xref: /aoo41x/main/starmath/inc/symbol.hxx (revision cdf0e10c)
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27*cdf0e10cSrcweir #ifndef SYMBOL_HXX
28*cdf0e10cSrcweir #define SYMBOL_HXX
29*cdf0e10cSrcweir 
30*cdf0e10cSrcweir #include <vos/refernce.hxx>
31*cdf0e10cSrcweir #include <vcl/font.hxx>
32*cdf0e10cSrcweir #include <tools/list.hxx>
33*cdf0e10cSrcweir #include <tools/debug.hxx>
34*cdf0e10cSrcweir #include <tools/dynary.hxx>
35*cdf0e10cSrcweir #include <svl/lstner.hxx>
36*cdf0e10cSrcweir #include <svl/svarray.hxx>
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir #include <map>
39*cdf0e10cSrcweir #include <vector>
40*cdf0e10cSrcweir #include <set>
41*cdf0e10cSrcweir #include <functional>
42*cdf0e10cSrcweir #include <algorithm>
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir #include "unomodel.hxx"
45*cdf0e10cSrcweir #include "utility.hxx"
46*cdf0e10cSrcweir #include "smmod.hxx"
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir #define SYMBOLSET_NONE  0xFFFF
50*cdf0e10cSrcweir #define SYMBOL_NONE		0xFFFF
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir inline const String GetExportSymbolName( const String &rUiSymbolName )
56*cdf0e10cSrcweir {
57*cdf0e10cSrcweir     return SM_MOD()->GetLocSymbolData().GetExportSymbolName( rUiSymbolName );
58*cdf0e10cSrcweir }
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir inline const String GetUiSymbolName( const String &rExportSymbolName )
62*cdf0e10cSrcweir {
63*cdf0e10cSrcweir     return SM_MOD()->GetLocSymbolData().GetUiSymbolName( rExportSymbolName );
64*cdf0e10cSrcweir }
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir inline const String GetExportSymbolSetName( const String &rUiSymbolSetName )
67*cdf0e10cSrcweir {
68*cdf0e10cSrcweir     return SM_MOD()->GetLocSymbolData().GetExportSymbolSetName( rUiSymbolSetName );
69*cdf0e10cSrcweir }
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir inline const String GetUiSymbolSetName( const String &rExportSymbolSetName )
73*cdf0e10cSrcweir {
74*cdf0e10cSrcweir     return SM_MOD()->GetLocSymbolData().GetUiSymbolSetName( rExportSymbolSetName );
75*cdf0e10cSrcweir }
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////////
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir class SmSym
80*cdf0e10cSrcweir {
81*cdf0e10cSrcweir     SmFace              m_aFace;
82*cdf0e10cSrcweir     String              m_aName;
83*cdf0e10cSrcweir     String              m_aExportName;
84*cdf0e10cSrcweir     String              m_aSetName;
85*cdf0e10cSrcweir     sal_UCS4            m_cChar;
86*cdf0e10cSrcweir     sal_Bool                m_bPredefined;
87*cdf0e10cSrcweir     sal_Bool                m_bDocSymbol;
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir public:
90*cdf0e10cSrcweir     SmSym();
91*cdf0e10cSrcweir 	SmSym(const String& rName, const Font& rFont, sal_UCS4 cChar,
92*cdf0e10cSrcweir 		  const String& rSet, sal_Bool bIsPredefined = sal_False);
93*cdf0e10cSrcweir     SmSym(const SmSym& rSymbol);
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir 	SmSym&	   	operator = (const SmSym& rSymbol);
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir     const Font&     GetFace() const { return m_aFace; }
98*cdf0e10cSrcweir     sal_UCS4        GetCharacter() const { return m_cChar; }
99*cdf0e10cSrcweir     const String&   GetName() const { return m_aName; }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir     void            SetFace( const Font& rFont )        { m_aFace = rFont; }
102*cdf0e10cSrcweir     void            SetCharacter( sal_UCS4 cChar )   { m_cChar = cChar; }
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir //! since the symbol name is also used as key in the map it should not be possible to change the name
105*cdf0e10cSrcweir //! because ten the key would not be the same as its supposed copy here
106*cdf0e10cSrcweir //    void            SetName( const String &rTxt )       { m_aName = rTxt; }
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir     sal_Bool            IsPredefined() const        { return m_bPredefined; }
109*cdf0e10cSrcweir     const String &  GetSymbolSetName() const    { return m_aSetName; }
110*cdf0e10cSrcweir     void            SetSymbolSetName( const String &rName )     { m_aSetName = rName; }
111*cdf0e10cSrcweir     const String &  GetExportName() const       { return m_aExportName; }
112*cdf0e10cSrcweir     void            SetExportName( const String &rName )        { m_aExportName = rName; }
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir     sal_Bool            IsDocSymbol() const         { return m_bDocSymbol; }
115*cdf0e10cSrcweir     void            SetDocSymbol( sal_Bool bVal )   { m_bDocSymbol = bVal; }
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir     // true if rSymbol has the same name, font and character
118*cdf0e10cSrcweir     bool            IsEqualInUI( const SmSym& rSymbol ) const;
119*cdf0e10cSrcweir };
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir /**************************************************************************/
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir struct lt_String
124*cdf0e10cSrcweir {
125*cdf0e10cSrcweir     bool operator()( const String &r1, const String &r2 ) const
126*cdf0e10cSrcweir     {
127*cdf0e10cSrcweir         // r1 < r2 ?
128*cdf0e10cSrcweir         return r1.CompareTo( r2 ) == COMPARE_LESS;
129*cdf0e10cSrcweir     }
130*cdf0e10cSrcweir };
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir // type of the actual container to hold the symbols
134*cdf0e10cSrcweir typedef std::map< String, SmSym, lt_String >    SymbolMap_t;
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir // vector of pointers to the actual symbols in the above container
137*cdf0e10cSrcweir typedef std::vector< const SmSym * >            SymbolPtrVec_t;
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir struct lt_SmSymPtr : public std::binary_function< const SmSym *, const SmSym *, bool >
140*cdf0e10cSrcweir {
141*cdf0e10cSrcweir     bool operator() ( const SmSym *pSym1, const SmSym *pSym2 )
142*cdf0e10cSrcweir     {
143*cdf0e10cSrcweir         return pSym1->GetCharacter() < pSym2->GetCharacter();
144*cdf0e10cSrcweir     }
145*cdf0e10cSrcweir };
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir class SmSymbolManager : public SfxListener
149*cdf0e10cSrcweir {
150*cdf0e10cSrcweir     SymbolMap_t         m_aSymbols;
151*cdf0e10cSrcweir     bool                m_bModified;
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir 	virtual void SFX_NOTIFY(SfxBroadcaster& rBC, const TypeId& rBCType,
154*cdf0e10cSrcweir 						const SfxHint& rHint, const TypeId& rHintType);
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir     void        Init();
157*cdf0e10cSrcweir     void        Exit();
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir public:
160*cdf0e10cSrcweir     SmSymbolManager();
161*cdf0e10cSrcweir     SmSymbolManager(const SmSymbolManager& rSymbolSetManager);
162*cdf0e10cSrcweir     ~SmSymbolManager();
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir     SmSymbolManager &   operator = (const SmSymbolManager& rSymbolSetManager);
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir     // symbol sets are for UI purpose only, thus we assemble them here
167*cdf0e10cSrcweir     std::set< String >      GetSymbolSetNames() const;
168*cdf0e10cSrcweir     const SymbolPtrVec_t    GetSymbolSet(  const String& rSymbolSetName );
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir     sal_uInt16                  GetSymbolCount() const  { return static_cast< sal_uInt16 >(m_aSymbols.size()); }
171*cdf0e10cSrcweir     const SymbolPtrVec_t    GetSymbols() const;
172*cdf0e10cSrcweir     bool                    AddOrReplaceSymbol( const SmSym & rSymbol, bool bForceChange = false );
173*cdf0e10cSrcweir     void                    RemoveSymbol( const String & rSymbolName );
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir 	SmSym	    *	GetSymbolByName(const String& rSymbolName);
176*cdf0e10cSrcweir 	const SmSym *	GetSymbolByName(const String& rSymbolName) const
177*cdf0e10cSrcweir 	{
178*cdf0e10cSrcweir         return ((SmSymbolManager *) this)->GetSymbolByName(rSymbolName);
179*cdf0e10cSrcweir 	}
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir     bool        IsModified() const          { return m_bModified; }
182*cdf0e10cSrcweir     void        SetModified(bool bModify)   { m_bModified = bModify; }
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir     void        Load();
185*cdf0e10cSrcweir     void        Save();
186*cdf0e10cSrcweir };
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir #endif
189*cdf0e10cSrcweir 
190