1*d1766043SAndrew Rist/************************************************************** 2*d1766043SAndrew Rist * 3*d1766043SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*d1766043SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*d1766043SAndrew Rist * distributed with this work for additional information 6*d1766043SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*d1766043SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*d1766043SAndrew Rist * "License"); you may not use this file except in compliance 9*d1766043SAndrew Rist * with the License. You may obtain a copy of the License at 10*d1766043SAndrew Rist * 11*d1766043SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*d1766043SAndrew Rist * 13*d1766043SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*d1766043SAndrew Rist * software distributed under the License is distributed on an 15*d1766043SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*d1766043SAndrew Rist * KIND, either express or implied. See the License for the 17*d1766043SAndrew Rist * specific language governing permissions and limitations 18*d1766043SAndrew Rist * under the License. 19*d1766043SAndrew Rist * 20*d1766043SAndrew Rist *************************************************************/ 21*d1766043SAndrew Rist 22*d1766043SAndrew Rist 23cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XSpriteCanvas_idl__ 24cdf0e10cSrcweir#define __com_sun_star_rendering_XSpriteCanvas_idl__ 25cdf0e10cSrcweir 26cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 27cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl> 28cdf0e10cSrcweir#endif 29cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmapCanvas_idl__ 30cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmapCanvas.idl> 31cdf0e10cSrcweir#endif 32cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XAnimation_idl__ 33cdf0e10cSrcweir#include <com/sun/star/rendering/XAnimation.idl> 34cdf0e10cSrcweir#endif 35cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__ 36cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl> 37cdf0e10cSrcweir#endif 38cdf0e10cSrcweir 39cdf0e10cSrcweirmodule com { module sun { module star { module rendering { 40cdf0e10cSrcweir 41cdf0e10cSrcweirpublished interface XSprite; 42cdf0e10cSrcweirpublished interface XAnimatedSprite; 43cdf0e10cSrcweirpublished interface XCustomSprite; 44cdf0e10cSrcweir 45cdf0e10cSrcweir/** Specialization of a XBitmapCanvas, where moving, animated objects 46cdf0e10cSrcweir (called sprites) are supported.<p> 47cdf0e10cSrcweir 48cdf0e10cSrcweir @attention The screen output of canvas drawing operations is 49cdf0e10cSrcweir undefined, unless XSpriteCanvas::updateScreen() is called. This is 50cdf0e10cSrcweir because a sprite canvas might choose to employ double buffering to 51cdf0e10cSrcweir reduce animation flicker, and cannot know the instant suitable to 52cdf0e10cSrcweir display the newly rendered canvas content. When using external 53cdf0e10cSrcweir double-buffering via XBufferController on a sprite canvas, the 54cdf0e10cSrcweir implementation takes care of this issue, and in this case is able 55cdf0e10cSrcweir to render correctly even without explicit updateScreen() calls 56cdf0e10cSrcweir (because there's a defined moment in time where content display 57cdf0e10cSrcweir can happen, namely the XBufferController::showBuffer()) call. If 58cdf0e10cSrcweir you don't need sprite functionality, and don't want the 59cdf0e10cSrcweir updateScreen hassle, simply use the XBitmapCanvas. 60cdf0e10cSrcweir */ 61cdf0e10cSrcweirpublished interface XSpriteCanvas : XBitmapCanvas 62cdf0e10cSrcweir{ 63cdf0e10cSrcweir /** Create a sprite object from the specified animation 64cdf0e10cSrcweir sequence. A sprite is a back-buffered object with its own, 65cdf0e10cSrcweir independent animation. 66cdf0e10cSrcweir */ 67cdf0e10cSrcweir XAnimatedSprite createSpriteFromAnimation( [in] XAnimation animation ) 68cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 69cdf0e10cSrcweir 70cdf0e10cSrcweir /** Create a sprite object from the specified animation 71cdf0e10cSrcweir sequence. 72cdf0e10cSrcweir 73cdf0e10cSrcweir A sprite is a back-buffered object with its own, 74cdf0e10cSrcweir independent animation. 75cdf0e10cSrcweir 76cdf0e10cSrcweir @param animationBitmaps 77cdf0e10cSrcweir Sequence of bitmaps. The bitmaps don't need to have the same 78cdf0e10cSrcweir size, but they are all rendered with their left, top edges 79cdf0e10cSrcweir aligned. 80cdf0e10cSrcweir 81cdf0e10cSrcweir @param interpolationMode 82cdf0e10cSrcweir Value of <type>InterpolationMode</type>, to determine whether 83cdf0e10cSrcweir and how to interpolate between the provided bitmaps, if 84cdf0e10cSrcweir animation runs fast enough. 85cdf0e10cSrcweir 86cdf0e10cSrcweir @throws <type>VolatileContentDestroyedException</type> 87cdf0e10cSrcweir if at least one of the bitmap is volatile, and its content has been destroyed by the system. 88cdf0e10cSrcweir */ 89cdf0e10cSrcweir XAnimatedSprite createSpriteFromBitmaps( [in] sequence<XBitmap> animationBitmaps, [in] byte interpolationMode ) 90cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException, 91cdf0e10cSrcweir VolatileContentDestroyedException); 92cdf0e10cSrcweir 93cdf0e10cSrcweir /** Create a custom, user-handles-it-all sprite object. 94cdf0e10cSrcweir 95cdf0e10cSrcweir A sprite is a back-buffered object with its own, independent 96cdf0e10cSrcweir animation. 97cdf0e10cSrcweir 98cdf0e10cSrcweir @param spriteSize 99cdf0e10cSrcweir The required size of the sprite in device 100cdf0e10cSrcweir coordinates. Everything that is rendered outside this area 101cdf0e10cSrcweir might be clipped on output. Both components of the size must 102cdf0e10cSrcweir be greater than zero. 103cdf0e10cSrcweir 104cdf0e10cSrcweir @return an interface to a custom sprite object. 105cdf0e10cSrcweir */ 106cdf0e10cSrcweir XCustomSprite createCustomSprite( [in] ::com::sun::star::geometry::RealSize2D spriteSize ) 107cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 108cdf0e10cSrcweir 109cdf0e10cSrcweir /** Create a cloned version of an already existing sprite 110cdf0e10cSrcweir object. 111cdf0e10cSrcweir 112cdf0e10cSrcweir The cloned sprite always shows the same content as its 113cdf0e10cSrcweir original. Furthermore, cloned copies of a hidden original are 114cdf0e10cSrcweir never visible, although cloned copies of a visible original 115cdf0e10cSrcweir can of course be invisible. 116cdf0e10cSrcweir 117cdf0e10cSrcweir @param original 118cdf0e10cSrcweir The original sprite to copy the content from. This sprite must 119cdf0e10cSrcweir have been created by the same XSpriteCanvas instance as this 120cdf0e10cSrcweir method is called on. Other sprite instances will generate an 121cdf0e10cSrcweir IllegalArgumentException. 122cdf0e10cSrcweir 123cdf0e10cSrcweir @return an interface to a sprite object. 124cdf0e10cSrcweir */ 125cdf0e10cSrcweir XSprite createClonedSprite( [in] XSprite original ) 126cdf0e10cSrcweir raises (com::sun::star::lang::IllegalArgumentException); 127cdf0e10cSrcweir 128cdf0e10cSrcweir /** Tells the sprite canvas to now update the screen 129cdf0e10cSrcweir representation. 130cdf0e10cSrcweir 131cdf0e10cSrcweir Required to display rendered changes to the canvas, and 132cdf0e10cSrcweir updates to stopped animations and XCustomSprites in 133cdf0e10cSrcweir general. This method will return only after the screen update 134cdf0e10cSrcweir is done, or earlier if an error happened.<p> 135cdf0e10cSrcweir 136cdf0e10cSrcweir If double buffering is enabled via XBufferController, no 137cdf0e10cSrcweir explicit call of updateScreen() is necessary, since the 138cdf0e10cSrcweir XBufferController methods will automatically notify all 139cdf0e10cSrcweir associated XSpriteCanvas instances.<p> 140cdf0e10cSrcweir 141cdf0e10cSrcweir @param bUpdateAll 142cdf0e10cSrcweir When <TRUE/>, update the whole screen. When <FALSE/>, 143cdf0e10cSrcweir implementation is permitted to restrict update to areas the 144cdf0e10cSrcweir canvas itself changed (e.g. because of render operations, or 145cdf0e10cSrcweir changes on the sprites). The former is useful for updates 146cdf0e10cSrcweir after window expose events. the latter for animation display. 147cdf0e10cSrcweir 148cdf0e10cSrcweir @return <TRUE/>, if the screen update was successfully 149cdf0e10cSrcweir performed 150cdf0e10cSrcweir */ 151cdf0e10cSrcweir boolean updateScreen( [in] boolean bUpdateAll ); 152cdf0e10cSrcweir}; 153cdf0e10cSrcweir 154cdf0e10cSrcweir}; }; }; }; 155cdf0e10cSrcweir 156cdf0e10cSrcweir#endif 157