 205cdf0e10cSrcweir 206cdf0e10cSrcweir}; 207cdf0e10cSrcweir 208cdf0e10cSrcweir}; }; }; }; 209cdf0e10cSrcweir 210cdf0e10cSrcweir#endif 211