xref: /aoo41x/main/sd/source/ui/view/sdruler.cxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sd.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "Ruler.hxx"
32*cdf0e10cSrcweir #include <svl/ptitem.hxx>
33*cdf0e10cSrcweir #include <svx/ruler.hxx>
34*cdf0e10cSrcweir #ifndef _SVXIDS_HXX //autogen
35*cdf0e10cSrcweir #include <svx/svxids.hrc>
36*cdf0e10cSrcweir #endif
37*cdf0e10cSrcweir #include <sfx2/ctrlitem.hxx>
38*cdf0e10cSrcweir #include <sfx2/bindings.hxx>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir #include "View.hxx"
42*cdf0e10cSrcweir #include "DrawViewShell.hxx"
43*cdf0e10cSrcweir #include "Window.hxx"
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir #include "helpids.h"
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir namespace sd {
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir /*************************************************************************
50*cdf0e10cSrcweir |*
51*cdf0e10cSrcweir |* Controller-Item fuer Ruler
52*cdf0e10cSrcweir |*
53*cdf0e10cSrcweir \************************************************************************/
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir class RulerCtrlItem : public SfxControllerItem
56*cdf0e10cSrcweir {
57*cdf0e10cSrcweir 	Ruler &rRuler;
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir  protected:
60*cdf0e10cSrcweir 	virtual void StateChanged( sal_uInt16 nSId, SfxItemState eState,
61*cdf0e10cSrcweir 								const SfxPoolItem* pItem );
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir  public:
64*cdf0e10cSrcweir 	RulerCtrlItem(sal_uInt16 nId, Ruler& rRlr, SfxBindings& rBind);
65*cdf0e10cSrcweir };
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir /*************************************************************************
68*cdf0e10cSrcweir |*
69*cdf0e10cSrcweir \************************************************************************/
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir RulerCtrlItem::RulerCtrlItem(sal_uInt16 _nId, Ruler& rRlr, SfxBindings& rBind)
72*cdf0e10cSrcweir : SfxControllerItem(_nId, rBind)
73*cdf0e10cSrcweir , rRuler(rRlr)
74*cdf0e10cSrcweir {
75*cdf0e10cSrcweir }
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir /*************************************************************************
79*cdf0e10cSrcweir |*
80*cdf0e10cSrcweir \************************************************************************/
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir void RulerCtrlItem::StateChanged( sal_uInt16 nSId, SfxItemState, const SfxPoolItem* pState )
83*cdf0e10cSrcweir {
84*cdf0e10cSrcweir 	switch( nSId )
85*cdf0e10cSrcweir 	{
86*cdf0e10cSrcweir 		case SID_RULER_NULL_OFFSET:
87*cdf0e10cSrcweir 		{
88*cdf0e10cSrcweir 			const SfxPointItem* pItem = dynamic_cast< const SfxPointItem* >(pState);
89*cdf0e10cSrcweir 			DBG_ASSERT(pState ? pItem != NULL : sal_True, "SfxPointItem erwartet");
90*cdf0e10cSrcweir 			if ( pItem )
91*cdf0e10cSrcweir 				rRuler.SetNullOffset(pItem->GetValue());
92*cdf0e10cSrcweir 		}
93*cdf0e10cSrcweir 		break;
94*cdf0e10cSrcweir 	}
95*cdf0e10cSrcweir }
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir /*************************************************************************
99*cdf0e10cSrcweir |*
100*cdf0e10cSrcweir |* Konstruktor
101*cdf0e10cSrcweir |*
102*cdf0e10cSrcweir \************************************************************************/
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir Ruler::Ruler( DrawViewShell& rViewSh, ::Window* pParent, ::sd::Window* pWin, sal_uInt16 nRulerFlags,  SfxBindings& rBindings, WinBits nWinStyle)
105*cdf0e10cSrcweir : SvxRuler(pParent, pWin, nRulerFlags, rBindings, nWinStyle)
106*cdf0e10cSrcweir , pSdWin(pWin)
107*cdf0e10cSrcweir , pDrViewShell(&rViewSh)
108*cdf0e10cSrcweir {
109*cdf0e10cSrcweir 	rBindings.EnterRegistrations();
110*cdf0e10cSrcweir 	pCtrlItem = new RulerCtrlItem(SID_RULER_NULL_OFFSET, *this, rBindings);
111*cdf0e10cSrcweir 	rBindings.LeaveRegistrations();
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 	if ( nWinStyle & WB_HSCROLL )
114*cdf0e10cSrcweir 	{
115*cdf0e10cSrcweir 		bHorz = sal_True;
116*cdf0e10cSrcweir 		SetHelpId( HID_SD_RULER_HORIZONTAL );
117*cdf0e10cSrcweir 	}
118*cdf0e10cSrcweir 	else
119*cdf0e10cSrcweir 	{
120*cdf0e10cSrcweir 		bHorz = sal_False;
121*cdf0e10cSrcweir 		SetHelpId( HID_SD_RULER_VERTICAL );
122*cdf0e10cSrcweir 	}
123*cdf0e10cSrcweir }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir /*************************************************************************
126*cdf0e10cSrcweir |*
127*cdf0e10cSrcweir |* Destruktor
128*cdf0e10cSrcweir |*
129*cdf0e10cSrcweir \************************************************************************/
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir Ruler::~Ruler()
132*cdf0e10cSrcweir {
133*cdf0e10cSrcweir 	SfxBindings& rBindings = pCtrlItem->GetBindings();
134*cdf0e10cSrcweir 	rBindings.EnterRegistrations();
135*cdf0e10cSrcweir 	delete pCtrlItem;
136*cdf0e10cSrcweir 	rBindings.LeaveRegistrations();
137*cdf0e10cSrcweir }
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir /*************************************************************************
140*cdf0e10cSrcweir |*
141*cdf0e10cSrcweir |* MouseButtonDown-Handler
142*cdf0e10cSrcweir |*
143*cdf0e10cSrcweir \************************************************************************/
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir void Ruler::MouseButtonDown(const MouseEvent& rMEvt)
146*cdf0e10cSrcweir {
147*cdf0e10cSrcweir 	Point aMPos = rMEvt.GetPosPixel();
148*cdf0e10cSrcweir 	RulerType eType = GetType(aMPos);
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir 	if ( !pDrViewShell->GetView()->IsTextEdit() &&
151*cdf0e10cSrcweir 		rMEvt.IsLeft() && rMEvt.GetClicks() == 1 &&
152*cdf0e10cSrcweir 		(eType == RULER_TYPE_DONTKNOW || eType == RULER_TYPE_OUTSIDE) )
153*cdf0e10cSrcweir 	{
154*cdf0e10cSrcweir 		pDrViewShell->StartRulerDrag(*this, rMEvt);
155*cdf0e10cSrcweir 	}
156*cdf0e10cSrcweir 	else
157*cdf0e10cSrcweir 		SvxRuler::MouseButtonDown(rMEvt);
158*cdf0e10cSrcweir }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir /*************************************************************************
161*cdf0e10cSrcweir |*
162*cdf0e10cSrcweir |* MouseMove-Handler
163*cdf0e10cSrcweir |*
164*cdf0e10cSrcweir \************************************************************************/
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir void Ruler::MouseMove(const MouseEvent& rMEvt)
167*cdf0e10cSrcweir {
168*cdf0e10cSrcweir 	SvxRuler::MouseMove(rMEvt);
169*cdf0e10cSrcweir }
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir /*************************************************************************
172*cdf0e10cSrcweir |*
173*cdf0e10cSrcweir |* MouseButtonUp-Handler
174*cdf0e10cSrcweir |*
175*cdf0e10cSrcweir \************************************************************************/
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir void Ruler::MouseButtonUp(const MouseEvent& rMEvt)
178*cdf0e10cSrcweir {
179*cdf0e10cSrcweir 	SvxRuler::MouseButtonUp(rMEvt);
180*cdf0e10cSrcweir }
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir /*************************************************************************
183*cdf0e10cSrcweir |*
184*cdf0e10cSrcweir |* NullOffset setzen
185*cdf0e10cSrcweir |*
186*cdf0e10cSrcweir \************************************************************************/
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir void Ruler::SetNullOffset(const Point& rOffset)
189*cdf0e10cSrcweir {
190*cdf0e10cSrcweir 	long nOffset;
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 	if ( bHorz )	nOffset = rOffset.X();
193*cdf0e10cSrcweir 	else			nOffset = rOffset.Y();
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir 	SetNullOffsetLogic(nOffset);
196*cdf0e10cSrcweir }
197*cdf0e10cSrcweir 
198*cdf0e10cSrcweir /*************************************************************************
199*cdf0e10cSrcweir |*
200*cdf0e10cSrcweir |* Command event
201*cdf0e10cSrcweir |*
202*cdf0e10cSrcweir \************************************************************************/
203*cdf0e10cSrcweir 
204*cdf0e10cSrcweir void Ruler::Command(const CommandEvent& rCEvt)
205*cdf0e10cSrcweir {
206*cdf0e10cSrcweir 	if( rCEvt.GetCommand() == COMMAND_CONTEXTMENU &&
207*cdf0e10cSrcweir 		!pDrViewShell->GetView()->IsTextEdit() )
208*cdf0e10cSrcweir 	{
209*cdf0e10cSrcweir 		SvxRuler::Command( rCEvt );
210*cdf0e10cSrcweir 	}
211*cdf0e10cSrcweir }
212*cdf0e10cSrcweir 
213*cdf0e10cSrcweir /*************************************************************************
214*cdf0e10cSrcweir |*
215*cdf0e10cSrcweir |* ExtraDown
216*cdf0e10cSrcweir |*
217*cdf0e10cSrcweir \************************************************************************/
218*cdf0e10cSrcweir 
219*cdf0e10cSrcweir void Ruler::ExtraDown()
220*cdf0e10cSrcweir {
221*cdf0e10cSrcweir 	if( !pDrViewShell->GetView()->IsTextEdit() )
222*cdf0e10cSrcweir 		SvxRuler::ExtraDown();
223*cdf0e10cSrcweir }
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir } // end of namespace sd
226*cdf0e10cSrcweir 
227