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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
33*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx>
34*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
35*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
36*cdf0e10cSrcweir #include "fourboxwipe.hxx"
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir namespace slideshow {
40*cdf0e10cSrcweir namespace internal {
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir ::basegfx::B2DPolyPolygon FourBoxWipe::operator () ( double t )
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir     ::basegfx::B2DHomMatrix aTransform;
45*cdf0e10cSrcweir     const double d = ::basegfx::pruneScaleValue( t / 2.0 );
46*cdf0e10cSrcweir     if (m_cornersOut)
47*cdf0e10cSrcweir     {
48*cdf0e10cSrcweir         aTransform = basegfx::tools::createTranslateB2DHomMatrix(-0.5, -0.5);
49*cdf0e10cSrcweir         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.25, -0.25)
50*cdf0e10cSrcweir             * aTransform;
51*cdf0e10cSrcweir     }
52*cdf0e10cSrcweir     else
53*cdf0e10cSrcweir     {
54*cdf0e10cSrcweir         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.5, -0.5);
55*cdf0e10cSrcweir     }
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir     // top left:
58*cdf0e10cSrcweir     ::basegfx::B2DPolygon square( m_unitRect );
59*cdf0e10cSrcweir     square.transform( aTransform );
60*cdf0e10cSrcweir     ::basegfx::B2DPolyPolygon res( square );
61*cdf0e10cSrcweir     // bottom left, flip on x-axis:
62*cdf0e10cSrcweir     aTransform.scale( -1.0, 1.0 );
63*cdf0e10cSrcweir     ::basegfx::B2DPolygon square2( m_unitRect );
64*cdf0e10cSrcweir     square2.transform( aTransform );
65*cdf0e10cSrcweir     square2.flip(); // flip direction
66*cdf0e10cSrcweir     res.append( square2 );
67*cdf0e10cSrcweir     // bottom right, flip on y-axis:
68*cdf0e10cSrcweir     aTransform.scale( 1.0, -1.0 );
69*cdf0e10cSrcweir     ::basegfx::B2DPolygon square3( m_unitRect );
70*cdf0e10cSrcweir     square3.transform( aTransform );
71*cdf0e10cSrcweir     res.append( square3 );
72*cdf0e10cSrcweir     // top right, flip on x-axis:
73*cdf0e10cSrcweir     aTransform.scale( -1.0, 1.0 );
74*cdf0e10cSrcweir     ::basegfx::B2DPolygon square4( m_unitRect );
75*cdf0e10cSrcweir     square4.transform( aTransform );
76*cdf0e10cSrcweir     square4.flip(); // flip direction
77*cdf0e10cSrcweir     res.append( square4 );
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir     aTransform = basegfx::tools::createTranslateB2DHomMatrix(0.5, 0.5);
80*cdf0e10cSrcweir     res.transform( aTransform );
81*cdf0e10cSrcweir     return res;
82*cdf0e10cSrcweir }
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir }
85*cdf0e10cSrcweir }
86