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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_sc.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir //------------------------------------------------------------------ 34*cdf0e10cSrcweir 35*cdf0e10cSrcweir #include <sfx2/bindings.hxx> 36*cdf0e10cSrcweir #include <sfx2/dispatch.hxx> 37*cdf0e10cSrcweir #include <sfx2/viewfrm.hxx> 38*cdf0e10cSrcweir #include <svl/slstitm.hxx> 39*cdf0e10cSrcweir #include <svl/stritem.hxx> 40*cdf0e10cSrcweir #include <vcl/msgbox.hxx> 41*cdf0e10cSrcweir #include <vcl/svapp.hxx> 42*cdf0e10cSrcweir #include "navipi.hxx" 43*cdf0e10cSrcweir #include "popmenu.hxx" 44*cdf0e10cSrcweir #include "scresid.hxx" 45*cdf0e10cSrcweir #include "sc.hrc" 46*cdf0e10cSrcweir #include "globstr.hrc" 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir //======================================================================== 49*cdf0e10cSrcweir // class ScScenarioWindow ------------------------------------------------ 50*cdf0e10cSrcweir //======================================================================== 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir ScScenarioListBox::ScScenarioListBox( ScScenarioWindow& rParent ) : 53*cdf0e10cSrcweir ListBox( &rParent, WB_BORDER | WB_TABSTOP ), 54*cdf0e10cSrcweir mrParent( rParent ) 55*cdf0e10cSrcweir { 56*cdf0e10cSrcweir Font aFont( GetFont() ); 57*cdf0e10cSrcweir aFont.SetTransparent( sal_True ); 58*cdf0e10cSrcweir aFont.SetWeight( WEIGHT_LIGHT ); 59*cdf0e10cSrcweir SetFont( aFont ); 60*cdf0e10cSrcweir } 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir ScScenarioListBox::~ScScenarioListBox() 63*cdf0e10cSrcweir { 64*cdf0e10cSrcweir } 65*cdf0e10cSrcweir 66*cdf0e10cSrcweir void ScScenarioListBox::UpdateEntries( List* pNewEntryList ) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir Clear(); 69*cdf0e10cSrcweir maEntries.clear(); 70*cdf0e10cSrcweir 71*cdf0e10cSrcweir if( !pNewEntryList ) 72*cdf0e10cSrcweir return; 73*cdf0e10cSrcweir 74*cdf0e10cSrcweir switch( pNewEntryList->Count() ) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir case 0: 77*cdf0e10cSrcweir // no scenarios in current sheet 78*cdf0e10cSrcweir mrParent.SetComment( EMPTY_STRING ); 79*cdf0e10cSrcweir break; 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir case 1: 82*cdf0e10cSrcweir // sheet is a scenario container, comment only 83*cdf0e10cSrcweir mrParent.SetComment( *static_cast< String* >( pNewEntryList->First() ) ); 84*cdf0e10cSrcweir break; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir default: 87*cdf0e10cSrcweir { 88*cdf0e10cSrcweir // sheet contains scenarios 89*cdf0e10cSrcweir DBG_ASSERT( pNewEntryList->Count() % 3 == 0, "ScScenarioListBox::UpdateEntries - wrong list size" ); 90*cdf0e10cSrcweir SetUpdateMode( sal_False ); 91*cdf0e10cSrcweir String* pEntry = static_cast< String* >( pNewEntryList->First() ); 92*cdf0e10cSrcweir while( pEntry ) 93*cdf0e10cSrcweir { 94*cdf0e10cSrcweir ScenarioEntry aEntry; 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // first entry of a triple is the scenario name 97*cdf0e10cSrcweir aEntry.maName = *pEntry; 98*cdf0e10cSrcweir // second entry of a triple is the scenario comment 99*cdf0e10cSrcweir if( (pEntry = static_cast< String* >( pNewEntryList->Next() )) != 0 ) 100*cdf0e10cSrcweir aEntry.maComment = *pEntry; 101*cdf0e10cSrcweir // third entry of a triple is the protection ("0" = not protected, "1" = protected) 102*cdf0e10cSrcweir if( (pEntry = static_cast< String* >( pNewEntryList->Next() )) != 0 ) 103*cdf0e10cSrcweir aEntry.mbProtected = (pEntry->Len() > 0) && (pEntry->GetChar( 0 ) != '0'); 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir maEntries.push_back( aEntry ); 106*cdf0e10cSrcweir InsertEntry( aEntry.maName, LISTBOX_APPEND ); 107*cdf0e10cSrcweir pEntry = static_cast< String* >( pNewEntryList->Next() ); 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir SetUpdateMode( sal_True ); 110*cdf0e10cSrcweir SetNoSelection(); 111*cdf0e10cSrcweir mrParent.SetComment( EMPTY_STRING ); 112*cdf0e10cSrcweir } 113*cdf0e10cSrcweir } 114*cdf0e10cSrcweir } 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir void ScScenarioListBox::Select() 117*cdf0e10cSrcweir { 118*cdf0e10cSrcweir if( const ScenarioEntry* pEntry = GetSelectedEntry() ) 119*cdf0e10cSrcweir mrParent.SetComment( pEntry->maComment ); 120*cdf0e10cSrcweir } 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir void ScScenarioListBox::DoubleClick() 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir SelectScenario(); 125*cdf0e10cSrcweir } 126*cdf0e10cSrcweir 127*cdf0e10cSrcweir long ScScenarioListBox::Notify( NotifyEvent& rNEvt ) 128*cdf0e10cSrcweir { 129*cdf0e10cSrcweir bool bHandled = false; 130*cdf0e10cSrcweir 131*cdf0e10cSrcweir if( rNEvt.GetType() == EVENT_KEYINPUT ) 132*cdf0e10cSrcweir { 133*cdf0e10cSrcweir KeyCode aCode = rNEvt.GetKeyEvent()->GetKeyCode(); 134*cdf0e10cSrcweir switch( aCode.GetCode() ) 135*cdf0e10cSrcweir { 136*cdf0e10cSrcweir case KEY_RETURN: 137*cdf0e10cSrcweir SelectScenario(); 138*cdf0e10cSrcweir bHandled = true; 139*cdf0e10cSrcweir break; 140*cdf0e10cSrcweir case KEY_DELETE: 141*cdf0e10cSrcweir DeleteScenario( true ); 142*cdf0e10cSrcweir bHandled = true; 143*cdf0e10cSrcweir break; 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir else if ( rNEvt.GetType() == EVENT_COMMAND && GetSelectEntryCount() ) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir const CommandEvent* pCEvt = rNEvt.GetCommandEvent(); 149*cdf0e10cSrcweir if ( pCEvt && pCEvt->GetCommand() == COMMAND_CONTEXTMENU ) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir if( const ScenarioEntry* pEntry = GetSelectedEntry() ) 152*cdf0e10cSrcweir { 153*cdf0e10cSrcweir if( !pEntry->mbProtected ) 154*cdf0e10cSrcweir { 155*cdf0e10cSrcweir ScPopupMenu aPopup( ScResId( RID_POPUP_NAVIPI_SCENARIO ) ); 156*cdf0e10cSrcweir aPopup.Execute( this, pCEvt->GetMousePosPixel() ); 157*cdf0e10cSrcweir if (aPopup.WasHit()) 158*cdf0e10cSrcweir { 159*cdf0e10cSrcweir switch( aPopup.GetSelected() ) 160*cdf0e10cSrcweir { 161*cdf0e10cSrcweir case RID_NAVIPI_SCENARIO_DELETE: 162*cdf0e10cSrcweir DeleteScenario( true ); 163*cdf0e10cSrcweir break; 164*cdf0e10cSrcweir case RID_NAVIPI_SCENARIO_EDIT: 165*cdf0e10cSrcweir EditScenario(); 166*cdf0e10cSrcweir break; 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir } 169*cdf0e10cSrcweir } 170*cdf0e10cSrcweir } 171*cdf0e10cSrcweir bHandled = true; 172*cdf0e10cSrcweir } 173*cdf0e10cSrcweir } 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir return bHandled ? 1 : ListBox::Notify( rNEvt ); 176*cdf0e10cSrcweir } 177*cdf0e10cSrcweir 178*cdf0e10cSrcweir const ScScenarioListBox::ScenarioEntry* ScScenarioListBox::GetSelectedEntry() const 179*cdf0e10cSrcweir { 180*cdf0e10cSrcweir size_t nPos = GetSelectEntryPos(); 181*cdf0e10cSrcweir return (nPos < maEntries.size()) ? &maEntries[ nPos ] : 0; 182*cdf0e10cSrcweir } 183*cdf0e10cSrcweir 184*cdf0e10cSrcweir void ScScenarioListBox::ExecuteScenarioSlot( sal_uInt16 nSlotId ) 185*cdf0e10cSrcweir { 186*cdf0e10cSrcweir if( SfxViewFrame* pViewFrm = SfxViewFrame::Current() ) 187*cdf0e10cSrcweir { 188*cdf0e10cSrcweir SfxStringItem aStringItem( nSlotId, GetSelectEntry() ); 189*cdf0e10cSrcweir pViewFrm->GetDispatcher()->Execute( nSlotId, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD, &aStringItem, 0L, 0L ); 190*cdf0e10cSrcweir } 191*cdf0e10cSrcweir } 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir void ScScenarioListBox::SelectScenario() 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir if( GetSelectEntryCount() > 0 ) 196*cdf0e10cSrcweir ExecuteScenarioSlot( SID_SELECT_SCENARIO ); 197*cdf0e10cSrcweir } 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir void ScScenarioListBox::EditScenario() 200*cdf0e10cSrcweir { 201*cdf0e10cSrcweir if( GetSelectEntryCount() > 0 ) 202*cdf0e10cSrcweir ExecuteScenarioSlot( SID_EDIT_SCENARIO ); 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir 205*cdf0e10cSrcweir void ScScenarioListBox::DeleteScenario( bool bQueryBox ) 206*cdf0e10cSrcweir { 207*cdf0e10cSrcweir if( GetSelectEntryCount() > 0 ) 208*cdf0e10cSrcweir if( !bQueryBox || (::QueryBox( 0, WinBits( WB_YES_NO | WB_DEF_YES ), ScGlobal::GetRscString( STR_QUERY_DELSCENARIO ) ).Execute() == RET_YES) ) 209*cdf0e10cSrcweir ExecuteScenarioSlot( SID_DELETE_SCENARIO ); 210*cdf0e10cSrcweir } 211*cdf0e10cSrcweir 212*cdf0e10cSrcweir //======================================================================== 213*cdf0e10cSrcweir // class ScScenarioWindow ------------------------------------------------ 214*cdf0e10cSrcweir //======================================================================== 215*cdf0e10cSrcweir 216*cdf0e10cSrcweir ScScenarioWindow::ScScenarioWindow( Window* pParent,const String& aQH_List, 217*cdf0e10cSrcweir const String& aQH_Comment) 218*cdf0e10cSrcweir : Window ( pParent, WB_TABSTOP | WB_DIALOGCONTROL ), 219*cdf0e10cSrcweir aLbScenario ( *this ), 220*cdf0e10cSrcweir aEdComment ( this, WB_BORDER | WB_LEFT | WB_READONLY | WB_VSCROLL | WB_TABSTOP ) 221*cdf0e10cSrcweir { 222*cdf0e10cSrcweir Font aFont( GetFont() ); 223*cdf0e10cSrcweir aFont.SetTransparent( sal_True ); 224*cdf0e10cSrcweir aFont.SetWeight( WEIGHT_LIGHT ); 225*cdf0e10cSrcweir aEdComment.SetFont( aFont ); 226*cdf0e10cSrcweir aEdComment.SetMaxTextLen( 512 ); 227*cdf0e10cSrcweir aLbScenario.SetPosPixel( Point(0,0) ); 228*cdf0e10cSrcweir aLbScenario.SetHelpId(HID_SC_SCENWIN_TOP); 229*cdf0e10cSrcweir aEdComment.SetHelpId(HID_SC_SCENWIN_BOTTOM); 230*cdf0e10cSrcweir aLbScenario.Show(); 231*cdf0e10cSrcweir aEdComment.Show(); 232*cdf0e10cSrcweir 233*cdf0e10cSrcweir aLbScenario.SetQuickHelpText(aQH_List); 234*cdf0e10cSrcweir aEdComment.SetQuickHelpText(aQH_Comment); 235*cdf0e10cSrcweir aEdComment.SetBackground( Color( COL_LIGHTGRAY ) ); 236*cdf0e10cSrcweir 237*cdf0e10cSrcweir SfxViewFrame* pViewFrm = SfxViewFrame::Current(); 238*cdf0e10cSrcweir if (pViewFrm) 239*cdf0e10cSrcweir { 240*cdf0e10cSrcweir SfxBindings& rBindings = pViewFrm->GetBindings(); 241*cdf0e10cSrcweir rBindings.Invalidate( SID_SELECT_SCENARIO ); 242*cdf0e10cSrcweir rBindings.Update( SID_SELECT_SCENARIO ); 243*cdf0e10cSrcweir } 244*cdf0e10cSrcweir } 245*cdf0e10cSrcweir 246*cdf0e10cSrcweir // ----------------------------------------------------------------------- 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir ScScenarioWindow::~ScScenarioWindow() 249*cdf0e10cSrcweir { 250*cdf0e10cSrcweir } 251*cdf0e10cSrcweir 252*cdf0e10cSrcweir void ScScenarioWindow::Paint( const Rectangle& rRec ) 253*cdf0e10cSrcweir { 254*cdf0e10cSrcweir const StyleSettings& rStyleSettings = Application::GetSettings().GetStyleSettings(); 255*cdf0e10cSrcweir Color aBgColor = rStyleSettings.GetFaceColor(); 256*cdf0e10cSrcweir 257*cdf0e10cSrcweir SetBackground( aBgColor ); 258*cdf0e10cSrcweir 259*cdf0e10cSrcweir Window::Paint( rRec ); 260*cdf0e10cSrcweir } 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir // ----------------------------------------------------------------------- 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir void ScScenarioWindow::NotifyState( const SfxPoolItem* pState ) 265*cdf0e10cSrcweir { 266*cdf0e10cSrcweir if( pState ) 267*cdf0e10cSrcweir { 268*cdf0e10cSrcweir aLbScenario.Enable(); 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir if ( pState->ISA(SfxStringItem) ) 271*cdf0e10cSrcweir { 272*cdf0e10cSrcweir String aNewEntry( ((const SfxStringItem*)pState)->GetValue() ); 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir if ( aNewEntry.Len() > 0 ) 275*cdf0e10cSrcweir aLbScenario.SelectEntry( aNewEntry ); 276*cdf0e10cSrcweir else 277*cdf0e10cSrcweir aLbScenario.SetNoSelection(); 278*cdf0e10cSrcweir } 279*cdf0e10cSrcweir else if ( pState->ISA(SfxStringListItem) ) 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir aLbScenario.UpdateEntries( ((SfxStringListItem*)pState)->GetList() ); 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir else 285*cdf0e10cSrcweir { 286*cdf0e10cSrcweir aLbScenario.Disable(); 287*cdf0e10cSrcweir aLbScenario.SetNoSelection(); 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir } 290*cdf0e10cSrcweir 291*cdf0e10cSrcweir // ----------------------------------------------------------------------- 292*cdf0e10cSrcweir 293*cdf0e10cSrcweir void ScScenarioWindow::SetSizePixel( const Size& rNewSize ) 294*cdf0e10cSrcweir { 295*cdf0e10cSrcweir Size aSize( rNewSize ); 296*cdf0e10cSrcweir long nHeight = aSize.Height() / 2; 297*cdf0e10cSrcweir 298*cdf0e10cSrcweir Window::SetSizePixel( aSize ); 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir aSize.Height() = nHeight; 301*cdf0e10cSrcweir aLbScenario.SetSizePixel( aSize ); 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir aSize.Height() -= 4; 304*cdf0e10cSrcweir aEdComment.SetPosSizePixel( Point( 0, nHeight+4 ), aSize ); 305*cdf0e10cSrcweir } 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir 308*cdf0e10cSrcweir 309*cdf0e10cSrcweir 310